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authorEgor Yusov <egor.yusov@gmail.com>2017-12-18 19:05:03 +0000
committerEgor Yusov <egor.yusov@gmail.com>2017-12-18 19:05:03 +0000
commitaf1e3842b7986a9b0840e4f79823279f77ccd386 (patch)
treec4934f8b8e8964143be1ca271144d638f0ba64db /unityplugin/GhostCubeScene
parentMinor update to readme (diff)
downloadDiligentEngine-af1e3842b7986a9b0840e4f79823279f77ccd386.tar.gz
DiligentEngine-af1e3842b7986a9b0840e4f79823279f77ccd386.zip
Removed jni/Visual GDB Android build from legacy project files
Diffstat (limited to 'unityplugin/GhostCubeScene')
-rw-r--r--unityplugin/GhostCubeScene/build/Win32/AndroidManifest.xml20
-rw-r--r--unityplugin/GhostCubeScene/build/Win32/GhostCubeScene-Debug.vgdbsettings90
-rw-r--r--unityplugin/GhostCubeScene/build/Win32/GhostCubeScene-Release.vgdbsettings81
-rw-r--r--unityplugin/GhostCubeScene/build/Win32/GhostCubeScene.vcxproj58
-rw-r--r--unityplugin/GhostCubeScene/build/Win32/GhostCubeScene.vcxproj.filters47
-rw-r--r--unityplugin/GhostCubeScene/build/Win32/android_build.bat13
-rw-r--r--unityplugin/GhostCubeScene/build/Win32/build.xml100
-rw-r--r--unityplugin/GhostCubeScene/build/Win32/jni/Android.mk122
-rw-r--r--unityplugin/GhostCubeScene/build/Win32/jni/Application.mk7
-rw-r--r--unityplugin/GhostCubeScene/build/Win32/res/drawable-hdpi/ic_launcher.pngbin8203 -> 0 bytes
-rw-r--r--unityplugin/GhostCubeScene/build/Win32/res/drawable-ldpi/ic_launcher.pngbin2556 -> 0 bytes
-rw-r--r--unityplugin/GhostCubeScene/build/Win32/res/drawable-mdpi/ic_launcher.pngbin4064 -> 0 bytes
-rw-r--r--unityplugin/GhostCubeScene/build/Win32/res/drawable-xhdpi/ic_launcher.pngbin13541 -> 0 bytes
-rw-r--r--unityplugin/GhostCubeScene/build/Win32/res/layout/widgets.xml17
-rw-r--r--unityplugin/GhostCubeScene/build/Win32/res/values-v11/styles.xml11
-rw-r--r--unityplugin/GhostCubeScene/build/Win32/res/values-v14/styles.xml12
-rw-r--r--unityplugin/GhostCubeScene/build/Win32/res/values/strings.xml6
-rw-r--r--unityplugin/GhostCubeScene/build/Win32/res/values/styles.xml20
18 files changed, 0 insertions, 604 deletions
diff --git a/unityplugin/GhostCubeScene/build/Win32/AndroidManifest.xml b/unityplugin/GhostCubeScene/build/Win32/AndroidManifest.xml
deleted file mode 100644
index f5f99f3..0000000
--- a/unityplugin/GhostCubeScene/build/Win32/AndroidManifest.xml
+++ /dev/null
@@ -1,20 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.DiligentGraphics.UnityEmulator" android:versionCode="1" android:versionName="1.0">
- <uses-sdk android:minSdkVersion="19" android:targetSdkVersion="19" />
- <uses-feature android:glEsVersion="0x00030000" android:required="true">
- </uses-feature>
- <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE">
- </uses-permission>
- <application android:allowBackup="true" android:icon="@drawable/ic_launcher" android:label="@string/app_name" android:theme="@style/AppTheme" android:hasCode="true" android:name="com.DiligentGraphics.UnityEmulator.UnityEmulatorApplication" android:debuggable="true">
- <!-- Our activity is the built-in NativeActivity framework class.
