summaryrefslogtreecommitdiffstats
path: root/unityplugin
diff options
context:
space:
mode:
authorEgor Yusov <egor.yusov@gmail.com>2017-12-28 23:48:32 +0000
committerEgor Yusov <egor.yusov@gmail.com>2017-12-28 23:48:32 +0000
commit8f90332eded5d74489b7034db58a8f92c5df7f86 (patch)
tree79e5e36d17404d70a9bd65081e0a3065410542ae /unityplugin
parentUpdated submodules (diff)
downloadDiligentEngine-8f90332eded5d74489b7034db58a8f92c5df7f86.tar.gz
DiligentEngine-8f90332eded5d74489b7034db58a8f92c5df7f86.zip
Removed legacy VS project and solution files, updated project dependencies.
Diffstat (limited to 'unityplugin')
-rw-r--r--unityplugin/GhostCubePlugin/PluginSource/CMakeLists.txt2
-rw-r--r--unityplugin/GhostCubePlugin/PluginSource/build/UWP/EngineRoot.props29
-rw-r--r--unityplugin/GhostCubePlugin/PluginSource/build/UWP/GhostCubePlugin.vcxproj282
-rw-r--r--unityplugin/GhostCubePlugin/PluginSource/build/UWP/GhostCubePlugin.vcxproj.filters6
-rw-r--r--unityplugin/GhostCubePlugin/PluginSource/build/Win32/EngineRoot.props29
-rw-r--r--unityplugin/GhostCubePlugin/PluginSource/build/Win32/GhostCubePlugin.vcxproj202
-rw-r--r--unityplugin/GhostCubePlugin/PluginSource/build/Win32/GhostCubePlugin.vcxproj.filters6
-rw-r--r--unityplugin/GhostCubePlugin/PluginSource/build/Windows.Shared/GhostCubePlugin.Shared.vcxitems38
-rw-r--r--unityplugin/GhostCubePlugin/PluginSource/build/Windows.Shared/GhostCubePlugin.Shared.vcxitems.filters39
-rw-r--r--unityplugin/GhostCubePlugin/PluginSource/build/Windows.Shared/GhostCubePlugin.props16
-rw-r--r--unityplugin/GhostCubePlugin/PluginSource/src/RenderAPI.cpp2
-rw-r--r--unityplugin/GhostCubePlugin/PluginSource/src/RenderAPI_D3D12.cpp2
-rw-r--r--unityplugin/GhostCubeScene/CMakeLists.txt6
-rw-r--r--unityplugin/GhostCubeScene/assets/shaders/Mirror.psh (renamed from unityplugin/GhostCubeScene/build/assets/shaders/Mirror.psh)0
-rw-r--r--unityplugin/GhostCubeScene/assets/shaders/Mirror.vsh (renamed from unityplugin/GhostCubeScene/build/assets/shaders/Mirror.vsh)0
-rw-r--r--unityplugin/GhostCubeScene/build/GhostCubeScene.Assets.vcxitems29
-rw-r--r--unityplugin/GhostCubeScene/build/GhostCubeScene.Assets.vcxitems.filters16
-rw-r--r--unityplugin/GhostCubeScene/build/UWP/Assets/LockScreenLogo.scale-200.pngbin1430 -> 0 bytes
-rw-r--r--unityplugin/GhostCubeScene/build/UWP/Assets/SplashScreen.scale-200.pngbin7700 -> 0 bytes
-rw-r--r--unityplugin/GhostCubeScene/build/UWP/Assets/Square150x150Logo.scale-200.pngbin2937 -> 0 bytes
-rw-r--r--unityplugin/GhostCubeScene/build/UWP/Assets/Square44x44Logo.scale-200.pngbin1647 -> 0 bytes
-rw-r--r--unityplugin/GhostCubeScene/build/UWP/Assets/Square44x44Logo.targetsize-24_altform-unplated.pngbin1255 -> 0 bytes
-rw-r--r--unityplugin/GhostCubeScene/build/UWP/Assets/StoreLogo.pngbin1451 -> 0 bytes
-rw-r--r--unityplugin/GhostCubeScene/build/UWP/Assets/Wide310x150Logo.scale-200.pngbin3204 -> 0 bytes
-rw-r--r--unityplugin/GhostCubeScene/build/UWP/GhostCubeScene.vcxproj360
-rw-r--r--unityplugin/GhostCubeScene/build/UWP/GhostCubeScene.vcxproj.filters76
-rw-r--r--unityplugin/GhostCubeScene/build/UWP/GhostCubeScene_TemporaryKey.pfxbin2448 -> 0 bytes
-rw-r--r--unityplugin/GhostCubeScene/build/UWP/Package.appxmanifest28
-rw-r--r--unityplugin/GhostCubeScene/build/Win32/GhostCubeScene.vcxproj209
-rw-r--r--unityplugin/GhostCubeScene/build/Win32/GhostCubeScene.vcxproj.filters22
-rw-r--r--unityplugin/GhostCubeScene/build/Win32/run.bat10
-rw-r--r--unityplugin/GhostCubeScene/build/Win32/run_d3d11_32d.bat1
-rw-r--r--unityplugin/GhostCubeScene/build/Win32/run_d3d11_32r.bat1
-rw-r--r--unityplugin/GhostCubeScene/build/Win32/run_d3d11_64d.bat1
-rw-r--r--unityplugin/GhostCubeScene/build/Win32/run_d3d11_64r.bat1
-rw-r--r--unityplugin/GhostCubeScene/build/Win32/run_d3d12_32r.bat1
-rw-r--r--unityplugin/GhostCubeScene/build/Win32/run_d3d12_64d.bat1
-rw-r--r--unityplugin/GhostCubeScene/build/Win32/run_d3d12_64r.bat1
-rw-r--r--unityplugin/GhostCubeScene/build/Win32/run_gl_32d.bat1
-rw-r--r--unityplugin/GhostCubeScene/build/Win32/run_gl_32r.bat1
-rw-r--r--unityplugin/GhostCubeScene/build/Win32/run_gl_64d.bat1
-rw-r--r--unityplugin/GhostCubeScene/build/Win32/run_gl_64r.bat1
-rw-r--r--unityplugin/GhostCubeScene/build/Windows.Shared/GhostCubeScene.Shared.vcxitems27
-rw-r--r--unityplugin/GhostCubeScene/build/Windows.Shared/GhostCubeScene.Shared.vcxitems.filters27
-rw-r--r--unityplugin/GhostCubeScene/build/Windows.Shared/GhostCubeScene.props37
-rw-r--r--unityplugin/GhostCubeScene/src/GhostCubeSceneResTrsnHelper.cpp2
-rw-r--r--unityplugin/UnityEmulator/build/UWP.Shared/UnityEmulatorUWP.Shared.vcxitems32
-rw-r--r--unityplugin/UnityEmulator/build/UWP.Shared/UnityEmulatorUWP.Shared.vcxitems.filters16
-rw-r--r--unityplugin/UnityEmulator/build/UWP/UnityEmulator.vcxproj200
-rw-r--r--unityplugin/UnityEmulator/build/UWP/UnityEmulator.vcxproj.filters2
-rw-r--r--unityplugin/UnityEmulator/build/Win32/UnityEmulator.vcxproj190
-rw-r--r--unityplugin/UnityEmulator/build/Win32/UnityEmulator.vcxproj.filters16
-rw-r--r--unityplugin/UnityEmulator/build/Windows.Shared/UnityEmulator.Shared.vcxitems45
-rw-r--r--unityplugin/UnityEmulator/build/Windows.Shared/UnityEmulator.Shared.vcxitems.filters81
-rw-r--r--unityplugin/UnityEmulator/build/Windows.Shared/UnityEmulator.props40
-rw-r--r--unityplugin/UnityEmulator/src/DiligentGraphicsAdapterD3D11.cpp4
-rw-r--r--unityplugin/UnityEmulator/src/DiligentGraphicsAdapterD3D12.cpp4
-rw-r--r--unityplugin/UnityEmulator/src/DiligentGraphicsAdapterGL.cpp6
-rw-r--r--unityplugin/UnityEmulator/src/UWP/UnityEmulatorAppMain.cpp1
-rw-r--r--unityplugin/UnityEmulator/src/UnityGraphicsD3D12Emulator.cpp26
-rw-r--r--unityplugin/UnityEmulator/src/UnityGraphicsD3D12Impl.h2
-rw-r--r--unityplugin/UnityEmulator/src/UnityGraphicsEmulator.cpp2
-rw-r--r--unityplugin/UnityEmulator/src/UnityGraphicsGLCoreES_Emulator.cpp2
-rw-r--r--unityplugin/UnityEmulator/src/UnityGraphicsGLCore_Impl.cpp2
-rw-r--r--unityplugin/UnityEmulator/src/Windows/WinMain.cpp2
-rw-r--r--unityplugin/build/UWP/UnityPlugin.sln264
-rw-r--r--unityplugin/build/Win32/UnityPlugin.sln241
67 files changed, 34 insertions, 2657 deletions
diff --git a/unityplugin/GhostCubePlugin/PluginSource/CMakeLists.txt b/unityplugin/GhostCubePlugin/PluginSource/CMakeLists.txt
index 40a7740..02a43ea 100644
--- a/unityplugin/GhostCubePlugin/PluginSource/CMakeLists.txt
+++ b/unityplugin/GhostCubePlugin/PluginSource/CMakeLists.txt
@@ -61,6 +61,8 @@ target_link_libraries(GhostCubePlugin-shared
PRIVATE
BuildSettings
TargetPlatform
+ Common
+ GraphicsAccessories
GraphicsTools
)
diff --git a/unityplugin/GhostCubePlugin/PluginSource/build/UWP/EngineRoot.props b/unityplugin/GhostCubePlugin/PluginSource/build/UWP/EngineRoot.props
deleted file mode 100644
index 95f31c5..0000000
--- a/unityplugin/GhostCubePlugin/PluginSource/build/UWP/EngineRoot.props
+++ /dev/null
@@ -1,29 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <ImportGroup Label="PropertySheets" />
- <PropertyGroup Label="UserMacros">
- <ProjectRoot>..\..</ProjectRoot>
- <EngineRoot>$(ProjectRoot)\..\..\..</EngineRoot>
- <CoreRoot>$(EngineRoot)\diligentcore</CoreRoot>
- <ToolsRoot>$(EngineRoot)\diligenttools</ToolsRoot>
- </PropertyGroup>
- <PropertyGroup />
- <ItemDefinitionGroup />
- <ItemGroup>
- <BuildMacro Include="ProjectRoot">
- <Value>$(ProjectRoot)</Value>
- </BuildMacro>
- <BuildMacro Include="TerrainRoot">
- <Value>$(TerrainRoot)</Value>
- </BuildMacro>
- <BuildMacro Include="EngineRoot">
- <Value>$(EngineRoot)</Value>
- </BuildMacro>
- <BuildMacro Include="CoreRoot">
- <Value>$(CoreRoot)</Value>
- </BuildMacro>
- <BuildMacro Include="ToolsRoot">
- <Value>$(ToolsRoot)</Value>
- </BuildMacro>
- </ItemGroup>
-</Project> \ No newline at end of file
diff --git a/unityplugin/GhostCubePlugin/PluginSource/build/UWP/GhostCubePlugin.vcxproj b/unityplugin/GhostCubePlugin/PluginSource/build/UWP/GhostCubePlugin.vcxproj
deleted file mode 100644
index c374b65..0000000
--- a/unityplugin/GhostCubePlugin/PluginSource/build/UWP/GhostCubePlugin.vcxproj
+++ /dev/null
@@ -1,282 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <ItemGroup Label="ProjectConfigurations">
- <ProjectConfiguration Include="Debug|Win32">
- <Configuration>Debug</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Release|Win32">
- <Configuration>Release</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Debug|x64">
- <Configuration>Debug</Configuration>
- <Platform>x64</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Release|x64">
- <Configuration>Release</Configuration>
- <Platform>x64</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Debug|ARM">
- <Configuration>Debug</Configuration>
- <Platform>ARM</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Release|ARM">
- <Configuration>Release</Configuration>
- <Platform>ARM</Platform>
- </ProjectConfiguration>
- </ItemGroup>
- <PropertyGroup Label="Globals">
- <ProjectGuid>{0ba2f2ac-6c53-4ce5-aa37-9c6ded067096}</ProjectGuid>
- <Keyword>DirectXApp</Keyword>
- <RootNamespace>GhostCubePlugin</RootNamespace>
- <DefaultLanguage>en-US</DefaultLanguage>
- <MinimumVisualStudioVersion>14.0</MinimumVisualStudioVersion>
- <AppContainerApplication>true</AppContainerApplication>
- <ApplicationType>Windows Store</ApplicationType>
- <WindowsTargetPlatformVersion>10.0.10586.0</WindowsTargetPlatformVersion>
- <WindowsTargetPlatformMinVersion>10.0.10240.0</WindowsTargetPlatformMinVersion>
- <ApplicationTypeRevision>10.0</ApplicationTypeRevision>
- </PropertyGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
- <ConfigurationType>DynamicLibrary</ConfigurationType>
- <UseDebugLibraries>true</UseDebugLibraries>
- <PlatformToolset>v140</PlatformToolset>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" Label="Configuration">
- <ConfigurationType>DynamicLibrary</ConfigurationType>
- <UseDebugLibraries>true</UseDebugLibraries>
- <PlatformToolset>v140</PlatformToolset>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
- <ConfigurationType>DynamicLibrary</ConfigurationType>
- <UseDebugLibraries>true</UseDebugLibraries>
- <PlatformToolset>v140</PlatformToolset>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
- <ConfigurationType>DynamicLibrary</ConfigurationType>
- <UseDebugLibraries>false</UseDebugLibraries>
- <WholeProgramOptimization>true</WholeProgramOptimization>
- <PlatformToolset>v140</PlatformToolset>
- <UseDotNetNativeToolchain>true</UseDotNetNativeToolchain>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'" Label="Configuration">
- <ConfigurationType>DynamicLibrary</ConfigurationType>
- <UseDebugLibraries>false</UseDebugLibraries>
- <WholeProgramOptimization>true</WholeProgramOptimization>
- <PlatformToolset>v140</PlatformToolset>
- <UseDotNetNativeToolchain>true</UseDotNetNativeToolchain>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
- <ConfigurationType>DynamicLibrary</ConfigurationType>
- <UseDebugLibraries>false</UseDebugLibraries>
- <WholeProgramOptimization>true</WholeProgramOptimization>
- <PlatformToolset>v140</PlatformToolset>
- <UseDotNetNativeToolchain>true</UseDotNetNativeToolchain>
- </PropertyGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
- <ImportGroup Label="ExtensionSettings">
- <Import Project="$(VSINSTALLDIR)\Common7\IDE\Extensions\Microsoft\VsGraphics\ImageContentTask.props" />
- <Import Project="$(VSINSTALLDIR)\Common7\IDE\Extensions\Microsoft\VsGraphics\MeshContentTask.props" />
- <Import Project="$(VSINSTALLDIR)\Common7\IDE\Extensions\Microsoft\VsGraphics\ShaderGraphContentTask.props" />
- </ImportGroup>
- <ImportGroup Label="Shared">
- <Import Project="..\Windows.Shared\GhostCubePlugin.Shared.vcxitems" Label="Shared" />
- </ImportGroup>
- <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- <Import Project="..\..\..\..\..\diligentcore\Shared\build\UWP\UWP_Win32Dbg.props" />
- <Import Project="EngineRoot.props" />
- <Import Project="..\Windows.Shared\GhostCubePlugin.props" />
- </ImportGroup>
- <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- <Import Project="..\..\..\..\..\diligentcore\Shared\build\UWP\UWP_Win32Rel.props" />
- <Import Project="EngineRoot.props" />
- <Import Project="..\Windows.Shared\GhostCubePlugin.props" />
- </ImportGroup>
- <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- <Import Project="..\..\..\..\..\diligentcore\Shared\build\UWP\UWP_ArmDbg.props" />
- <Import Project="EngineRoot.props" />
- <Import Project="..\Windows.Shared\GhostCubePlugin.props" />
- </ImportGroup>
- <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- <Import Project="..\..\..\..\..\diligentcore\Shared\build\UWP\UWP_ArmRel.props" />
- <Import Project="EngineRoot.props" />
- <Import Project="..\Windows.Shared\GhostCubePlugin.props" />
- </ImportGroup>
- <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- <Import Project="..\..\..\..\..\diligentcore\Shared\build\UWP\UWP_X64Dbg.props" />
- <Import Project="EngineRoot.props" />
- <Import Project="..\Windows.Shared\GhostCubePlugin.props" />
- </ImportGroup>
- <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- <Import Project="..\..\..\..\..\diligentcore\Shared\build\UWP\UWP_X64Rel.props" />
- <Import Project="EngineRoot.props" />
- <Import Project="..\Windows.Shared\GhostCubePlugin.props" />
- </ImportGroup>
- <PropertyGroup Label="UserMacros" />
- <PropertyGroup>
- <PackageCertificateKeyFile>GhostCubePlugin_TemporaryKey.pfx</PackageCertificateKeyFile>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" />
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'" />
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
- <Link>
- <AdditionalDependencies>d3d12.lib;%(AdditionalDependencies)</AdditionalDependencies>
- <AdditionalLibraryDirectories>%(AdditionalLibraryDirectories); $(VCInstallDir)\lib\store\arm; $(VCInstallDir)\lib\arm</AdditionalLibraryDirectories>
- <ModuleDefinitionFile>..\..\src\RenderingPlugin.def</ModuleDefinitionFile>
- </Link>
- <ClCompile>
- <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
- <PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
- <AdditionalIncludeDirectories>$(ProjectDir);$(IntermediateOutputPath);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- <AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
- <PreprocessorDefinitions>WINDOWS_UWP;UNITY_METRO;_WINDLL;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- </ClCompile>
- <PostBuildEvent>
- <Command>copy $(OutDir)$(TargetName).dll $(ProjectRoot)\..\UnityProject\Assets\Plugins\Metro\UWP\ARM\$(ProjectName).dll
-copy $(OutDir)$(TargetName).pdb $(ProjectRoot)\..\UnityProject\Assets\Plugins\Metro\UWP\ARM\$(ProjectName).pdb</Command>
- <Message>copying $(TargetName).dll and $(TargetName).pdb to $(ProjectRoot)\..\UnityProject\Assets\Plugins\Metro\UWP\ARM</Message>
- </PostBuildEvent>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
- <Link>
- <AdditionalDependencies>d3d12.lib;%(AdditionalDependencies)</AdditionalDependencies>
- <AdditionalLibraryDirectories>%(AdditionalLibraryDirectories); $(VCInstallDir)\lib\store\arm; $(VCInstallDir)\lib\arm</AdditionalLibraryDirectories>
- <ModuleDefinitionFile>..\..\src\RenderingPlugin.def</ModuleDefinitionFile>
- </Link>
- <ClCompile>
- <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
- <PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
- <AdditionalIncludeDirectories>$(ProjectDir);$(IntermediateOutputPath);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- <AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
- <PreprocessorDefinitions>WINDOWS_UWP;UNITY_METRO;_WINDLL;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- </ClCompile>
- <PostBuildEvent>
- <Command>copy $(OutDir)$(TargetName).dll $(ProjectRoot)\..\UnityProject\Assets\Plugins\Metro\UWP\ARM\$(ProjectName).dll
-copy $(OutDir)$(TargetName).pdb $(ProjectRoot)\..\UnityProject\Assets\Plugins\Metro\UWP\ARM\$(ProjectName).pdb</Command>
- <Message>copying $(TargetName).dll and $(TargetName).pdb to $(ProjectRoot)\..\UnityProject\Assets\Plugins\Metro\UWP\ARM</Message>
- </PostBuildEvent>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
- <Link>
- <AdditionalDependencies>d3d12.lib;%(AdditionalDependencies)</AdditionalDependencies>
- <AdditionalLibraryDirectories>%(AdditionalLibraryDirectories); $(VCInstallDir)\lib\store; $(VCInstallDir)\lib</AdditionalLibraryDirectories>
- <ModuleDefinitionFile>..\..\src\RenderingPlugin.def</ModuleDefinitionFile>
- </Link>
- <ClCompile>
- <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
- <PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
- <AdditionalIncludeDirectories>$(ProjectDir);$(IntermediateOutputPath);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- <AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
- <PreprocessorDefinitions>WINDOWS_UWP;UNITY_METRO;_WINDLL;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- </ClCompile>
- <PostBuildEvent>
- <Command>copy $(OutDir)$(TargetName).dll $(ProjectRoot)\..\UnityProject\Assets\Plugins\Metro\UWP\x86\$(ProjectName).dll
-copy $(OutDir)$(TargetName).pdb $(ProjectRoot)\..\UnityProject\Assets\Plugins\Metro\UWP\x86\$(ProjectName).pdb</Command>
- <Message>copying $(TargetName).dll and $(TargetName).pdb to $(ProjectRoot)\..\UnityProject\Assets\Plugins\Metro\UWP\x86</Message>
- </PostBuildEvent>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
- <Link>
- <AdditionalDependencies>d3d12.lib;%(AdditionalDependencies)</AdditionalDependencies>
- <AdditionalLibraryDirectories>%(AdditionalLibraryDirectories); $(VCInstallDir)\lib\store; $(VCInstallDir)\lib</AdditionalLibraryDirectories>
- <ModuleDefinitionFile>..\..\src\RenderingPlugin.def</ModuleDefinitionFile>
- </Link>
- <ClCompile>
- <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
- <PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
- <AdditionalIncludeDirectories>$(ProjectDir);$(IntermediateOutputPath);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- <AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
- <PreprocessorDefinitions>WINDOWS_UWP;UNITY_METRO;_WINDLL;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- </ClCompile>
- <PostBuildEvent>
- <Command>copy $(OutDir)$(TargetName).dll $(ProjectRoot)\..\UnityProject\Assets\Plugins\Metro\UWP\x86\$(ProjectName).dll
-copy $(OutDir)$(TargetName).pdb $(ProjectRoot)\..\UnityProject\Assets\Plugins\Metro\UWP\x86\$(ProjectName).pdb</Command>
- <Message>copying $(TargetName).dll and $(TargetName).pdb to $(ProjectRoot)\..\UnityProject\Assets\Plugins\Metro\UWP\x86</Message>
- </PostBuildEvent>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
- <Link>
- <AdditionalDependencies>d3d12.lib;%(AdditionalDependencies)</AdditionalDependencies>
- <AdditionalLibraryDirectories>%(AdditionalLibraryDirectories); $(VCInstallDir)\lib\store\amd64; $(VCInstallDir)\lib\amd64</AdditionalLibraryDirectories>
- <ModuleDefinitionFile>..\..\src\RenderingPlugin.def</ModuleDefinitionFile>
- </Link>
- <ClCompile>
- <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
- <PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
- <AdditionalIncludeDirectories>$(ProjectDir);$(IntermediateOutputPath);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- <AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
- <PreprocessorDefinitions>WINDOWS_UWP;UNITY_METRO;_WINDLL;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- </ClCompile>
- <PostBuildEvent>
- <Command>copy $(OutDir)$(TargetName).dll $(ProjectRoot)\..\UnityProject\Assets\Plugins\Metro\UWP\x64\$(ProjectName).dll
-copy $(OutDir)$(TargetName).pdb $(ProjectRoot)\..\UnityProject\Assets\Plugins\Metro\UWP\x64\$(ProjectName).pdb</Command>
- <Message>copying $(TargetName).dll and $(TargetName).pdb to $(ProjectRoot)\..\UnityProject\Assets\Plugins\Metro\UWP\x64</Message>
- </PostBuildEvent>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
- <Link>
- <AdditionalDependencies>d3d12.lib;%(AdditionalDependencies)</AdditionalDependencies>
- <AdditionalLibraryDirectories>%(AdditionalLibraryDirectories); $(VCInstallDir)\lib\store\amd64; $(VCInstallDir)\lib\amd64</AdditionalLibraryDirectories>
- <ModuleDefinitionFile>..\..\src\RenderingPlugin.def</ModuleDefinitionFile>
- </Link>
- <ClCompile>
- <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
- <PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
- <AdditionalIncludeDirectories>$(ProjectDir);$(IntermediateOutputPath);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- <AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
- <PreprocessorDefinitions>WINDOWS_UWP;UNITY_METRO;_WINDLL;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- </ClCompile>
- <PostBuildEvent>
- <Command>copy $(OutDir)$(TargetName).dll $(ProjectRoot)\..\UnityProject\Assets\Plugins\Metro\UWP\x64\$(ProjectName).dll
-copy $(OutDir)$(TargetName).pdb $(ProjectRoot)\..\UnityProject\Assets\Plugins\Metro\UWP\x64\$(ProjectName).pdb</Command>
- <Message>copying $(TargetName).dll and $(TargetName).pdb to $(ProjectRoot)\..\UnityProject\Assets\Plugins\Metro\UWP\x64</Message>
- </PostBuildEvent>
- </ItemDefinitionGroup>
- <ItemGroup>
- <ProjectReference Include="..\..\..\..\..\diligentcore\Common\build\UWP\Common.vcxproj">
- <Project>{6de3eb2b-8a56-4d27-8a39-587f7a70584c}</Project>
- </ProjectReference>
- <ProjectReference Include="..\..\..\..\..\diligentcore\Graphics\GraphicsEngineD3D11\build\UWP\GraphicsEngineD3D11.vcxproj">
- <Project>{29acd2a7-4c49-4973-9673-8f57ef37070f}</Project>
- </ProjectReference>
- <ProjectReference Include="..\..\..\..\..\diligentcore\Graphics\GraphicsEngineD3D12\build\UWP\GraphicsEngineD3D12.vcxproj">
- <Project>{1a5a1c1d-c717-4680-a929-40e6324fe048}</Project>
- </ProjectReference>
- <ProjectReference Include="..\..\..\..\..\diligentcore\Graphics\GraphicsEngineD3DBase\build\UWP\GraphicsEngineD3DBase.vcxproj">
- <Project>{acd6f956-ff3b-4fe9-8be3-c0eecfdbbf93}</Project>
- </ProjectReference>
- <ProjectReference Include="..\..\..\..\..\diligentcore\Graphics\GraphicsEngine\build\UWP\GraphicsEngine.vcxproj">
- <Project>{dfe6435d-cc9d-4ca1-bf4e-5640c522d815}</Project>
- </ProjectReference>
- <ProjectReference Include="..\..\..\..\..\diligentcore\Graphics\GraphicsTools\build\UWP\GraphicsTools.vcxproj">
- <Project>{7a1a6e2c-3952-4a57-ad30-abd92aa39c69}</Project>
- </ProjectReference>
- <ProjectReference Include="..\..\..\..\..\diligentcore\Platforms\Basic\build\UWP\BasicPlatform.vcxproj">
