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authorEgor Yusov <egor.yusov@gmail.com>2018-02-13 04:51:23 +0000
committerEgor Yusov <egor.yusov@gmail.com>2018-02-13 04:51:23 +0000
commita6e0668626de73d6d35f14a2fb9d3ee9a73e8ae3 (patch)
tree4c188db4f8b1833324034ee7239c056cda4d2f53 /unityplugin/GhostCubeScene
parentDisabled Development Team attribute in iOS cmake build file (diff)
downloadDiligentEngine-a6e0668626de73d6d35f14a2fb9d3ee9a73e8ae3.tar.gz
DiligentEngine-a6e0668626de73d6d35f14a2fb9d3ee9a73e8ae3.zip
Fixed formatting of cmake files + some minor updates
Diffstat (limited to 'unityplugin/GhostCubeScene')
-rw-r--r--unityplugin/GhostCubeScene/CMakeLists.txt122
1 files changed, 61 insertions, 61 deletions
diff --git a/unityplugin/GhostCubeScene/CMakeLists.txt b/unityplugin/GhostCubeScene/CMakeLists.txt
index ffb9929..e6cb23a 100644
--- a/unityplugin/GhostCubeScene/CMakeLists.txt
+++ b/unityplugin/GhostCubeScene/CMakeLists.txt
@@ -3,74 +3,74 @@ cmake_minimum_required (VERSION 3.6)
project(GhostCubeScene CXX)
set(SOURCE
- src/GhostCubeScene.cpp
+ src/GhostCubeScene.cpp
)
set(INCLUDE
- src/GhostCubeScene.h
+ src/GhostCubeScene.h
)
set(SHADERS
- assets/shaders/Mirror.psh
- assets/shaders/Mirror.vsh
+ assets/shaders/Mirror.psh
+ assets/shaders/Mirror.vsh
)
set(ALL_ASSETS ${SHADERS})
set_source_files_properties(${SHADERS} PROPERTIES VS_TOOL_OVERRIDE "None")
if(PLATFORM_WIN32 OR PLATFORM_UNIVERSAL_WINDOWS)
- list(APPEND SOURCE src/GhostCubeSceneResTrsnHelper.cpp)
- list(APPEND INCLUDE src/GhostCubeSceneResTrsnHelper.h)
+ list(APPEND SOURCE src/GhostCubeSceneResTrsnHelper.cpp)
+ list(APPEND INCLUDE src/GhostCubeSceneResTrsnHelper.h)
elseif(PLATFORM_ANDROID OR PLATFORM_LINUX OR PLATFORM_MACOS OR PLATFORM_IOS)
- list(APPEND SOURCE src/LoadPluginFunctions.cpp)
+ list(APPEND SOURCE src/LoadPluginFunctions.cpp)
endif()
-
+
set_source_files_properties(${SHADERS} PROPERTIES
- VS_DEPLOYMENT_CONTENT 1
- VS_DEPLOYMENT_LOCATION "shaders"
- MACOSX_PACKAGE_LOCATION "Resources/shaders"
+ VS_DEPLOYMENT_CONTENT 1
+ VS_DEPLOYMENT_LOCATION "shaders"
+ MACOSX_PACKAGE_LOCATION "Resources/shaders"
)
add_target_platform_app(GhostCubeScene "${SOURCE}" "${INCLUDE}" "${ALL_ASSETS}")
if(PLATFORM_WIN32)
- set_target_properties(GhostCubeScene PROPERTIES
- VS_DEBUGGER_WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/assets"
- )
-
- add_custom_command(TARGET GhostCubeScene POST_BUILD
- COMMAND ${CMAKE_COMMAND} -E copy_if_different
- "\"$<TARGET_FILE:GhostCubePlugin-shared>\""
- "\"$<TARGET_FILE_DIR:GhostCubeScene>\"")
+ set_target_properties(GhostCubeScene PROPERTIES
+ VS_DEBUGGER_WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/assets"
+ )
+
+ add_custom_command(TARGET GhostCubeScene POST_BUILD
+ COMMAND ${CMAKE_COMMAND} -E copy_if_different
+ "\"$<TARGET_FILE:GhostCubePlugin-shared>\""
+ "\"$<TARGET_FILE_DIR:GhostCubeScene>\"")
elseif(PLATFORM_UNIVERSAL_WINDOWS)
- append_emulator_uwp_source(GhostCubeScene)
-
- # We cannot use genreator expression to add a file because the file name
- # must not depend on the configuration
- set(PLUGIN_REL_DLL ${CMAKE_CURRENT_BINARY_DIR}/GhostCubePlugin_${ARCH}r.dll)
- set(PLUGIN_DBG_DLL ${CMAKE_CURRENT_BINARY_DIR}/GhostCubePlugin_${ARCH}d.dll)
-
- set(PLUGIN_DLLS ${PLUGIN_REL_DLL} ${PLUGIN_DBG_DLL})
- set_source_files_properties(${PLUGIN_DLLS} PROPERTIES GENERATED TRUE)
- set_source_files_properties(${PLUGIN_DBG_DLL} PROPERTIES
- VS_DEPLOYMENT_CONTENT $<CONFIG:Debug>
- VS_DEPLOYMENT_LOCATION "."