- This will take care of integrating with our NDK code. -->
- <activity android:name="com.DiligentGraphics.UnityEmulator.UnityEmulatorNativeActivity" android:label="@string/app_name" android:configChanges="orientation|keyboardHidden">
- <!-- Tell NativeActivity the name of or .so -->
- <meta-data android:name="android.app.lib_name" android:value="GhostCubeSceneEmulator" />
- <intent-filter>
- <action android:name="android.intent.action.MAIN" />
- <category android:name="android.intent.category.LAUNCHER" />
- </intent-filter>
- </activity>
- </application>
-</manifest> \ No newline at end of file
diff --git a/unityplugin/GhostCubeScene/build/Win32/GhostCubeScene-Debug.vgdbsettings b/unityplugin/GhostCubeScene/build/Win32/GhostCubeScene-Debug.vgdbsettings
deleted file mode 100644
index ddc029c..0000000
--- a/unityplugin/GhostCubeScene/build/Win32/GhostCubeScene-Debug.vgdbsettings
+++ /dev/null
@@ -1,90 +0,0 @@
-<?xml version="1.0"?>
-<VisualGDBProjectSettings2 xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
- <ConfigurationName>Debug</ConfigurationName>
- <Project xsi:type="com.visualgdb.project.android">
- <CustomSourceDirectories>
- <Directories />
- <PathStyle>MinGWWindowsSlash</PathStyle>
- </CustomSourceDirectories>
- <AndroidProjectPath>$(ProjectDir)</AndroidProjectPath>
- </Project>
- <Build xsi:type="com.visualgdb.build.android">
- <AndroidPlatform>android-19</AndroidPlatform>
- <IsDebugConfiguration>true</IsDebugConfiguration>
- <JNIOnlyBuild>false</JNIOnlyBuild>
- <AdditionalDirectoriesToDeleteOnClean>bin;obj</AdditionalDirectoriesToDeleteOnClean>
- <DeleteANTFilesOnClean>false</DeleteANTFilesOnClean>
- <DoNotEditAndroidManifest>false</DoNotEditAndroidManifest>
- <CustomActions />
- </Build>
- <Debug xsi:type="com.visualgdb.debug.android">
- <AdditionalStartupCommands />
- <AdditionalGDBSettings>
- <FilterSpuriousStoppedNotifications>false</FilterSpuriousStoppedNotifications>
- <ForceSingleThreadedMode>false</ForceSingleThreadedMode>
- <PendingBreakpointsSupported>true</PendingBreakpointsSupported>
- <DisableChildRanges>false</DisableChildRanges>
- <UseAppleExtensions>false</UseAppleExtensions>
- <CanAcceptCommandsWhileRunning>false</CanAcceptCommandsWhileRunning>
- <MakeLogFile>false</MakeLogFile>
- <IgnoreModuleEventsWhileStepping>true</IgnoreModuleEventsWhileStepping>
- <UseRelativePathsOnly>true</UseRelativePathsOnly>
- <ExitAction>KillApp</ExitAction>
- <Features>
- <DisableAutoDetection>false</DisableAutoDetection>
- <UseFrameParameter>false</UseFrameParameter>
- <SimpleValuesFlagSupported>false</SimpleValuesFlagSupported>
- <ListLocalsSupported>false</ListLocalsSupported>
- <ByteLevelMemoryCommandsAvailable>false</ByteLevelMemoryCommandsAvailable>
- <ThreadInfoSupported>false</ThreadInfoSupported>
- <PendingBreakpointsSupported>false</PendingBreakpointsSupported>
- <SupportTargetCommand>false</SupportTargetCommand>
- </Features>
- <DisableDisassembly>false</DisableDisassembly>
- <ExamineMemoryWithXCommand>false</ExamineMemoryWithXCommand>
- <StepIntoNewInstanceEntry>main</StepIntoNewInstanceEntry>
- <ExamineRegistersInRawFormat>true</ExamineRegistersInRawFormat>
- <EnableSmartStepping>false</EnableSmartStepping>
- <DisableSignals>false</DisableSignals>
- </AdditionalGDBSettings>
- <LaunchGDBSettings xsi:type="GDBLaunchParametersAndroid" />
- <GenerateCtrlBreakInsteadOfCtrlC>false</GenerateCtrlBreakInsteadOfCtrlC>
- <PreferredDevice />
- <UseDefaultInstallDir>true</UseDefaultInstallDir>
- <RemotePort>5039</RemotePort>
- <LocalPort>5039</LocalPort>
- <GDBServerStartupTimeout>10000</GDBServerStartupTimeout>
- <AdditionalGDBServerStartupDelay>0</AdditionalGDBServerStartupDelay>
- <DoubleSlashWorkaround>false</DoubleSlashWorkaround>
- <AlreadyRunningDecision>Relaunch</AlreadyRunningDecision>
- <ShowLogCat>true</ShowLogCat>
- <EnableThreadNameWatcher>true</EnableThreadNameWatcher>
- <LaunchAMStartParameters />
- <StartupActivity />
- <GDBServer />
- <StandaloneExeSettings>
- <DeploymentDirectory>/data/local/tmp</DeploymentDirectory>
- <WorkingDirectory />
- <CommandLineArguments />
- <Environment>
- <Records />
- </Environment>
- </StandaloneExeSettings>
- </Debug>
- <CustomBuild>
- <PreBuildActions />
- <PostBuildActions />
- <PreCleanActions />
- <PostCleanActions />
- </CustomBuild>
- <CustomDebug>
- <PreDebugActions />
- <PostDebugActions />
- <BreakMode>Default</BreakMode>
- </CustomDebug>
- <CustomShortcuts>
- <Shortcuts />
- <ShowMessageAfterExecuting>true</ShowMessageAfterExecuting>
- </CustomShortcuts>
- <UserDefinedVariables />
-</VisualGDBProjectSettings2> \ No newline at end of file