- <Project>{ff7d4949-dc3e-488b-8f78-1d32f1ca3b4c}</Project>
- </ProjectReference>
- <ProjectReference Include="..\..\..\..\..\diligentcore\Platforms\UWP\build\UWP\UniversalWindowsPlatform.vcxproj">
- <Project>{91adc1dd-aa8e-492a-ac19-3e0dab9ad665}</Project>
- </ProjectReference>
- </ItemGroup>
- <ItemGroup>
- <None Include="..\..\src\RenderingPlugin.def" />
- </ItemGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
- <ImportGroup Label="ExtensionTargets">
- <Import Project="$(VSINSTALLDIR)\Common7\IDE\Extensions\Microsoft\VsGraphics\ImageContentTask.targets" />
- <Import Project="$(VSINSTALLDIR)\Common7\IDE\Extensions\Microsoft\VsGraphics\MeshContentTask.targets" />
- <Import Project="$(VSINSTALLDIR)\Common7\IDE\Extensions\Microsoft\VsGraphics\ShaderGraphContentTask.targets" />
- </ImportGroup>
-</Project> \ No newline at end of file
diff --git a/unityplugin/GhostCubePlugin/PluginSource/build/UWP/GhostCubePlugin.vcxproj.filters b/unityplugin/GhostCubePlugin/PluginSource/build/UWP/GhostCubePlugin.vcxproj.filters
deleted file mode 100644
index 26ca0eb..0000000
--- a/unityplugin/GhostCubePlugin/PluginSource/build/UWP/GhostCubePlugin.vcxproj.filters
+++ /dev/null
@@ -1,6 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <ItemGroup>
- <None Include="..\..\src\RenderingPlugin.def" />
- </ItemGroup>
-</Project> \ No newline at end of file
diff --git a/unityplugin/GhostCubePlugin/PluginSource/build/Win32/EngineRoot.props b/unityplugin/GhostCubePlugin/PluginSource/build/Win32/EngineRoot.props
deleted file mode 100644
index 95f31c5..0000000
--- a/unityplugin/GhostCubePlugin/PluginSource/build/Win32/EngineRoot.props
+++ /dev/null
@@ -1,29 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <ImportGroup Label="PropertySheets" />
- <PropertyGroup Label="UserMacros">
- <ProjectRoot>..\..</ProjectRoot>
- <EngineRoot>$(ProjectRoot)\..\..\..</EngineRoot>
- <CoreRoot>$(EngineRoot)\diligentcore</CoreRoot>
- <ToolsRoot>$(EngineRoot)\diligenttools</ToolsRoot>
- </PropertyGroup>
- <PropertyGroup />
- <ItemDefinitionGroup />
- <ItemGroup>
- <BuildMacro Include="ProjectRoot">
- <Value>$(ProjectRoot)</Value>
- </BuildMacro>
- <BuildMacro Include="TerrainRoot">
- <Value>$(TerrainRoot)</Value>
- </BuildMacro>
- <BuildMacro Include="EngineRoot">
- <Value>$(EngineRoot)</Value>
- </BuildMacro>
- <BuildMacro Include="CoreRoot">
- <Value>$(CoreRoot)</Value>
- </BuildMacro>
- <BuildMacro Include="ToolsRoot">
- <Value>$(ToolsRoot)</Value>
- </BuildMacro>
- </ItemGroup>
-</Project> \ No newline at end of file
diff --git a/unityplugin/GhostCubePlugin/PluginSource/build/Win32/GhostCubePlugin.vcxproj b/unityplugin/GhostCubePlugin/PluginSource/build/Win32/GhostCubePlugin.vcxproj
deleted file mode 100644
index e12e345..0000000
--- a/unityplugin/GhostCubePlugin/PluginSource/build/Win32/GhostCubePlugin.vcxproj
+++ /dev/null
@@ -1,202 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <ItemGroup Label="ProjectConfigurations">
- <ProjectConfiguration Include="Debug|Win32">
- <Configuration>Debug</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Debug|x64">
- <Configuration>Debug</Configuration>
- <Platform>x64</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Release|Win32">
- <Configuration>Release</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Release|x64">
- <Configuration>Release</Configuration>
- <Platform>x64</Platform>
- </ProjectConfiguration>
- </ItemGroup>
- <ItemGroup>
- <ProjectReference Include="..\..\..\..\..\diligentcore\Common\build\Win32\Common.vcxproj">
- <Project>{7380f7e6-315f-4b4e-92eb-e6aeee865298}</Project>
- </ProjectReference>
- <ProjectReference Include="..\..\..\..\..\diligentcore\Graphics\GraphicsEngineD3D11\build\Win32\GraphicsEngineD3D11.vcxproj">
- <Project>{fe289cc7-15d6-4a76-b9cb-f61cab3192c9}</Project>
- </ProjectReference>
- <ProjectReference Include="..\..\..\..\..\diligentcore\Graphics\GraphicsEngineD3D12\build\Win32\GraphicsEngineD3D12.vcxproj">
- <Project>{fff8071a-db82-485b-adc3-f0b675296869}</Project>
- </ProjectReference>
- <ProjectReference Include="..\..\..\..\..\diligentcore\Graphics\GraphicsEngineD3DBase\build\Win32\GraphicsEngineD3DBase.vcxproj">
- <Project>{40fd58ed-aabc-4cbd-bee4-33116995a626}</Project>
- </ProjectReference>
- <ProjectReference Include="..\..\..\..\..\diligentcore\Graphics\GraphicsEngineOpenGL\build\Win32\GraphicsEngineOpenGL.vcxproj">
- <Project>{15e346d3-fde6-4b29-88b7-fca14dada501}</Project>
- </ProjectReference>
- <ProjectReference Include="..\..\..\..\..\diligentcore\Graphics\GraphicsEngine\build\Win32\GraphicsEngine.vcxproj">
- <Project>{052dd700-477c-4512-a7f4-b05ebef5c80e}</Project>
- </ProjectReference>
- <ProjectReference Include="..\..\..\..\..\diligentcore\Graphics\GraphicsTools\build\Win32\GraphicsTools.vcxproj">
- <Project>{c6014499-0cf2-43ec-a773-a4e354fb2d74}</Project>
- </ProjectReference>
- <ProjectReference Include="..\..\..\..\..\diligentcore\Graphics\HLSL2GLSLConverterLib\build\Win32\HLSL2GLSLConverterLib.vcxproj">
- <Project>{1a782154-a5bd-4a05-b837-efc77f126c84}</Project>
- </ProjectReference>
- <ProjectReference Include="..\..\..\..\..\diligentcore\Platforms\Basic\build\Win32\BasicPlatform.vcxproj">
- <Project>{8ada5f93-7a38-4ad8-b8f5-1ffd4d4f630c}</Project>
- </ProjectReference>
- <ProjectReference Include="..\..\..\..\..\diligentcore\Platforms\Win32\build\Win32\WindowsPlatform.vcxproj">
- <Project>{58f32677-436b-412a-bbf8-2b1310d82cd8}</Project>
- </ProjectReference>
- </ItemGroup>
- <ItemGroup>
- <None Include="..\..\src\RenderingPlugin.def" />
- </ItemGroup>
- <PropertyGroup Label="Globals">
- <ProjectGuid>{EDA960FC-AA6C-44B3-8ABB-90765DA4D516}</ProjectGuid>
- <Keyword>Win32Proj</Keyword>
- <RootNamespace>GhostCubePlugin</RootNamespace>
- <WindowsTargetPlatformVersion>10.0.10586.0</WindowsTargetPlatformVersion>
- </PropertyGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
- <ConfigurationType>DynamicLibrary</ConfigurationType>
- <UseDebugLibraries>true</UseDebugLibraries>
- <PlatformToolset>v140</PlatformToolset>
- <CharacterSet>Unicode</CharacterSet>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
- <ConfigurationType>DynamicLibrary</ConfigurationType>
- <UseDebugLibraries>true</UseDebugLibraries>
- <PlatformToolset>v140</PlatformToolset>
- <CharacterSet>Unicode</CharacterSet>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
- <ConfigurationType>DynamicLibrary</ConfigurationType>
- <UseDebugLibraries>false</UseDebugLibraries>
- <PlatformToolset>v140</PlatformToolset>
- <WholeProgramOptimization>true</WholeProgramOptimization>
- <CharacterSet>Unicode</CharacterSet>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
- <ConfigurationType>DynamicLibrary</ConfigurationType>
- <UseDebugLibraries>false</UseDebugLibraries>
- <PlatformToolset>v140</PlatformToolset>
- <WholeProgramOptimization>true</WholeProgramOptimization>
- <CharacterSet>Unicode</CharacterSet>
- </PropertyGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
- <ImportGroup Label="ExtensionSettings">
- <Import Project="..\Windows.Shared\GhostCubePlugin.Shared.vcxitems" Label="Shared" Condition="Exists('..\Windows.Shared\GhostCubePlugin.Shared.vcxitems')" />
- </ImportGroup>
- <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- <Import Project="..\..\..\..\..\diligentcore\Shared\build\Windows\Win32d.props" />
- <Import Project="EngineRoot.props" />
- <Import Project="..\Windows.Shared\GhostCubePlugin.props" />
- </ImportGroup>
- <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- <Import Project="..\..\..\..\..\diligentcore\Shared\build\Windows\Win64d.props" />
- <Import Project="EngineRoot.props" />
- <Import Project="..\Windows.Shared\GhostCubePlugin.props" />
- </ImportGroup>
- <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- <Import Project="..\..\..\..\..\diligentcore\Shared\build\Windows\Win32r.props" />
- <Import Project="EngineRoot.props" />
- <Import Project="..\Windows.Shared\GhostCubePlugin.props" />
- </ImportGroup>
- <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- <Import Project="..\..\..\..\..\diligentcore\Shared\build\Windows\Win64r.props" />
- <Import Project="EngineRoot.props" />
- <Import Project="..\Windows.Shared\GhostCubePlugin.props" />
- </ImportGroup>
- <PropertyGroup Label="UserMacros" />
- <PropertyGroup />
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
- <ClCompile>
- <WarningLevel>Level3</WarningLevel>
- <Optimization>Disabled</Optimization>
- <PreprocessorDefinitions>WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- </ClCompile>
- <Link>
- <SubSystem>Windows</SubSystem>
- <GenerateDebugInformation>true</GenerateDebugInformation>
- <ModuleDefinitionFile>..\..\src\RenderingPlugin.def</ModuleDefinitionFile>
- <AdditionalDependencies>dxgi.lib;d3d12.lib;d3d11.lib;d3dcompiler.lib;opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
- </Link>
- <PostBuildEvent>
- <Command>copy $(OutDir)$(TargetName).dll $(ProjectRoot)\..\UnityProject\Assets\Plugins\x86\$(ProjectName).dll
-copy $(OutDir)$(TargetName).pdb $(ProjectRoot)\..\UnityProject\Assets\Plugins\x86\$(ProjectName).pdb</Command>
- <Message>copying $(TargetName).dll and $(TargetName).pdb to $(ProjectRoot)\..\UnityProject\Assets\Plugins\x86</Message>
- </PostBuildEvent>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
- <ClCompile>
- <WarningLevel>Level3</WarningLevel>
- <Optimization>Disabled</Optimization>
- <PreprocessorDefinitions>WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- </ClCompile>
- <Link>
- <SubSystem>Windows</SubSystem>
- <GenerateDebugInformation>true</GenerateDebugInformation>
- <ModuleDefinitionFile>..\..\src\RenderingPlugin.def</ModuleDefinitionFile>
- <AdditionalDependencies>dxgi.lib;d3d12.lib;d3d11.lib;d3dcompiler.lib;opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
- </Link>
- <PostBuildEvent>
- <Command>copy $(OutDir)$(TargetName).dll $(ProjectRoot)\..\UnityProject\Assets\Plugins\x86_64\$(ProjectName).dll
-copy $(OutDir)$(TargetName).pdb $(ProjectRoot)\..\UnityProject\Assets\Plugins\x86_64\$(ProjectName).pdb</Command>
- <Message>copying $(TargetName).dll and $(TargetName).pdb to $(ProjectRoot)\..\UnityProject\Assets\Plugins\x86_64</Message>
- </PostBuildEvent>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
- <ClCompile>
- <WarningLevel>Level3</WarningLevel>
- <Optimization>MaxSpeed</Optimization>
- <FunctionLevelLinking>true</FunctionLevelLinking>
- <IntrinsicFunctions>true</IntrinsicFunctions>
- <PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- </ClCompile>
- <Link>
- <SubSystem>Windows</SubSystem>
- <GenerateDebugInformation>true</GenerateDebugInformation>
- <EnableCOMDATFolding>true</EnableCOMDATFolding>
- <OptimizeReferences>true</OptimizeReferences>
- <ModuleDefinitionFile>..\..\src\RenderingPlugin.def</ModuleDefinitionFile>
- <AdditionalDependencies>dxgi.lib;d3d12.lib;d3d11.lib;d3dcompiler.lib;opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
- </Link>
- <PostBuildEvent>
- <Command>copy $(OutDir)$(TargetName).dll $(ProjectRoot)\..\UnityProject\Assets\Plugins\x86\$(ProjectName).dll
-copy $(OutDir)$(TargetName).pdb $(ProjectRoot)\..\UnityProject\Assets\Plugins\x86\$(ProjectName).pdb</Command>
- <Message>copying $(TargetName).dll and $(TargetName).pdb to $(ProjectRoot)\..\UnityProject\Assets\Plugins\x86</Message>
- </PostBuildEvent>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
- <ClCompile>
- <WarningLevel>Level3</WarningLevel>
- <Optimization>MaxSpeed</Optimization>
- <FunctionLevelLinking>true</FunctionLevelLinking>
- <IntrinsicFunctions>true</IntrinsicFunctions>
- <PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- </ClCompile>
- <Link>
- <SubSystem>Windows</SubSystem>
- <GenerateDebugInformation>true</GenerateDebugInformation>
- <EnableCOMDATFolding>true</EnableCOMDATFolding>
- <OptimizeReferences>true</OptimizeReferences>
- <ModuleDefinitionFile>..\..\src\RenderingPlugin.def</ModuleDefinitionFile>
- <AdditionalDependencies>dxgi.lib;d3d12.lib;d3d11.lib;d3dcompiler.lib;opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
- </Link>
- <PostBuildEvent>
- <Command>copy $(OutDir)$(TargetName).dll $(ProjectRoot)\..\UnityProject\Assets\Plugins\x86_64\$(ProjectName).dll
-copy $(OutDir)$(TargetName).pdb $(ProjectRoot)\..\UnityProject\Assets\Plugins\x86_64\$(ProjectName).pdb</Command>
- <Message>copying $(TargetName).dll and $(TargetName).pdb to $(ProjectRoot)\..\UnityProject\Assets\Plugins\x86_64</Message>
- </PostBuildEvent>
- </ItemDefinitionGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
- <ImportGroup Label="ExtensionTargets">
- </ImportGroup>
-</Project> \ No newline at end of file
diff --git a/unityplugin/GhostCubePlugin/PluginSource/build/Win32/GhostCubePlugin.vcxproj.filters b/unityplugin/GhostCubePlugin/PluginSource/build/Win32/GhostCubePlugin.vcxproj.filters
deleted file mode 100644
index 26ca0eb..0000000
--- a/unityplugin/GhostCubePlugin/PluginSource/build/Win32/GhostCubePlugin.vcxproj.filters
+++ /dev/null
@@ -1,6 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <ItemGroup>
- <None Include="..\..\src\RenderingPlugin.def" />
- </ItemGroup>
-</Project> \ No newline at end of file
diff --git a/unityplugin/GhostCubePlugin/PluginSource/build/Windows.Shared/GhostCubePlugin.Shared.vcxitems b/unityplugin/GhostCubePlugin/PluginSource/build/Windows.Shared/GhostCubePlugin.Shared.vcxitems
deleted file mode 100644
index 6cda2ea..0000000
--- a/unityplugin/GhostCubePlugin/PluginSource/build/Windows.Shared/GhostCubePlugin.Shared.vcxitems
+++ /dev/null
@@ -1,38 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <PropertyGroup Label="Globals">
- <MSBuildAllProjects>$(MSBuildAllProjects);$(MSBuildThisFileFullPath)</MSBuildAllProjects>
- <HasSharedItems>true</HasSharedItems>
- <ItemsProjectGuid>{27b0c157-0a7a-46b0-aed3-919e7af5ef4b}</ItemsProjectGuid>
- <ItemsRootNamespace>TerrainCore</ItemsRootNamespace>
- <ItemsProjectName>GhostCubePlugin.Shared</ItemsProjectName>
- <CodeSharingProject>248F659F-DAC5-46E8-AC09-60EC9FC95053</CodeSharingProject>
- </PropertyGroup>
- <ItemDefinitionGroup>
- <ClCompile>
- <AdditionalIncludeDirectories>%(AdditionalIncludeDirectories);$(MSBuildThisFileDirectory)</AdditionalIncludeDirectories>
- </ClCompile>
- </ItemDefinitionGroup>
- <ItemGroup>
- <ProjectCapability Include="SourceItemsFromImports" />
- </ItemGroup>
- <ItemGroup>
- <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\PlatformBase.h" />
- <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\RenderAPI.h" />
- <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\SamplePlugin.h" />
- <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\Unity\IUnityGraphics.h" />
- <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\Unity\IUnityGraphicsD3D11.h" />
- <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\Unity\IUnityGraphicsD3D12.h" />
- <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\Unity\IUnityGraphicsD3D9.h" />
- <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\Unity\IUnityGraphicsMetal.h" />
- <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\Unity\IUnityInterface.h" />
- </ItemGroup>
- <ItemGroup>
- <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\RenderAPI.cpp" />
- <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\RenderAPI_D3D11.cpp" />
- <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\RenderAPI_D3D12.cpp" />
- <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\RenderAPI_OpenGLCoreES.cpp" />
- <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\RenderingPlugin.cpp" />
- <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\SamplePlugin.cpp" />
- </ItemGroup>
-</Project> \ No newline at end of file
diff --git a/unityplugin/GhostCubePlugin/PluginSource/build/Windows.Shared/GhostCubePlugin.Shared.vcxitems.filters b/unityplugin/GhostCubePlugin/PluginSource/build/Windows.Shared/GhostCubePlugin.Shared.vcxitems.filters
deleted file mode 100644
index faac556..0000000
--- a/unityplugin/GhostCubePlugin/PluginSource/build/Windows.Shared/GhostCubePlugin.Shared.vcxitems.filters
+++ /dev/null
@@ -1,39 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <ItemGroup>
- <Filter Include="Unity">
- <UniqueIdentifier>{1cabdf31-0e7d-4669-8f9a-fe963ebfd442}</UniqueIdentifier>
- </Filter>
- </ItemGroup>
- <ItemGroup>
- <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\Unity\IUnityGraphicsD3D12.h">
- <Filter>Unity</Filter>
- </ClInclude>
- <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\Unity\IUnityGraphicsMetal.h">
- <Filter>Unity</Filter>
- </ClInclude>
- <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\Unity\IUnityInterface.h">
- <Filter>Unity</Filter>
- </ClInclude>
- <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\Unity\IUnityGraphics.h">
- <Filter>Unity</Filter>
- </ClInclude>
- <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\Unity\IUnityGraphicsD3D9.h">
- <Filter>Unity</Filter>
- </ClInclude>
- <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\Unity\IUnityGraphicsD3D11.h">
- <Filter>Unity</Filter>
- </ClInclude>
- <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\PlatformBase.h" />
- <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\RenderAPI.h" />
- <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\SamplePlugin.h" />
- </ItemGroup>
- <ItemGroup>
- <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\RenderingPlugin.cpp" />
- <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\RenderAPI_D3D12.cpp" />
- <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\RenderAPI_OpenGLCoreES.cpp" />
- <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\RenderAPI.cpp" />
- <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\RenderAPI_D3D11.cpp" />
- <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\SamplePlugin.cpp" />
- </ItemGroup>
-</Project> \ No newline at end of file
diff --git a/unityplugin/GhostCubePlugin/PluginSource/build/Windows.Shared/GhostCubePlugin.props b/unityplugin/GhostCubePlugin/PluginSource/build/Windows.Shared/GhostCubePlugin.props
deleted file mode 100644
index 343679b..0000000
--- a/unityplugin/GhostCubePlugin/PluginSource/build/Windows.Shared/GhostCubePlugin.props
+++ /dev/null
@@ -1,16 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <ImportGroup Label="PropertySheets" />
- <PropertyGroup Label="UserMacros" />
- <PropertyGroup>
- <IncludePath>$(CoreRoot)\Graphics\GraphicsEngine\interface;$(CoreRoot)\Graphics\GraphicsEngineD3D11\interface;$(CoreRoot)\Graphics\GraphicsEngineD3D12\interface;$(CoreRoot)\Graphics\GraphicsEngineOpenGL\interface;$(CoreRoot)\Graphics\HLSL2GLSLConverterLib\interface;$(CoreRoot)\Common\include;$(CoreRoot)\Common\interface;$(CoreRoot)\Platforms\interface;$(CoreRoot)\Graphics\GraphicsTools\include;$(IncludePath)</IncludePath>
- <OutDir>$(SolutionDir)\bin\DLLs\$(PlatformShortName)\</OutDir>
- <TargetName>$(ProjectName)_$(ConfigSuffix)</TargetName>
- </PropertyGroup>
- <ItemDefinitionGroup>
- <ClCompile>
- <PrecompiledHeader>NotUsing</PrecompiledHeader>
- </ClCompile>
- </ItemDefinitionGroup>
- <ItemGroup />
-</Project> \ No newline at end of file
diff --git a/unityplugin/GhostCubePlugin/PluginSource/src/RenderAPI.cpp b/unityplugin/GhostCubePlugin/PluginSource/src/RenderAPI.cpp
index 18278e7..a46d275 100644
--- a/unityplugin/GhostCubePlugin/PluginSource/src/RenderAPI.cpp
+++ b/unityplugin/GhostCubePlugin/PluginSource/src/RenderAPI.cpp
@@ -1,7 +1,7 @@
#include "RenderAPI.h"
#include "PlatformBase.h"
#include "Unity/IUnityGraphics.h"
-#include "GraphicsUtilities.h"
+#include "GraphicsAccessories.h"
using namespace Diligent;
diff --git a/unityplugin/GhostCubePlugin/PluginSource/src/RenderAPI_D3D12.cpp b/unityplugin/GhostCubePlugin/PluginSource/src/RenderAPI_D3D12.cpp
index a29c492..daea7a6 100644
--- a/unityplugin/GhostCubePlugin/PluginSource/src/RenderAPI_D3D12.cpp
+++ b/unityplugin/GhostCubePlugin/PluginSource/src/RenderAPI_D3D12.cpp
@@ -50,7 +50,7 @@ public:
{
auto NextFenceValue = m_pUnityGraphicsD3D12->GetNextFrameFenceValue();
m_CurrentFenceValue = m_pUnityGraphicsD3D12->ExecuteCommandList(commandList, static_cast<int>(m_ResourcesToTransition.size()), m_ResourcesToTransition.empty() ? nullptr : m_ResourcesToTransition.data());
- VERIFY(m_CurrentFenceValue >= NextFenceValue, "Current fence value returned by ExecuteCommandList() is less than the next fence value previously queried through GetNextFrameFenceValue()")
+ VERIFY(m_CurrentFenceValue >= NextFenceValue, "Current fence value returned by ExecuteCommandList() is less than the next fence value previously queried through GetNextFrameFenceValue()");
m_ResourcesToTransition.clear();
return std::max(m_CurrentFenceValue, NextFenceValue);
}
diff --git a/unityplugin/GhostCubeScene/CMakeLists.txt b/unityplugin/GhostCubeScene/CMakeLists.txt
index 64d5c2a..c361734 100644
--- a/unityplugin/GhostCubeScene/CMakeLists.txt
+++ b/unityplugin/GhostCubeScene/CMakeLists.txt
@@ -11,8 +11,8 @@ set(INCLUDE
)
set(SHADERS
- build/assets/shaders/Mirror.psh
- build/assets/shaders/Mirror.vsh
+ assets/shaders/Mirror.psh
+ assets/shaders/Mirror.vsh
)
set(ASSETS ${SHADERS})
set_source_files_properties(${SHADERS} PROPERTIES VS_TOOL_OVERRIDE "None")
@@ -31,7 +31,7 @@ if(PLATFORM_WIN32 OR PLATFORM_UNIVERSAL_WINDOWS)
if(PLATFORM_WIN32)
set_target_properties(GhostCubeScene PROPERTIES
- VS_DEBUGGER_WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/build/assets"
+ VS_DEBUGGER_WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/assets"
)
add_custom_command(TARGET GhostCubeScene POST_BUILD
diff --git a/unityplugin/GhostCubeScene/build/assets/shaders/Mirror.psh b/unityplugin/GhostCubeScene/assets/shaders/Mirror.psh
index 86b4beb..86b4beb 100644
--- a/unityplugin/GhostCubeScene/build/assets/shaders/Mirror.psh
+++ b/unityplugin/GhostCubeScene/assets/shaders/Mirror.psh
diff --git a/unityplugin/GhostCubeScene/build/assets/shaders/Mirror.vsh b/unityplugin/GhostCubeScene/assets/shaders/Mirror.vsh
index bdeaaca..bdeaaca 100644
--- a/unityplugin/GhostCubeScene/build/assets/shaders/Mirror.vsh
+++ b/unityplugin/GhostCubeScene/assets/shaders/Mirror.vsh
diff --git a/unityplugin/GhostCubeScene/build/GhostCubeScene.Assets.vcxitems b/unityplugin/GhostCubeScene/build/GhostCubeScene.Assets.vcxitems
deleted file mode 100644
