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* Updated copyright noticeassiduous2021-01-014-4/+4
* Renamed static samplers to immutable samplers (API240076)assiduous2020-10-191-3/+3
* PSO creation refactoring (API240075)assiduous2020-10-191-11/+12
* Enabled mesh shaders (API 240068)assiduous2020-09-121-1/+1
* Updated API to version 240056assiduous2020-04-011-2/+4
* Updated submodules (using NativeWindow struct)assiduous2020-02-031-1/+1
* Implemented C APIassiduous2020-01-313-6/+7
* Updated core & samplesassiduous2020-01-081-0/+3
* Updated copyright noticeassiduous2020-01-014-28/+44
* Updated submodules; removed tests folder (tests are now part of every submodule)assiduous2019-12-251-6/+9
* Updated copyright noticeEgor Yusov2019-09-174-4/+4
* Added 'Diligent-' prefix to project names to avoid name conflicts (fixed http...Egor Yusov2019-06-091-2/+2
* Updated submodules (added GLTF Loader, renderer and viewer)Egor Yusov2019-05-041-4/+4
* Updated math libEgor Yusov2019-04-231-9/+9
* Updated core; fixed issue with swap chain format in D3D12 Unity emulatorEgor Yusov2019-04-191-1/+1
* Updated DRAW_FLAG to match API 240022Egor Yusov2019-04-071-1/+1
* Updated API version to 240021Egor Yusov2019-04-061-3/+3
* Refactored overloaded IPipelineState::GetStaticShaderVariable and IShaderReso...Egor Yusov2019-04-051-2/+2
* Fixed rotationsEgor Yusov2019-04-041-2/+2
* Fixed Unity plugin to comply with the new APIEgor Yusov2019-03-051-23/+24
* Replaced reference to initial data parameter with pointer in CreateTexture an...Egor Yusov2019-02-091-2/+2
* Updated core (improved shared libraries build configuration) and samplesEgor Yusov2019-01-241-2/+2
* Updated copyright noticeEgor Yusov2019-01-061-1/+1
* Updated copyright notice + updated submodulesEgor Yusov2019-01-024-4/+4
* Updated version in appveyor script + checing in file missed in previous commitEgor Yusov2018-12-101-2/+1
* Updated SetRenderTargets() and ClearDepthStencil() methods to take StateTrans...Egor Yusov2018-12-041-3/+3
* Replaced COMMIT_SHADER_RESOURCES_FLAGS with RESOURCE_STATE_TRANSITION_MODEEgor Yusov2018-12-031-1/+1
* Checking in file missed in last commitEgor Yusov2018-12-021-1/+1
* Added explicit state transition control flags to CLEAR_DEPTH_STENCIL_FLAGSEgor Yusov2018-12-011-1/+1
* Added state transition mode to ClearRenderTarget()Egor Yusov2018-12-011-1/+1
* Improved thread safety of enum flags; added explicit state transitions to Set...Egor Yusov2018-12-011-2/+2
* Added explicit control over resource transitions in draw commandEgor Yusov2018-11-242-2/+4
* Implemented explicit resource state transitionsEgor Yusov2018-11-211-1/+1
* Enabled seperate samplersEgor Yusov2018-10-181-0/+1
* Updated Math lib tests and render target testEgor Yusov2018-07-031-6/+6
* Few updates (restricted minimal window size on Win32, updated RawPtr() method...Egor Yusov2018-04-211-2/+2
* Moved primitive topology to pipeline stateEgor Yusov2018-04-141-2/+1
* Updated cmake files to handle the case when D3D12 is not supported on Win32Egor Yusov2018-02-241-2/+4
* Fixed formatting of cmake files + some minor updatesEgor Yusov2018-02-131-61/+61
* Enabled iOS build; unified target platform app generation in cmakeEgor Yusov2018-02-121-73/+46
* Fixed MacOS buildEgor Yusov2018-02-111-18/+3
* Fixed Android buildEgor2018-02-112-40/+2
* Fixed linux buildEgor2018-02-101-1/+2
* Reworked win32 and uwp cmake build rulesEgor Yusov2018-02-101-13/+5
* Reworked UWP app implementationEgor Yusov2018-02-091-1/+3
* Reworked Win32 native app implementationEgor Yusov2018-02-073-15/+19
* Enabled IOS buildEgor Yusov2018-02-031-0/+5
* Fixed UWP deployment location for Unity emulatorEgor Yusov2018-01-281-3/+3
* Enabled MacOS supportEgor Yusov2018-01-272-16/+37
* Updated copyright noticeEgor Yusov2018-01-046-6/+6