diff --git a/unityplugin/GhostCubeScene/build/Win32/GhostCubeScene-Release.vgdbsettings b/unityplugin/GhostCubeScene/build/Win32/GhostCubeScene-Release.vgdbsettings
deleted file mode 100644
index 17856d6..0000000
--- a/unityplugin/GhostCubeScene/build/Win32/GhostCubeScene-Release.vgdbsettings
+++ /dev/null
@@ -1,81 +0,0 @@
-<?xml version="1.0"?>
-<VisualGDBProjectSettings2 xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
- <ConfigurationName>Release</ConfigurationName>
- <Project xsi:type="com.visualgdb.project.android">
- <CustomSourceDirectories>
- <Directories />
- <PathStyle>MinGWWindowsSlash</PathStyle>
- </CustomSourceDirectories>
- <AndroidProjectPath>$(ProjectDir)</AndroidProjectPath>
- </Project>
- <Build xsi:type="com.visualgdb.build.android">
- <AndroidPlatform>android-19</AndroidPlatform>
- <IsDebugConfiguration>false</IsDebugConfiguration>
- <JNIOnlyBuild>false</JNIOnlyBuild>
- <AdditionalDirectoriesToDeleteOnClean>bin;obj</AdditionalDirectoriesToDeleteOnClean>
- <DeleteANTFilesOnClean>false</DeleteANTFilesOnClean>
- <DoNotEditAndroidManifest>false</DoNotEditAndroidManifest>
- <CustomActions />
- </Build>
- <Debug xsi:type="com.visualgdb.debug.android">
- <AdditionalStartupCommands />
- <AdditionalGDBSettings>
- <FilterSpuriousStoppedNotifications>false</FilterSpuriousStoppedNotifications>
- <ForceSingleThreadedMode>false</ForceSingleThreadedMode>
- <PendingBreakpointsSupported>true</PendingBreakpointsSupported>
- <DisableChildRanges>false</DisableChildRanges>
- <UseAppleExtensions>false</UseAppleExtensions>
- <CanAcceptCommandsWhileRunning>false</CanAcceptCommandsWhileRunning>
- <MakeLogFile>false</MakeLogFile>
- <IgnoreModuleEventsWhileStepping>true</IgnoreModuleEventsWhileStepping>
- <UseRelativePathsOnly>false</UseRelativePathsOnly>
- <ExitAction>KillApp</ExitAction>
- <Features>
- <DisableAutoDetection>false</DisableAutoDetection>
- <UseFrameParameter>false</UseFrameParameter>
- <SimpleValuesFlagSupported>false</SimpleValuesFlagSupported>
- <ListLocalsSupported>false</ListLocalsSupported>
- <ByteLevelMemoryCommandsAvailable>false</ByteLevelMemoryCommandsAvailable>
- <ThreadInfoSupported>false</ThreadInfoSupported>
- <PendingBreakpointsSupported>false</PendingBreakpointsSupported>
- <SupportTargetCommand>false</SupportTargetCommand>
- </Features>
- <DisableDisassembly>false</DisableDisassembly>
- <ExamineMemoryWithXCommand>false</ExamineMemoryWithXCommand>
- <StepIntoNewInstanceEntry>main</StepIntoNewInstanceEntry>
- <ExamineRegistersInRawFormat>true</ExamineRegistersInRawFormat>
- <EnableSmartStepping>false</EnableSmartStepping>
- <DisableSignals>false</DisableSignals>
- </AdditionalGDBSettings>
- <LaunchGDBSettings xsi:type="GDBLaunchParametersAndroid" />
- <GenerateCtrlBreakInsteadOfCtrlC>false</GenerateCtrlBreakInsteadOfCtrlC>
- <UseDefaultInstallDir>false</UseDefaultInstallDir>
- <RemotePort>5039</RemotePort>
- <LocalPort>5039</LocalPort>
- <GDBServerStartupTimeout>10000</GDBServerStartupTimeout>
- <AdditionalGDBServerStartupDelay>0</AdditionalGDBServerStartupDelay>
- <DoubleSlashWorkaround>false</DoubleSlashWorkaround>
- <AlreadyRunningDecision>Ask</AlreadyRunningDecision>
- <ShowLogCat>true</ShowLogCat>
- <EnableThreadNameWatcher>true</EnableThreadNameWatcher>
- <StandaloneExeSettings>
- <DeploymentDirectory>/data/local/tmp</DeploymentDirectory>
- </StandaloneExeSettings>
- </Debug>
- <CustomBuild>
- <PreBuildActions />
- <PostBuildActions />
- <PreCleanActions />
- <PostCleanActions />
- </CustomBuild>
- <CustomDebug>
- <PreDebugActions />
- <PostDebugActions />
- <BreakMode>Default</BreakMode>
- </CustomDebug>
- <CustomShortcuts>
- <Shortcuts />
- <ShowMessageAfterExecuting>true</ShowMessageAfterExecuting>
- </CustomShortcuts>
- <UserDefinedVariables />
-</VisualGDBProjectSettings2> \ No newline at end of file
diff --git a/unityplugin/GhostCubeScene/build/Win32/GhostCubeScene.vcxproj b/unityplugin/GhostCubeScene/build/Win32/GhostCubeScene.vcxproj
index aa7ad7d..1390287 100644
--- a/unityplugin/GhostCubeScene/build/Win32/GhostCubeScene.vcxproj
+++ b/unityplugin/GhostCubeScene/build/Win32/GhostCubeScene.vcxproj
@@ -1,10 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
- <ProjectConfiguration Include="Debug|ARM">
- <Configuration>Debug</Configuration>
- <Platform>ARM</Platform>
- </ProjectConfiguration>
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
@@ -13,10 +9,6 @@
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
- <ProjectConfiguration Include="Release|ARM">
- <Configuration>Release</Configuration>
- <Platform>ARM</Platform>
- </ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
@@ -58,14 +50,6 @@
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
