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| author | Egor Yusov <egor.yusov@gmail.com> | 2018-02-13 04:51:23 +0000 |
|---|---|---|
| committer | Egor Yusov <egor.yusov@gmail.com> | 2018-02-13 04:51:23 +0000 |
| commit | a6e0668626de73d6d35f14a2fb9d3ee9a73e8ae3 (patch) | |
| tree | 4c188db4f8b1833324034ee7239c056cda4d2f53 /unityplugin/UnityEmulator | |
| parent | Disabled Development Team attribute in iOS cmake build file (diff) | |
| download | DiligentEngine-a6e0668626de73d6d35f14a2fb9d3ee9a73e8ae3.tar.gz DiligentEngine-a6e0668626de73d6d35f14a2fb9d3ee9a73e8ae3.zip | |
Fixed formatting of cmake files + some minor updates
Diffstat (limited to 'unityplugin/UnityEmulator')
| -rw-r--r-- | unityplugin/UnityEmulator/CMakeLists.txt | 168 |
1 files changed, 84 insertions, 84 deletions
diff --git a/unityplugin/UnityEmulator/CMakeLists.txt b/unityplugin/UnityEmulator/CMakeLists.txt index bd6fcc1..fed3cf5 100644 --- a/unityplugin/UnityEmulator/CMakeLists.txt +++ b/unityplugin/UnityEmulator/CMakeLists.txt @@ -3,102 +3,102 @@ cmake_minimum_required (VERSION 3.6) project(UnityEmulator CXX)
set(SOURCE
- src/UnityGraphicsEmulator.cpp
+ src/UnityGraphicsEmulator.cpp
)
set(INCLUDE
- include/DiligentGraphicsAdapter.h
- include/ResourceStateTransitionHandler.h
- include/UnityGraphicsEmulator.h
- include/UnitySceneBase.h
+ include/DiligentGraphicsAdapter.h
+ include/ResourceStateTransitionHandler.h
+ include/UnityGraphicsEmulator.h
+ include/UnitySceneBase.h
)
if(D3D11_SUPPORTED)
- list(APPEND SOURCE src/DiligentGraphicsAdapterD3D11.cpp)
- list(APPEND SOURCE src/UnityGraphicsD3D11Emulator.cpp)
- list(APPEND SOURCE src/UnityGraphicsD3D11Impl.h)
- list(APPEND INCLUDE include/DiligentGraphicsAdapterD3D11.h)
- list(APPEND INCLUDE include/UnityGraphicsD3D11Emulator.h)
+ list(APPEND SOURCE src/DiligentGraphicsAdapterD3D11.cpp)
+ list(APPEND SOURCE src/UnityGraphicsD3D11Emulator.cpp)
+ list(APPEND SOURCE src/UnityGraphicsD3D11Impl.h)
+ list(APPEND INCLUDE include/DiligentGraphicsAdapterD3D11.h)
+ list(APPEND INCLUDE include/UnityGraphicsD3D11Emulator.h)
endif()
if(D3D12_SUPPORTED)
- list(APPEND SOURCE src/DiligentGraphicsAdapterD3D12.cpp)
- list(APPEND SOURCE src/UnityGraphicsD3D12Emulator.cpp)
- list(APPEND SOURCE src/UnityGraphicsD3D12Impl.h)
-
- list(APPEND INCLUDE include/DiligentGraphicsAdapterD3D12.h)
- list(APPEND INCLUDE include/UnityGraphicsD3D12Emulator.h)
+ list(APPEND SOURCE src/DiligentGraphicsAdapterD3D12.cpp)
+ list(APPEND SOURCE src/UnityGraphicsD3D12Emulator.cpp)
+ list(APPEND SOURCE src/UnityGraphicsD3D12Impl.h)
+
+ list(APPEND INCLUDE include/DiligentGraphicsAdapterD3D12.h)
+ list(APPEND INCLUDE include/UnityGraphicsD3D12Emulator.h)
endif()
if(GL_SUPPORTED OR GLES_SUPPORTED)
- list(APPEND SOURCE src/UnityGraphicsGLCoreES_Emulator.cpp)
- list(APPEND SOURCE src/DiligentGraphicsAdapterGL.cpp)
+ list(APPEND SOURCE src/UnityGraphicsGLCoreES_Emulator.cpp)
+ list(APPEND SOURCE src/DiligentGraphicsAdapterGL.cpp)
- list(APPEND INCLUDE include/UnityGraphicsGLCoreES_Emulator.h)
- list(APPEND INCLUDE include/DiligentGraphicsAdapterGL.h)
+ list(APPEND INCLUDE include/UnityGraphicsGLCoreES_Emulator.h)
+ list(APPEND INCLUDE include/DiligentGraphicsAdapterGL.h)