index 7808a78..0000000
--- a/unityplugin/GhostCubeScene/build/GhostCubeScene.Assets.vcxitems
+++ /dev/null
@@ -1,29 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <PropertyGroup Label="Globals">
- <MSBuildAllProjects>$(MSBuildAllProjects);$(MSBuildThisFileFullPath)</MSBuildAllProjects>
- <HasSharedItems>true</HasSharedItems>
- <ItemsProjectGuid>{CAF59C31-47E1-4F26-8455-C5E49F75BB3C}</ItemsProjectGuid>
- <ItemsRootNamespace>RenderScript</ItemsRootNamespace>
- <ItemsProjectName>GhostCubeScene.Assets</ItemsProjectName>
- <CodeSharingProject>248F659F-DAC5-46E8-AC09-60EC9FC95053</CodeSharingProject>
- </PropertyGroup>
- <ItemDefinitionGroup>
- <ClCompile>
- <AdditionalIncludeDirectories>%(AdditionalIncludeDirectories);$(MSBuildThisFileDirectory)</AdditionalIncludeDirectories>
- </ClCompile>
- </ItemDefinitionGroup>
- <ItemGroup>
- <ProjectCapability Include="SourceItemsFromImports" />
- </ItemGroup>
- <ItemGroup>
- <None Include="$(MSBuildThisFileDirectory)assets\shaders\Mirror.psh">
- <DeploymentContent>true</DeploymentContent>
- <FileType>Document</FileType>
- </None>
- <None Include="$(MSBuildThisFileDirectory)assets\shaders\Mirror.vsh">
- <DeploymentContent>true</DeploymentContent>
- <FileType>Document</FileType>
- </None>
- </ItemGroup>
-</Project> \ No newline at end of file
diff --git a/unityplugin/GhostCubeScene/build/GhostCubeScene.Assets.vcxitems.filters b/unityplugin/GhostCubeScene/build/GhostCubeScene.Assets.vcxitems.filters
deleted file mode 100644
index 316e269..0000000
--- a/unityplugin/GhostCubeScene/build/GhostCubeScene.Assets.vcxitems.filters
+++ /dev/null
@@ -1,16 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <ItemGroup>
- <Filter Include="shaders">
- <UniqueIdentifier>{e5ff4d8e-5106-442e-848b-f56d1baa2645}</UniqueIdentifier>
- </Filter>
- </ItemGroup>
- <ItemGroup>
- <None Include="$(MSBuildThisFileDirectory)assets\shaders\Mirror.vsh">
- <Filter>shaders</Filter>
- </None>
- <None Include="$(MSBuildThisFileDirectory)assets\shaders\Mirror.psh">
- <Filter>shaders</Filter>
- </None>
- </ItemGroup>
-</Project> \ No newline at end of file
diff --git a/unityplugin/GhostCubeScene/build/UWP/Assets/LockScreenLogo.scale-200.png b/unityplugin/GhostCubeScene/build/UWP/Assets/LockScreenLogo.scale-200.png
deleted file mode 100644
index 735f57a..0000000
--- a/unityplugin/GhostCubeScene/build/UWP/Assets/LockScreenLogo.scale-200.png
+++ /dev/null
Binary files differ
diff --git a/unityplugin/GhostCubeScene/build/UWP/Assets/SplashScreen.scale-200.png b/unityplugin/GhostCubeScene/build/UWP/Assets/SplashScreen.scale-200.png
deleted file mode 100644
index 023e7f1..0000000
--- a/unityplugin/GhostCubeScene/build/UWP/Assets/SplashScreen.scale-200.png
+++ /dev/null
Binary files differ
diff --git a/unityplugin/GhostCubeScene/build/UWP/Assets/Square150x150Logo.scale-200.png b/unityplugin/GhostCubeScene/build/UWP/Assets/Square150x150Logo.scale-200.png
deleted file mode 100644
index af49fec..0000000
--- a/unityplugin/GhostCubeScene/build/UWP/Assets/Square150x150Logo.scale-200.png
+++ /dev/null
Binary files differ
diff --git a/unityplugin/GhostCubeScene/build/UWP/Assets/Square44x44Logo.scale-200.png b/unityplugin/GhostCubeScene/build/UWP/Assets/Square44x44Logo.scale-200.png
deleted file mode 100644
index ce342a2..0000000
--- a/unityplugin/GhostCubeScene/build/UWP/Assets/Square44x44Logo.scale-200.png
+++ /dev/null
Binary files differ
diff --git a/unityplugin/GhostCubeScene/build/UWP/Assets/Square44x44Logo.targetsize-24_altform-unplated.png b/unityplugin/GhostCubeScene/build/UWP/Assets/Square44x44Logo.targetsize-24_altform-unplated.png
deleted file mode 100644
index f6c02ce..0000000
--- a/unityplugin/GhostCubeScene/build/UWP/Assets/Square44x44Logo.targetsize-24_altform-unplated.png
+++ /dev/null
Binary files differ
diff --git a/unityplugin/GhostCubeScene/build/UWP/Assets/StoreLogo.png b/unityplugin/GhostCubeScene/build/UWP/Assets/StoreLogo.png
deleted file mode 100644
index 7385b56..0000000
--- a/unityplugin/GhostCubeScene/build/UWP/Assets/StoreLogo.png
+++ /dev/null
Binary files differ
diff --git a/unityplugin/GhostCubeScene/build/UWP/Assets/Wide310x150Logo.scale-200.png b/unityplugin/GhostCubeScene/build/UWP/Assets/Wide310x150Logo.scale-200.png
deleted file mode 100644
index 288995b..0000000
--- a/unityplugin/GhostCubeScene/build/UWP/Assets/Wide310x150Logo.scale-200.png
+++ /dev/null
Binary files differ
diff --git a/unityplugin/GhostCubeScene/build/UWP/GhostCubeScene.vcxproj b/unityplugin/GhostCubeScene/build/UWP/GhostCubeScene.vcxproj
deleted file mode 100644
index 2571e58..0000000
--- a/unityplugin/GhostCubeScene/build/UWP/GhostCubeScene.vcxproj
+++ /dev/null
@@ -1,360 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <ItemGroup Label="ProjectConfigurations">
- <ProjectConfiguration Include="Debug|Win32">
- <Configuration>Debug</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Release|Win32">
- <Configuration>Release</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Debug|x64">
- <Configuration>Debug</Configuration>
- <Platform>x64</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Release|x64">
- <Configuration>Release</Configuration>
- <Platform>x64</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Debug|ARM">
- <Configuration>Debug</Configuration>
- <Platform>ARM</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Release|ARM">
- <Configuration>Release</Configuration>
- <Platform>ARM</Platform>
- </ProjectConfiguration>
- </ItemGroup>
- <PropertyGroup Label="Globals">
- <ProjectGuid>{BDD3DD22-64FA-4E48-BDF0-FD0B1C28C87F}</ProjectGuid>
- <Keyword>DirectXApp</Keyword>
- <RootNamespace>GhostCubeScene</RootNamespace>
- <DefaultLanguage>en-US</DefaultLanguage>
- <MinimumVisualStudioVersion>14.0</MinimumVisualStudioVersion>
- <AppContainerApplication>true</AppContainerApplication>
- <ApplicationType>Windows Store</ApplicationType>
- <WindowsTargetPlatformVersion>10.0.10586.0</WindowsTargetPlatformVersion>
- <WindowsTargetPlatformMinVersion>10.0.10240.0</WindowsTargetPlatformMinVersion>
- <ApplicationTypeRevision>10.0</ApplicationTypeRevision>
- </PropertyGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
- <ConfigurationType>Application</ConfigurationType>
- <UseDebugLibraries>true</UseDebugLibraries>
- <PlatformToolset>v140</PlatformToolset>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" Label="Configuration">
- <ConfigurationType>Application</ConfigurationType>
- <UseDebugLibraries>true</UseDebugLibraries>
- <PlatformToolset>v140</PlatformToolset>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
- <ConfigurationType>Application</ConfigurationType>
- <UseDebugLibraries>true</UseDebugLibraries>
- <PlatformToolset>v140</PlatformToolset>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
- <ConfigurationType>Application</ConfigurationType>
- <UseDebugLibraries>false</UseDebugLibraries>
- <WholeProgramOptimization>true</WholeProgramOptimization>
- <PlatformToolset>v140</PlatformToolset>
- <UseDotNetNativeToolchain>true</UseDotNetNativeToolchain>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'" Label="Configuration">
- <ConfigurationType>Application</ConfigurationType>
- <UseDebugLibraries>false</UseDebugLibraries>
- <WholeProgramOptimization>true</WholeProgramOptimization>
- <PlatformToolset>v140</PlatformToolset>
- <UseDotNetNativeToolchain>true</UseDotNetNativeToolchain>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
- <ConfigurationType>Application</ConfigurationType>
- <UseDebugLibraries>false</UseDebugLibraries>
- <WholeProgramOptimization>true</WholeProgramOptimization>
- <PlatformToolset>v140</PlatformToolset>
- <UseDotNetNativeToolchain>true</UseDotNetNativeToolchain>
- </PropertyGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
- <ImportGroup Label="ExtensionSettings">
- <Import Project="$(VSINSTALLDIR)\Common7\IDE\Extensions\Microsoft\VsGraphics\ImageContentTask.props" />
- <Import Project="$(VSINSTALLDIR)\Common7\IDE\Extensions\Microsoft\VsGraphics\MeshContentTask.props" />
- <Import Project="$(VSINSTALLDIR)\Common7\IDE\Extensions\Microsoft\VsGraphics\ShaderGraphContentTask.props" />
- </ImportGroup>
- <ImportGroup Label="Shared">
- <Import Project="..\..\..\UnityEmulator\build\UWP.Shared\UnityEmulatorUWP.Shared.vcxitems" Label="Shared" />
- <Import Project="..\Windows.Shared\GhostCubeScene.Shared.vcxitems" Label="Shared" />
- <Import Project="..\GhostCubeScene.Assets.vcxitems" Label="Shared" />
- </ImportGroup>
- <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- <Import Project="..\..\..\..\diligentcore\Shared\build\UWP\UWP_Win32Dbg.props" />
- <Import Project="..\Windows.Shared\GhostCubeScene.props" />
- </ImportGroup>
- <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- <Import Project="..\..\..\..\diligentcore\Shared\build\UWP\UWP_Win32Rel.props" />
- <Import Project="..\Windows.Shared\GhostCubeScene.props" />
- </ImportGroup>
- <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- <Import Project="..\..\..\..\diligentcore\Shared\build\UWP\UWP_ArmDbg.props" />
- <Import Project="..\Windows.Shared\GhostCubeScene.props" />
- </ImportGroup>
- <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- <Import Project="..\..\..\..\diligentcore\Shared\build\UWP\UWP_ArmRel.props" />
- <Import Project="..\Windows.Shared\GhostCubeScene.props" />
- </ImportGroup>
- <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- <Import Project="..\..\..\..\diligentcore\Shared\build\UWP\UWP_X64Dbg.props" />
- <Import Project="..\Windows.Shared\GhostCubeScene.props" />
- </ImportGroup>
- <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- <Import Project="..\..\..\..\diligentcore\Shared\build\UWP\UWP_X64Rel.props" />
- <Import Project="..\Windows.Shared\GhostCubeScene.props" />
- </ImportGroup>
- <PropertyGroup Label="UserMacros" />
- <PropertyGroup>
- <PackageCertificateKeyFile>GhostCubeScene_TemporaryKey.pfx</PackageCertificateKeyFile>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
- <IncludePath>$(SamplesRoot)\Samples\SampleBase\src\UWP;$(IncludePath)</IncludePath>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
- <IncludePath>$(SamplesRoot)\Samples\SampleBase\src\UWP;$(IncludePath)</IncludePath>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
- <IncludePath>$(SamplesRoot)\Samples\SampleBase\src\UWP;$(IncludePath)</IncludePath>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
- <IncludePath>$(SamplesRoot)\Samples\SampleBase\src\UWP;$(IncludePath)</IncludePath>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
- <IncludePath>$(SamplesRoot)\Samples\SampleBase\src\UWP;$(IncludePath)</IncludePath>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
- <IncludePath>$(SamplesRoot)\Samples\SampleBase\src\UWP;$(IncludePath)</IncludePath>
- </PropertyGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
- <Link>
- <AdditionalDependencies>mincore.lib;d3d12.lib;dxgi.lib;dxguid.lib;%(AdditionalDependencies)</AdditionalDependencies>
- <AdditionalLibraryDirectories>%(AdditionalLibraryDirectories); $(VCInstallDir)\lib\store\arm; $(VCInstallDir)\lib\arm</AdditionalLibraryDirectories>
- </Link>
- <ClCompile>
- <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
- <PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
- <AdditionalIncludeDirectories>$(ProjectDir);$(IntermediateOutputPath);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- <AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
- <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- <PrecompiledHeader>NotUsing</PrecompiledHeader>
- </ClCompile>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
- <Link>
- <AdditionalDependencies>mincore.lib;d3d12.lib;dxgi.lib;dxguid.lib;%(AdditionalDependencies)</AdditionalDependencies>
- <AdditionalLibraryDirectories>%(AdditionalLibraryDirectories); $(VCInstallDir)\lib\store\arm; $(VCInstallDir)\lib\arm</AdditionalLibraryDirectories>
- </Link>
- <ClCompile>
- <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
- <PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
- <AdditionalIncludeDirectories>$(ProjectDir);$(IntermediateOutputPath);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- <AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
- <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- <PrecompiledHeader>NotUsing</PrecompiledHeader>
- </ClCompile>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
- <Link>
- <AdditionalDependencies>mincore.lib;d3d12.lib;dxgi.lib;dxguid.lib;%(AdditionalDependencies)</AdditionalDependencies>
- <AdditionalLibraryDirectories>%(AdditionalLibraryDirectories); $(VCInstallDir)\lib\store; $(VCInstallDir)\lib</AdditionalLibraryDirectories>
- </Link>
- <ClCompile>
- <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
- <PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
- <AdditionalIncludeDirectories>$(ProjectDir);$(IntermediateOutputPath);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- <AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
- <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- <PrecompiledHeader>NotUsing</PrecompiledHeader>
- </ClCompile>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
- <Link>
- <AdditionalDependencies>mincore.lib;d3d12.lib;dxgi.lib;dxguid.lib;%(AdditionalDependencies)</AdditionalDependencies>
- <AdditionalLibraryDirectories>%(AdditionalLibraryDirectories); $(VCInstallDir)\lib\store; $(VCInstallDir)\lib</AdditionalLibraryDirectories>
- </Link>
- <ClCompile>
- <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
- <PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
- <AdditionalIncludeDirectories>$(ProjectDir);$(IntermediateOutputPath);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- <AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
- <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- <PrecompiledHeader>NotUsing</PrecompiledHeader>
- </ClCompile>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
- <Link>
- <AdditionalDependencies>mincore.lib;d3d12.lib;dxgi.lib;dxguid.lib;%(AdditionalDependencies)</AdditionalDependencies>
- <AdditionalLibraryDirectories>%(AdditionalLibraryDirectories); $(VCInstallDir)\lib\store\amd64; $(VCInstallDir)\lib\amd64</AdditionalLibraryDirectories>
- </Link>
- <ClCompile>
- <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
- <PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
- <AdditionalIncludeDirectories>$(ProjectDir);$(IntermediateOutputPath);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- <AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
- <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- <PrecompiledHeader>NotUsing</PrecompiledHeader>
- </ClCompile>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
- <Link>
- <AdditionalDependencies>mincore.lib;d3d12.lib;dxgi.lib;dxguid.lib;%(AdditionalDependencies)</AdditionalDependencies>
- <AdditionalLibraryDirectories>%(AdditionalLibraryDirectories); $(VCInstallDir)\lib\store\amd64; $(VCInstallDir)\lib\amd64</AdditionalLibraryDirectories>
- </Link>
- <ClCompile>
- <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
- <PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
- <AdditionalIncludeDirectories>$(ProjectDir);$(IntermediateOutputPath);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- <AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
- <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- <PrecompiledHeader>NotUsing</PrecompiledHeader>
- </ClCompile>
- </ItemDefinitionGroup>
- <ItemGroup>
- <Image Include="Assets\LockScreenLogo.scale-200.png" />
- <Image Include="Assets\SplashScreen.scale-200.png" />
- <Image Include="Assets\Square150x150Logo.scale-200.png" />
- <Image Include="Assets\Square44x44Logo.scale-200.png" />
- <Image Include="Assets\Square44x44Logo.targetsize-24_altform-unplated.png" />
- <Image Include="Assets\StoreLogo.png" />
- <Image Include="Assets\Wide310x150Logo.scale-200.png" />
- </ItemGroup>
- <ItemGroup>
- <AppxManifest Include="Package.appxmanifest">
- <SubType>Designer</SubType>
- </AppxManifest>
- <CustomBuild Include="..\..\..\build\UWP\bin\DLLs\x64\GhostCubePlugin_64d.dll">
- <FileType>Document</FileType>
- <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">copy "%(RelativeDir)%(Filename).dll" "$(ProjectDir)Assets"</Command>
- <Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">copying "%(Filename).dll" to "$(ProjectDir)Assets"</Message>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(ProjectDir)Assets\%(Filename).dll</Outputs>
- </CustomBuild>
- <CustomBuild Include="..\..\..\build\UWP\bin\DLLs\x64\GhostCubePlugin_64r.dll">
- <FileType>Document</FileType>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(ProjectDir)Assets\%(Filename).dll</Outputs>
- <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">copy "%(RelativeDir)%(Filename).dll" "$(ProjectDir)Assets"</Command>
- <Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">copying "%(Filename).dll" to "$(ProjectDir)Assets"</Message>
- </CustomBuild>
- <CustomBuild Include="..\..\..\build\UWP\bin\DLLs\x86\GhostCubePlugin_32d.dll">
- <FileType>Document</FileType>
- <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">copy "%(RelativeDir)%(Filename).dll" "$(ProjectDir)Assets"</Command>
- <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">copying "%(Filename).dll" to "$(ProjectDir)Assets"</Message>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(ProjectDir)Assets\%(Filename).dll</Outputs>
- </CustomBuild>
- <CustomBuild Include="..\..\..\build\UWP\bin\DLLs\x86\GhostCubePlugin_32r.dll">
- <FileType>Document</FileType>
- <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">copy "%(RelativeDir)%(Filename).dll" "$(ProjectDir)Assets"</Command>
- <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">copying "%(Filename).dll" to "$(ProjectDir)Assets"</Message>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(ProjectDir)Assets\%(Filename).dll</Outputs>
- </CustomBuild>
- <CustomBuild Include="..\..\..\build\UWP\bin\DLLs\ARM\GhostCubePlugin_armd.dll">
- <FileType>Document</FileType>
- <Command Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">copy "%(RelativeDir)%(Filename).dll" "$(ProjectDir)Assets"</Command>
- <Message Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">copying "%(Filename).dll" to "$(ProjectDir)Assets"</Message>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">$(ProjectDir)Assets\%(Filename).dll</Outputs>
- </CustomBuild>
- <CustomBuild Include="..\..\..\build\UWP\bin\DLLs\ARM\GhostCubePlugin_armr.dll">
- <FileType>Document</FileType>
- <Command Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">copy "%(RelativeDir)%(Filename).dll" "$(ProjectDir)Assets"</Command>
- <Message Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">copying "%(Filename).dll" to "$(ProjectDir)Assets"</Message>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">$(ProjectDir)Assets\%(Filename).dll</Outputs>
- </CustomBuild>
- <None Include="Assets\GhostCubePlugin_32d.dll">
- <DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</DeploymentContent>
- <DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</DeploymentContent>
- <DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">false</DeploymentContent>
- <DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">false</DeploymentContent>
- <DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</DeploymentContent>
- <DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</DeploymentContent>
- </None>
- <None Include="Assets\GhostCubePlugin_32r.dll">
- <DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</DeploymentContent>
- <DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</DeploymentContent>
- <DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">false</DeploymentContent>
- <DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">false</DeploymentContent>
- <DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</DeploymentContent>
- <DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</DeploymentContent>
- </None>
- <None Include="Assets\GhostCubePlugin_64d.dll">
- <DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</DeploymentContent>
- <FileType>Document</FileType>
- <DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</DeploymentContent>
- <DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</DeploymentContent>
- <DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">false</DeploymentContent>
- <DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">false</DeploymentContent>
- <DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</DeploymentContent>
- </None>
- <None Include="Assets\GhostCubePlugin_64r.dll">
- <DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</DeploymentContent>
- <DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</DeploymentContent>
- <DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">false</DeploymentContent>
- <DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">false</DeploymentContent>
- <DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</DeploymentContent>
- <DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</DeploymentContent>
- </None>
- <None Include="Assets\GhostCubePlugin_armd.dll">
- <DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</DeploymentContent>
- <DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</DeploymentContent>
- <DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</DeploymentContent>
- <DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">false</DeploymentContent>
- <DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</DeploymentContent>
- <DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</DeploymentContent>
- </None>
- <None Include="Assets\GhostCubePlugin_armr.dll">
- <DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</DeploymentContent>
- <DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</DeploymentContent>
- <DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">false</DeploymentContent>
- <DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</DeploymentContent>
- <DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</DeploymentContent>
- <DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</DeploymentContent>
- </None>
- <None Include="GhostCubeScene_TemporaryKey.pfx" />
- </ItemGroup>
- <ItemGroup>