- <PropertyGroup Label="Configuration" Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
- <PlatformToolset>v120</PlatformToolset>
- <ConfigurationType>Makefile</ConfigurationType>
- </PropertyGroup>
- <PropertyGroup Label="Configuration" Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
- <PlatformToolset>v120</PlatformToolset>
- <ConfigurationType>Makefile</ConfigurationType>
- </PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
<Import Project="..\Windows.Shared\GhostCubeScene.Shared.vcxitems" Label="Shared" Condition="Exists('..\Windows.Shared\GhostCubeScene.Shared.vcxitems')" />
@@ -91,25 +75,11 @@
<Import Project="..\..\..\..\diligentcore\Shared\build\Windows\Win64r.props" />
<Import Project="..\Windows.Shared\GhostCubeScene.props" />
</ImportGroup>
- <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
- <Import Project="..\..\..\..\diligentcore\Shared\build\Windows\Android32d.props" />
- </ImportGroup>
- <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
- <Import Project="..\..\..\..\diligentcore\Shared\build\Windows\Android32r.props" />
- </ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
- <NMakeForcedIncludes>$(ProjectDir)..\..\..\..\Common\Android\gcc_Debug.h;$(NMakeForcedIncludes)</NMakeForcedIncludes>
- <NMakeOutput>$(ProjectDir)GhostCubeScene-Debug.vgdbsettings</NMakeOutput>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
- <NMakeForcedIncludes>$(ProjectDir)..\..\..\..\Common\Android\gcc_Release.h;$(NMakeForcedIncludes)</NMakeForcedIncludes>
- <NMakeOutput>$(ProjectDir)GhostCubeScene-Release.vgdbsettings</NMakeOutput>
- </PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
@@ -215,28 +185,14 @@ copy "%(RelativeDir)%(Filename).pdb" "$(TargetDir)"</Command>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Copying %(Filename).dll and %(Filename).pdb</Message>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(TargetDir)%(Filename).dll</Outputs>
</CustomBuild>
- <None Include="jni\Android.mk" />
- <None Include="jni\Application.mk" />
- </ItemGroup>
- <ItemGroup>
- <Xml Include="AndroidManifest.xml" />
- <Xml Include="build.xml" />
- <Xml Include="res\values\strings.xml" />
- <Xml Include="res\values\styles.xml" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\..\..\diligentcore\Common\build\Win32\Common.vcxproj">
<Project>{7380f7e6-315f-4b4e-92eb-e6aeee865298}</Project>
</ProjectReference>
- <ProjectReference Include="..\..\..\..\diligentcore\External\Android\ndk_helper\build\NdkHelper.vcxproj">
- <Project>{22ba09ae-e0b5-49f1-8403-2a824762376e}</Project>
- </ProjectReference>
<ProjectReference Include="..\..\..\..\diligentcore\External\glew\build\Win32\glew_static.vcxproj">
<Project>{664e6f0d-6784-4760-9565-d54f8eb1edf4}</Project>
</ProjectReference>
- <ProjectReference Include="..\..\..\..\diligentcore\Platforms\Android\build\Windows\AndroidPlatform.vcxproj">
- <Project>{e333476e-15e3-4d43-a4cf-8748058b3be9}</Project>
- </ProjectReference>
<ProjectReference Include="..\..\..\..\diligentcore\Platforms\Basic\build\Win32\BasicPlatform.vcxproj">
<Project>{8ada5f93-7a38-4ad8-b8f5-1ffd4d4f630c}</Project>
</ProjectReference>
@@ -247,20 +203,6 @@ copy "%(RelativeDir)%(Filename).pdb" "$(TargetDir)"</Command>
<Project>{f40021ac-6d7b-4828-81c4-2d04f946a88e}</Project>
</ProjectReference>
</ItemGroup>
- <ItemGroup>
- <ClCompile Include="..\..\src\Android\AndroidMain.cpp">
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
- </ClCompile>
- <ClCompile Include="..\..\src\GhostCubeScene.cpp">
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
- </ClCompile>
- </ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
diff --git a/unityplugin/GhostCubeScene/build/Win32/GhostCubeScene.vcxproj.filters b/unityplugin/GhostCubeScene/build/Win32/GhostCubeScene.vcxproj.filters
index 3ecc134..9dfc9c8 100644
--- a/unityplugin/GhostCubeScene/build/Win32/GhostCubeScene.vcxproj.filters
+++ b/unityplugin/GhostCubeScene/build/Win32/GhostCubeScene.vcxproj.filters
@@ -1,48 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
- <Filter Include="Header Files">
- <UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
- <Extensions>h;hh;hpp;hxx;hm;inl;inc;xsd</Extensions>
- </Filter>
<Filter Include="DLLs">
<UniqueIdentifier>{99c6c817-b02b-4b78-8b27-011a6f68c396}</UniqueIdentifier>
</Filter>
- <Filter Include="Android">
- <UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
- <Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
- </Filter>
- <Filter Include="Android\src">
- <UniqueIdentifier>{1e08520a-5f84-419f-9ab8-b20c4af153a3}</UniqueIdentifier>
- </Filter>
- <Filter Include="Android\jni">
- <UniqueIdentifier>{cd80a81f-81ce-45e0-a041-ad1424d39aef}</UniqueIdentifier>