endif()
if(GL_SUPPORTED)
- list(APPEND SOURCE src/UnityGraphicsGLCore_Impl.cpp)
- list(APPEND INCLUDE src/UnityGraphicsGLCore_Impl.h)
+ list(APPEND SOURCE src/UnityGraphicsGLCore_Impl.cpp)
+ list(APPEND INCLUDE src/UnityGraphicsGLCore_Impl.h)
endif()
if(GLES_SUPPORTED) - if(PLATFORM_ANDROID)
- list(APPEND SOURCE src/Android/UnityGraphicsGLESAndroid_Impl.cpp)
- list(APPEND INCLUDE src/Android/UnityGraphicsGLESAndroid_Impl.h) - elseif(PLATFORM_IOS) - list(APPEND SOURCE src/IOS/UnityGraphicsGLES_IOS_Impl.mm)
- list(APPEND INCLUDE src/IOS/UnityGraphicsGLES_IOS_Impl.h) - else() - message(FATAL_ERROR Unknown platform) - endif()
+ if(PLATFORM_ANDROID)
+ list(APPEND SOURCE src/Android/UnityGraphicsGLESAndroid_Impl.cpp)
+ list(APPEND INCLUDE src/Android/UnityGraphicsGLESAndroid_Impl.h) + elseif(PLATFORM_IOS) + list(APPEND SOURCE src/IOS/UnityGraphicsGLES_IOS_Impl.mm)
+ list(APPEND INCLUDE src/IOS/UnityGraphicsGLES_IOS_Impl.h) + else() + message(FATAL_ERROR Unknown platform) + endif()
endif()
if(PLATFORM_WIN32)
- list(APPEND SOURCE src/Windows/UnityAppWin32.cpp src/UnityAppBase.cpp)
- list(APPEND INCLUDE include/UnityAppBase.h)
-
+ list(APPEND SOURCE src/Windows/UnityAppWin32.cpp src/UnityAppBase.cpp)
+ list(APPEND INCLUDE include/UnityAppBase.h)
+
elseif(PLATFORM_UNIVERSAL_WINDOWS)
- # Windows Runtime types cannot be included into static libraries
- # https://social.msdn.microsoft.com/Forums/en-US/269db513-64ef-4817-a025-43954f614eb3/lnk4264-why-are-static-libraries-not-recommended-when-authoring-windows-runtime-types?forum=winappswithnativecode
- # So as a workaround, we will include all source files into the target app project
- function(append_emulator_uwp_source TARGET_NAME)
-
- get_target_property(EMULATOR_SOURCE_DIR UnityEmulator SOURCE_DIR)
- set(EMULATOR_UWP_SOURCE
- ${EMULATOR_SOURCE_DIR}/src/UWP/UnityAppUWP.cpp
- ${EMULATOR_SOURCE_DIR}/src/UnityAppBase.cpp
- )
- set(EMULATOR_UWP_INCLUDE
- ${EMULATOR_SOURCE_DIR}/include/UnityAppBase.h
- )
-
- target_sources(${TARGET_NAME} PRIVATE ${EMULATOR_UWP_SOURCE} ${EMULATOR_UWP_INCLUDE})
- source_group("src\\UnityEmulator" FILES ${EMULATOR_UWP_SOURCE})
- source_group("include\\UnityEmulator" FILES ${EMULATOR_UWP_INCLUDE})
- endfunction()
+ # Windows Runtime types cannot be included into static libraries
+ # https://social.msdn.microsoft.com/Forums/en-US/269db513-64ef-4817-a025-43954f614eb3/lnk4264-why-are-static-libraries-not-recommended-when-authoring-windows-runtime-types?forum=winappswithnativecode
+ # So as a workaround, we will include all source files into the target app project
+ function(append_emulator_uwp_source TARGET_NAME)
+
+ get_target_property(EMULATOR_SOURCE_DIR UnityEmulator SOURCE_DIR)
+ set(EMULATOR_UWP_SOURCE
+ ${EMULATOR_SOURCE_DIR}/src/UWP/UnityAppUWP.cpp
+ ${EMULATOR_SOURCE_DIR}/src/UnityAppBase.cpp
+ )
+ set(EMULATOR_UWP_INCLUDE
+ ${EMULATOR_SOURCE_DIR}/include/UnityAppBase.h
+ )
+
+ target_sources(${TARGET_NAME} PRIVATE ${EMULATOR_UWP_SOURCE} ${EMULATOR_UWP_INCLUDE})
+ source_group("src\\UnityEmulator" FILES ${EMULATOR_UWP_SOURCE})
+ source_group("include\\UnityEmulator" FILES ${EMULATOR_UWP_INCLUDE})
+ endfunction()
elseif(PLATFORM_ANDROID)