- <ProjectReference Include="..\..\..\..\diligentcore\Common\build\UWP\Common.vcxproj">
- <Project>{6de3eb2b-8a56-4d27-8a39-587f7a70584c}</Project>
- </ProjectReference>
- <ProjectReference Include="..\..\..\..\diligentcore\Graphics\GraphicsEngineD3D11\build\UWP\GraphicsEngineD3D11.vcxproj">
- <Project>{29acd2a7-4c49-4973-9673-8f57ef37070f}</Project>
- </ProjectReference>
- <ProjectReference Include="..\..\..\..\diligentcore\Graphics\GraphicsEngineD3D12\build\UWP\GraphicsEngineD3D12.vcxproj">
- <Project>{1a5a1c1d-c717-4680-a929-40e6324fe048}</Project>
- </ProjectReference>
- <ProjectReference Include="..\..\..\..\diligentcore\Graphics\GraphicsEngineD3DBase\build\UWP\GraphicsEngineD3DBase.vcxproj">
- <Project>{acd6f956-ff3b-4fe9-8be3-c0eecfdbbf93}</Project>
- </ProjectReference>
- <ProjectReference Include="..\..\..\..\diligentcore\Graphics\GraphicsEngine\build\UWP\GraphicsEngine.vcxproj">
- <Project>{dfe6435d-cc9d-4ca1-bf4e-5640c522d815}</Project>
- </ProjectReference>
- <ProjectReference Include="..\..\..\..\diligentcore\Graphics\GraphicsTools\build\UWP\GraphicsTools.vcxproj">
- <Project>{7a1a6e2c-3952-4a57-ad30-abd92aa39c69}</Project>
- </ProjectReference>
- <ProjectReference Include="..\..\..\..\diligentcore\Platforms\Basic\build\UWP\BasicPlatform.vcxproj">
- <Project>{ff7d4949-dc3e-488b-8f78-1d32f1ca3b4c}</Project>
- </ProjectReference>
- <ProjectReference Include="..\..\..\..\diligentcore\Platforms\UWP\build\UWP\UniversalWindowsPlatform.vcxproj">
- <Project>{91adc1dd-aa8e-492a-ac19-3e0dab9ad665}</Project>
- </ProjectReference>
- <ProjectReference Include="..\..\..\UnityEmulator\build\UWP\UnityEmulator.vcxproj">
- <Project>{17597734-2fbf-481f-99d4-3315b70fe3e2}</Project>
- </ProjectReference>
- </ItemGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
- <ImportGroup Label="ExtensionTargets">
- <Import Project="$(VSINSTALLDIR)\Common7\IDE\Extensions\Microsoft\VsGraphics\ImageContentTask.targets" />
- <Import Project="$(VSINSTALLDIR)\Common7\IDE\Extensions\Microsoft\VsGraphics\MeshContentTask.targets" />
- <Import Project="$(VSINSTALLDIR)\Common7\IDE\Extensions\Microsoft\VsGraphics\ShaderGraphContentTask.targets" />
- </ImportGroup>
-</Project> \ No newline at end of file
diff --git a/unityplugin/GhostCubeScene/build/UWP/GhostCubeScene.vcxproj.filters b/unityplugin/GhostCubeScene/build/UWP/GhostCubeScene.vcxproj.filters
deleted file mode 100644
index c9613a3..0000000
--- a/unityplugin/GhostCubeScene/build/UWP/GhostCubeScene.vcxproj.filters
+++ /dev/null
@@ -1,76 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <ItemGroup>
- <Image Include="Assets\SplashScreen.scale-200.png">
- <Filter>Assets</Filter>
- </Image>
- <Image Include="Assets\Square44x44Logo.scale-200.png">
- <Filter>Assets</Filter>
- </Image>
- <Image Include="Assets\Square44x44Logo.targetsize-24_altform-unplated.png">
- <Filter>Assets</Filter>
- </Image>
- <Image Include="Assets\Square150x150Logo.scale-200.png">
- <Filter>Assets</Filter>
- </Image>
- <Image Include="Assets\StoreLogo.png">
- <Filter>Assets</Filter>
- </Image>
- <Image Include="Assets\Wide310x150Logo.scale-200.png">
- <Filter>Assets</Filter>
- </Image>
- <Image Include="Assets\LockScreenLogo.scale-200.png">
- <Filter>Assets</Filter>
- </Image>
- </ItemGroup>
- <ItemGroup>
- <AppxManifest Include="Package.appxmanifest" />
- </ItemGroup>
- <ItemGroup>
- <None Include="GhostCubeScene_TemporaryKey.pfx" />
- <None Include="..\..\..\build\UWP\bin\DLLs\x86\GhostCubePlugin_32d.dll">
- <Filter>SourceDLLs</Filter>
- </None>
- <None Include="..\..\..\build\UWP\bin\DLLs\x86\GhostCubePlugin_32r.dll">
- <Filter>SourceDLLs</Filter>
- </None>
- <None Include="..\..\..\build\UWP\bin\DLLs\x64\GhostCubePlugin_64d.dll">
- <Filter>SourceDLLs</Filter>
- </None>
- <None Include="..\..\..\build\UWP\bin\DLLs\x64\GhostCubePlugin_64r.dll">
- <Filter>SourceDLLs</Filter>
- </None>
- <None Include="..\..\..\build\UWP\bin\DLLs\ARM\GhostCubePlugin_armd.dll">
- <Filter>SourceDLLs</Filter>
- </None>
- <None Include="..\..\..\build\UWP\bin\DLLs\ARM\GhostCubePlugin_armr.dll">
- <Filter>SourceDLLs</Filter>
- </None>
- <None Include="Assets\GhostCubePlugin_64d.dll">
- <Filter>Assets</Filter>
- </None>
- <None Include="Assets\GhostCubePlugin_64r.dll">
- <Filter>Assets</Filter>
- </None>
- <None Include="Assets\GhostCubePlugin_32d.dll">
- <Filter>Assets</Filter>
- </None>
- <None Include="Assets\GhostCubePlugin_32r.dll">
- <Filter>Assets</Filter>
- </None>
- <None Include="Assets\GhostCubePlugin_armd.dll">
- <Filter>Assets</Filter>
- </None>
- <None Include="Assets\GhostCubePlugin_armr.dll">
- <Filter>Assets</Filter>
- </None>
- </ItemGroup>
- <ItemGroup>
- <Filter Include="Assets">
- <UniqueIdentifier>{1be0445e-de96-4b5e-9c3c-6b6fca9400ee}</UniqueIdentifier>
- </Filter>
- <Filter Include="SourceDLLs">
- <UniqueIdentifier>{c64a1209-12b4-40a7-9e1f-d482a039c93d}</UniqueIdentifier>
- </Filter>
- </ItemGroup>
-</Project> \ No newline at end of file
diff --git a/unityplugin/GhostCubeScene/build/UWP/GhostCubeScene_TemporaryKey.pfx b/unityplugin/GhostCubeScene/build/UWP/GhostCubeScene_TemporaryKey.pfx
deleted file mode 100644
index cbe5c59..0000000
--- a/unityplugin/GhostCubeScene/build/UWP/GhostCubeScene_TemporaryKey.pfx
+++ /dev/null
Binary files differ
diff --git a/unityplugin/GhostCubeScene/build/UWP/Package.appxmanifest b/unityplugin/GhostCubeScene/build/UWP/Package.appxmanifest
deleted file mode 100644
index 68d1400..0000000
--- a/unityplugin/GhostCubeScene/build/UWP/Package.appxmanifest
+++ /dev/null
@@ -1,28 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Package xmlns="http://schemas.microsoft.com/appx/manifest/foundation/windows10" xmlns:mp="http://schemas.microsoft.com/appx/2014/phone/manifest" xmlns:uap="http://schemas.microsoft.com/appx/manifest/uap/windows10" IgnorableNamespaces="uap mp">
- <Identity Name="c0e3652f-bad5-4d3e-9591-4423d5adfb05" Publisher="CN=Egor" Version="1.0.0.0" />
- <mp:PhoneIdentity PhoneProductId="c0e3652f-bad5-4d3e-9591-4423d5adfb05" PhonePublisherId="00000000-0000-0000-0000-000000000000" />
- <Properties>
- <DisplayName>GhostCubeSceneEmulator</DisplayName>
- <PublisherDisplayName>Egor</PublisherDisplayName>
- <Logo>Assets\StoreLogo.png</Logo>
- </Properties>
- <Dependencies>
- <TargetDeviceFamily Name="Windows.Universal" MinVersion="10.0.0.0" MaxVersionTested="10.0.0.0" />
- </Dependencies>
- <Resources>
- <Resource Language="x-generate" />
- </Resources>
- <Applications>
- <Application Id="App" Executable="$targetnametoken$.exe" EntryPoint="Unity Emulator.App">
- <uap:VisualElements DisplayName="Ghost Cube Scene Unity Emulator" Square150x150Logo="Assets\Square150x150Logo.png" Square44x44Logo="Assets\Square44x44Logo.png" Description="UnityEmulator" BackgroundColor="transparent">
- <uap:DefaultTile Wide310x150Logo="Assets\Wide310x150Logo.png">
- </uap:DefaultTile>
- <uap:SplashScreen Image="Assets\SplashScreen.png" />
- </uap:VisualElements>
- </Application>
- </Applications>
- <Capabilities>
- <Capability Name="internetClient" />
- </Capabilities>
-</Package> \ No newline at end of file
diff --git a/unityplugin/GhostCubeScene/build/Win32/GhostCubeScene.vcxproj b/unityplugin/GhostCubeScene/build/Win32/GhostCubeScene.vcxproj
deleted file mode 100644
index 1390287..0000000
--- a/unityplugin/GhostCubeScene/build/Win32/GhostCubeScene.vcxproj
+++ /dev/null
@@ -1,209 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <ItemGroup Label="ProjectConfigurations">
- <ProjectConfiguration Include="Debug|Win32">
- <Configuration>Debug</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Debug|x64">
- <Configuration>Debug</Configuration>
- <Platform>x64</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Release|Win32">
- <Configuration>Release</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Release|x64">
- <Configuration>Release</Configuration>
- <Platform>x64</Platform>
- </ProjectConfiguration>
- </ItemGroup>
- <PropertyGroup Label="Globals">
- <ProjectGuid>{516AA088-64B1-4DCF-9631-59F91F0E849A}</ProjectGuid>
- <RootNamespace>GhostCubeScene</RootNamespace>
- <WindowsTargetPlatformVersion>10.0.10240.0</WindowsTargetPlatformVersion>
- </PropertyGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
- <ConfigurationType>Application</ConfigurationType>
- <UseDebugLibraries>true</UseDebugLibraries>
- <PlatformToolset>v140</PlatformToolset>
- <CharacterSet>Unicode</CharacterSet>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
- <ConfigurationType>Application</ConfigurationType>
- <UseDebugLibraries>true</UseDebugLibraries>
- <PlatformToolset>v140</PlatformToolset>
- <CharacterSet>Unicode</CharacterSet>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
- <ConfigurationType>Application</ConfigurationType>
- <UseDebugLibraries>false</UseDebugLibraries>
- <PlatformToolset>v140</PlatformToolset>
- <WholeProgramOptimization>true</WholeProgramOptimization>
- <CharacterSet>Unicode</CharacterSet>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
- <ConfigurationType>Application</ConfigurationType>
- <UseDebugLibraries>false</UseDebugLibraries>
- <PlatformToolset>v140</PlatformToolset>
- <WholeProgramOptimization>true</WholeProgramOptimization>
- <CharacterSet>Unicode</CharacterSet>
- </PropertyGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
- <ImportGroup Label="ExtensionSettings">
- <Import Project="..\Windows.Shared\GhostCubeScene.Shared.vcxitems" Label="Shared" Condition="Exists('..\Windows.Shared\GhostCubeScene.Shared.vcxitems')" />
- </ImportGroup>
- <ImportGroup Label="Shared" />
- <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- <Import Project="..\..\..\..\diligentcore\Shared\build\Windows\Win32d.props" />
- <Import Project="..\Windows.Shared\GhostCubeScene.props" />
- </ImportGroup>
- <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- <Import Project="..\..\..\..\diligentcore\Shared\build\Windows\Win64d.props" />
- <Import Project="..\Windows.Shared\GhostCubeScene.props" />
- </ImportGroup>
- <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- <Import Project="..\..\..\..\diligentcore\Shared\build\Windows\Win32r.props" />
- <Import Project="..\Windows.Shared\GhostCubeScene.props" />
- </ImportGroup>
- <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- <Import Project="..\..\..\..\diligentcore\Shared\build\Windows\Win64r.props" />
- <Import Project="..\Windows.Shared\GhostCubeScene.props" />
- </ImportGroup>
- <PropertyGroup Label="UserMacros" />
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
- <ClCompile>
- <WarningLevel>Level3</WarningLevel>
- <Optimization>Disabled</Optimization>
- <SDLCheck>true</SDLCheck>
- <PrecompiledHeader>NotUsing</PrecompiledHeader>
- </ClCompile>
- <Link>
- <GenerateDebugInformation>true</GenerateDebugInformation>
- <SubSystem>Windows</SubSystem>
- <AdditionalDependencies>opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
- </Link>
- <PostBuildEvent>
- <Command>copy "$(VC_ExecutablePath_x86_x86)\D3Dcompiler_47.dll" "$(TargetDir)"</Command>
- <Message>Copying D3DCompiler_47.dll to $(TargetDir)...</Message>
- </PostBuildEvent>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
- <ClCompile>
- <WarningLevel>Level3</WarningLevel>
- <Optimization>Disabled</Optimization>
- <SDLCheck>true</SDLCheck>
- <PrecompiledHeader>NotUsing</PrecompiledHeader>
- </ClCompile>
- <Link>
- <GenerateDebugInformation>true</GenerateDebugInformation>
- <SubSystem>Windows</SubSystem>
- <AdditionalDependencies>opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
- </Link>
- <PostBuildEvent>
- <Command>copy "$(VC_ExecutablePath_x64_x64)\D3Dcompiler_47.dll" "$(TargetDir)"</Command>
- <Message>Copying D3DCompiler_47.dll to $(TargetDir)...</Message>
- </PostBuildEvent>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
- <ClCompile>
- <WarningLevel>Level3</WarningLevel>
- <Optimization>MaxSpeed</Optimization>
- <FunctionLevelLinking>true</FunctionLevelLinking>
- <IntrinsicFunctions>true</IntrinsicFunctions>
- <SDLCheck>true</SDLCheck>
- <PrecompiledHeader>NotUsing</PrecompiledHeader>
- </ClCompile>
- <Link>
- <GenerateDebugInformation>true</GenerateDebugInformation>
- <EnableCOMDATFolding>true</EnableCOMDATFolding>
- <OptimizeReferences>true</OptimizeReferences>
- <SubSystem>Windows</SubSystem>
- <AdditionalDependencies>opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
- </Link>
- <PostBuildEvent>
- <Command>copy "$(VC_ExecutablePath_x86_x86)\D3Dcompiler_47.dll" "$(TargetDir)"</Command>
- <Message>Copying D3DCompiler_47.dll to $(TargetDir)...</Message>
- </PostBuildEvent>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
- <ClCompile>
- <WarningLevel>Level3</WarningLevel>
- <Optimization>MaxSpeed</Optimization>
- <FunctionLevelLinking>true</FunctionLevelLinking>
- <IntrinsicFunctions>true</IntrinsicFunctions>
- <SDLCheck>true</SDLCheck>
- <PrecompiledHeader>NotUsing</PrecompiledHeader>
- </ClCompile>
- <Link>
- <GenerateDebugInformation>true</GenerateDebugInformation>
- <EnableCOMDATFolding>true</EnableCOMDATFolding>
- <OptimizeReferences>true</OptimizeReferences>
- <SubSystem>Windows</SubSystem>
- <AdditionalDependencies>opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
- </Link>
- <PostBuildEvent>
- <Command>copy "$(VC_ExecutablePath_x64_x64)\D3Dcompiler_47.dll" "$(TargetDir)"</Command>
- <Message>Copying D3DCompiler_47.dll to $(TargetDir)...</Message>
- </PostBuildEvent>
- </ItemDefinitionGroup>
- <ItemGroup>
- <CustomBuild Include="..\..\..\build\Win32\bin\DLLs\x86\GhostCubePlugin_32d.dll">
- <FileType>Document</FileType>
- <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">copy "%(RelativeDir)%(Filename).dll" "$(TargetDir)"
-copy "%(RelativeDir)%(Filename).pdb" "$(TargetDir)"</Command>
- <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Copying %(Filename).dll and %(Filename).pdb</Message>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(TargetDir)%(Filename).dll</Outputs>
- </CustomBuild>
- <CustomBuild Include="..\..\..\build\Win32\bin\DLLs\x86\GhostCubePlugin_32r.dll">
- <FileType>Document</FileType>
- <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">copy "%(RelativeDir)%(Filename).dll" "$(TargetDir)"
-copy "%(RelativeDir)%(Filename).pdb" "$(TargetDir)"</Command>
- <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Copying %(Filename).dll and %(Filename).pdb</Message>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(TargetDir)%(Filename).dll</Outputs>
- </CustomBuild>
- <CustomBuild Include="..\..\..\build\Win32\bin\DLLs\x64\GhostCubePlugin_64d.dll">
- <FileType>Document</FileType>
- <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">copy "%(RelativeDir)%(Filename).dll" "$(TargetDir)"
-copy "%(RelativeDir)%(Filename).pdb" "$(TargetDir)"</Command>
- <Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Copying %(Filename).dll and %(Filename).pdb</Message>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(TargetDir)%(Filename).dll</Outputs>
- </CustomBuild>
- <CustomBuild Include="..\..\..\build\Win32\bin\DLLs\x64\GhostCubePlugin_64r.dll">
- <FileType>Document</FileType>
- <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">copy "%(RelativeDir)%(Filename).dll" "$(TargetDir)"
-copy "%(RelativeDir)%(Filename).pdb" "$(TargetDir)"</Command>
- <Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Copying %(Filename).dll and %(Filename).pdb</Message>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(TargetDir)%(Filename).dll</Outputs>
- </CustomBuild>
- </ItemGroup>
- <ItemGroup>
- <ProjectReference Include="..\..\..\..\diligentcore\Common\build\Win32\Common.vcxproj">
- <Project>{7380f7e6-315f-4b4e-92eb-e6aeee865298}</Project>
- </ProjectReference>
- <ProjectReference Include="..\..\..\..\diligentcore\External\glew\build\Win32\glew_static.vcxproj">
- <Project>{664e6f0d-6784-4760-9565-d54f8eb1edf4}</Project>
- </ProjectReference>
- <ProjectReference Include="..\..\..\..\diligentcore\Platforms\Basic\build\Win32\BasicPlatform.vcxproj">
- <Project>{8ada5f93-7a38-4ad8-b8f5-1ffd4d4f630c}</Project>
- </ProjectReference>
- <ProjectReference Include="..\..\..\..\diligentcore\Platforms\Win32\build\Win32\WindowsPlatform.vcxproj">
- <Project>{58f32677-436b-412a-bbf8-2b1310d82cd8}</Project>
- </ProjectReference>
- <ProjectReference Include="..\..\..\UnityEmulator\build\Win32\UnityEmulator.vcxproj">
- <Project>{f40021ac-6d7b-4828-81c4-2d04f946a88e}</Project>
- </ProjectReference>
- </ItemGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
- <ImportGroup Label="ExtensionTargets">
- </ImportGroup>
-</Project> \ No newline at end of file
diff --git a/unityplugin/GhostCubeScene/build/Win32/GhostCubeScene.vcxproj.filters b/unityplugin/GhostCubeScene/build/Win32/GhostCubeScene.vcxproj.filters
deleted file mode 100644
index 9dfc9c8..0000000
--- a/unityplugin/GhostCubeScene/build/Win32/GhostCubeScene.vcxproj.filters
+++ /dev/null
@@ -1,22 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <ItemGroup>
- <Filter Include="DLLs">
- <UniqueIdentifier>{99c6c817-b02b-4b78-8b27-011a6f68c396}</UniqueIdentifier>
- </Filter>
- </ItemGroup>
- <ItemGroup>
- <CustomBuild Include="..\..\..\build\Win32\bin\DLLs\x86\GhostCubePlugin_32d.dll">
- <Filter>DLLs</Filter>
- </CustomBuild>
- <CustomBuild Include="..\..\..\build\Win32\bin\DLLs\x86\GhostCubePlugin_32r.dll">
- <Filter>DLLs</Filter>
- </CustomBuild>
- <CustomBuild Include="..\..\..\build\Win32\bin\DLLs\x64\GhostCubePlugin_64d.dll">
- <Filter>DLLs</Filter>
- </CustomBuild>
- <CustomBuild Include="..\..\..\build\Win32\bin\DLLs\x64\GhostCubePlugin_64r.dll">
- <Filter>DLLs</Filter>
- </CustomBuild>
- </ItemGroup>
-</Project> \ No newline at end of file
diff --git a/unityplugin/GhostCubeScene/build/Win32/run.bat b/unityplugin/GhostCubeScene/build/Win32/run.bat
deleted file mode 100644
index 1b67bc1..0000000
--- a/unityplugin/GhostCubeScene/build/Win32/run.bat
+++ /dev/null
@@ -1,10 +0,0 @@
-@echo off
-cd ..\assets
-SET SAMPLE_PATH="..\..\..\build\Win32\bin\%~1\GhostCubeScene\GhostCubeScene.exe"
-
-if not exist %SAMPLE_PATH% (
- echo Executable not found. Please build the solution for the selected configuration.
- exit /B 1
-)
-
-%SAMPLE_PATH% mode=%~2
diff --git a/unityplugin/GhostCubeScene/build/Win32/run_d3d11_32d.bat b/unityplugin/GhostCubeScene/build/Win32/run_d3d11_32d.bat
deleted file mode 100644
index fcbcf78..0000000
--- a/unityplugin/GhostCubeScene/build/Win32/run_d3d11_32d.bat
+++ /dev/null
@@ -1 +0,0 @@
-call run.bat Debug_Win32 D3D11 \ No newline at end of file
diff --git a/unityplugin/GhostCubeScene/build/Win32/run_d3d11_32r.bat b/unityplugin/GhostCubeScene/build/Win32/run_d3d11_32r.bat
deleted file mode 100644
index 5b6c8f9..0000000
--- a/unityplugin/GhostCubeScene/build/Win32/run_d3d11_32r.bat
+++ /dev/null
@@ -1 +0,0 @@
-call run.bat Release_Win32 D3D11 \ No newline at end of file
diff --git a/unityplugin/GhostCubeScene/build/Win32/run_d3d11_64d.bat b/unityplugin/GhostCubeScene/build/Win32/run_d3d11_64d.bat
deleted file mode 100644
index 7b0b91b..0000000
--- a/unityplugin/GhostCubeScene/build/Win32/run_d3d11_64d.bat
+++ /dev/null
@@ -1 +0,0 @@
-call run.bat Debug_x64 D3D11 \ No newline at end of file
diff --git a/unityplugin/GhostCubeScene/build/Win32/run_d3d11_64r.bat b/unityplugin/GhostCubeScene/build/Win32/run_d3d11_64r.bat
deleted file mode 100644
index e0ebaf4..0000000
--- a/unityplugin/GhostCubeScene/build/Win32/run_d3d11_64r.bat
+++ /dev/null
@@ -1 +0,0 @@
-call run.bat Release_x64 D3D11 \ No newline at end of file
diff --git a/unityplugin/GhostCubeScene/build/Win32/run_d3d12_32r.bat b/unityplugin/GhostCubeScene/build/Win32/run_d3d12_32r.bat
deleted file mode 100644
index 848b7b8..0000000
--- a/unityplugin/GhostCubeScene/build/Win32/run_d3d12_32r.bat
+++ /dev/null
@@ -1 +0,0 @@
-call run.bat Release_Win32 D3D12 \ No newline at end of file
diff --git a/unityplugin/GhostCubeScene/build/Win32/run_d3d12_64d.bat b/unityplugin/GhostCubeScene/build/Win32/run_d3d12_64d.bat
deleted file mode 100644
index f74f35c..0000000
--- a/unityplugin/GhostCubeScene/build/Win32/run_d3d12_64d.bat
+++ /dev/null
@@ -1 +0,0 @@
-call run.bat Debug_x64 D3D12 \ No newline at end of file
diff --git a/unityplugin/GhostCubeScene/build/Win32/run_d3d12_64r.bat b/unityplugin/GhostCubeScene/build/Win32/run_d3d12_64r.bat
deleted file mode 100644
index 21e7b30..0000000
--- a/unityplugin/GhostCubeScene/build/Win32/run_d3d12_64r.bat
+++ /dev/null
@@ -1 +0,0 @@
-call run.bat Release_x64 D3D12 \ No newline at end of file
diff --git a/unityplugin/GhostCubeScene/build/Win32/run_gl_32d.bat b/unityplugin/GhostCubeScene/build/Win32/run_gl_32d.bat
deleted file mode 100644
index bd2e2d5..0000000
--- a/unityplugin/GhostCubeScene/build/Win32/run_gl_32d.bat
+++ /dev/null
@@ -1 +0,0 @@
-call run.bat Debug_Win32 GL \ No newline at end of file
diff --git a/unityplugin/GhostCubeScene/build/Win32/run_gl_32r.bat b/unityplugin/GhostCubeScene/build/Win32/run_gl_32r.bat
deleted file mode 100644
index 25b66c3..0000000
--- a/unityplugin/GhostCubeScene/build/Win32/run_gl_32r.bat
+++ /dev/null
@@ -1 +0,0 @@
-call run.bat Release_Win32 GL \ No newline at end of file
diff --git a/unityplugin/GhostCubeScene/build/Win32/run_gl_64d.bat b/unityplugin/GhostCubeScene/build/Win32/run_gl_64d.bat
deleted file mode 100644
index c01b4e3..0000000
--- a/unityplugin/GhostCubeScene/build/Win32/run_gl_64d.bat
+++ /dev/null
@@ -1 +0,0 @@
-call run.bat Debug_x64 GL \ No newline at end of file
diff --git a/unityplugin/GhostCubeScene/build/Win32/run_gl_64r.bat b/unityplugin/GhostCubeScene/build/Win32/run_gl_64r.bat
deleted file mode 100644
index 3025ab2..0000000
--- a/unityplugin/GhostCubeScene/build/Win32/run_gl_64r.bat
+++ /dev/null
@@ -1 +0,0 @@
-call run.bat Release_x64 GL \ No newline at end of file
diff --git a/unityplugin/GhostCubeScene/build/Windows.Shared/GhostCubeScene.Shared.vcxitems b/unityplugin/GhostCubeScene/build/Windows.Shared/GhostCubeScene.Shared.vcxitems
deleted file mode 100644
index 4bdbd66..0000000
--- a/unityplugin/GhostCubeScene/build/Windows.Shared/GhostCubeScene.Shared.vcxitems
+++ /dev/null
@@ -1,27 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <PropertyGroup Label="Globals">
- <MSBuildAllProjects>$(MSBuildAllProjects);$(MSBuildThisFileFullPath)</MSBuildAllProjects>
- <HasSharedItems>true</HasSharedItems>