- </Filter>
- <Filter Include="Android\res">
- <UniqueIdentifier>{450ce8ab-a0ce-402c-97d8-aa38f90f85bd}</UniqueIdentifier>
- </Filter>
- </ItemGroup>
- <ItemGroup>
- <None Include="jni\Application.mk">
- <Filter>Android\jni</Filter>
- </None>
- <None Include="jni\Android.mk">
- <Filter>Android\jni</Filter>
- </None>
- </ItemGroup>
- <ItemGroup>
- <Xml Include="AndroidManifest.xml">
- <Filter>Android</Filter>
- </Xml>
- <Xml Include="build.xml">
- <Filter>Android</Filter>
- </Xml>
- <Xml Include="res\values\styles.xml">
- <Filter>Android\res</Filter>
- </Xml>
- <Xml Include="res\values\strings.xml">
- <Filter>Android\res</Filter>
- </Xml>
</ItemGroup>
<ItemGroup>
<CustomBuild Include="..\..\..\build\Win32\bin\DLLs\x86\GhostCubePlugin_32d.dll">
@@ -58,12 +19,4 @@
<Filter>DLLs</Filter>
</CustomBuild>
</ItemGroup>
- <ItemGroup>
- <ClCompile Include="..\..\src\Android\AndroidMain.cpp">
- <Filter>Android\src</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\GhostCubeScene.cpp">
- <Filter>Android\src</Filter>
- </ClCompile>
- </ItemGroup>
</Project> \ No newline at end of file
diff --git a/unityplugin/GhostCubeScene/build/Win32/android_build.bat b/unityplugin/GhostCubeScene/build/Win32/android_build.bat
deleted file mode 100644
index 444e545..0000000
--- a/unityplugin/GhostCubeScene/build/Win32/android_build.bat
+++ /dev/null
@@ -1,13 +0,0 @@
-@echo off
-SET LOCAL_PATH=%~dp0
-
-SET ENGINE_ROOT=%LOCAL_PATH%/../../../..
-chdir /d "%ENGINE_ROOT%/build/Android"
-call build_all.bat
-
-chdir /d %LOCAL_PATH%
-
-call android update project -p . --target android-19
-call ant debug
-call adb install -r ./bin/UnityEmulatorNativeActivity-debug.apk
-call adb shell am start -a android.intent.action.MAIN -n com.DiligentGraphics.UnityEmulator/com.DiligentGraphics.UnityEmulator.UnityEmulatorNativeActivity
diff --git a/unityplugin/GhostCubeScene/build/Win32/build.xml b/unityplugin/GhostCubeScene/build/Win32/build.xml
deleted file mode 100644
index d45250f..0000000
--- a/unityplugin/GhostCubeScene/build/Win32/build.xml
+++ /dev/null
@@ -1,100 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<project name="UnityEmulatorNativeActivity" default="help">
-
- <!-- compilation options -->
- <property name="java.target" value="1.7" />
- <property name="java.source" value="1.7" />
-
- <!-- The local.properties file is created and updated by the 'android' tool.
- It contains the path to the SDK. It should *NOT* be checked into
- Version Control Systems. -->
- <property file="local.properties" />
-
- <!-- The ant.properties file can be created by you. It is only edited by the
- 'android' tool to add properties to it.
- This is the place to change some Ant specific build properties.
- Here are some properties you may want to change/update:
-
- source.dir
- The name of the source directory. Default is 'src'.
- out.dir
- The name of the output directory. Default is 'bin'.
-
- For other overridable properties, look at the beginning of the rules
- files in the SDK, at tools/ant/build.xml
-
- Properties related to the SDK location or the project target should
- be updated using the 'android' tool with the 'update' action.
-
- This file is an integral part of the build system for your
- application and should be checked into Version Control Systems.
-
- -->
- <property file="ant.properties" />
-
- <property name="source.dir" value="../../../UnityEmulator/Src/Android" />
- <property name="asset.dir" value="../assets" />
-
-
- <!-- if sdk.dir was not set from one of the property file, then
- get it from the ANDROID_HOME env var.
- This must be done before we load project.properties since
- the proguard config can use sdk.dir -->
- <property environment="env" />
- <condition property="sdk.dir" value="${env.ANDROID_HOME}">
- <isset property="env.ANDROID_HOME" />
- </condition>
-
- <!-- The project.properties file is created and updated by the 'android'
- tool, as well as ADT.
-
- This contains project specific properties such as project target, and library
- dependencies. Lower level build properties are stored in ant.properties
- (or in .classpath for Eclipse projects).
-
- This file is an integral part of the build system for your
- application and should be checked into Version Control Systems. -->
- <loadproperties srcFile="project.properties" />
-
- <!-- quick check on sdk.dir -->
- <fail
- message="sdk.dir is missing. Make sure to generate local.properties using 'android update project' or to inject it through the ANDROID_HOME environment variable."
- unless="sdk.dir"
- />
-
- <!--
- Import per project custom build rules if present at the root of the project.
