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authorEgor Yusov <egor.yusov@gmail.com>2017-11-17 07:00:45 +0000
committerEgor Yusov <egor.yusov@gmail.com>2017-11-17 07:00:45 +0000
commit0106e09895c340716ee03f2d0eb473d90daf4f40 (patch)
tree9dfb7bcb1820ea6345c72338c4acf3a9f694bc9c /unityplugin
parentUpdated ghostcubeplugin.so in Unity project (diff)
downloadDiligentEngine-0106e09895c340716ee03f2d0eb473d90daf4f40.tar.gz
DiligentEngine-0106e09895c340716ee03f2d0eb473d90daf4f40.zip
Deleted unused file
Diffstat (limited to 'unityplugin')
-rw-r--r--unityplugin/GhostCubeScene/build/Win32/!README!.txt7
-rw-r--r--unityplugin/GhostCubeScene/build/Win32/android_build.txt16
2 files changed, 0 insertions, 23 deletions
diff --git a/unityplugin/GhostCubeScene/build/Win32/!README!.txt b/unityplugin/GhostCubeScene/build/Win32/!README!.txt
deleted file mode 100644
index 4326d21..0000000
--- a/unityplugin/GhostCubeScene/build/Win32/!README!.txt
+++ /dev/null
@@ -1,7 +0,0 @@
-To build the demo for Win32 platform, open ..\..\build\Win32\UnityPlugin.sln solution
-
-To run the demo, execute one of the run_*.bat files (do not execute run.bat!)
-
-To run the sample from the Visual Studio, set the following debugging properties:
-WorkingDirectory : $(AssetsPath)
-Command Arguments : mode={D3D11|D3D12|GL} (do not use spaces!) \ No newline at end of file
diff --git a/unityplugin/GhostCubeScene/build/Win32/android_build.txt b/unityplugin/GhostCubeScene/build/Win32/android_build.txt
deleted file mode 100644
index 226503c..0000000
--- a/unityplugin/GhostCubeScene/build/Win32/android_build.txt
+++ /dev/null
@@ -1,16 +0,0 @@
-To build:
-
-1. cd to AntTweakBar\build\Win32 folder
-
-2. First time only, initialize the project (do not miss the dot at the end of the command):
- android update project -p .
-
-3. ndk-build
-
-4. Build the APK
- ant debug
-
-5. Install the APK
- adb install -r ./bin/EngineSampleNativeActivity-debug.apk
-
-6. Run the app on the device \ No newline at end of file