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DiligentEngine
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GhostCubeScene
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Author
Age
Files
Lines
*
Updated copyright notice
assiduous
2021-01-01
4
-4
/
+4
*
Renamed static samplers to immutable samplers (API240076)
assiduous
2020-10-19
1
-3
/
+3
*
PSO creation refactoring (API240075)
assiduous
2020-10-19
1
-11
/
+12
*
Enabled mesh shaders (API 240068)
assiduous
2020-09-12
1
-1
/
+1
*
Updated API to version 240056
assiduous
2020-04-01
1
-2
/
+4
*
Updated submodules (using NativeWindow struct)
assiduous
2020-02-03
1
-1
/
+1
*
Implemented C API
assiduous
2020-01-31
3
-6
/
+7
*
Updated core & samples
assiduous
2020-01-08
1
-0
/
+3
*
Updated copyright notice
assiduous
2020-01-01
4
-28
/
+44
*
Updated submodules; removed tests folder (tests are now part of every submodule)
assiduous
2019-12-25
1
-6
/
+9
*
Updated copyright notice
Egor Yusov
2019-09-17
4
-4
/
+4
*
Added 'Diligent-' prefix to project names to avoid name conflicts (fixed http...
Egor Yusov
2019-06-09
1
-2
/
+2
*
Updated submodules (added GLTF Loader, renderer and viewer)
Egor Yusov
2019-05-04
1
-4
/
+4
*
Updated math lib
Egor Yusov
2019-04-23
1
-9
/
+9
*
Updated core; fixed issue with swap chain format in D3D12 Unity emulator
Egor Yusov
2019-04-19
1
-1
/
+1
*
Updated DRAW_FLAG to match API 240022
Egor Yusov
2019-04-07
1
-1
/
+1
*
Updated API version to 240021
Egor Yusov
2019-04-06
1
-3
/
+3
*
Refactored overloaded IPipelineState::GetStaticShaderVariable and IShaderReso...
Egor Yusov
2019-04-05
1
-2
/
+2
*
Fixed rotations
Egor Yusov
2019-04-04
1
-2
/
+2
*
Fixed Unity plugin to comply with the new API
Egor Yusov
2019-03-05
1
-23
/
+24
*
Replaced reference to initial data parameter with pointer in CreateTexture an...
Egor Yusov
2019-02-09
1
-2
/
+2
*
Updated core (improved shared libraries build configuration) and samples
Egor Yusov
2019-01-24
1
-2
/
+2
*
Updated copyright notice
Egor Yusov
2019-01-06
1
-1
/
+1
*
Updated copyright notice + updated submodules
Egor Yusov
2019-01-02
4
-4
/
+4
*
Updated version in appveyor script + checing in file missed in previous commit
Egor Yusov
2018-12-10
1
-2
/
+1
*
Updated SetRenderTargets() and ClearDepthStencil() methods to take StateTrans...
Egor Yusov
2018-12-04
1
-3
/
+3
*
Replaced COMMIT_SHADER_RESOURCES_FLAGS with RESOURCE_STATE_TRANSITION_MODE
Egor Yusov
2018-12-03
1
-1
/
+1
*
Checking in file missed in last commit
Egor Yusov
2018-12-02
1
-1
/
+1
*
Added explicit state transition control flags to CLEAR_DEPTH_STENCIL_FLAGS
Egor Yusov
2018-12-01
1
-1
/
+1
*
Added state transition mode to ClearRenderTarget()
Egor Yusov
2018-12-01
1
-1
/
+1
*
Improved thread safety of enum flags; added explicit state transitions to Set...
Egor Yusov
2018-12-01
1
-2
/
+2
*
Added explicit control over resource transitions in draw command
Egor Yusov
2018-11-24
2
-2
/
+4
*
Implemented explicit resource state transitions
Egor Yusov
2018-11-21
1
-1
/
+1
*
Enabled seperate samplers
Egor Yusov
2018-10-18
1
-0
/
+1
*
Updated Math lib tests and render target test
Egor Yusov
2018-07-03
1
-6
/
+6
*
Few updates (restricted minimal window size on Win32, updated RawPtr() method...
Egor Yusov
2018-04-21
1
-2
/
+2
*
Moved primitive topology to pipeline state
Egor Yusov
2018-04-14
1
-2
/
+1
*
Updated cmake files to handle the case when D3D12 is not supported on Win32
Egor Yusov
2018-02-24
1
-2
/
+4
*
Fixed formatting of cmake files + some minor updates
Egor Yusov
2018-02-13
1
-61
/
+61
*
Enabled iOS build; unified target platform app generation in cmake
Egor Yusov
2018-02-12
1
-73
/
+46
*
Fixed MacOS build
Egor Yusov
2018-02-11
1
-18
/
+3
*
Fixed Android build
Egor
2018-02-11
2
-40
/
+2
*
Fixed linux build
Egor
2018-02-10
1
-1
/
+2
*
Reworked win32 and uwp cmake build rules
Egor Yusov
2018-02-10
1
-13
/
+5
*
Reworked UWP app implementation
Egor Yusov
2018-02-09
1
-1
/
+3
*
Reworked Win32 native app implementation
Egor Yusov
2018-02-07
3
-15
/
+19
*
Enabled IOS build
Egor Yusov
2018-02-03
1
-0
/
+5
*
Fixed UWP deployment location for Unity emulator
Egor Yusov
2018-01-28
1
-3
/
+3
*
Enabled MacOS support
Egor Yusov
2018-01-27
2
-16
/
+37
*
Updated copyright notice
Egor Yusov
2018-01-04
6
-6
/
+6
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