- <ItemsProjectGuid>{f26d9028-cfb4-45bc-9ab9-28e332480564}</ItemsProjectGuid>
- <ItemsRootNamespace>GhostCubeScene</ItemsRootNamespace>
- <ItemsProjectName>GhostCubeScene.Shared</ItemsProjectName>
- <SharedGUID>ee85241f-efeb-4c0a-a2dc-724cc15edec0</SharedGUID>
- </PropertyGroup>
- <ItemDefinitionGroup>
- <ClCompile>
- <AdditionalIncludeDirectories>%(AdditionalIncludeDirectories);$(MSBuildThisFileDirectory)</AdditionalIncludeDirectories>
- </ClCompile>
- </ItemDefinitionGroup>
- <ItemGroup>
- <ProjectCapability Include="SourceItemsFromImports" />
- </ItemGroup>
- <ItemGroup>
- <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\GhostCubeScene.cpp" />
- <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\GhostCubeSceneResTrsnHelper.cpp" />
- </ItemGroup>
- <ItemGroup>
- <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\GhostCubeScene.h" />
- <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\GhostCubeSceneResTrsnHelper.h" />
- </ItemGroup>
-</Project> \ No newline at end of file
diff --git a/unityplugin/GhostCubeScene/build/Windows.Shared/GhostCubeScene.Shared.vcxitems.filters b/unityplugin/GhostCubeScene/build/Windows.Shared/GhostCubeScene.Shared.vcxitems.filters
deleted file mode 100644
index 674de74..0000000
--- a/unityplugin/GhostCubeScene/build/Windows.Shared/GhostCubeScene.Shared.vcxitems.filters
+++ /dev/null
@@ -1,27 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <ItemGroup>
- <Filter Include="src">
- <UniqueIdentifier>{c8b2817b-474c-4084-89e1-6e79260fbf11}</UniqueIdentifier>
- </Filter>
- <Filter Include="include">
- <UniqueIdentifier>{038e521a-1981-43c0-a93a-5dcb35a59f70}</UniqueIdentifier>
- </Filter>
- </ItemGroup>
- <ItemGroup>
- <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\GhostCubeScene.cpp">
- <Filter>src</Filter>
- </ClCompile>
- <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\GhostCubeSceneResTrsnHelper.cpp">
- <Filter>src</Filter>
- </ClCompile>
- </ItemGroup>
- <ItemGroup>
- <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\GhostCubeScene.h">
- <Filter>include</Filter>
- </ClInclude>
- <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\GhostCubeSceneResTrsnHelper.h">
- <Filter>include</Filter>
- </ClInclude>
- </ItemGroup>
-</Project> \ No newline at end of file
diff --git a/unityplugin/GhostCubeScene/build/Windows.Shared/GhostCubeScene.props b/unityplugin/GhostCubeScene/build/Windows.Shared/GhostCubeScene.props
deleted file mode 100644
index a0c341c..0000000
--- a/unityplugin/GhostCubeScene/build/Windows.Shared/GhostCubeScene.props
+++ /dev/null
@@ -1,37 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <ImportGroup Label="PropertySheets" />
- <PropertyGroup Label="UserMacros">
- <ProjectRoot>..\..</ProjectRoot>
- <AssetsPath>$(ProjectRoot)\build\assets</AssetsPath>
- <EngineRoot>$(ProjectRoot)\..\..</EngineRoot>
- <CoreRoot>$(EngineRoot)\diligentcore</CoreRoot>
- <ToolsRoot>$(EngineRoot)\diligenttools</ToolsRoot>
- </PropertyGroup>
- <PropertyGroup>
- <IncludePath>$(CoreRoot)\Graphics\GraphicsEngine\interface;$(CoreRoot)\Graphics\GraphicsEngineD3D11\interface;$(CoreRoot)\Graphics\GraphicsEngineD3D12\interface;$(CoreRoot)\Graphics\GraphicsEngineOpenGL\interface;$(CoreRoot)\Common\include;$(CoreRoot)\Common\interface;$(CoreRoot)\Platforms\interface;$(CoreRoot)\Graphics\GraphicsTools\include;$(ProjectRoot)\..\UnityEmulator\Include;$(ProjectRoot)\..\GhostCubePlugin\PluginSource\src\Unity;$(IncludePath)</IncludePath>
- </PropertyGroup>
- <ItemDefinitionGroup>
- <PostBuildEvent />
- <Link>
- <AdditionalDependencies>d3d11.lib;d3d12.lib;dxgi.lib;d3dcompiler.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
- </Link>
- </ItemDefinitionGroup>
- <ItemGroup>
- <BuildMacro Include="ProjectRoot">
- <Value>$(ProjectRoot)</Value>
- </BuildMacro>
- <BuildMacro Include="AssetsPath">
- <Value>$(AssetsPath)</Value>
- </BuildMacro>
- <BuildMacro Include="EngineRoot">
- <Value>$(EngineRoot)</Value>
- </BuildMacro>
- <BuildMacro Include="CoreRoot">
- <Value>$(CoreRoot)</Value>
- </BuildMacro>
- <BuildMacro Include="ToolsRoot">
- <Value>$(ToolsRoot)</Value>
- </BuildMacro>
- </ItemGroup>
-</Project> \ No newline at end of file
diff --git a/unityplugin/GhostCubeScene/src/GhostCubeSceneResTrsnHelper.cpp b/unityplugin/GhostCubeScene/src/GhostCubeSceneResTrsnHelper.cpp
index 504a633..0749f72 100644
--- a/unityplugin/GhostCubeScene/src/GhostCubeSceneResTrsnHelper.cpp
+++ b/unityplugin/GhostCubeScene/src/GhostCubeSceneResTrsnHelper.cpp
@@ -50,7 +50,7 @@ void GhostCubeSceneResTrsnHelper::TransitionResources(int stateCount, UnityGraph
pResToTransition = pMirrorDepth;
else
{
- UNEXPECTED("Unexpected resource to transition")
+ UNEXPECTED("Unexpected resource to transition");
}
if (pResToTransition)
{
diff --git a/unityplugin/UnityEmulator/build/UWP.Shared/UnityEmulatorUWP.Shared.vcxitems b/unityplugin/UnityEmulator/build/UWP.Shared/UnityEmulatorUWP.Shared.vcxitems
deleted file mode 100644
index a0d4048..0000000
--- a/unityplugin/UnityEmulator/build/UWP.Shared/UnityEmulatorUWP.Shared.vcxitems
+++ /dev/null
@@ -1,32 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <PropertyGroup Label="Globals">
- <MSBuildAllProjects>$(MSBuildAllProjects);$(MSBuildThisFileFullPath)</MSBuildAllProjects>
- <HasSharedItems>true</HasSharedItems>
- <ItemsProjectGuid>{FBE96ADC-7C36-45B2-BE6D-F173413EB1C6}</ItemsProjectGuid>
- <ItemsRootNamespace>AtmosphereSample</ItemsRootNamespace>
- <ItemsProjectName>UnityEmulatorUWP.Shared</ItemsProjectName>
- <SharedGUID>2c11e612-847b-48ac-a5dd-fd953e773442</SharedGUID>
- </PropertyGroup>
- <ItemDefinitionGroup>
- <ClCompile>
- <AdditionalIncludeDirectories>%(AdditionalIncludeDirectories);$(MSBuildThisFileDirectory)</AdditionalIncludeDirectories>
- </ClCompile>
- </ItemDefinitionGroup>
- <ItemGroup>
- <ProjectCapability Include="SourceItemsFromImports" />
- </ItemGroup>
- <ItemGroup>
- <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\UWP\App.cpp" />
- <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\UWP\DeviceResources.cpp" />
- <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\UWP\UnityEmulatorAppMain.cpp" />
- </ItemGroup>
- <ItemGroup>
- <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\UWP\App.h" />
- <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\UWP\DeviceResources.h" />
- <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\UWP\DirectXHelper.h" />
- <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\UWP\pch2.h" />
- <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\UWP\UnityEmulatorAppMain.h" />
- <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\UWP\StepTimer.h" />
- </ItemGroup>
-</Project> \ No newline at end of file
diff --git a/unityplugin/UnityEmulator/build/UWP.Shared/UnityEmulatorUWP.Shared.vcxitems.filters b/unityplugin/UnityEmulator/build/UWP.Shared/UnityEmulatorUWP.Shared.vcxitems.filters
deleted file mode 100644
index 6763a1b..0000000
--- a/unityplugin/UnityEmulator/build/UWP.Shared/UnityEmulatorUWP.Shared.vcxitems.filters
+++ /dev/null
@@ -1,16 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <ItemGroup>
- <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\UWP\App.cpp" />
- <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\UWP\DeviceResources.cpp" />
- <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\UWP\UnityEmulatorAppMain.cpp" />
- </ItemGroup>
- <ItemGroup>
- <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\UWP\App.h" />
- <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\UWP\pch2.h" />
- <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\UWP\DeviceResources.h" />
- <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\UWP\DirectXHelper.h" />
- <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\UWP\StepTimer.h" />
- <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\UWP\UnityEmulatorAppMain.h" />
- </ItemGroup>
-</Project> \ No newline at end of file
diff --git a/unityplugin/UnityEmulator/build/UWP/UnityEmulator.vcxproj b/unityplugin/UnityEmulator/build/UWP/UnityEmulator.vcxproj
deleted file mode 100644
index 074fade..0000000
--- a/unityplugin/UnityEmulator/build/UWP/UnityEmulator.vcxproj
+++ /dev/null
@@ -1,200 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <ItemGroup Label="ProjectConfigurations">
- <ProjectConfiguration Include="Debug|ARM">
- <Configuration>Debug</Configuration>
- <Platform>ARM</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Debug|Win32">
- <Configuration>Debug</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Debug|x64">
- <Configuration>Debug</Configuration>
- <Platform>x64</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Release|ARM">
- <Configuration>Release</Configuration>
- <Platform>ARM</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Release|Win32">
- <Configuration>Release</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Release|x64">
- <Configuration>Release</Configuration>
- <Platform>x64</Platform>
- </ProjectConfiguration>
- </ItemGroup>
- <PropertyGroup Label="Globals">
- <ProjectGuid>{17597734-2FBF-481F-99D4-3315B70FE3E2}</ProjectGuid>
- <Keyword>StaticLibrary</Keyword>
- <RootNamespace>UnityEmulator</RootNamespace>
- <DefaultLanguage>en-US</DefaultLanguage>
- <MinimumVisualStudioVersion>14.0</MinimumVisualStudioVersion>
- <AppContainerApplication>true</AppContainerApplication>
- <ApplicationType>Windows Store</ApplicationType>
- <WindowsTargetPlatformVersion>10.0.10586.0</WindowsTargetPlatformVersion>
- <WindowsTargetPlatformMinVersion>10.0.10240.0</WindowsTargetPlatformMinVersion>
- <ApplicationTypeRevision>10.0</ApplicationTypeRevision>
- </PropertyGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
- <ConfigurationType>StaticLibrary</ConfigurationType>
- <UseDebugLibraries>true</UseDebugLibraries>
- <PlatformToolset>v140</PlatformToolset>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" Label="Configuration">
- <ConfigurationType>StaticLibrary</ConfigurationType>
- <UseDebugLibraries>true</UseDebugLibraries>
- <PlatformToolset>v140</PlatformToolset>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
- <ConfigurationType>StaticLibrary</ConfigurationType>
- <UseDebugLibraries>true</UseDebugLibraries>
- <PlatformToolset>v140</PlatformToolset>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
- <ConfigurationType>StaticLibrary</ConfigurationType>
- <UseDebugLibraries>false</UseDebugLibraries>
- <WholeProgramOptimization>true</WholeProgramOptimization>
- <PlatformToolset>v140</PlatformToolset>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'" Label="Configuration">
- <ConfigurationType>StaticLibrary</ConfigurationType>
- <UseDebugLibraries>false</UseDebugLibraries>
- <WholeProgramOptimization>true</WholeProgramOptimization>
- <PlatformToolset>v140</PlatformToolset>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
- <ConfigurationType>StaticLibrary</ConfigurationType>
- <UseDebugLibraries>false</UseDebugLibraries>
- <WholeProgramOptimization>true</WholeProgramOptimization>
- <PlatformToolset>v140</PlatformToolset>
- </PropertyGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
- <ImportGroup Label="ExtensionSettings">
- </ImportGroup>
- <ImportGroup Label="Shared">
- <Import Project="..\Windows.Shared\UnityEmulator.Shared.vcxitems" Label="Shared" />
- </ImportGroup>
- <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- <Import Project="..\..\..\..\diligentcore\Shared\build\UWP\UWP_Win32Dbg.props" />
- <Import Project="..\Windows.Shared\UnityEmulator.props" />
- </ImportGroup>
- <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- <Import Project="..\..\..\..\diligentcore\Shared\build\UWP\UWP_Win32Rel.props" />
- <Import Project="..\Windows.Shared\UnityEmulator.props" />
- </ImportGroup>
- <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- <Import Project="..\..\..\..\diligentcore\Shared\build\UWP\UWP_ArmDbg.props" />
- <Import Project="..\Windows.Shared\UnityEmulator.props" />
- </ImportGroup>
- <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- <Import Project="..\..\..\..\diligentcore\Shared\build\UWP\UWP_ArmRel.props" />
- <Import Project="..\Windows.Shared\UnityEmulator.props" />
- </ImportGroup>
- <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- <Import Project="..\..\..\..\diligentcore\Shared\build\UWP\UWP_X64Dbg.props" />
- <Import Project="..\Windows.Shared\UnityEmulator.props" />
- </ImportGroup>
- <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- <Import Project="..\..\..\..\diligentcore\Shared\build\UWP\UWP_X64Rel.props" />
- <Import Project="..\Windows.Shared\UnityEmulator.props" />
- </ImportGroup>
- <PropertyGroup Label="UserMacros" />
- <PropertyGroup />
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
- <GenerateManifest>false</GenerateManifest>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
- <GenerateManifest>false</GenerateManifest>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
- <GenerateManifest>false</GenerateManifest>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
- <GenerateManifest>false</GenerateManifest>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
- <GenerateManifest>false</GenerateManifest>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
- <GenerateManifest>false</GenerateManifest>
- </PropertyGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
- <ClCompile>
- <CompileAsWinRT>false</CompileAsWinRT>
- <SDLCheck>true</SDLCheck>
- </ClCompile>
- <Link>
- <SubSystem>Console</SubSystem>
- <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
- <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
- </Link>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
- <ClCompile>
- <CompileAsWinRT>false</CompileAsWinRT>
- <SDLCheck>true</SDLCheck>
- </ClCompile>
- <Link>
- <SubSystem>Console</SubSystem>
- <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
- <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
- </Link>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|arm'">
- <ClCompile>
- <CompileAsWinRT>false</CompileAsWinRT>
- <SDLCheck>true</SDLCheck>
- </ClCompile>
- <Link>
- <SubSystem>Console</SubSystem>
- <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
- <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
- </Link>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|arm'">
- <ClCompile>
- <CompileAsWinRT>false</CompileAsWinRT>
- <SDLCheck>true</SDLCheck>
- </ClCompile>
- <Link>
- <SubSystem>Console</SubSystem>
- <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
- <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
- </Link>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
- <ClCompile>
- <CompileAsWinRT>false</CompileAsWinRT>
- <SDLCheck>true</SDLCheck>
- </ClCompile>
- <Link>
- <SubSystem>Console</SubSystem>
- <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
- <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
- </Link>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
- <ClCompile>
- <CompileAsWinRT>false</CompileAsWinRT>
- <SDLCheck>true</SDLCheck>
- </ClCompile>
- <Link>
- <SubSystem>Console</SubSystem>
- <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
- <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
- </Link>
- </ItemDefinitionGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
- <ImportGroup Label="ExtensionTargets">
- </ImportGroup>
-</Project> \ No newline at end of file
diff --git a/unityplugin/UnityEmulator/build/UWP/UnityEmulator.vcxproj.filters b/unityplugin/UnityEmulator/build/UWP/UnityEmulator.vcxproj.filters
deleted file mode 100644
index c31757e..0000000
--- a/unityplugin/UnityEmulator/build/UWP/UnityEmulator.vcxproj.filters
+++ /dev/null
@@ -1,2 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" /> \ No newline at end of file
diff --git a/unityplugin/UnityEmulator/build/Win32/UnityEmulator.vcxproj b/unityplugin/UnityEmulator/build/Win32/UnityEmulator.vcxproj
deleted file mode 100644
index 736d6d6..0000000
--- a/unityplugin/UnityEmulator/build/Win32/UnityEmulator.vcxproj
+++ /dev/null
@@ -1,190 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <ItemGroup Label="ProjectConfigurations">
- <ProjectConfiguration Include="Debug|Win32">
- <Configuration>Debug</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Debug|x64">
- <Configuration>Debug</Configuration>
- <Platform>x64</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Release|Win32">
- <Configuration>Release</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Release|x64">
- <Configuration>Release</Configuration>
- <Platform>x64</Platform>
- </ProjectConfiguration>
- </ItemGroup>
- <PropertyGroup Label="Globals">
- <ProjectGuid>{F40021AC-6D7B-4828-81C4-2D04F946A88E}</ProjectGuid>
- <RootNamespace>UnityEmulator</RootNamespace>
- <WindowsTargetPlatformVersion>10.0.10240.0</WindowsTargetPlatformVersion>
- <ProjectName>UnityEmulator</ProjectName>
- </PropertyGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
- <ConfigurationType>StaticLibrary</ConfigurationType>
- <UseDebugLibraries>true</UseDebugLibraries>
- <PlatformToolset>v140</PlatformToolset>
- <CharacterSet>Unicode</CharacterSet>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
- <ConfigurationType>StaticLibrary</ConfigurationType>
- <UseDebugLibraries>true</UseDebugLibraries>
- <PlatformToolset>v140</PlatformToolset>
- <CharacterSet>Unicode</CharacterSet>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
- <ConfigurationType>StaticLibrary</ConfigurationType>
- <UseDebugLibraries>false</UseDebugLibraries>
- <PlatformToolset>v140</PlatformToolset>
- <WholeProgramOptimization>true</WholeProgramOptimization>
- <CharacterSet>Unicode</CharacterSet>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
- <ConfigurationType>StaticLibrary</ConfigurationType>
- <UseDebugLibraries>false</UseDebugLibraries>
- <PlatformToolset>v140</PlatformToolset>
- <WholeProgramOptimization>true</WholeProgramOptimization>
- <CharacterSet>Unicode</CharacterSet>
- </PropertyGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
- <ImportGroup Label="ExtensionSettings">
- <Import Project="..\Windows.Shared\UnityEmulator.Shared.vcxitems" Label="Shared" Condition="Exists('..\WindowsStore\UnityEmulator.Shared\UnityEmulator.Shared.vcxitems')" />
- </ImportGroup>
- <ImportGroup Label="Shared">
- <Import Project="..\Windows.Shared\UnityEmulator.Shared.vcxitems" Label="Shared" />
- </ImportGroup>
- <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- <Import Project="..\..\..\..\diligentcore\Shared\build\Windows\Win32d.props" />
- <Import Project="..\Windows.Shared\UnityEmulator.props" />
- </ImportGroup>
- <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- <Import Project="..\..\..\..\diligentcore\Shared\build\Windows\Win64d.props" />
- <Import Project="..\Windows.Shared\UnityEmulator.props" />
- </ImportGroup>
- <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- <Import Project="..\..\..\..\diligentcore\Shared\build\Windows\Win32r.props" />
- <Import Project="..\Windows.Shared\UnityEmulator.props" />
- </ImportGroup>
- <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- <Import Project="..\..\..\..\diligentcore\Shared\build\Windows\Win64r.props" />
- <Import Project="..\Windows.Shared\UnityEmulator.props" />
- </ImportGroup>
- <PropertyGroup Label="UserMacros" />
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
- <ClCompile>
- <WarningLevel>Level3</WarningLevel>
- <Optimization>Disabled</Optimization>
- <SDLCheck>true</SDLCheck>
- <PreprocessorDefinitions>_WINDOWS;PLATFORM_WIN32;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- </ClCompile>
- <Link>
- <GenerateDebugInformation>true</GenerateDebugInformation>
- <SubSystem>Windows</SubSystem>
- </Link>
- <PostBuildEvent>
- <Message>Copying D3DCompiler_47.dll to $(TargetDir)...</Message>
- <Command>copy "$(VC_ExecutablePath_x86_x86)\D3Dcompiler_47.dll" "$(TargetDir)"</Command>
- </PostBuildEvent>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
- <ClCompile>
- <WarningLevel>Level3</WarningLevel>
- <Optimization>Disabled</Optimization>
- <SDLCheck>true</SDLCheck>
- <PreprocessorDefinitions>_WINDOWS;PLATFORM_WIN32;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- </ClCompile>
- <Link>
- <GenerateDebugInformation>true</GenerateDebugInformation>
- <SubSystem>Windows</SubSystem>
- </Link>
- <PostBuildEvent>
- <Message>Copying D3DCompiler_47.dll to $(TargetDir)...</Message>
- <Command>copy "$(VC_ExecutablePath_x64_x64)\D3Dcompiler_47.dll" "$(TargetDir)"</Command>
- </PostBuildEvent>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
- <ClCompile>
- <WarningLevel>Level3</WarningLevel>
- <Optimization>MaxSpeed</Optimization>
- <FunctionLevelLinking>true</FunctionLevelLinking>
- <IntrinsicFunctions>true</IntrinsicFunctions>
- <SDLCheck>true</SDLCheck>
- <PreprocessorDefinitions>_WINDOWS;PLATFORM_WIN32;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- </ClCompile>
- <Link>
- <GenerateDebugInformation>true</GenerateDebugInformation>
- <EnableCOMDATFolding>true</EnableCOMDATFolding>
- <OptimizeReferences>true</OptimizeReferences>
- <SubSystem>Windows</SubSystem>
- </Link>
- <PostBuildEvent>
- <Message>Copying D3DCompiler_47.dll to $(TargetDir)...</Message>
- <Command>copy "$(VC_ExecutablePath_x86_x86)\D3Dcompiler_47.dll" "$(TargetDir)"</Command>
- </PostBuildEvent>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
- <ClCompile>
- <WarningLevel>Level3</WarningLevel>
- <Optimization>MaxSpeed</Optimization>
- <FunctionLevelLinking>true</FunctionLevelLinking>
- <IntrinsicFunctions>true</IntrinsicFunctions>
- <SDLCheck>true</SDLCheck>
- <PreprocessorDefinitions>_WINDOWS;PLATFORM_WIN32;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- </ClCompile>
- <Link>
- <GenerateDebugInformation>true</GenerateDebugInformation>
- <EnableCOMDATFolding>true</EnableCOMDATFolding>
- <OptimizeReferences>true</OptimizeReferences>
- <SubSystem>Windows</SubSystem>
- </Link>
- <PostBuildEvent>
- <Message>Copying D3DCompiler_47.dll to $(TargetDir)...</Message>
- <Command>copy "$(VC_ExecutablePath_x64_x64)\D3Dcompiler_47.dll" "$(TargetDir)"</Command>
- </PostBuildEvent>
- </ItemDefinitionGroup>
- <ItemGroup>
- <ClCompile Include="..\..\src\Windows\WinMain.cpp" />
- </ItemGroup>
- <ItemGroup>
- <ProjectReference Include="..\..\..\..\diligentcore\Common\build\Win32\Common.vcxproj">
- <Project>{7380f7e6-315f-4b4e-92eb-e6aeee865298}</Project>