- list(APPEND SOURCE
- src/Android/UnityAppAndroid.cpp
- src/UnityAppBase.cpp
- )
- list(APPEND INCLUDE include/UnityAppBase.h)
+ list(APPEND SOURCE
+ src/Android/UnityAppAndroid.cpp
+ src/UnityAppBase.cpp
+ )
+ list(APPEND INCLUDE include/UnityAppBase.h)
elseif(PLATFORM_LINUX)
- list(APPEND SOURCE
- src/Linux/UnityAppLinux.cpp
- src/UnityAppBase.cpp
- )
- list(APPEND INCLUDE include/UnityAppBase.h)
+ list(APPEND SOURCE
+ src/Linux/UnityAppLinux.cpp
+ src/UnityAppBase.cpp
+ )
+ list(APPEND INCLUDE include/UnityAppBase.h)
elseif(PLATFORM_MACOS)
list(APPEND SOURCE
src/MacOS/UnityAppMacOS.cpp
- src/UnityAppBase.cpp
+ src/UnityAppBase.cpp
)
list(APPEND INCLUDE
- include/UnityAppBase.h
+ include/UnityAppBase.h
)
set_source_files_properties(src/UnityGraphicsGLCore_Impl.cpp
PROPERTIES COMPILE_FLAGS "-x objective-c++"
@@ -113,7 +113,7 @@ elseif(PLATFORM_IOS) include/UnityAppBase.h )
else()
- message(FATAL_ERROR "Unknown platform")
+ message(FATAL_ERROR "Unknown platform")
endif()
@@ -122,49 +122,49 @@ set_common_target_properties(UnityEmulator) target_include_directories(UnityEmulator
PRIVATE
- ../GhostCubePlugin/PluginSource/src/Unity
+ ../GhostCubePlugin/PluginSource/src/Unity
PUBLIC
- include
+ include
)
if(MSVC)
- target_compile_options(UnityEmulator PRIVATE -DUNICODE)
+ target_compile_options(UnityEmulator PRIVATE -DUNICODE)
endif()
target_link_libraries(UnityEmulator
PRIVATE
- BuildSettings
+ BuildSettings
PUBLIC
- NativeAppBase
- Common
- GraphicsEngine
- GraphicsTools
- TargetPlatform
+ NativeAppBase
+ Common
+ GraphicsEngine
+ GraphicsTools
+ TargetPlatform
)
if(GL_SUPPORTED)
- target_link_libraries(UnityEmulator PRIVATE glew-static)
+ target_link_libraries(UnityEmulator PRIVATE glew-static)
endif()
if(GL_SUPPORTED OR GLES_SUPPORTED)
- target_link_libraries(UnityEmulator PUBLIC GraphicsEngineOpenGL-static)
+ target_link_libraries(UnityEmulator PUBLIC GraphicsEngineOpenGL-static)
endif()
if(D3D11_SUPPORTED)
- target_link_libraries(UnityEmulator PUBLIC GraphicsEngineD3DBase GraphicsEngineD3D11-static)
+ target_link_libraries(UnityEmulator PUBLIC GraphicsEngineD3DBase GraphicsEngineD3D11-static)
endif()
if(D3D12_SUPPORTED)
- target_link_libraries(UnityEmulator PUBLIC GraphicsEngineD3DBase GraphicsEngineD3D12-static)
+ target_link_libraries(UnityEmulator PUBLIC GraphicsEngineD3DBase GraphicsEngineD3D12-static)
endif()
if(PLATFORM_UNIVERSAL_WINDOWS)
- target_link_libraries(UnityEmulator PRIVATE dxguid.lib)
+ target_link_libraries(UnityEmulator PRIVATE dxguid.lib)
elseif(PLATFORM_ANDROID)
- target_link_libraries(UnityEmulator PRIVATE NDKHelper GLESv3 android PUBLIC NativeAppGlue)
- target_include_directories(UnityEmulator PRIVATE
- ${ANDROID_NDK}/sources/android/cpufeatures
- )
+ target_link_libraries(UnityEmulator PRIVATE NDKHelper GLESv3 android PUBLIC NativeAppGlue)
+ target_include_directories(UnityEmulator PRIVATE
+ ${ANDROID_NDK}/sources/android/cpufeatures
+ )
elseif(PLATFORM_MACOS)
target_include_directories(UnityEmulator PUBLIC
src/MacOS
@@ -175,5 +175,5 @@ source_group("src" FILES ${SOURCE}) source_group("include" FILES ${INCLUDE})
set_target_properties(UnityEmulator PROPERTIES
- FOLDER Unity
+ FOLDER Unity
)
|
