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| author | Egor Yusov <egor.yusov@gmail.com> | 2019-04-19 16:15:34 +0000 |
|---|---|---|
| committer | Egor Yusov <egor.yusov@gmail.com> | 2019-04-19 16:15:34 +0000 |
| commit | 2fbd30f9662095c6e53e961d4751df972821225e (patch) | |
| tree | bc8d65bf438d0ede0231554b8ee846a83a7a5288 /unityplugin | |
| parent | Updated core (texture uploader updates) (diff) | |
| download | DiligentEngine-2fbd30f9662095c6e53e961d4751df972821225e.tar.gz DiligentEngine-2fbd30f9662095c6e53e961d4751df972821225e.zip | |
Updated core; fixed issue with swap chain format in D3D12 Unity emulator
Diffstat (limited to 'unityplugin')
| -rw-r--r-- | unityplugin/GhostCubeScene/src/GhostCubeScene.cpp | 2 | ||||
| -rw-r--r-- | unityplugin/UnityEmulator/src/DiligentGraphicsAdapterD3D12.cpp | 3 |
2 files changed, 4 insertions, 1 deletions
diff --git a/unityplugin/GhostCubeScene/src/GhostCubeScene.cpp b/unityplugin/GhostCubeScene/src/GhostCubeScene.cpp index 4e64ab8..5eb205a 100644 --- a/unityplugin/GhostCubeScene/src/GhostCubeScene.cpp +++ b/unityplugin/GhostCubeScene/src/GhostCubeScene.cpp @@ -86,7 +86,7 @@ void GhostCubeScene::OnGraphicsInitialized() PSODesc.Name = "Mirror PSO"; PSODesc.GraphicsPipeline.NumRenderTargets = 1; - PSODesc.GraphicsPipeline.RTVFormats[0] = SCDesc.ColorBufferFormat == TEX_FORMAT_RGBA8_UNORM ? TEX_FORMAT_RGBA8_UNORM_SRGB : SCDesc.ColorBufferFormat; + PSODesc.GraphicsPipeline.RTVFormats[0] = SCDesc.ColorBufferFormat; PSODesc.GraphicsPipeline.DSVFormat = SCDesc.DepthBufferFormat; PSODesc.GraphicsPipeline.PrimitiveTopology = PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP; PSODesc.GraphicsPipeline.RasterizerDesc.CullMode = CULL_MODE_BACK; diff --git a/unityplugin/UnityEmulator/src/DiligentGraphicsAdapterD3D12.cpp b/unityplugin/UnityEmulator/src/DiligentGraphicsAdapterD3D12.cpp index 18e2ae0..1495f5c 100644 --- a/unityplugin/UnityEmulator/src/DiligentGraphicsAdapterD3D12.cpp +++ b/unityplugin/UnityEmulator/src/DiligentGraphicsAdapterD3D12.cpp @@ -149,6 +149,9 @@ public: m_SwapChainDesc.Width = SwapChainDesc.Width; m_SwapChainDesc.Height = SwapChainDesc.Height; m_SwapChainDesc.ColorBufferFormat = DXGI_FormatToTexFormat(SwapChainDesc.Format); + if (m_SwapChainDesc.ColorBufferFormat == TEX_FORMAT_RGBA8_UNORM) + m_SwapChainDesc.ColorBufferFormat = TEX_FORMAT_RGBA8_UNORM_SRGB; + const auto DepthBufferDesc = pd3d12DepthBuffer->GetDesc(); m_SwapChainDesc.DepthBufferFormat = DXGI_FormatToTexFormat(DepthBufferDesc.Format); |