- </ProjectReference>
- <ProjectReference Include="..\..\..\..\diligentcore\External\glew\build\Win32\glew_static.vcxproj">
- <Project>{664e6f0d-6784-4760-9565-d54f8eb1edf4}</Project>
- </ProjectReference>
- <ProjectReference Include="..\..\..\..\diligentcore\Graphics\GraphicsEngineD3D11\build\Win32\GraphicsEngineD3D11.vcxproj">
- <Project>{fe289cc7-15d6-4a76-b9cb-f61cab3192c9}</Project>
- </ProjectReference>
- <ProjectReference Include="..\..\..\..\diligentcore\Graphics\GraphicsEngineD3D12\build\Win32\GraphicsEngineD3D12.vcxproj">
- <Project>{fff8071a-db82-485b-adc3-f0b675296869}</Project>
- </ProjectReference>
- <ProjectReference Include="..\..\..\..\diligentcore\Graphics\GraphicsEngineOpenGL\build\Win32\GraphicsEngineOpenGL.vcxproj">
- <Project>{15e346d3-fde6-4b29-88b7-fca14dada501}</Project>
- </ProjectReference>
- <ProjectReference Include="..\..\..\..\diligentcore\Graphics\GraphicsEngine\build\Win32\GraphicsEngine.vcxproj">
- <Project>{052dd700-477c-4512-a7f4-b05ebef5c80e}</Project>
- </ProjectReference>
- <ProjectReference Include="..\..\..\..\diligentcore\Platforms\Basic\build\Win32\BasicPlatform.vcxproj">
- <Project>{8ada5f93-7a38-4ad8-b8f5-1ffd4d4f630c}</Project>
- </ProjectReference>
- <ProjectReference Include="..\..\..\..\diligentcore\Platforms\Win32\build\Win32\WindowsPlatform.vcxproj">
- <Project>{58f32677-436b-412a-bbf8-2b1310d82cd8}</Project>
- </ProjectReference>
- </ItemGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
- <ImportGroup Label="ExtensionTargets">
- </ImportGroup>
-</Project> \ No newline at end of file
diff --git a/unityplugin/UnityEmulator/build/Win32/UnityEmulator.vcxproj.filters b/unityplugin/UnityEmulator/build/Win32/UnityEmulator.vcxproj.filters
deleted file mode 100644
index 1395a81..0000000
--- a/unityplugin/UnityEmulator/build/Win32/UnityEmulator.vcxproj.filters
+++ /dev/null
@@ -1,16 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <ItemGroup>
- <Filter Include="Windows">
- <UniqueIdentifier>{e9f1e7cd-5112-4fb6-854a-3ebfd5efa88b}</UniqueIdentifier>
- </Filter>
- <Filter Include="Windows\src">
- <UniqueIdentifier>{f1774749-d1e5-4b2c-9f8d-df8ef690d4b5}</UniqueIdentifier>
- </Filter>
- </ItemGroup>
- <ItemGroup>
- <ClCompile Include="..\..\src\Windows\WinMain.cpp">
- <Filter>Windows\src</Filter>
- </ClCompile>
- </ItemGroup>
-</Project> \ No newline at end of file
diff --git a/unityplugin/UnityEmulator/build/Windows.Shared/UnityEmulator.Shared.vcxitems b/unityplugin/UnityEmulator/build/Windows.Shared/UnityEmulator.Shared.vcxitems
deleted file mode 100644
index 37e73bc..0000000
--- a/unityplugin/UnityEmulator/build/Windows.Shared/UnityEmulator.Shared.vcxitems
+++ /dev/null
@@ -1,45 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <PropertyGroup Label="Globals">
- <MSBuildAllProjects>$(MSBuildAllProjects);$(MSBuildThisFileFullPath)</MSBuildAllProjects>
- <HasSharedItems>true</HasSharedItems>
- <ItemsProjectGuid>{ae83b976-c8ca-4621-9269-bf47c5789018}</ItemsProjectGuid>
- <ItemsRootNamespace>AtmosphereSample</ItemsRootNamespace>
- <ItemsProjectName>UnityEmulator.Shared</ItemsProjectName>
- <SharedGUID>2c11e612-847b-48ac-a5dd-fd953e773442</SharedGUID>
- </PropertyGroup>
- <ItemDefinitionGroup>
- <ClCompile>
- <AdditionalIncludeDirectories>%(AdditionalIncludeDirectories);$(MSBuildThisFileDirectory)</AdditionalIncludeDirectories>
- </ClCompile>
- </ItemDefinitionGroup>
- <ItemGroup>
- <ProjectCapability Include="SourceItemsFromImports" />
- </ItemGroup>
- <ItemGroup>
- <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\DiligentGraphicsAdapter.h" />
- <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\DiligentGraphicsAdapterD3D11.h" />
- <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\DiligentGraphicsAdapterD3D12.h" />
- <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\DiligentGraphicsAdapterGL.h" />
- <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\ResourceStateTransitionHandler.h" />
- <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\UnityGraphicsD3D11Emulator.h" />
- <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\UnityGraphicsD3D12Emulator.h" />
- <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\UnityGraphicsEmulator.h" />
- <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\UnityGraphicsGLCoreES_Emulator.h" />
- <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\UnitySceneBase.h" />
- <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\UnityGraphicsD3D11Impl.h" />
- <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\UnityGraphicsD3D12Impl.h" />
- <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\UnityGraphicsGLCore_Impl.h" />
- <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\UnityGraphicsGL_Impl.h" />
- </ItemGroup>
- <ItemGroup>
- <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\UnityGraphicsD3D11Emulator.cpp" />
- <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\UnityGraphicsD3D12Emulator.cpp" />
- <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\UnityGraphicsEmulator.cpp" />
- <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\UnityGraphicsGLCoreES_Emulator.cpp" />
- <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\DiligentGraphicsAdapterD3D11.cpp" />
- <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\DiligentGraphicsAdapterD3D12.cpp" />
- <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\DiligentGraphicsAdapterGL.cpp" />
- <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\UnityGraphicsGLCore_Impl.cpp" />
- </ItemGroup>
-</Project> \ No newline at end of file
diff --git a/unityplugin/UnityEmulator/build/Windows.Shared/UnityEmulator.Shared.vcxitems.filters b/unityplugin/UnityEmulator/build/Windows.Shared/UnityEmulator.Shared.vcxitems.filters
deleted file mode 100644
index 4fb2f8d..0000000
--- a/unityplugin/UnityEmulator/build/Windows.Shared/UnityEmulator.Shared.vcxitems.filters
+++ /dev/null
@@ -1,81 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <ItemGroup>
- <Filter Include="src">
- <UniqueIdentifier>{74468132-c052-44c1-9407-963d145244d1}</UniqueIdentifier>
- </Filter>
- <Filter Include="include">
- <UniqueIdentifier>{58f43661-c9a6-48e2-bfaa-818a394b2c36}</UniqueIdentifier>
- </Filter>
- </ItemGroup>
- <ItemGroup>
- <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\UnitySceneBase.h">
- <Filter>include</Filter>
- </ClInclude>
- <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\DiligentGraphicsAdapter.h">
- <Filter>include</Filter>
- </ClInclude>
- <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\DiligentGraphicsAdapterD3D11.h">
- <Filter>include</Filter>
- </ClInclude>
- <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\DiligentGraphicsAdapterD3D12.h">
- <Filter>include</Filter>
- </ClInclude>
- <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\DiligentGraphicsAdapterGL.h">
- <Filter>include</Filter>
- </ClInclude>
- <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\UnityGraphicsD3D11Impl.h">
- <Filter>src</Filter>
- </ClInclude>
- <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\UnityGraphicsD3D12Impl.h">
- <Filter>src</Filter>
- </ClInclude>
- <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\ResourceStateTransitionHandler.h">
- <Filter>include</Filter>
- </ClInclude>
- <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\UnityGraphicsD3D11Emulator.h">
- <Filter>include</Filter>
- </ClInclude>
- <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\UnityGraphicsD3D12Emulator.h">
- <Filter>include</Filter>
- </ClInclude>
- <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\UnityGraphicsEmulator.h">
- <Filter>include</Filter>
- </ClInclude>
- <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\UnityGraphicsGLCore_Impl.h">
- <Filter>src</Filter>
- </ClInclude>
- <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\UnityGraphicsGLCoreES_Emulator.h">
- <Filter>include</Filter>
- </ClInclude>
- <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\UnityGraphicsGL_Impl.h">
- <Filter>include</Filter>
- </ClInclude>
- </ItemGroup>
- <ItemGroup>
- <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\UnityGraphicsD3D11Emulator.cpp">
- <Filter>src</Filter>
- </ClCompile>
- <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\UnityGraphicsEmulator.cpp">
- <Filter>src</Filter>
- </ClCompile>
- <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\UnityGraphicsD3D12Emulator.cpp">
- <Filter>src</Filter>
- </ClCompile>
- <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\DiligentGraphicsAdapterD3D11.cpp">
- <Filter>src</Filter>
- </ClCompile>
- <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\DiligentGraphicsAdapterD3D12.cpp">
- <Filter>src</Filter>
- </ClCompile>
- <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\DiligentGraphicsAdapterGL.cpp">
- <Filter>src</Filter>
- </ClCompile>
- <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\UnityGraphicsGLCore_Impl.cpp">
- <Filter>src</Filter>
- </ClCompile>
- <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\UnityGraphicsGLCoreES_Emulator.cpp">
- <Filter>src</Filter>
- </ClCompile>
- </ItemGroup>
-</Project> \ No newline at end of file
diff --git a/unityplugin/UnityEmulator/build/Windows.Shared/UnityEmulator.props b/unityplugin/UnityEmulator/build/Windows.Shared/UnityEmulator.props
deleted file mode 100644
index 915b946..0000000
--- a/unityplugin/UnityEmulator/build/Windows.Shared/UnityEmulator.props
+++ /dev/null
@@ -1,40 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <ImportGroup Label="PropertySheets" />
- <PropertyGroup Label="UserMacros">
- <ProjectRoot>..\..</ProjectRoot>
- <AssetsPath>$(ProjectRoot)\build\assets</AssetsPath>
- <EngineRoot>$(ProjectRoot)\..\..</EngineRoot>
- <CoreRoot>$(EngineRoot)\diligentcore</CoreRoot>
- <ToolsRoot>$(EngineRoot)\diligenttools</ToolsRoot>
- </PropertyGroup>
- <PropertyGroup>
- <IncludePath>$(ProjectRoot)\include;$(CoreRoot)\Graphics\GraphicsEngine\interface;$(CoreRoot)\Graphics\GraphicsEngine\include;$(CoreRoot)\Graphics\GraphicsEngineD3D11\interface;$(CoreRoot)\Graphics\GraphicsEngineD3D12\interface;$(CoreRoot)\Graphics\GraphicsEngineD3DBase\include;$(CoreRoot)\Graphics\GraphicsEngineOpenGL\interface;$(CoreRoot)\Graphics\HLSL2GLSLConverterLib\interface;$(CoreRoot)\Common\include;$(CoreRoot)\Common\interface;$(CoreRoot)\Platforms\interface;$(CoreRoot)\Graphics\GraphicsTools\include;$(ToolsRoot)\TextureLoader\interface;$(AssetsPath)\shaders;$(ProjectRoot)\..\GhostCubePlugin\PluginSource\src\Unity;$(ProjectRoot)\src;$(ProjectRoot)\src\UWP;$(CoreRoot)\External\glew\include\GL;$(IncludePath)</IncludePath>
- </PropertyGroup>
- <ItemDefinitionGroup>
- <PostBuildEvent />
- <Link>
- <AdditionalDependencies>d3d11.lib;d3d12.lib;d3dcompiler.lib;opengl32.lib;dxgi.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
- </Link>
- <ClCompile>
- <PrecompiledHeader>NotUsing</PrecompiledHeader>
- </ClCompile>
- </ItemDefinitionGroup>
- <ItemGroup>
- <BuildMacro Include="ProjectRoot">
- <Value>$(ProjectRoot)</Value>
- </BuildMacro>
- <BuildMacro Include="AssetsPath">
- <Value>$(AssetsPath)</Value>
- </BuildMacro>
- <BuildMacro Include="EngineRoot">
- <Value>$(EngineRoot)</Value>
- </BuildMacro>
- <BuildMacro Include="CoreRoot">
- <Value>$(CoreRoot)</Value>
- </BuildMacro>
- <BuildMacro Include="ToolsRoot">
- <Value>$(ToolsRoot)</Value>
- </BuildMacro>
- </ItemGroup>
-</Project> \ No newline at end of file
diff --git a/unityplugin/UnityEmulator/src/DiligentGraphicsAdapterD3D11.cpp b/unityplugin/UnityEmulator/src/DiligentGraphicsAdapterD3D11.cpp
index 4b02965..e196585 100644
--- a/unityplugin/UnityEmulator/src/DiligentGraphicsAdapterD3D11.cpp
+++ b/unityplugin/UnityEmulator/src/DiligentGraphicsAdapterD3D11.cpp
@@ -31,7 +31,7 @@ public:
virtual IDXGISwapChain *GetDXGISwapChain()override final
{
- UNEXPECTED("DXGI swap chain cannot be requested through the proxy swap chain")
+ UNEXPECTED("DXGI swap chain cannot be requested through the proxy swap chain");
return nullptr;
}
@@ -41,7 +41,7 @@ public:
virtual void Present()override final
{
- UNEXPECTED("Present is not expected to be called directly")
+ UNEXPECTED("Present is not expected to be called directly");
}
virtual void Resize(Uint32 NewWidth, Uint32 NewHeight)override final
diff --git a/unityplugin/UnityEmulator/src/DiligentGraphicsAdapterD3D12.cpp b/unityplugin/UnityEmulator/src/DiligentGraphicsAdapterD3D12.cpp
index 9aea25d..11b912e 100644
--- a/unityplugin/UnityEmulator/src/DiligentGraphicsAdapterD3D12.cpp
+++ b/unityplugin/UnityEmulator/src/DiligentGraphicsAdapterD3D12.cpp
@@ -89,7 +89,7 @@ public:
virtual IDXGISwapChain *GetDXGISwapChain()override final
{
- UNEXPECTED("DXGI swap chain cannot be requested through the proxy swap chain")
+ UNEXPECTED("DXGI swap chain cannot be requested through the proxy swap chain");
return nullptr;
}
@@ -105,7 +105,7 @@ public:
virtual void Present()override final
{
- UNEXPECTED("Present is not expected to be called directly")
+ UNEXPECTED("Present is not expected to be called directly");
}
virtual void Resize(Uint32 NewWidth, Uint32 NewHeight)override final
diff --git a/unityplugin/UnityEmulator/src/DiligentGraphicsAdapterGL.cpp b/unityplugin/UnityEmulator/src/DiligentGraphicsAdapterGL.cpp
index 4b5ecb1..b9ab052 100644
--- a/unityplugin/UnityEmulator/src/DiligentGraphicsAdapterGL.cpp
+++ b/unityplugin/UnityEmulator/src/DiligentGraphicsAdapterGL.cpp
@@ -27,7 +27,7 @@ public:
virtual void Present()override final
{
- UNEXPECTED("Present is not expected to be called directly")
+ UNEXPECTED("Present is not expected to be called directly");
}
virtual void Resize(Uint32 NewWidth, Uint32 NewHeight)override final
@@ -55,7 +55,7 @@ DiligentGraphicsAdapterGL::DiligentGraphicsAdapterGL(const UnityGraphicsGLCoreES
SCDesc.ColorBufferFormat = TEX_FORMAT_RGBA8_UNORM_SRGB;
else
{
- UNEXPECTED("Unexpected back buffer format")
+ UNEXPECTED("Unexpected back buffer format");
}
if (DepthBufferGLFormat == GL_DEPTH_COMPONENT32F)
@@ -66,7 +66,7 @@ DiligentGraphicsAdapterGL::DiligentGraphicsAdapterGL(const UnityGraphicsGLCoreES
SCDesc.DepthBufferFormat = TEX_FORMAT_D16_UNORM;
else
{
- UNEXPECTED("Unexpected depth buffer format")
+ UNEXPECTED("Unexpected depth buffer format");
}
SCDesc.Width = UnityGraphicsGLImpl->GetBackBufferWidth();
diff --git a/unityplugin/UnityEmulator/src/UWP/UnityEmulatorAppMain.cpp b/unityplugin/UnityEmulator/src/UWP/UnityEmulatorAppMain.cpp
index ea19b7c..71a82c1 100644
--- a/unityplugin/UnityEmulator/src/UWP/UnityEmulatorAppMain.cpp
+++ b/unityplugin/UnityEmulator/src/UWP/UnityEmulatorAppMain.cpp
@@ -26,6 +26,7 @@
#include "DirectXHelper.h"
#include "StringTools.h"
#include "Errors.h"
+#include "FileSystem.h"
using namespace UnityEmulatorApp;
using namespace Windows::Foundation;
diff --git a/unityplugin/UnityEmulator/src/UnityGraphicsD3D12Emulator.cpp b/unityplugin/UnityEmulator/src/UnityGraphicsD3D12Emulator.cpp
index 19d1f20..ce42b31 100644
--- a/unityplugin/UnityEmulator/src/UnityGraphicsD3D12Emulator.cpp
+++ b/unityplugin/UnityEmulator/src/UnityGraphicsD3D12Emulator.cpp
@@ -61,7 +61,7 @@ void UnityGraphicsD3D12Impl::CreateDeviceAndCommandQueue()
CComPtr<IDXGIFactory4> factory;
HRESULT hr = CreateDXGIFactory1(__uuidof(factory), reinterpret_cast<void**>(static_cast<IDXGIFactory4**>(&factory)) );
- if(FAILED(hr)) LOG_ERROR_AND_THROW("Failed to create DXGI factory")
+ if(FAILED(hr)) LOG_ERROR_AND_THROW("Failed to create DXGI factory");
CComPtr<IDXGIAdapter1> hardwareAdapter;
GetHardwareAdapter(factory, &hardwareAdapter);
@@ -69,14 +69,14 @@ void UnityGraphicsD3D12Impl::CreateDeviceAndCommandQueue()
hr = D3D12CreateDevice(hardwareAdapter, D3D_FEATURE_LEVEL_11_0, __uuidof(m_D3D12Device), reinterpret_cast<void**>(static_cast<ID3D12Device**>(&m_D3D12Device)) );
if( FAILED(hr))
{
- LOG_WARNING_MESSAGE("Failed to create hardware device. Attempting to create WARP device")
+ LOG_WARNING_MESSAGE("Failed to create hardware device. Attempting to create WARP device");
CComPtr<IDXGIAdapter> warpAdapter;
hr = factory->EnumWarpAdapter( __uuidof(warpAdapter), reinterpret_cast<void**>(static_cast<IDXGIAdapter**>(&warpAdapter)) );
- if(FAILED(hr)) LOG_ERROR_AND_THROW("Failed to enum warp adapter")
+ if(FAILED(hr)) LOG_ERROR_AND_THROW("Failed to enum warp adapter");
hr = D3D12CreateDevice( warpAdapter, D3D_FEATURE_LEVEL_11_0, __uuidof(m_D3D12Device), reinterpret_cast<void**>(static_cast<ID3D12Device**>(&m_D3D12Device)) );
- if(FAILED(hr)) LOG_ERROR_AND_THROW("Failed to crate warp device")
+ if(FAILED(hr)) LOG_ERROR_AND_THROW("Failed to crate warp device");
}
#if _DEBUG
@@ -129,7 +129,7 @@ void UnityGraphicsD3D12Impl::CreateDeviceAndCommandQueue()
queueDesc.Type = D3D12_COMMAND_LIST_TYPE_DIRECT;
hr = m_D3D12Device->CreateCommandQueue(&queueDesc, __uuidof(m_D3D12CmdQueue), reinterpret_cast<void**>(static_cast<ID3D12CommandQueue**>(&m_D3D12CmdQueue)));
- if(FAILED(hr)) LOG_ERROR_AND_THROW("Failed to create command queue")
+ if(FAILED(hr)) LOG_ERROR_AND_THROW("Failed to create command queue");
hr = m_D3D12Device->SetName(L"Main Command Queue");
VERIFY_EXPR(SUCCEEDED(hr));
@@ -168,7 +168,7 @@ void UnityGraphicsD3D12Impl::CreateSwapChain(void* pNativeWndHandle, unsigned in
CComPtr<IDXGISwapChain1> pSwapChain1;
CComPtr<IDXGIFactory4> factory;
HRESULT hr = CreateDXGIFactory1(__uuidof(factory), reinterpret_cast<void**>(static_cast<IDXGIFactory4**>(&factory)) );
- if(FAILED(hr))LOG_ERROR_AND_THROW("Failed to create DXGI factory")
+ if(FAILED(hr))LOG_ERROR_AND_THROW("Failed to create DXGI factory");
#if defined( PLATFORM_WIN32 )
hr = factory->CreateSwapChainForHwnd(m_D3D12CmdQueue, hWnd, &swapChainDesc, nullptr, nullptr, &pSwapChain1);
@@ -210,7 +210,7 @@ void UnityGraphicsD3D12Impl::InitBuffersAndViews()
rtvHeapDesc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_RTV;
rtvHeapDesc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_NONE;
auto hr = m_D3D12Device->CreateDescriptorHeap(&rtvHeapDesc, IID_PPV_ARGS(&m_RTVDescriptorHeap));
- if (FAILED(hr))LOG_ERROR_AND_THROW("Failed to create RTV descriptor heap")
+ if (FAILED(hr))LOG_ERROR_AND_THROW("Failed to create RTV descriptor heap");
m_rtvDescriptorSize = m_D3D12Device->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_RTV);
}
@@ -223,7 +223,7 @@ void UnityGraphicsD3D12Impl::InitBuffersAndViews()
rtvHeapDesc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_DSV;
rtvHeapDesc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_NONE;
auto hr = m_D3D12Device->CreateDescriptorHeap(&rtvHeapDesc, IID_PPV_ARGS(&m_DSVDescriptorHeap));
- if (FAILED(hr))LOG_ERROR_AND_THROW("Failed to create DSV descriptor heap")
+ if (FAILED(hr))LOG_ERROR_AND_THROW("Failed to create DSV descriptor heap");
}
{
@@ -233,7 +233,7 @@ void UnityGraphicsD3D12Impl::InitBuffersAndViews()
for (UINT n = 0; n < m_BackBuffersCount; n++)
{
auto hr = m_SwapChain->GetBuffer(n, IID_PPV_ARGS(&m_RenderTargets[n]));
- VERIFY_EXPR(SUCCEEDED(hr))
+ VERIFY_EXPR(SUCCEEDED(hr));
D3D12_RENDER_TARGET_VIEW_DESC RTVDesc = {};
RTVDesc.ViewDimension = D3D12_RTV_DIMENSION_TEXTURE2D;
@@ -271,7 +271,7 @@ void UnityGraphicsD3D12Impl::InitBuffersAndViews()
ClearValue.Format = Desc.Format;
auto hr = m_D3D12Device->CreateCommittedResource( &HeapProps, D3D12_HEAP_FLAG_NONE,
&Desc, D3D12_RESOURCE_STATE_DEPTH_WRITE, &ClearValue, __uuidof(m_DepthStencilBuffer), reinterpret_cast<void**>(static_cast<ID3D12Resource**>(&m_DepthStencilBuffer)) );
- if(FAILED(hr))LOG_ERROR_AND_THROW("Failed to create depth-stencil buffer")
+ if(FAILED(hr))LOG_ERROR_AND_THROW("Failed to create depth-stencil buffer");
// Create depth-stencil view
D3D12_CPU_DESCRIPTOR_HANDLE dsvHandle = m_DSVDescriptorHeap->GetCPUDescriptorHandleForHeapStart();
@@ -314,7 +314,7 @@ void UnityGraphicsD3D12Impl::ResizeSwapChain( UINT NewWidth, UINT NewHeight )
m_SwapChain->GetDesc( &SCDes );
auto hr = m_SwapChain->ResizeBuffers(SCDes.BufferCount, NewWidth, NewHeight, SCDes.BufferDesc.Format, SCDes.Flags);
if(FAILED(hr))
- LOG_ERROR_MESSAGE("Failed to resize swap chain")
+ LOG_ERROR_MESSAGE("Failed to resize swap chain");
m_FrameIndex = m_SwapChain->GetCurrentBackBufferIndex();
@@ -353,7 +353,7 @@ CComPtr<ID3D12CommandAllocator> UnityGraphicsD3D12Impl::GetCommandAllocator()
if (!m_CmdAllocator)
{
auto hr = m_D3D12Device->CreateCommandAllocator(D3D12_COMMAND_LIST_TYPE_DIRECT, __uuidof(m_CmdAllocator), reinterpret_cast<void**>(&m_CmdAllocator));
- VERIFY(SUCCEEDED(hr), "Failed to create command allocator")
+ VERIFY(SUCCEEDED(hr), "Failed to create command allocator");
m_CmdAllocator->SetName(L"UnityGraphicsD3D12Impl: cmd list allocator");
}
@@ -400,7 +400,7 @@ void UnityGraphicsD3D12Impl::TransitonResourceStates(int stateCount, UnityGraphi
{
if (stateCount >= 0)
{
- VERIFY(m_pStateTransitionHandler != nullptr, "State transition handler is not set")
+ VERIFY(m_pStateTransitionHandler != nullptr, "State transition handler is not set");
m_pStateTransitionHandler->TransitionResources(stateCount, states);
}
}
diff --git a/unityplugin/UnityEmulator/src/UnityGraphicsD3D12Impl.h b/unityplugin/UnityEmulator/src/UnityGraphicsD3D12Impl.h
index df496c7..c969f0d 100644
--- a/unityplugin/UnityEmulator/src/UnityGraphicsD3D12Impl.h
+++ b/unityplugin/UnityEmulator/src/UnityGraphicsD3D12Impl.h
@@ -62,7 +62,7 @@ public:
private:
UINT m_BackBufferWidth, m_BackBufferHeight;
- static const UINT m_BackBuffersCount = 3;
+ static constexpr UINT m_BackBuffersCount = 3;
UINT m_FrameIndex = 0;
CComPtr<ID3D12Device> m_D3D12Device;
diff --git a/unityplugin/UnityEmulator/src/UnityGraphicsEmulator.cpp b/unityplugin/UnityEmulator/src/UnityGraphicsEmulator.cpp
index cb21cfb..2bfbb32 100644
--- a/unityplugin/UnityEmulator/src/UnityGraphicsEmulator.cpp
+++ b/unityplugin/UnityEmulator/src/UnityGraphicsEmulator.cpp
@@ -45,7 +45,7 @@ void UnityGraphicsEmulator::InvokeDeviceEventCallback(UnityGfxDeviceEventType ev
//static void Get
UnityGraphicsEmulator::UnityGraphicsEmulator()
{
- VERIFY(m_Instance == nullptr, "Only single instance of UnityGraphicsEmulator must be initialized")
+ VERIFY(m_Instance == nullptr, "Only single instance of UnityGraphicsEmulator must be initialized");
m_Instance = this;
static IUnityGraphics UnityGraphics;
UnityGraphics.GetRenderer = GetUnityRenderer;