- )
- set_source_files_properties(${PLUGIN_REL_DLL} PROPERTIES
- VS_DEPLOYMENT_CONTENT $<NOT:$<CONFIG:Debug>>
- VS_DEPLOYMENT_LOCATION "."
- )
-
- add_custom_command(TARGET GhostCubeScene PRE_BUILD
- COMMAND ${CMAKE_COMMAND} -E copy_if_different
- "\"$<TARGET_FILE:GhostCubePlugin-shared>\""
- "${CMAKE_CURRENT_BINARY_DIR}/$<TARGET_FILE_NAME:GhostCubePlugin-shared>"
- )
-
- target_sources(GhostCubeScene PRIVATE ${PLUGIN_DLLS})
- source_group("assets" FILES ${PLUGIN_DLLS})
+ append_emulator_uwp_source(GhostCubeScene)
+
+ # We cannot use genreator expression to add a file because the file name
+ # must not depend on the configuration
+ set(PLUGIN_REL_DLL ${CMAKE_CURRENT_BINARY_DIR}/GhostCubePlugin_${ARCH}r.dll)
+ set(PLUGIN_DBG_DLL ${CMAKE_CURRENT_BINARY_DIR}/GhostCubePlugin_${ARCH}d.dll)
+
+ set(PLUGIN_DLLS ${PLUGIN_REL_DLL} ${PLUGIN_DBG_DLL})
+ set_source_files_properties(${PLUGIN_DLLS} PROPERTIES GENERATED TRUE)
+ set_source_files_properties(${PLUGIN_DBG_DLL} PROPERTIES
+ VS_DEPLOYMENT_CONTENT $<CONFIG:Debug>
+ VS_DEPLOYMENT_LOCATION "."
+ )
+ set_source_files_properties(${PLUGIN_REL_DLL} PROPERTIES
+ VS_DEPLOYMENT_CONTENT $<NOT:$<CONFIG:Debug>>
+ VS_DEPLOYMENT_LOCATION "."
+ )
+
+ add_custom_command(TARGET GhostCubeScene PRE_BUILD
+ COMMAND ${CMAKE_COMMAND} -E copy_if_different
+ "\"$<TARGET_FILE:GhostCubePlugin-shared>\""
+ "${CMAKE_CURRENT_BINARY_DIR}/$<TARGET_FILE_NAME:GhostCubePlugin-shared>"
+ )
+
+ target_sources(GhostCubeScene PRIVATE ${PLUGIN_DLLS})
+ source_group("assets" FILES ${PLUGIN_DLLS})
endif()
@@ -79,20 +79,20 @@ add_dependencies(GhostCubeScene GhostCubePlugin-shared)
target_include_directories(GhostCubeScene
PRIVATE
- ../GhostCubePlugin/PluginSource/src/Unity
+ ../GhostCubePlugin/PluginSource/src/Unity
)
target_link_libraries(GhostCubeScene
PRIVATE
- BuildSettings
- NativeAppBase
- UnityEmulator
- TargetPlatform
+ BuildSettings
+ NativeAppBase
+ UnityEmulator
+ TargetPlatform
)
if(PLATFORM_ANDROID)
- target_link_libraries(GhostCubeScene PRIVATE GhostCubePlugin-shared)
+ target_link_libraries(GhostCubeScene PRIVATE GhostCubePlugin-shared)
elseif (PLATFORM_LINUX)
- target_link_libraries(GhostCubeScene PRIVATE GhostCubePlugin-shared GL X11)
+ target_link_libraries(GhostCubeScene PRIVATE GhostCubePlugin-shared GL X11)
elseif (PLATFORM_MACOS OR PLATFORM_IOS)
target_link_libraries(GhostCubeScene PRIVATE GhostCubePlugin-shared)
endif()
@@ -100,14 +100,14 @@ endif()
set_common_target_properties(GhostCubeScene)
if(MSVC)
- # Disable MSVC-specific warnings
- # - w4201: nonstandard extension used: nameless struct/union
- target_compile_options(GhostCubeScene PRIVATE /wd4201)
-
- if(PLATFORM_UNIVERSAL_WINDOWS)
- # Consume the windows runtime extensions
- target_compile_options(GhostCubeScene PRIVATE /ZW)
- endif()
+ # Disable MSVC-specific warnings
+ # - w4201: nonstandard extension used: nameless struct/union
+ target_compile_options(GhostCubeScene PRIVATE /wd4201)
+
+ if(PLATFORM_UNIVERSAL_WINDOWS)
+ # Consume the windows runtime extensions
+ target_compile_options(GhostCubeScene PRIVATE /ZW)
+ endif()
endif()
source_group("src" FILES ${SOURCE})
@@ -115,5 +115,5 @@ source_group("include" FILES ${INCLUDE})
source_group("assets\\shaders" FILES ${SHADERS})
set_target_properties(GhostCubeScene PROPERTIES
- FOLDER Unity
+ FOLDER Unity
)