- This is the place to put custom intermediary targets such as:
- -pre-build
- -pre-compile
- -post-compile (This is typically used for code obfuscation.
- Compiled code location: ${out.classes.absolute.dir}
- If this is not done in place, override ${out.dex.input.absolute.dir})
- -post-package
- -post-build
- -pre-clean
- -->
- <import file="custom_rules.xml" optional="true" />
-
- <!-- Import the actual build file.
-
- To customize existing targets, there are two options:
- - Customize only one target:
- - copy/paste the target into this file, *before* the
- <import> task.
- - customize it to your needs.
- - Customize the whole content of build.xml
- - copy/paste the content of the rules files (minus the top node)
- into this file, replacing the <import> task.
- - customize to your needs.
-
- ***********************
- ****** IMPORTANT ******
- ***********************
- In all cases you must update the value of version-tag below to read 'custom' instead of an integer,
- in order to avoid having your file be overridden by tools such as "android update project"
- -->
- <!-- version-tag: 1 -->
- <import file="${sdk.dir}/tools/ant/build.xml" />
-
-</project>
diff --git a/unityplugin/GhostCubeScene/build/Win32/jni/Android.mk b/unityplugin/GhostCubeScene/build/Win32/jni/Android.mk
deleted file mode 100644
index 8944170..0000000
--- a/unityplugin/GhostCubeScene/build/Win32/jni/Android.mk
+++ /dev/null
@@ -1,122 +0,0 @@
-
-DEPENDENCY_PATH := $(call my-dir)
-LOCAL_PATH := $(abspath $(DEPENDENCY_PATH))
-
-include $(CLEAR_VARS)
-# Project configuration
-LOCAL_MODULE := GhostCubeSceneEmulator
-LOCAL_CFLAGS := -std=c++11 -fvisibility=hidden
-LOCAL_CPP_FEATURES := exceptions
-LOCAL_LDLIBS := -lGLESv3 -lEGL -llog -landroid
-
-# !!!!! VERY IMPORTANT !!!!!
-# Not too smart gcc linker links libraries in the order they are declared. From each library it only exports the
-# methods/functions required to resolve CURRENTLY OUTSTANDING dependencies and ignores the rest.
-# If a subsequent library then uses methods/functions that were not originally required by the objects, you will
-# have missing dependencies.
-LOCAL_STATIC_LIBRARIES := UnityEmulator-prebuilt GraphicsEngine-prebuilt GraphicsTools-prebuilt cpufeatures android_native_app_glue NdkHelper-prebuilt
-# These libraries depend on each other
-LOCAL_WHOLE_STATIC_LIBRARIES := AndroidPlatform-prebuilt BasicPlatform-prebuilt Common-prebuilt
-LOCAL_SHARED_LIBRARIES := GhostCubePlugin-prebuilt GraphicsEngineOpenGL-prebuilt
-
-# Include paths
-PROJECT_ROOT := $(LOCAL_PATH)/../../..
-ENGINE_ROOT := $(PROJECT_ROOT)/../..
-CORE_ROOT := $(ENGINE_ROOT)/diligentcore
-TOOLS_ROOT := $(ENGINE_ROOT)/diligenttools
-SAMPLES_ROOT := $(ENGINE_ROOT)/diligentsamples
-
-LOCAL_C_INCLUDES += $(PROJECT_ROOT)/../GhostCubePlugin/PluginSource/src/Unity
-# include directories for static libraries are declared in corresponding LOCAL_EXPORT_C_INCLUDES sections
-
-
-# Source files
-#VisualGDBAndroid: AutoUpdateSourcesInNextLine
-LOCAL_SRC_FILES := ../../../src/Android/AndroidMain.cpp ../../../src/GhostCubeScene.cpp
-
-include $(BUILD_SHARED_LIBRARY)
-
-
-# Declare pre-built static libraries
-
-include $(CLEAR_VARS)
-# Declare pre-built Common library
-LOCAL_MODULE := UnityEmulator-prebuilt
-LOCAL_SRC_FILES := $(PROJECT_ROOT)/../UnityEmulator/build/Win32/obj/local/$(TARGET_ARCH_ABI)/libUnityEmulator.a
-
-# The LOCAL_EXPORT_C_INCLUDES definition ensures that any module that depends on the
-# prebuilt one will have its LOCAL_C_INCLUDES automatically prepended with the path to the
-# prebuilt's include directory, and will thus be able to find headers inside that.
-LOCAL_EXPORT_C_INCLUDES := $(PROJECT_ROOT)/../UnityEmulator/include
-
-include $(PREBUILT_STATIC_LIBRARY)
-
-
-# Declare pre-built static libraries
-
-include $(CLEAR_VARS)
-# Declare pre-built Common library
-LOCAL_MODULE := Common-prebuilt
-LOCAL_SRC_FILES := $(CORE_ROOT)/Common/build/Win32/obj/local/$(TARGET_ARCH_ABI)/libCommon.a
-
-# The LOCAL_EXPORT_C_INCLUDES definition ensures that any module that depends on the
-# prebuilt one will have its LOCAL_C_INCLUDES automatically prepended with the path to the
-# prebuilt's include directory, and will thus be able to find headers inside that.