diff --git a/unityplugin/UnityEmulator/src/UnityGraphicsGLCoreES_Emulator.cpp b/unityplugin/UnityEmulator/src/UnityGraphicsGLCoreES_Emulator.cpp
index 9f17ef1..0fceadc 100644
--- a/unityplugin/UnityEmulator/src/UnityGraphicsGLCoreES_Emulator.cpp
+++ b/unityplugin/UnityEmulator/src/UnityGraphicsGLCoreES_Emulator.cpp
@@ -86,7 +86,7 @@ void UnityGraphicsGLCoreES_Emulator::BeginFrame()
glDepthRangef( 0, 1 );
auto err = glGetError();
if( err != GL_NO_ERROR)
- LOG_ERROR_MESSAGE("GL Error: ", err)
+ LOG_ERROR_MESSAGE("GL Error: ", err);
}
void UnityGraphicsGLCoreES_Emulator::EndFrame()
diff --git a/unityplugin/UnityEmulator/src/UnityGraphicsGLCore_Impl.cpp b/unityplugin/UnityEmulator/src/UnityGraphicsGLCore_Impl.cpp
index 59a3aa0..f73db1a 100644
--- a/unityplugin/UnityEmulator/src/UnityGraphicsGLCore_Impl.cpp
+++ b/unityplugin/UnityEmulator/src/UnityGraphicsGLCore_Impl.cpp
@@ -188,7 +188,7 @@ void UnityGraphicsGLCore_Impl::InitGLContext(void *pNativeWndHandle,
//Or better yet, use the GL3 way to get the version number
glGetIntegerv( GL_MAJOR_VERSION, &MajorVersion );
glGetIntegerv( GL_MINOR_VERSION, &MinorVersion );
- LOG_INFO_MESSAGE("Initialized OpenGL ", MajorVersion, '.', MinorVersion, " context (", GLVersionString, ")")
+ LOG_INFO_MESSAGE("Initialized OpenGL ", MajorVersion, '.', MinorVersion, " context (", GLVersionString, ")");
if( glDebugMessageCallback )
{
diff --git a/unityplugin/UnityEmulator/src/Windows/WinMain.cpp b/unityplugin/UnityEmulator/src/Windows/WinMain.cpp
index c8085aa..dad27c4 100644
--- a/unityplugin/UnityEmulator/src/Windows/WinMain.cpp
+++ b/unityplugin/UnityEmulator/src/Windows/WinMain.cpp
@@ -150,7 +150,7 @@ int WINAPI WinMain(HINSTANCE instance, HINSTANCE, LPSTR, int cmdShow)
}
else
{
- LOG_ERROR("Unknown device type. Only the following types are supported: D3D11, D3D12, GL")
+ LOG_ERROR("Unknown device type. Only the following types are supported: D3D11, D3D12, GL");
return -1;
}
}
diff --git a/unityplugin/build/UWP/UnityPlugin.sln b/unityplugin/build/UWP/UnityPlugin.sln
deleted file mode 100644
index bc1512a..0000000
--- a/unityplugin/build/UWP/UnityPlugin.sln
+++ /dev/null
@@ -1,264 +0,0 @@
-
-Microsoft Visual Studio Solution File, Format Version 12.00
-# Visual Studio 14
-VisualStudioVersion = 14.0.25420.1
-MinimumVisualStudioVersion = 10.0.40219.1
-Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Platforms", "Platforms", "{67F8DD0C-BF22-4B1B-9A48-DFA9C1835676}"
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "PlatformInterface.Shared", "..\..\..\diligentcore\Platforms\interface\build\Windows.Shared\PlatformInterface.Shared.vcxitems", "{C8F281ED-F3B9-4C24-A2D3-40A922363466}"
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BasicPlatform.Shared", "..\..\..\diligentcore\Platforms\Basic\build\Windows.Shared\BasicPlatform.Shared.vcxitems", "{C50F6528-6A12-49A9-BEC0-E07CF153FCA8}"
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BasicPlatform", "..\..\..\diligentcore\Platforms\Basic\build\UWP\BasicPlatform.vcxproj", "{FF7D4949-DC3E-488B-8F78-1D32F1CA3B4C}"
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "UniversalWindowsPlatform", "..\..\..\diligentcore\Platforms\UWP\build\UWP\UniversalWindowsPlatform.vcxproj", "{91ADC1DD-AA8E-492A-AC19-3E0DAB9AD665}"
-EndProject
-Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Engine", "Engine", "{6C4F42FC-A0D4-4435-A565-F57AAB7C912E}"
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Common.Shared", "..\..\..\diligentcore\Common\build\Windows.Shared\Common.Shared.vcxitems", "{D716BF4D-094B-47D7-9137-A01C690C3616}"
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Common", "..\..\..\diligentcore\Common\build\UWP\Common.vcxproj", "{6DE3EB2B-8A56-4D27-8A39-587F7A70584C}"
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GraphicsEngine.Shared", "..\..\..\diligentcore\Graphics\GraphicsEngine\build\Windows.Shared\GraphicsEngine.Shared.vcxitems", "{0CDD843C-089D-4FEE-BE9F-C08FA2B51ACB}"
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GraphicsEngine", "..\..\..\diligentcore\Graphics\GraphicsEngine\build\UWP\GraphicsEngine.vcxproj", "{DFE6435D-CC9D-4CA1-BF4E-5640C522D815}"
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GraphicsEngineD3DBase.Shared", "..\..\..\diligentcore\Graphics\GraphicsEngineD3DBase\build\Windows.Shared\GraphicsEngineD3DBase.Shared.vcxitems", "{9E0110FC-5339-4196-8397-BA4FA34A4B84}"
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GraphicsEngineD3DBase", "..\..\..\diligentcore\Graphics\GraphicsEngineD3DBase\build\UWP\GraphicsEngineD3DBase.vcxproj", "{ACD6F956-FF3B-4FE9-8BE3-C0EECFDBBF93}"
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GraphicsTools.Shared", "..\..\..\diligentcore\Graphics\GraphicsTools\build\Windows.Shared\GraphicsTools.Shared.vcxitems", "{3BB4F2AC-1D2F-4AF6-B9CC-BDC17BB8BC39}"
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GraphicsTools", "..\..\..\diligentcore\Graphics\GraphicsTools\build\UWP\GraphicsTools.vcxproj", "{7A1A6E2C-3952-4A57-AD30-ABD92AA39C69}"
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GraphicsEngineD3D11.Shared", "..\..\..\diligentcore\Graphics\GraphicsEngineD3D11\build\Windows.Shared\GraphicsEngineD3D11.Shared.vcxitems", "{3C22010C-99F3-4321-8F55-36DA8F97A980}"
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GraphicsEngineD3D11", "..\..\..\diligentcore\Graphics\GraphicsEngineD3D11\build\UWP\GraphicsEngineD3D11.vcxproj", "{29ACD2A7-4C49-4973-9673-8F57EF37070F}"
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GraphicsEngineD3D12.Shared", "..\..\..\diligentcore\Graphics\GraphicsEngineD3D12\build\Windows.Shared\GraphicsEngineD3D12.Shared.vcxitems", "{628CB771-ED9D-4874-A69E-3484343A4890}"
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GraphicsEngineD3D12", "..\..\..\diligentcore\Graphics\GraphicsEngineD3D12\build\UWP\GraphicsEngineD3D12.vcxproj", "{1A5A1C1D-C717-4680-A929-40E6324FE048}"
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GhostCubeScene.Assets", "..\..\GhostCubeScene\build\GhostCubeScene.Assets.vcxitems", "{CAF59C31-47E1-4F26-8455-C5E49F75BB3C}"
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GhostCubeScene.Shared", "..\..\GhostCubeScene\build\Windows.Shared\GhostCubeScene.Shared.vcxitems", "{F26D9028-CFB4-45BC-9AB9-28E332480564}"
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "UnityEmulator.Shared", "..\..\UnityEmulator\build\Windows.Shared\UnityEmulator.Shared.vcxitems", "{AE83B976-C8CA-4621-9269-BF47C5789018}"
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GhostCubePlugin.Shared", "..\..\GhostCubePlugin\PluginSource\build\Windows.Shared\GhostCubePlugin.Shared.vcxitems", "{27B0C157-0A7A-46B0-AED3-919E7AF5EF4B}"
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GhostCubePlugin", "..\..\GhostCubePlugin\PluginSource\build\UWP\GhostCubePlugin.vcxproj", "{0BA2F2AC-6C53-4CE5-AA37-9C6DED067096}"
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "UnityEmulator", "..\..\UnityEmulator\build\UWP\UnityEmulator.vcxproj", "{17597734-2FBF-481F-99D4-3315B70FE3E2}"
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "UnityEmulatorUWP.Shared", "..\..\UnityEmulator\build\UWP.Shared\UnityEmulatorUWP.Shared.vcxitems", "{FBE96ADC-7C36-45B2-BE6D-F173413EB1C6}"
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GhostCubeScene", "..\..\GhostCubeScene\build\UWP\GhostCubeScene.vcxproj", "{BDD3DD22-64FA-4E48-BDF0-FD0B1C28C87F}"
- ProjectSection(ProjectDependencies) = postProject
- {0BA2F2AC-6C53-4CE5-AA37-9C6DED067096} = {0BA2F2AC-6C53-4CE5-AA37-9C6DED067096}
- EndProjectSection
-EndProject
-Global
- GlobalSection(SharedMSBuildProjectFiles) = preSolution
- ..\..\GhostCubePlugin\PluginSource\build\Windows.Shared\GhostCubePlugin.Shared.vcxitems*{0ba2f2ac-6c53-4ce5-aa37-9c6ded067096}*SharedItemsImports = 4
- ..\..\..\diligentcore\Graphics\GraphicsEngine\build\Windows.Shared\GraphicsEngine.Shared.vcxitems*{0cdd843c-089d-4fee-be9f-c08fa2b51acb}*SharedItemsImports = 9
- ..\..\UnityEmulator\build\Windows.Shared\UnityEmulator.Shared.vcxitems*{17597734-2fbf-481f-99d4-3315b70fe3e2}*SharedItemsImports = 4
- ..\..\..\diligentcore\Graphics\GraphicsEngineD3D12\build\Windows.Shared\GraphicsEngineD3D12.Shared.vcxitems*{1a5a1c1d-c717-4680-a929-40e6324fe048}*SharedItemsImports = 4
- ..\..\GhostCubePlugin\PluginSource\build\Windows.Shared\GhostCubePlugin.Shared.vcxitems*{27b0c157-0a7a-46b0-aed3-919e7af5ef4b}*SharedItemsImports = 9
- ..\..\..\diligentcore\Graphics\GraphicsEngineD3D11\build\Windows.Shared\GraphicsEngineD3D11.Shared.vcxitems*{29acd2a7-4c49-4973-9673-8f57ef37070f}*SharedItemsImports = 4
- ..\..\..\diligentcore\Graphics\GraphicsTools\build\Windows.Shared\GraphicsTools.Shared.vcxitems*{3bb4f2ac-1d2f-4af6-b9cc-bdc17bb8bc39}*SharedItemsImports = 9
- ..\..\..\diligentcore\Graphics\GraphicsEngineD3D11\build\Windows.Shared\GraphicsEngineD3D11.Shared.vcxitems*{3c22010c-99f3-4321-8f55-36da8f97a980}*SharedItemsImports = 9
- ..\..\..\diligentcore\Graphics\GraphicsEngineD3D12\build\Windows.Shared\GraphicsEngineD3D12.Shared.vcxitems*{628cb771-ed9d-4874-a69e-3484343a4890}*SharedItemsImports = 9
- ..\..\..\diligentcore\Common\build\Windows.Shared\Common.Shared.vcxitems*{6de3eb2b-8a56-4d27-8a39-587f7a70584c}*SharedItemsImports = 4
- ..\..\..\diligentcore\Graphics\GraphicsTools\build\Windows.Shared\GraphicsTools.Shared.vcxitems*{7a1a6e2c-3952-4a57-ad30-abd92aa39c69}*SharedItemsImports = 4
- ..\..\..\diligentcore\Graphics\GraphicsEngineD3DBase\build\Windows.Shared\GraphicsEngineD3DBase.Shared.vcxitems*{9e0110fc-5339-4196-8397-ba4fa34a4b84}*SharedItemsImports = 9
- ..\..\..\diligentcore\Graphics\GraphicsEngineD3DBase\build\Windows.Shared\GraphicsEngineD3DBase.Shared.vcxitems*{acd6f956-ff3b-4fe9-8be3-c0eecfdbbf93}*SharedItemsImports = 4
- ..\..\UnityEmulator\build\Windows.Shared\UnityEmulator.Shared.vcxitems*{ae83b976-c8ca-4621-9269-bf47c5789018}*SharedItemsImports = 9
- ..\..\GhostCubeScene\build\GhostCubeScene.Assets.vcxitems*{bdd3dd22-64fa-4e48-bdf0-fd0b1c28c87f}*SharedItemsImports = 4
- ..\..\GhostCubeScene\build\Windows.Shared\GhostCubeScene.Shared.vcxitems*{bdd3dd22-64fa-4e48-bdf0-fd0b1c28c87f}*SharedItemsImports = 4
- ..\..\UnityEmulator\build\UWP.Shared\UnityEmulatorUWP.Shared.vcxitems*{bdd3dd22-64fa-4e48-bdf0-fd0b1c28c87f}*SharedItemsImports = 4
- ..\..\..\diligentcore\Platforms\Basic\build\Windows.Shared\BasicPlatform.Shared.vcxitems*{c50f6528-6a12-49a9-bec0-e07cf153fca8}*SharedItemsImports = 9
- ..\..\..\diligentcore\Platforms\interface\build\Windows.Shared\PlatformInterface.Shared.vcxitems*{c8f281ed-f3b9-4c24-a2d3-40a922363466}*SharedItemsImports = 9
- ..\..\GhostCubeScene\build\GhostCubeScene.Assets.vcxitems*{caf59c31-47e1-4f26-8455-c5e49f75bb3c}*SharedItemsImports = 9
- ..\..\..\diligentcore\Common\build\Windows.Shared\Common.Shared.vcxitems*{d716bf4d-094b-47d7-9137-a01c690c3616}*SharedItemsImports = 9
- ..\..\..\diligentcore\Graphics\GraphicsEngine\build\Windows.Shared\GraphicsEngine.Shared.vcxitems*{dfe6435d-cc9d-4ca1-bf4e-5640c522d815}*SharedItemsImports = 4
- ..\..\GhostCubeScene\build\Windows.Shared\GhostCubeScene.Shared.vcxitems*{f26d9028-cfb4-45bc-9ab9-28e332480564}*SharedItemsImports = 9
- ..\..\UnityEmulator\build\UWP.Shared\UnityEmulatorUWP.Shared.vcxitems*{fbe96adc-7c36-45b2-be6d-f173413eb1c6}*SharedItemsImports = 9
- ..\..\..\diligentcore\Platforms\Basic\build\Windows.Shared\BasicPlatform.Shared.vcxitems*{ff7d4949-dc3e-488b-8f78-1d32f1ca3b4c}*SharedItemsImports = 4
- EndGlobalSection
- GlobalSection(SolutionConfigurationPlatforms) = preSolution
- Debug|ARM = Debug|ARM
- Debug|x64 = Debug|x64
- Debug|x86 = Debug|x86
- Release|ARM = Release|ARM
- Release|x64 = Release|x64
- Release|x86 = Release|x86
- EndGlobalSection
- GlobalSection(ProjectConfigurationPlatforms) = postSolution
- {FF7D4949-DC3E-488B-8F78-1D32F1CA3B4C}.Debug|ARM.ActiveCfg = Debug|ARM
- {FF7D4949-DC3E-488B-8F78-1D32F1CA3B4C}.Debug|ARM.Build.0 = Debug|ARM
- {FF7D4949-DC3E-488B-8F78-1D32F1CA3B4C}.Debug|x64.ActiveCfg = Debug|x64
- {FF7D4949-DC3E-488B-8F78-1D32F1CA3B4C}.Debug|x64.Build.0 = Debug|x64
- {FF7D4949-DC3E-488B-8F78-1D32F1CA3B4C}.Debug|x86.ActiveCfg = Debug|Win32
- {FF7D4949-DC3E-488B-8F78-1D32F1CA3B4C}.Debug|x86.Build.0 = Debug|Win32
- {FF7D4949-DC3E-488B-8F78-1D32F1CA3B4C}.Release|ARM.ActiveCfg = Release|ARM
- {FF7D4949-DC3E-488B-8F78-1D32F1CA3B4C}.Release|ARM.Build.0 = Release|ARM
- {FF7D4949-DC3E-488B-8F78-1D32F1CA3B4C}.Release|x64.ActiveCfg = Release|x64
- {FF7D4949-DC3E-488B-8F78-1D32F1CA3B4C}.Release|x64.Build.0 = Release|x64
- {FF7D4949-DC3E-488B-8F78-1D32F1CA3B4C}.Release|x86.ActiveCfg = Release|Win32
- {FF7D4949-DC3E-488B-8F78-1D32F1CA3B4C}.Release|x86.Build.0 = Release|Win32
- {91ADC1DD-AA8E-492A-AC19-3E0DAB9AD665}.Debug|ARM.ActiveCfg = Debug|ARM
- {91ADC1DD-AA8E-492A-AC19-3E0DAB9AD665}.Debug|ARM.Build.0 = Debug|ARM
- {91ADC1DD-AA8E-492A-AC19-3E0DAB9AD665}.Debug|x64.ActiveCfg = Debug|x64
- {91ADC1DD-AA8E-492A-AC19-3E0DAB9AD665}.Debug|x64.Build.0 = Debug|x64
- {91ADC1DD-AA8E-492A-AC19-3E0DAB9AD665}.Debug|x86.ActiveCfg = Debug|Win32
- {91ADC1DD-AA8E-492A-AC19-3E0DAB9AD665}.Debug|x86.Build.0 = Debug|Win32
- {91ADC1DD-AA8E-492A-AC19-3E0DAB9AD665}.Release|ARM.ActiveCfg = Release|ARM
- {91ADC1DD-AA8E-492A-AC19-3E0DAB9AD665}.Release|ARM.Build.0 = Release|ARM
- {91ADC1DD-AA8E-492A-AC19-3E0DAB9AD665}.Release|x64.ActiveCfg = Release|x64
- {91ADC1DD-AA8E-492A-AC19-3E0DAB9AD665}.Release|x64.Build.0 = Release|x64
- {91ADC1DD-AA8E-492A-AC19-3E0DAB9AD665}.Release|x86.ActiveCfg = Release|Win32
- {91ADC1DD-AA8E-492A-AC19-3E0DAB9AD665}.Release|x86.Build.0 = Release|Win32
- {6DE3EB2B-8A56-4D27-8A39-587F7A70584C}.Debug|ARM.ActiveCfg = Debug|ARM
- {6DE3EB2B-8A56-4D27-8A39-587F7A70584C}.Debug|ARM.Build.0 = Debug|ARM
- {6DE3EB2B-8A56-4D27-8A39-587F7A70584C}.Debug|x64.ActiveCfg = Debug|x64
- {6DE3EB2B-8A56-4D27-8A39-587F7A70584C}.Debug|x64.Build.0 = Debug|x64
- {6DE3EB2B-8A56-4D27-8A39-587F7A70584C}.Debug|x86.ActiveCfg = Debug|Win32
- {6DE3EB2B-8A56-4D27-8A39-587F7A70584C}.Debug|x86.Build.0 = Debug|Win32
- {6DE3EB2B-8A56-4D27-8A39-587F7A70584C}.Release|ARM.ActiveCfg = Release|ARM
- {6DE3EB2B-8A56-4D27-8A39-587F7A70584C}.Release|ARM.Build.0 = Release|ARM
- {6DE3EB2B-8A56-4D27-8A39-587F7A70584C}.Release|x64.ActiveCfg = Release|x64
- {6DE3EB2B-8A56-4D27-8A39-587F7A70584C}.Release|x64.Build.0 = Release|x64
- {6DE3EB2B-8A56-4D27-8A39-587F7A70584C}.Release|x86.ActiveCfg = Release|Win32
- {6DE3EB2B-8A56-4D27-8A39-587F7A70584C}.Release|x86.Build.0 = Release|Win32
- {DFE6435D-CC9D-4CA1-BF4E-5640C522D815}.Debug|ARM.ActiveCfg = Debug|ARM
- {DFE6435D-CC9D-4CA1-BF4E-5640C522D815}.Debug|ARM.Build.0 = Debug|ARM
- {DFE6435D-CC9D-4CA1-BF4E-5640C522D815}.Debug|x64.ActiveCfg = Debug|x64
- {DFE6435D-CC9D-4CA1-BF4E-5640C522D815}.Debug|x64.Build.0 = Debug|x64
- {DFE6435D-CC9D-4CA1-BF4E-5640C522D815}.Debug|x86.ActiveCfg = Debug|Win32
- {DFE6435D-CC9D-4CA1-BF4E-5640C522D815}.Debug|x86.Build.0 = Debug|Win32
- {DFE6435D-CC9D-4CA1-BF4E-5640C522D815}.Release|ARM.ActiveCfg = Release|ARM
- {DFE6435D-CC9D-4CA1-BF4E-5640C522D815}.Release|ARM.Build.0 = Release|ARM
- {DFE6435D-CC9D-4CA1-BF4E-5640C522D815}.Release|x64.ActiveCfg = Release|x64
- {DFE6435D-CC9D-4CA1-BF4E-5640C522D815}.Release|x64.Build.0 = Release|x64
- {DFE6435D-CC9D-4CA1-BF4E-5640C522D815}.Release|x86.ActiveCfg = Release|Win32
- {DFE6435D-CC9D-4CA1-BF4E-5640C522D815}.Release|x86.Build.0 = Release|Win32
- {ACD6F956-FF3B-4FE9-8BE3-C0EECFDBBF93}.Debug|ARM.ActiveCfg = Debug|ARM
- {ACD6F956-FF3B-4FE9-8BE3-C0EECFDBBF93}.Debug|ARM.Build.0 = Debug|ARM
- {ACD6F956-FF3B-4FE9-8BE3-C0EECFDBBF93}.Debug|x64.ActiveCfg = Debug|x64
- {ACD6F956-FF3B-4FE9-8BE3-C0EECFDBBF93}.Debug|x64.Build.0 = Debug|x64
- {ACD6F956-FF3B-4FE9-8BE3-C0EECFDBBF93}.Debug|x86.ActiveCfg = Debug|Win32
- {ACD6F956-FF3B-4FE9-8BE3-C0EECFDBBF93}.Debug|x86.Build.0 = Debug|Win32
- {ACD6F956-FF3B-4FE9-8BE3-C0EECFDBBF93}.Release|ARM.ActiveCfg = Release|ARM
- {ACD6F956-FF3B-4FE9-8BE3-C0EECFDBBF93}.Release|ARM.Build.0 = Release|ARM
- {ACD6F956-FF3B-4FE9-8BE3-C0EECFDBBF93}.Release|x64.ActiveCfg = Release|x64
- {ACD6F956-FF3B-4FE9-8BE3-C0EECFDBBF93}.Release|x64.Build.0 = Release|x64
- {ACD6F956-FF3B-4FE9-8BE3-C0EECFDBBF93}.Release|x86.ActiveCfg = Release|Win32
- {ACD6F956-FF3B-4FE9-8BE3-C0EECFDBBF93}.Release|x86.Build.0 = Release|Win32
- {7A1A6E2C-3952-4A57-AD30-ABD92AA39C69}.Debug|ARM.ActiveCfg = Debug|ARM
- {7A1A6E2C-3952-4A57-AD30-ABD92AA39C69}.Debug|ARM.Build.0 = Debug|ARM
- {7A1A6E2C-3952-4A57-AD30-ABD92AA39C69}.Debug|x64.ActiveCfg = Debug|x64
- {7A1A6E2C-3952-4A57-AD30-ABD92AA39C69}.Debug|x64.Build.0 = Debug|x64
- {7A1A6E2C-3952-4A57-AD30-ABD92AA39C69}.Debug|x86.ActiveCfg = Debug|Win32
- {7A1A6E2C-3952-4A57-AD30-ABD92AA39C69}.Debug|x86.Build.0 = Debug|Win32
- {7A1A6E2C-3952-4A57-AD30-ABD92AA39C69}.Release|ARM.ActiveCfg = Release|ARM
- {7A1A6E2C-3952-4A57-AD30-ABD92AA39C69}.Release|ARM.Build.0 = Release|ARM
- {7A1A6E2C-3952-4A57-AD30-ABD92AA39C69}.Release|x64.ActiveCfg = Release|x64
- {7A1A6E2C-3952-4A57-AD30-ABD92AA39C69}.Release|x64.Build.0 = Release|x64
- {7A1A6E2C-3952-4A57-AD30-ABD92AA39C69}.Release|x86.ActiveCfg = Release|Win32
- {7A1A6E2C-3952-4A57-AD30-ABD92AA39C69}.Release|x86.Build.0 = Release|Win32
- {29ACD2A7-4C49-4973-9673-8F57EF37070F}.Debug|ARM.ActiveCfg = Debug|ARM
- {29ACD2A7-4C49-4973-9673-8F57EF37070F}.Debug|ARM.Build.0 = Debug|ARM
- {29ACD2A7-4C49-4973-9673-8F57EF37070F}.Debug|x64.ActiveCfg = Debug|x64
- {29ACD2A7-4C49-4973-9673-8F57EF37070F}.Debug|x64.Build.0 = Debug|x64
- {29ACD2A7-4C49-4973-9673-8F57EF37070F}.Debug|x86.ActiveCfg = Debug|Win32
- {29ACD2A7-4C49-4973-9673-8F57EF37070F}.Debug|x86.Build.0 = Debug|Win32
- {29ACD2A7-4C49-4973-9673-8F57EF37070F}.Release|ARM.ActiveCfg = Release|ARM
- {29ACD2A7-4C49-4973-9673-8F57EF37070F}.Release|ARM.Build.0 = Release|ARM
- {29ACD2A7-4C49-4973-9673-8F57EF37070F}.Release|x64.ActiveCfg = Release|x64
- {29ACD2A7-4C49-4973-9673-8F57EF37070F}.Release|x64.Build.0 = Release|x64
- {29ACD2A7-4C49-4973-9673-8F57EF37070F}.Release|x86.ActiveCfg = Release|Win32
- {29ACD2A7-4C49-4973-9673-8F57EF37070F}.Release|x86.Build.0 = Release|Win32
- {1A5A1C1D-C717-4680-A929-40E6324FE048}.Debug|ARM.ActiveCfg = Debug|ARM
- {1A5A1C1D-C717-4680-A929-40E6324FE048}.Debug|ARM.Build.0 = Debug|ARM
- {1A5A1C1D-C717-4680-A929-40E6324FE048}.Debug|x64.ActiveCfg = Debug|x64
- {1A5A1C1D-C717-4680-A929-40E6324FE048}.Debug|x64.Build.0 = Debug|x64
- {1A5A1C1D-C717-4680-A929-40E6324FE048}.Debug|x86.ActiveCfg = Debug|Win32
- {1A5A1C1D-C717-4680-A929-40E6324FE048}.Debug|x86.Build.0 = Debug|Win32
- {1A5A1C1D-C717-4680-A929-40E6324FE048}.Release|ARM.ActiveCfg = Release|ARM
- {1A5A1C1D-C717-4680-A929-40E6324FE048}.Release|ARM.Build.0 = Release|ARM
- {1A5A1C1D-C717-4680-A929-40E6324FE048}.Release|x64.ActiveCfg = Release|x64
- {1A5A1C1D-C717-4680-A929-40E6324FE048}.Release|x64.Build.0 = Release|x64
- {1A5A1C1D-C717-4680-A929-40E6324FE048}.Release|x86.ActiveCfg = Release|Win32
- {1A5A1C1D-C717-4680-A929-40E6324FE048}.Release|x86.Build.0 = Release|Win32
- {0BA2F2AC-6C53-4CE5-AA37-9C6DED067096}.Debug|ARM.ActiveCfg = Debug|ARM
- {0BA2F2AC-6C53-4CE5-AA37-9C6DED067096}.Debug|ARM.Build.0 = Debug|ARM
- {0BA2F2AC-6C53-4CE5-AA37-9C6DED067096}.Debug|ARM.Deploy.0 = Debug|ARM
- {0BA2F2AC-6C53-4CE5-AA37-9C6DED067096}.Debug|x64.ActiveCfg = Debug|x64
- {0BA2F2AC-6C53-4CE5-AA37-9C6DED067096}.Debug|x64.Build.0 = Debug|x64
- {0BA2F2AC-6C53-4CE5-AA37-9C6DED067096}.Debug|x64.Deploy.0 = Debug|x64
- {0BA2F2AC-6C53-4CE5-AA37-9C6DED067096}.Debug|x86.ActiveCfg = Debug|Win32
- {0BA2F2AC-6C53-4CE5-AA37-9C6DED067096}.Debug|x86.Build.0 = Debug|Win32
- {0BA2F2AC-6C53-4CE5-AA37-9C6DED067096}.Debug|x86.Deploy.0 = Debug|Win32
- {0BA2F2AC-6C53-4CE5-AA37-9C6DED067096}.Release|ARM.ActiveCfg = Release|ARM
- {0BA2F2AC-6C53-4CE5-AA37-9C6DED067096}.Release|ARM.Build.0 = Release|ARM
- {0BA2F2AC-6C53-4CE5-AA37-9C6DED067096}.Release|ARM.Deploy.0 = Release|ARM
- {0BA2F2AC-6C53-4CE5-AA37-9C6DED067096}.Release|x64.ActiveCfg = Release|x64
- {0BA2F2AC-6C53-4CE5-AA37-9C6DED067096}.Release|x64.Build.0 = Release|x64
- {0BA2F2AC-6C53-4CE5-AA37-9C6DED067096}.Release|x64.Deploy.0 = Release|x64
- {0BA2F2AC-6C53-4CE5-AA37-9C6DED067096}.Release|x86.ActiveCfg = Release|Win32
- {0BA2F2AC-6C53-4CE5-AA37-9C6DED067096}.Release|x86.Build.0 = Release|Win32
- {0BA2F2AC-6C53-4CE5-AA37-9C6DED067096}.Release|x86.Deploy.0 = Release|Win32
- {17597734-2FBF-481F-99D4-3315B70FE3E2}.Debug|ARM.ActiveCfg = Debug|ARM
- {17597734-2FBF-481F-99D4-3315B70FE3E2}.Debug|ARM.Build.0 = Debug|ARM
- {17597734-2FBF-481F-99D4-3315B70FE3E2}.Debug|x64.ActiveCfg = Debug|x64
- {17597734-2FBF-481F-99D4-3315B70FE3E2}.Debug|x64.Build.0 = Debug|x64
- {17597734-2FBF-481F-99D4-3315B70FE3E2}.Debug|x86.ActiveCfg = Debug|Win32
- {17597734-2FBF-481F-99D4-3315B70FE3E2}.Debug|x86.Build.0 = Debug|Win32
- {17597734-2FBF-481F-99D4-3315B70FE3E2}.Release|ARM.ActiveCfg = Release|ARM
- {17597734-2FBF-481F-99D4-3315B70FE3E2}.Release|ARM.Build.0 = Release|ARM
- {17597734-2FBF-481F-99D4-3315B70FE3E2}.Release|x64.ActiveCfg = Release|x64
- {17597734-2FBF-481F-99D4-3315B70FE3E2}.Release|x64.Build.0 = Release|x64
- {17597734-2FBF-481F-99D4-3315B70FE3E2}.Release|x86.ActiveCfg = Release|Win32
- {17597734-2FBF-481F-99D4-3315B70FE3E2}.Release|x86.Build.0 = Release|Win32
- {BDD3DD22-64FA-4E48-BDF0-FD0B1C28C87F}.Debug|ARM.ActiveCfg = Debug|ARM
- {BDD3DD22-64FA-4E48-BDF0-FD0B1C28C87F}.Debug|ARM.Build.0 = Debug|ARM
- {BDD3DD22-64FA-4E48-BDF0-FD0B1C28C87F}.Debug|ARM.Deploy.0 = Debug|ARM
- {BDD3DD22-64FA-4E48-BDF0-FD0B1C28C87F}.Debug|x64.ActiveCfg = Debug|x64
- {BDD3DD22-64FA-4E48-BDF0-FD0B1C28C87F}.Debug|x64.Build.0 = Debug|x64
- {BDD3DD22-64FA-4E48-BDF0-FD0B1C28C87F}.Debug|x64.Deploy.0 = Debug|x64
- {BDD3DD22-64FA-4E48-BDF0-FD0B1C28C87F}.Debug|x86.ActiveCfg = Debug|Win32
- {BDD3DD22-64FA-4E48-BDF0-FD0B1C28C87F}.Debug|x86.Build.0 = Debug|Win32
- {BDD3DD22-64FA-4E48-BDF0-FD0B1C28C87F}.Debug|x86.Deploy.0 = Debug|Win32
- {BDD3DD22-64FA-4E48-BDF0-FD0B1C28C87F}.Release|ARM.ActiveCfg = Release|ARM
- {BDD3DD22-64FA-4E48-BDF0-FD0B1C28C87F}.Release|ARM.Build.0 = Release|ARM
- {BDD3DD22-64FA-4E48-BDF0-FD0B1C28C87F}.Release|ARM.Deploy.0 = Release|ARM
- {BDD3DD22-64FA-4E48-BDF0-FD0B1C28C87F}.Release|x64.ActiveCfg = Release|x64
- {BDD3DD22-64FA-4E48-BDF0-FD0B1C28C87F}.Release|x64.Build.0 = Release|x64
- {BDD3DD22-64FA-4E48-BDF0-FD0B1C28C87F}.Release|x64.Deploy.0 = Release|x64
