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| author | Egor Yusov <egor.yusov@gmail.com> | 2017-11-17 07:00:45 +0000 |
|---|---|---|
| committer | Egor Yusov <egor.yusov@gmail.com> | 2017-11-17 07:00:45 +0000 |
| commit | 0106e09895c340716ee03f2d0eb473d90daf4f40 (patch) | |
| tree | 9dfb7bcb1820ea6345c72338c4acf3a9f694bc9c /unityplugin | |
| parent | Updated ghostcubeplugin.so in Unity project (diff) | |
| download | DiligentEngine-0106e09895c340716ee03f2d0eb473d90daf4f40.tar.gz DiligentEngine-0106e09895c340716ee03f2d0eb473d90daf4f40.zip | |
Deleted unused file
Diffstat (limited to 'unityplugin')
| -rw-r--r-- | unityplugin/GhostCubeScene/build/Win32/!README!.txt | 7 | ||||
| -rw-r--r-- | unityplugin/GhostCubeScene/build/Win32/android_build.txt | 16 |
2 files changed, 0 insertions, 23 deletions
diff --git a/unityplugin/GhostCubeScene/build/Win32/!README!.txt b/unityplugin/GhostCubeScene/build/Win32/!README!.txt deleted file mode 100644 index 4326d21..0000000 --- a/unityplugin/GhostCubeScene/build/Win32/!README!.txt +++ /dev/null @@ -1,7 +0,0 @@ -To build the demo for Win32 platform, open ..\..\build\Win32\UnityPlugin.sln solution - -To run the demo, execute one of the run_*.bat files (do not execute run.bat!) - -To run the sample from the Visual Studio, set the following debugging properties: -WorkingDirectory : $(AssetsPath) -Command Arguments : mode={D3D11|D3D12|GL} (do not use spaces!)
\ No newline at end of file diff --git a/unityplugin/GhostCubeScene/build/Win32/android_build.txt b/unityplugin/GhostCubeScene/build/Win32/android_build.txt deleted file mode 100644 index 226503c..0000000 --- a/unityplugin/GhostCubeScene/build/Win32/android_build.txt +++ /dev/null @@ -1,16 +0,0 @@ -To build: - -1. cd to AntTweakBar\build\Win32 folder - -2. First time only, initialize the project (do not miss the dot at the end of the command): - android update project -p . - -3. ndk-build - -4. Build the APK - ant debug - -5. Install the APK - adb install -r ./bin/EngineSampleNativeActivity-debug.apk - -6. Run the app on the device
\ No newline at end of file |