-LOCAL_EXPORT_C_INCLUDES := $(CORE_ROOT)/Common/include $(CORE_ROOT)/Common/interface $(CORE_ROOT)/Platforms/interface
-
-include $(PREBUILT_STATIC_LIBRARY)
-
-
-include $(CLEAR_VARS)
-# Declare pre-built AndroidPlatform library
-LOCAL_MODULE := AndroidPlatform-prebuilt
-LOCAL_SRC_FILES := $(CORE_ROOT)/Platforms/Android/build/Windows/obj/local/$(TARGET_ARCH_ABI)/libAndroidPlatform.a
-LOCAL_EXPORT_C_INCLUDES := $(CORE_ROOT)/Platforms/interface
-include $(PREBUILT_STATIC_LIBRARY)
-
-include $(CLEAR_VARS)
-# Declare pre-built BasicPlatform library
-LOCAL_MODULE := BasicPlatform-prebuilt
-LOCAL_SRC_FILES := $(CORE_ROOT)/Platforms/Basic/build/Win32/obj/local/$(TARGET_ARCH_ABI)/libBasicPlatform.a
-include $(PREBUILT_STATIC_LIBRARY)
-
-
-include $(CLEAR_VARS)
-# Declare pre-built GraphicsEngine library
-LOCAL_MODULE := GraphicsEngine-prebuilt
-LOCAL_SRC_FILES := $(CORE_ROOT)/Graphics/GraphicsEngine/build/Win32/obj/local/$(TARGET_ARCH_ABI)/libGraphicsEngine.a
-LOCAL_EXPORT_C_INCLUDES := $(CORE_ROOT)/Graphics/GraphicsEngine/interface
-include $(PREBUILT_STATIC_LIBRARY)
-
-
-include $(CLEAR_VARS)
-# Declare pre-built GraphicsEngineOpenGL library
-LOCAL_MODULE := GraphicsEngineOpenGL-prebuilt
-LOCAL_SRC_FILES := $(CORE_ROOT)/Graphics/GraphicsEngineOpenGL/build/Win32/libs/$(TARGET_ARCH_ABI)/libGraphicsEngineOpenGL.so
-LOCAL_EXPORT_C_INCLUDES := $(CORE_ROOT)/Graphics/GraphicsEngineOpenGL/interface
-include $(PREBUILT_SHARED_LIBRARY)
-
-include $(CLEAR_VARS)
-# Declare pre-built Graphics Tools library
-LOCAL_MODULE := GraphicsTools-prebuilt
-LOCAL_SRC_FILES := $(CORE_ROOT)/Graphics/GraphicsTools/build/Win32/obj/local/$(TARGET_ARCH_ABI)/libGraphicsTools.a
-LOCAL_EXPORT_C_INCLUDES := $(CORE_ROOT)/Graphics/GraphicsTools/include
-include $(PREBUILT_STATIC_LIBRARY)
-
-
-include $(CLEAR_VARS)
-# Declare pre-built GhostCubePlugin library
-LOCAL_MODULE := GhostCubePlugin-prebuilt
-LOCAL_SRC_FILES := $(PROJECT_ROOT)/../GhostCubePlugin/PluginSource/build/Win32/libs/$(TARGET_ARCH_ABI)/libGhostCubePlugin.so
-include $(PREBUILT_SHARED_LIBRARY)
-
-include $(CLEAR_VARS)
-LOCAL_MODULE := NdkHelper-prebuilt
-LOCAL_SRC_FILES := $(CORE_ROOT)/External/Android/ndk_helper/build/obj/local/$(TARGET_ARCH_ABI)/libNdkHelper.a
-LOCAL_EXPORT_C_INCLUDES := $(CORE_ROOT)/External/Android/ndk_helper/include
-include $(PREBUILT_STATIC_LIBRARY)
-
-
-$(call import-module,android/native_app_glue)
-$(call import-module,android/cpufeatures)
-
diff --git a/unityplugin/GhostCubeScene/build/Win32/jni/Application.mk b/unityplugin/GhostCubeScene/build/Win32/jni/Application.mk
deleted file mode 100644
index 08521c2..0000000
--- a/unityplugin/GhostCubeScene/build/Win32/jni/Application.mk
+++ /dev/null
@@ -1,7 +0,0 @@
-# Generated by VisualGDB
-
-DEPENDENCY_PATH := $(call my-dir)
-LOCAL_PATH := $(abspath $(DEPENDENCY_PATH))
-include $(LOCAL_PATH)/../../../../../diligentcore/Common/make/AppCommon.mk
-
-APP_MODULES := GhostCubeSceneEmulator \ No newline at end of file
diff --git a/unityplugin/GhostCubeScene/build/Win32/res/drawable-hdpi/ic_launcher.png b/unityplugin/GhostCubeScene/build/Win32/res/drawable-hdpi/ic_launcher.png
deleted file mode 100644
index ea01cbf..0000000
--- a/unityplugin/GhostCubeScene/build/Win32/res/drawable-hdpi/ic_launcher.png
+++ /dev/null
Binary files differ
diff --git a/unityplugin/GhostCubeScene/build/Win32/res/drawable-ldpi/ic_launcher.png b/unityplugin/GhostCubeScene/build/Win32/res/drawable-ldpi/ic_launcher.png
deleted file mode 100644
index a3d6a18..0000000
--- a/unityplugin/GhostCubeScene/build/Win32/res/drawable-ldpi/ic_launcher.png
+++ /dev/null
Binary files differ
diff --git a/unityplugin/GhostCubeScene/build/Win32/res/drawable-mdpi/ic_launcher.png b/unityplugin/GhostCubeScene/build/Win32/res/drawable-mdpi/ic_launcher.png
deleted file mode 100644
index 8f80897..0000000
--- a/unityplugin/GhostCubeScene/build/Win32/res/drawable-mdpi/ic_launcher.png