- {BDD3DD22-64FA-4E48-BDF0-FD0B1C28C87F}.Release|x86.ActiveCfg = Release|Win32
- {BDD3DD22-64FA-4E48-BDF0-FD0B1C28C87F}.Release|x86.Build.0 = Release|Win32
- {BDD3DD22-64FA-4E48-BDF0-FD0B1C28C87F}.Release|x86.Deploy.0 = Release|Win32
- EndGlobalSection
- GlobalSection(SolutionProperties) = preSolution
- HideSolutionNode = FALSE
- EndGlobalSection
- GlobalSection(NestedProjects) = preSolution
- {C8F281ED-F3B9-4C24-A2D3-40A922363466} = {67F8DD0C-BF22-4B1B-9A48-DFA9C1835676}
- {C50F6528-6A12-49A9-BEC0-E07CF153FCA8} = {67F8DD0C-BF22-4B1B-9A48-DFA9C1835676}
- {FF7D4949-DC3E-488B-8F78-1D32F1CA3B4C} = {67F8DD0C-BF22-4B1B-9A48-DFA9C1835676}
- {91ADC1DD-AA8E-492A-AC19-3E0DAB9AD665} = {67F8DD0C-BF22-4B1B-9A48-DFA9C1835676}
- {D716BF4D-094B-47D7-9137-A01C690C3616} = {6C4F42FC-A0D4-4435-A565-F57AAB7C912E}
- {6DE3EB2B-8A56-4D27-8A39-587F7A70584C} = {6C4F42FC-A0D4-4435-A565-F57AAB7C912E}
- {0CDD843C-089D-4FEE-BE9F-C08FA2B51ACB} = {6C4F42FC-A0D4-4435-A565-F57AAB7C912E}
- {DFE6435D-CC9D-4CA1-BF4E-5640C522D815} = {6C4F42FC-A0D4-4435-A565-F57AAB7C912E}
- {9E0110FC-5339-4196-8397-BA4FA34A4B84} = {6C4F42FC-A0D4-4435-A565-F57AAB7C912E}
- {ACD6F956-FF3B-4FE9-8BE3-C0EECFDBBF93} = {6C4F42FC-A0D4-4435-A565-F57AAB7C912E}
- {3BB4F2AC-1D2F-4AF6-B9CC-BDC17BB8BC39} = {6C4F42FC-A0D4-4435-A565-F57AAB7C912E}
- {7A1A6E2C-3952-4A57-AD30-ABD92AA39C69} = {6C4F42FC-A0D4-4435-A565-F57AAB7C912E}
- {3C22010C-99F3-4321-8F55-36DA8F97A980} = {6C4F42FC-A0D4-4435-A565-F57AAB7C912E}
- {29ACD2A7-4C49-4973-9673-8F57EF37070F} = {6C4F42FC-A0D4-4435-A565-F57AAB7C912E}
- {628CB771-ED9D-4874-A69E-3484343A4890} = {6C4F42FC-A0D4-4435-A565-F57AAB7C912E}
- {1A5A1C1D-C717-4680-A929-40E6324FE048} = {6C4F42FC-A0D4-4435-A565-F57AAB7C912E}
- EndGlobalSection
-EndGlobal
diff --git a/unityplugin/build/Win32/UnityPlugin.sln b/unityplugin/build/Win32/UnityPlugin.sln
deleted file mode 100644
index 9612e6a..0000000
--- a/unityplugin/build/Win32/UnityPlugin.sln
+++ /dev/null
@@ -1,241 +0,0 @@
-
-Microsoft Visual Studio Solution File, Format Version 12.00
-# Visual Studio 14
-VisualStudioVersion = 14.0.25420.1
-MinimumVisualStudioVersion = 10.0.40219.1
-Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Core", "Core", "{4120EDD0-CBAF-407C-92D2-77D9834D8AFB}"
-EndProject
-Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "External", "External", "{1D709544-3FFA-4778-81E4-F1BEFEA67EDF}"
-EndProject
-Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Graphics", "Graphics", "{DD203D20-D4F8-499F-8760-DA54238F8E39}"
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "glew_static", "..\..\..\diligentcore\External\glew\build\Win32\glew_static.vcxproj", "{664E6F0D-6784-4760-9565-D54F8EB1EDF4}"
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GraphicsEngine.Shared", "..\..\..\diligentcore\Graphics\GraphicsEngine\build\Windows.Shared\GraphicsEngine.Shared.vcxitems", "{0CDD843C-089D-4FEE-BE9F-C08FA2B51ACB}"
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GraphicsEngine", "..\..\..\diligentcore\Graphics\GraphicsEngine\build\Win32\GraphicsEngine.vcxproj", "{052DD700-477C-4512-A7F4-B05EBEF5C80E}"
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GraphicsEngineD3D11.Shared", "..\..\..\diligentcore\Graphics\GraphicsEngineD3D11\build\Windows.Shared\GraphicsEngineD3D11.Shared.vcxitems", "{3C22010C-99F3-4321-8F55-36DA8F97A980}"
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GraphicsEngineD3D11", "..\..\..\diligentcore\Graphics\GraphicsEngineD3D11\build\Win32\GraphicsEngineD3D11.vcxproj", "{FE289CC7-15D6-4A76-B9CB-F61CAB3192C9}"
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GraphicsEngineD3D12.Shared", "..\..\..\diligentcore\Graphics\GraphicsEngineD3D12\build\Windows.Shared\GraphicsEngineD3D12.Shared.vcxitems", "{628CB771-ED9D-4874-A69E-3484343A4890}"
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GraphicsEngineD3D12", "..\..\..\diligentcore\Graphics\GraphicsEngineD3D12\build\Win32\GraphicsEngineD3D12.vcxproj", "{FFF8071A-DB82-485B-ADC3-F0B675296869}"
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GraphicsEngineOpenGL", "..\..\..\diligentcore\Graphics\GraphicsEngineOpenGL\build\Win32\GraphicsEngineOpenGL.vcxproj", "{15E346D3-FDE6-4B29-88B7-FCA14DADA501}"
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GraphicsTools.Shared", "..\..\..\diligentcore\Graphics\GraphicsTools\build\Windows.Shared\GraphicsTools.Shared.vcxitems", "{3BB4F2AC-1D2F-4AF6-B9CC-BDC17BB8BC39}"
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GraphicsTools", "..\..\..\diligentcore\Graphics\GraphicsTools\build\Win32\GraphicsTools.vcxproj", "{C6014499-0CF2-43EC-A773-A4E354FB2D74}"
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "HLSL2GLSLConverterLib", "..\..\..\diligentcore\Graphics\HLSL2GLSLConverterLib\build\Win32\HLSL2GLSLConverterLib.vcxproj", "{1A782154-A5BD-4A05-B837-EFC77F126C84}"
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GraphicsEngineD3DBase.Shared", "..\..\..\diligentcore\Graphics\GraphicsEngineD3DBase\build\Windows.Shared\GraphicsEngineD3DBase.Shared.vcxitems", "{9E0110FC-5339-4196-8397-BA4FA34A4B84}"
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GraphicsEngineD3DBase", "..\..\..\diligentcore\Graphics\GraphicsEngineD3DBase\build\Win32\GraphicsEngineD3DBase.vcxproj", "{40FD58ED-AABC-4CBD-BEE4-33116995A626}"
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Common.Shared", "..\..\..\diligentcore\Common\build\Windows.Shared\Common.Shared.vcxitems", "{D716BF4D-094B-47D7-9137-A01C690C3616}"
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Common", "..\..\..\diligentcore\Common\build\Win32\Common.vcxproj", "{7380F7E6-315F-4B4E-92EB-E6AEEE865298}"
-EndProject
-Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Platforms", "Platforms", "{1A93BE77-E0C0-48BC-83FB-96518008B148}"
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "PlatformInterface.Shared", "..\..\..\diligentcore\Platforms\interface\build\Windows.Shared\PlatformInterface.Shared.vcxitems", "{C8F281ED-F3B9-4C24-A2D3-40A922363466}"
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BasicPlatform.Shared", "..\..\..\diligentcore\Platforms\Basic\build\Windows.Shared\BasicPlatform.Shared.vcxitems", "{C50F6528-6A12-49A9-BEC0-E07CF153FCA8}"
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BasicPlatform", "..\..\..\diligentcore\Platforms\Basic\build\Win32\BasicPlatform.vcxproj", "{8ADA5F93-7A38-4AD8-B8F5-1FFD4D4F630C}"
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Win32Platform", "..\..\..\diligentcore\Platforms\Win32\build\Win32\WindowsPlatform.vcxproj", "{58F32677-436B-412A-BBF8-2B1310D82CD8}"
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GhostCubePlugin", "..\..\GhostCubePlugin\PluginSource\build\Win32\GhostCubePlugin.vcxproj", "{EDA960FC-AA6C-44B3-8ABB-90765DA4D516}"
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GhostCubePlugin.Shared", "..\..\GhostCubePlugin\PluginSource\build\Windows.Shared\GhostCubePlugin.Shared.vcxitems", "{27B0C157-0A7A-46B0-AED3-919E7AF5EF4B}"
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "UnityEmulator", "..\..\UnityEmulator\build\Win32\UnityEmulator.vcxproj", "{F40021AC-6D7B-4828-81C4-2D04F946A88E}"
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "UnityEmulator.Shared", "..\..\UnityEmulator\build\Windows.Shared\UnityEmulator.Shared.vcxitems", "{AE83B976-C8CA-4621-9269-BF47C5789018}"
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GhostCubeScene.Shared", "..\..\GhostCubeScene\build\Windows.Shared\GhostCubeScene.Shared.vcxitems", "{F26D9028-CFB4-45BC-9AB9-28E332480564}"
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GhostCubeScene", "..\..\GhostCubeScene\build\Win32\GhostCubeScene.vcxproj", "{516AA088-64B1-4DCF-9631-59F91F0E849A}"
- ProjectSection(ProjectDependencies) = postProject
- {EDA960FC-AA6C-44B3-8ABB-90765DA4D516} = {EDA960FC-AA6C-44B3-8ABB-90765DA4D516}
- EndProjectSection
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GhostCubeScene.Assets", "..\..\GhostCubeScene\build\GhostCubeScene.Assets.vcxitems", "{CAF59C31-47E1-4F26-8455-C5E49F75BB3C}"
-EndProject
-Global
- GlobalSection(SharedMSBuildProjectFiles) = preSolution
- ..\..\..\diligentcore\Graphics\GraphicsEngine\build\Windows.Shared\GraphicsEngine.Shared.vcxitems*{052dd700-477c-4512-a7f4-b05ebef5c80e}*SharedItemsImports = 4
- ..\..\..\diligentcore\Graphics\GraphicsEngine\build\Windows.Shared\GraphicsEngine.Shared.vcxitems*{0cdd843c-089d-4fee-be9f-c08fa2b51acb}*SharedItemsImports = 9
- ..\..\GhostCubePlugin\PluginSource\build\Windows.Shared\GhostCubePlugin.Shared.vcxitems*{27b0c157-0a7a-46b0-aed3-919e7af5ef4b}*SharedItemsImports = 9
- ..\..\..\diligentcore\Graphics\GraphicsTools\build\Windows.Shared\GraphicsTools.Shared.vcxitems*{3bb4f2ac-1d2f-4af6-b9cc-bdc17bb8bc39}*SharedItemsImports = 9
- ..\..\..\diligentcore\Graphics\GraphicsEngineD3D11\build\Windows.Shared\GraphicsEngineD3D11.Shared.vcxitems*{3c22010c-99f3-4321-8f55-36da8f97a980}*SharedItemsImports = 9
- ..\..\..\diligentcore\Graphics\GraphicsEngineD3DBase\build\Windows.Shared\GraphicsEngineD3DBase.Shared.vcxitems*{40fd58ed-aabc-4cbd-bee4-33116995a626}*SharedItemsImports = 4
- ..\..\GhostCubeScene\build\Windows.Shared\GhostCubeScene.Shared.vcxitems*{516aa088-64b1-4dcf-9631-59f91f0e849a}*SharedItemsImports = 4
- ..\..\..\diligentcore\Graphics\GraphicsEngineD3D12\build\Windows.Shared\GraphicsEngineD3D12.Shared.vcxitems*{628cb771-ed9d-4874-a69e-3484343a4890}*SharedItemsImports = 9
- ..\..\..\diligentcore\Common\build\Windows.Shared\Common.Shared.vcxitems*{7380f7e6-315f-4b4e-92eb-e6aeee865298}*SharedItemsImports = 4
- ..\..\..\diligentcore\Platforms\Basic\build\Windows.Shared\BasicPlatform.Shared.vcxitems*{8ada5f93-7a38-4ad8-b8f5-1ffd4d4f630c}*SharedItemsImports = 4
- ..\..\..\diligentcore\Platforms\interface\build\Windows.Shared\PlatformInterface.Shared.vcxitems*{8ada5f93-7a38-4ad8-b8f5-1ffd4d4f630c}*SharedItemsImports = 4
- ..\..\..\diligentcore\Graphics\GraphicsEngineD3DBase\build\Windows.Shared\GraphicsEngineD3DBase.Shared.vcxitems*{9e0110fc-5339-4196-8397-ba4fa34a4b84}*SharedItemsImports = 9
- ..\..\UnityEmulator\build\Windows.Shared\UnityEmulator.Shared.vcxitems*{ae83b976-c8ca-4621-9269-bf47c5789018}*SharedItemsImports = 9
- ..\..\..\diligentcore\Platforms\Basic\build\Windows.Shared\BasicPlatform.Shared.vcxitems*{c50f6528-6a12-49a9-bec0-e07cf153fca8}*SharedItemsImports = 9
- ..\..\..\diligentcore\Graphics\GraphicsTools\build\Windows.Shared\GraphicsTools.Shared.vcxitems*{c6014499-0cf2-43ec-a773-a4e354fb2d74}*SharedItemsImports = 4
- ..\..\..\diligentcore\Platforms\interface\build\Windows.Shared\PlatformInterface.Shared.vcxitems*{c8f281ed-f3b9-4c24-a2d3-40a922363466}*SharedItemsImports = 9
- ..\..\GhostCubeScene\build\GhostCubeScene.Assets.vcxitems*{caf59c31-47e1-4f26-8455-c5e49f75bb3c}*SharedItemsImports = 9
- ..\..\..\diligentcore\Common\build\Windows.Shared\Common.Shared.vcxitems*{d716bf4d-094b-47d7-9137-a01c690c3616}*SharedItemsImports = 9
- ..\..\GhostCubePlugin\PluginSource\build\Windows.Shared\GhostCubePlugin.Shared.vcxitems*{eda960fc-aa6c-44b3-8abb-90765da4d516}*SharedItemsImports = 4
- ..\..\GhostCubeScene\build\Windows.Shared\GhostCubeScene.Shared.vcxitems*{f26d9028-cfb4-45bc-9ab9-28e332480564}*SharedItemsImports = 9
- ..\..\UnityEmulator\build\Windows.Shared\UnityEmulator.Shared.vcxitems*{f40021ac-6d7b-4828-81c4-2d04f946a88e}*SharedItemsImports = 4
- ..\..\..\diligentcore\Graphics\GraphicsEngineD3D11\build\Windows.Shared\GraphicsEngineD3D11.Shared.vcxitems*{fe289cc7-15d6-4a76-b9cb-f61cab3192c9}*SharedItemsImports = 4
- ..\..\..\diligentcore\Graphics\GraphicsEngineD3D12\build\Windows.Shared\GraphicsEngineD3D12.Shared.vcxitems*{fff8071a-db82-485b-adc3-f0b675296869}*SharedItemsImports = 4
- EndGlobalSection
- GlobalSection(SolutionConfigurationPlatforms) = preSolution
- Debug|x64 = Debug|x64
- Debug|x86 = Debug|x86
- Release|x64 = Release|x64
- Release|x86 = Release|x86
- EndGlobalSection
- GlobalSection(ProjectConfigurationPlatforms) = postSolution
- {664E6F0D-6784-4760-9565-D54F8EB1EDF4}.Debug|x64.ActiveCfg = Debug|x64
- {664E6F0D-6784-4760-9565-D54F8EB1EDF4}.Debug|x64.Build.0 = Debug|x64
- {664E6F0D-6784-4760-9565-D54F8EB1EDF4}.Debug|x86.ActiveCfg = Debug|Win32
- {664E6F0D-6784-4760-9565-D54F8EB1EDF4}.Debug|x86.Build.0 = Debug|Win32
- {664E6F0D-6784-4760-9565-D54F8EB1EDF4}.Release|x64.ActiveCfg = Release|x64
- {664E6F0D-6784-4760-9565-D54F8EB1EDF4}.Release|x64.Build.0 = Release|x64
- {664E6F0D-6784-4760-9565-D54F8EB1EDF4}.Release|x86.ActiveCfg = Release|Win32
- {664E6F0D-6784-4760-9565-D54F8EB1EDF4}.Release|x86.Build.0 = Release|Win32
- {052DD700-477C-4512-A7F4-B05EBEF5C80E}.Debug|x64.ActiveCfg = Debug|x64
- {052DD700-477C-4512-A7F4-B05EBEF5C80E}.Debug|x64.Build.0 = Debug|x64
- {052DD700-477C-4512-A7F4-B05EBEF5C80E}.Debug|x86.ActiveCfg = Debug|Win32
- {052DD700-477C-4512-A7F4-B05EBEF5C80E}.Debug|x86.Build.0 = Debug|Win32
- {052DD700-477C-4512-A7F4-B05EBEF5C80E}.Release|x64.ActiveCfg = Release|x64
- {052DD700-477C-4512-A7F4-B05EBEF5C80E}.Release|x64.Build.0 = Release|x64
- {052DD700-477C-4512-A7F4-B05EBEF5C80E}.Release|x86.ActiveCfg = Release|Win32
- {052DD700-477C-4512-A7F4-B05EBEF5C80E}.Release|x86.Build.0 = Release|Win32
- {FE289CC7-15D6-4A76-B9CB-F61CAB3192C9}.Debug|x64.ActiveCfg = Debug|x64
- {FE289CC7-15D6-4A76-B9CB-F61CAB3192C9}.Debug|x64.Build.0 = Debug|x64
- {FE289CC7-15D6-4A76-B9CB-F61CAB3192C9}.Debug|x86.ActiveCfg = Debug|Win32
- {FE289CC7-15D6-4A76-B9CB-F61CAB3192C9}.Debug|x86.Build.0 = Debug|Win32
- {FE289CC7-15D6-4A76-B9CB-F61CAB3192C9}.Release|x64.ActiveCfg = Release|x64
- {FE289CC7-15D6-4A76-B9CB-F61CAB3192C9}.Release|x64.Build.0 = Release|x64
- {FE289CC7-15D6-4A76-B9CB-F61CAB3192C9}.Release|x86.ActiveCfg = Release|Win32
- {FE289CC7-15D6-4A76-B9CB-F61CAB3192C9}.Release|x86.Build.0 = Release|Win32
- {FFF8071A-DB82-485B-ADC3-F0B675296869}.Debug|x64.ActiveCfg = Debug|x64
- {FFF8071A-DB82-485B-ADC3-F0B675296869}.Debug|x64.Build.0 = Debug|x64
- {FFF8071A-DB82-485B-ADC3-F0B675296869}.Debug|x86.ActiveCfg = Debug|Win32
- {FFF8071A-DB82-485B-ADC3-F0B675296869}.Debug|x86.Build.0 = Debug|Win32
- {FFF8071A-DB82-485B-ADC3-F0B675296869}.Release|x64.ActiveCfg = Release|x64
- {FFF8071A-DB82-485B-ADC3-F0B675296869}.Release|x64.Build.0 = Release|x64
- {FFF8071A-DB82-485B-ADC3-F0B675296869}.Release|x86.ActiveCfg = Release|Win32
- {FFF8071A-DB82-485B-ADC3-F0B675296869}.Release|x86.Build.0 = Release|Win32
- {15E346D3-FDE6-4B29-88B7-FCA14DADA501}.Debug|x64.ActiveCfg = Debug|x64
- {15E346D3-FDE6-4B29-88B7-FCA14DADA501}.Debug|x64.Build.0 = Debug|x64
- {15E346D3-FDE6-4B29-88B7-FCA14DADA501}.Debug|x86.ActiveCfg = Debug|Win32
- {15E346D3-FDE6-4B29-88B7-FCA14DADA501}.Debug|x86.Build.0 = Debug|Win32
- {15E346D3-FDE6-4B29-88B7-FCA14DADA501}.Release|x64.ActiveCfg = Release|x64
- {15E346D3-FDE6-4B29-88B7-FCA14DADA501}.Release|x64.Build.0 = Release|x64
- {15E346D3-FDE6-4B29-88B7-FCA14DADA501}.Release|x86.ActiveCfg = Release|Win32
- {15E346D3-FDE6-4B29-88B7-FCA14DADA501}.Release|x86.Build.0 = Release|Win32
- {C6014499-0CF2-43EC-A773-A4E354FB2D74}.Debug|x64.ActiveCfg = Debug|x64
- {C6014499-0CF2-43EC-A773-A4E354FB2D74}.Debug|x64.Build.0 = Debug|x64
- {C6014499-0CF2-43EC-A773-A4E354FB2D74}.Debug|x86.ActiveCfg = Debug|Win32
- {C6014499-0CF2-43EC-A773-A4E354FB2D74}.Debug|x86.Build.0 = Debug|Win32
- {C6014499-0CF2-43EC-A773-A4E354FB2D74}.Release|x64.ActiveCfg = Release|x64
- {C6014499-0CF2-43EC-A773-A4E354FB2D74}.Release|x64.Build.0 = Release|x64
- {C6014499-0CF2-43EC-A773-A4E354FB2D74}.Release|x86.ActiveCfg = Release|Win32
- {C6014499-0CF2-43EC-A773-A4E354FB2D74}.Release|x86.Build.0 = Release|Win32
- {1A782154-A5BD-4A05-B837-EFC77F126C84}.Debug|x64.ActiveCfg = Debug|x64
- {1A782154-A5BD-4A05-B837-EFC77F126C84}.Debug|x64.Build.0 = Debug|x64
- {1A782154-A5BD-4A05-B837-EFC77F126C84}.Debug|x86.ActiveCfg = Debug|Win32
- {1A782154-A5BD-4A05-B837-EFC77F126C84}.Debug|x86.Build.0 = Debug|Win32
- {1A782154-A5BD-4A05-B837-EFC77F126C84}.Release|x64.ActiveCfg = Release|x64
- {1A782154-A5BD-4A05-B837-EFC77F126C84}.Release|x64.Build.0 = Release|x64
- {1A782154-A5BD-4A05-B837-EFC77F126C84}.Release|x86.ActiveCfg = Release|Win32
- {1A782154-A5BD-4A05-B837-EFC77F126C84}.Release|x86.Build.0 = Release|Win32
- {40FD58ED-AABC-4CBD-BEE4-33116995A626}.Debug|x64.ActiveCfg = Debug|x64
- {40FD58ED-AABC-4CBD-BEE4-33116995A626}.Debug|x64.Build.0 = Debug|x64
- {40FD58ED-AABC-4CBD-BEE4-33116995A626}.Debug|x86.ActiveCfg = Debug|Win32
- {40FD58ED-AABC-4CBD-BEE4-33116995A626}.Debug|x86.Build.0 = Debug|Win32
- {40FD58ED-AABC-4CBD-BEE4-33116995A626}.Release|x64.ActiveCfg = Release|x64
- {40FD58ED-AABC-4CBD-BEE4-33116995A626}.Release|x64.Build.0 = Release|x64
- {40FD58ED-AABC-4CBD-BEE4-33116995A626}.Release|x86.ActiveCfg = Release|Win32
- {40FD58ED-AABC-4CBD-BEE4-33116995A626}.Release|x86.Build.0 = Release|Win32
- {7380F7E6-315F-4B4E-92EB-E6AEEE865298}.Debug|x64.ActiveCfg = Debug|x64
- {7380F7E6-315F-4B4E-92EB-E6AEEE865298}.Debug|x64.Build.0 = Debug|x64
- {7380F7E6-315F-4B4E-92EB-E6AEEE865298}.Debug|x86.ActiveCfg = Debug|Win32
- {7380F7E6-315F-4B4E-92EB-E6AEEE865298}.Debug|x86.Build.0 = Debug|Win32
- {7380F7E6-315F-4B4E-92EB-E6AEEE865298}.Release|x64.ActiveCfg = Release|x64
- {7380F7E6-315F-4B4E-92EB-E6AEEE865298}.Release|x64.Build.0 = Release|x64
- {7380F7E6-315F-4B4E-92EB-E6AEEE865298}.Release|x86.ActiveCfg = Release|Win32
- {7380F7E6-315F-4B4E-92EB-E6AEEE865298}.Release|x86.Build.0 = Release|Win32
- {8ADA5F93-7A38-4AD8-B8F5-1FFD4D4F630C}.Debug|x64.ActiveCfg = Debug|x64
- {8ADA5F93-7A38-4AD8-B8F5-1FFD4D4F630C}.Debug|x64.Build.0 = Debug|x64
- {8ADA5F93-7A38-4AD8-B8F5-1FFD4D4F630C}.Debug|x86.ActiveCfg = Debug|Win32
- {8ADA5F93-7A38-4AD8-B8F5-1FFD4D4F630C}.Debug|x86.Build.0 = Debug|Win32
- {8ADA5F93-7A38-4AD8-B8F5-1FFD4D4F630C}.Release|x64.ActiveCfg = Release|x64
- {8ADA5F93-7A38-4AD8-B8F5-1FFD4D4F630C}.Release|x64.Build.0 = Release|x64
- {8ADA5F93-7A38-4AD8-B8F5-1FFD4D4F630C}.Release|x86.ActiveCfg = Release|Win32
- {8ADA5F93-7A38-4AD8-B8F5-1FFD4D4F630C}.Release|x86.Build.0 = Release|Win32
- {58F32677-436B-412A-BBF8-2B1310D82CD8}.Debug|x64.ActiveCfg = Debug|x64
- {58F32677-436B-412A-BBF8-2B1310D82CD8}.Debug|x64.Build.0 = Debug|x64
- {58F32677-436B-412A-BBF8-2B1310D82CD8}.Debug|x86.ActiveCfg = Debug|Win32
- {58F32677-436B-412A-BBF8-2B1310D82CD8}.Debug|x86.Build.0 = Debug|Win32
- {58F32677-436B-412A-BBF8-2B1310D82CD8}.Release|x64.ActiveCfg = Release|x64
- {58F32677-436B-412A-BBF8-2B1310D82CD8}.Release|x64.Build.0 = Release|x64
- {58F32677-436B-412A-BBF8-2B1310D82CD8}.Release|x86.ActiveCfg = Release|Win32
- {58F32677-436B-412A-BBF8-2B1310D82CD8}.Release|x86.Build.0 = Release|Win32
- {EDA960FC-AA6C-44B3-8ABB-90765DA4D516}.Debug|x64.ActiveCfg = Debug|x64
- {EDA960FC-AA6C-44B3-8ABB-90765DA4D516}.Debug|x64.Build.0 = Debug|x64
- {EDA960FC-AA6C-44B3-8ABB-90765DA4D516}.Debug|x86.ActiveCfg = Debug|Win32
- {EDA960FC-AA6C-44B3-8ABB-90765DA4D516}.Debug|x86.Build.0 = Debug|Win32
- {EDA960FC-AA6C-44B3-8ABB-90765DA4D516}.Release|x64.ActiveCfg = Release|x64
- {EDA960FC-AA6C-44B3-8ABB-90765DA4D516}.Release|x64.Build.0 = Release|x64
- {EDA960FC-AA6C-44B3-8ABB-90765DA4D516}.Release|x86.ActiveCfg = Release|Win32
- {EDA960FC-AA6C-44B3-8ABB-90765DA4D516}.Release|x86.Build.0 = Release|Win32
- {F40021AC-6D7B-4828-81C4-2D04F946A88E}.Debug|x64.ActiveCfg = Debug|x64
- {F40021AC-6D7B-4828-81C4-2D04F946A88E}.Debug|x64.Build.0 = Debug|x64
- {F40021AC-6D7B-4828-81C4-2D04F946A88E}.Debug|x86.ActiveCfg = Debug|Win32
- {F40021AC-6D7B-4828-81C4-2D04F946A88E}.Debug|x86.Build.0 = Debug|Win32
- {F40021AC-6D7B-4828-81C4-2D04F946A88E}.Release|x64.ActiveCfg = Release|x64
- {F40021AC-6D7B-4828-81C4-2D04F946A88E}.Release|x64.Build.0 = Release|x64
- {F40021AC-6D7B-4828-81C4-2D04F946A88E}.Release|x86.ActiveCfg = Release|Win32
- {F40021AC-6D7B-4828-81C4-2D04F946A88E}.Release|x86.Build.0 = Release|Win32
- {516AA088-64B1-4DCF-9631-59F91F0E849A}.Debug|x64.ActiveCfg = Debug|x64
- {516AA088-64B1-4DCF-9631-59F91F0E849A}.Debug|x64.Build.0 = Debug|x64
- {516AA088-64B1-4DCF-9631-59F91F0E849A}.Debug|x86.ActiveCfg = Debug|Win32
- {516AA088-64B1-4DCF-9631-59F91F0E849A}.Debug|x86.Build.0 = Debug|Win32
- {516AA088-64B1-4DCF-9631-59F91F0E849A}.Release|x64.ActiveCfg = Release|x64
- {516AA088-64B1-4DCF-9631-59F91F0E849A}.Release|x64.Build.0 = Release|x64
- {516AA088-64B1-4DCF-9631-59F91F0E849A}.Release|x86.ActiveCfg = Release|Win32
- {516AA088-64B1-4DCF-9631-59F91F0E849A}.Release|x86.Build.0 = Release|Win32
- EndGlobalSection
- GlobalSection(SolutionProperties) = preSolution
- HideSolutionNode = FALSE
- EndGlobalSection
- GlobalSection(NestedProjects) = preSolution
- {1D709544-3FFA-4778-81E4-F1BEFEA67EDF} = {4120EDD0-CBAF-407C-92D2-77D9834D8AFB}
- {DD203D20-D4F8-499F-8760-DA54238F8E39} = {4120EDD0-CBAF-407C-92D2-77D9834D8AFB}
- {664E6F0D-6784-4760-9565-D54F8EB1EDF4} = {1D709544-3FFA-4778-81E4-F1BEFEA67EDF}
- {0CDD843C-089D-4FEE-BE9F-C08FA2B51ACB} = {DD203D20-D4F8-499F-8760-DA54238F8E39}
- {052DD700-477C-4512-A7F4-B05EBEF5C80E} = {DD203D20-D4F8-499F-8760-DA54238F8E39}
- {3C22010C-99F3-4321-8F55-36DA8F97A980} = {DD203D20-D4F8-499F-8760-DA54238F8E39}
- {FE289CC7-15D6-4A76-B9CB-F61CAB3192C9} = {DD203D20-D4F8-499F-8760-DA54238F8E39}
- {628CB771-ED9D-4874-A69E-3484343A4890} = {DD203D20-D4F8-499F-8760-DA54238F8E39}
- {FFF8071A-DB82-485B-ADC3-F0B675296869} = {DD203D20-D4F8-499F-8760-DA54238F8E39}
- {15E346D3-FDE6-4B29-88B7-FCA14DADA501} = {DD203D20-D4F8-499F-8760-DA54238F8E39}
- {3BB4F2AC-1D2F-4AF6-B9CC-BDC17BB8BC39} = {DD203D20-D4F8-499F-8760-DA54238F8E39}
- {C6014499-0CF2-43EC-A773-A4E354FB2D74} = {DD203D20-D4F8-499F-8760-DA54238F8E39}
- {1A782154-A5BD-4A05-B837-EFC77F126C84} = {DD203D20-D4F8-499F-8760-DA54238F8E39}
- {9E0110FC-5339-4196-8397-BA4FA34A4B84} = {DD203D20-D4F8-499F-8760-DA54238F8E39}
- {40FD58ED-AABC-4CBD-BEE4-33116995A626} = {DD203D20-D4F8-499F-8760-DA54238F8E39}
- {D716BF4D-094B-47D7-9137-A01C690C3616} = {4120EDD0-CBAF-407C-92D2-77D9834D8AFB}
- {7380F7E6-315F-4B4E-92EB-E6AEEE865298} = {4120EDD0-CBAF-407C-92D2-77D9834D8AFB}
- {C8F281ED-F3B9-4C24-A2D3-40A922363466} = {1A93BE77-E0C0-48BC-83FB-96518008B148}
- {C50F6528-6A12-49A9-BEC0-E07CF153FCA8} = {1A93BE77-E0C0-48BC-83FB-96518008B148}
- {8ADA5F93-7A38-4AD8-B8F5-1FFD4D4F630C} = {1A93BE77-E0C0-48BC-83FB-96518008B148}
- {58F32677-436B-412A-BBF8-2B1310D82CD8} = {1A93BE77-E0C0-48BC-83FB-96518008B148}
- EndGlobalSection
-EndGlobal