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authorEgor Yusov <egor.yusov@gmail.com>2019-03-06 08:02:14 +0000
committerEgor Yusov <egor.yusov@gmail.com>2019-03-06 08:02:14 +0000
commit1932df174dbec55f7a4fa31b0660cdc8ceb7657c (patch)
tree5ccad5d1f1fec861b79aaaa41837ee00e687abdc /unityplugin
parentUpdates to comply with addition of ShaderFlags to IPipelineState::BindStaticR... (diff)
downloadDiligentEngine-1932df174dbec55f7a4fa31b0660cdc8ceb7657c.tar.gz
DiligentEngine-1932df174dbec55f7a4fa31b0660cdc8ceb7657c.zip
Final updates to make GL backend work
Diffstat (limited to 'unityplugin')
-rw-r--r--unityplugin/GhostCubePlugin/PluginSource/src/RenderAPI_OpenGLCoreES.cpp4
-rw-r--r--unityplugin/UnityEmulator/src/DiligentGraphicsAdapterGL.cpp4
2 files changed, 4 insertions, 4 deletions
diff --git a/unityplugin/GhostCubePlugin/PluginSource/src/RenderAPI_OpenGLCoreES.cpp b/unityplugin/GhostCubePlugin/PluginSource/src/RenderAPI_OpenGLCoreES.cpp
index 3d4899c..d56979e 100644
--- a/unityplugin/GhostCubePlugin/PluginSource/src/RenderAPI_OpenGLCoreES.cpp
+++ b/unityplugin/GhostCubePlugin/PluginSource/src/RenderAPI_OpenGLCoreES.cpp
@@ -6,7 +6,7 @@
#if SUPPORT_OPENGL_UNIFIED
#include "RenderAPI.h"
-#include "RenderDeviceFactoryOpenGL.h"
+#include "EngineFactoryOpenGL.h"
#include "DeviceContextGL.h"
#include "RenderDeviceGL.h"
@@ -49,7 +49,7 @@ void RenderAPI_OpenGLCoreES::ProcessDeviceEvent(UnityGfxDeviceEventType type, IU
if (type == kUnityGfxDeviceEventInitialize)
{
auto *pFactoryGL = GetEngineFactoryOpenGL();
- EngineGLAttribs Attribs;
+ EngineGLCreateInfo Attribs;
pFactoryGL->AttachToActiveGLContext(Attribs, &m_Device, &m_Context);
if (m_Context)
{
diff --git a/unityplugin/UnityEmulator/src/DiligentGraphicsAdapterGL.cpp b/unityplugin/UnityEmulator/src/DiligentGraphicsAdapterGL.cpp
index 58cb89d..43cd75e 100644
--- a/unityplugin/UnityEmulator/src/DiligentGraphicsAdapterGL.cpp
+++ b/unityplugin/UnityEmulator/src/DiligentGraphicsAdapterGL.cpp
@@ -3,7 +3,7 @@
#if GL_SUPPORTED || GLES_SUPPORTED
#include "UnityGraphicsGLCoreES_Emulator.h"
-#include "RenderDeviceFactoryOpenGL.h"
+#include "EngineFactoryOpenGL.h"
#include "SwapChainBase.h"
#include "DefaultRawMemoryAllocator.h"
@@ -69,7 +69,7 @@ DiligentGraphicsAdapterGL::DiligentGraphicsAdapterGL(const UnityGraphicsGLCoreES
auto *UnityGraphicsGLImpl = UnityGraphicsGL.GetGraphicsImpl();
auto *pFactoryGL = GetEngineFactoryOpenGL();
- EngineGLAttribs Attribs;
+ EngineGLCreateInfo Attribs;
pFactoryGL->AttachToActiveGLContext(Attribs, &m_pDevice, &m_pDeviceCtx);
auto BackBufferGLFormat = UnityGraphicsGLImpl->GetBackBufferFormat();