+++ /dev/null
Binary files differ
diff --git a/unityplugin/GhostCubeScene/build/Win32/res/drawable-xhdpi/ic_launcher.png b/unityplugin/GhostCubeScene/build/Win32/res/drawable-xhdpi/ic_launcher.png
deleted file mode 100644
index b779a2b..0000000
--- a/unityplugin/GhostCubeScene/build/Win32/res/drawable-xhdpi/ic_launcher.png
+++ /dev/null
Binary files differ
diff --git a/unityplugin/GhostCubeScene/build/Win32/res/layout/widgets.xml b/unityplugin/GhostCubeScene/build/Win32/res/layout/widgets.xml
deleted file mode 100644
index 36b64f3..0000000
--- a/unityplugin/GhostCubeScene/build/Win32/res/layout/widgets.xml
+++ /dev/null
@@ -1,17 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
- android:layout_width="match_parent"
- android:layout_height="match_parent"
- android:gravity="top"
- android:orientation="vertical" >
-
- <TextView
- android:id="@+id/textViewFPS"
- android:layout_width="wrap_content"
- android:layout_height="wrap_content"
- android:gravity="right"
- android:text="0.0 FPS"
- android:textAppearance="?android:attr/textAppearanceMedium"
- android:textColor="@android:color/white" />
-
-</LinearLayout> \ No newline at end of file
diff --git a/unityplugin/GhostCubeScene/build/Win32/res/values-v11/styles.xml b/unityplugin/GhostCubeScene/build/Win32/res/values-v11/styles.xml
deleted file mode 100644
index 541752f..0000000
--- a/unityplugin/GhostCubeScene/build/Win32/res/values-v11/styles.xml
+++ /dev/null
@@ -1,11 +0,0 @@
-<resources>
-
- <!--
- Base application theme for API 11+. This theme completely replaces
- AppBaseTheme from res/values/styles.xml on API 11+ devices.
- -->
- <style name="AppBaseTheme" parent="android:Theme.Holo.Light">
- <!-- API 11 theme customizations can go here. -->
- </style>
-
-</resources> \ No newline at end of file
diff --git a/unityplugin/GhostCubeScene/build/Win32/res/values-v14/styles.xml b/unityplugin/GhostCubeScene/build/Win32/res/values-v14/styles.xml
deleted file mode 100644
index f20e015..0000000
--- a/unityplugin/GhostCubeScene/build/Win32/res/values-v14/styles.xml
+++ /dev/null
@@ -1,12 +0,0 @@
-<resources>
-
- <!--
- Base application theme for API 14+. This theme completely replaces
- AppBaseTheme from BOTH res/values/styles.xml and
- res/values-v11/styles.xml on API 14+ devices.
- -->
- <style name="AppBaseTheme" parent="android:Theme.Holo.Light.DarkActionBar">
- <!-- API 14 theme customizations can go here. -->
- </style>
-
-</resources> \ No newline at end of file
diff --git a/unityplugin/GhostCubeScene/build/Win32/res/values/strings.xml b/unityplugin/GhostCubeScene/build/Win32/res/values/strings.xml
deleted file mode 100644
index f29ce4e..0000000
--- a/unityplugin/GhostCubeScene/build/Win32/res/values/strings.xml
+++ /dev/null
@@ -1,6 +0,0 @@
-<resources>
-
- <string name="app_name">Ghost cube scene emulator</string>
- <string name="plugin_name">GhostCubePlugin</string>
-
-</resources> \ No newline at end of file
diff --git a/unityplugin/GhostCubeScene/build/Win32/res/values/styles.xml b/unityplugin/GhostCubeScene/build/Win32/res/values/styles.xml
deleted file mode 100644
index 4a10ca4..0000000
--- a/unityplugin/GhostCubeScene/build/Win32/res/values/styles.xml
+++ /dev/null
@@ -1,20 +0,0 @@
-<resources>
-
- <!--
- Base application theme, dependent on API level. This theme is replaced
- by AppBaseTheme from res/values-vXX/styles.xml on newer devices.
- -->
- <style name="AppBaseTheme" parent="android:Theme.Light">
- <!--
- Theme customizations available in newer API levels can go in
- res/values-vXX/styles.xml, while customizations related to
- backward-compatibility can go here.
- -->
- </style>
-
- <!-- Application theme. -->
- <style name="AppTheme" parent="AppBaseTheme">
- <!-- All customizations that are NOT specific to a particular API-level can go here. -->
- </style>
-
-</resources> \ No newline at end of file