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| author | Egor Yusov <egor.yusov@gmail.com> | 2018-02-24 19:24:17 +0000 |
|---|---|---|
| committer | Egor Yusov <egor.yusov@gmail.com> | 2018-02-24 19:24:17 +0000 |
| commit | 8fee8d046705dda0494390b93c09d68a0ce4984e (patch) | |
| tree | 9458d8da33e3dcc94921d667da92799f6bcc216d /unityplugin | |
| parent | Added Tutorial00: Hello Linux (diff) | |
| download | DiligentEngine-8fee8d046705dda0494390b93c09d68a0ce4984e.tar.gz DiligentEngine-8fee8d046705dda0494390b93c09d68a0ce4984e.zip | |
Updated cmake files to handle the case when D3D12 is not supported on Win32
Diffstat (limited to 'unityplugin')
| -rw-r--r-- | unityplugin/GhostCubeScene/CMakeLists.txt | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/unityplugin/GhostCubeScene/CMakeLists.txt b/unityplugin/GhostCubeScene/CMakeLists.txt index e6cb23a..e657e51 100644 --- a/unityplugin/GhostCubeScene/CMakeLists.txt +++ b/unityplugin/GhostCubeScene/CMakeLists.txt @@ -18,10 +18,12 @@ set(ALL_ASSETS ${SHADERS}) set_source_files_properties(${SHADERS} PROPERTIES VS_TOOL_OVERRIDE "None") -if(PLATFORM_WIN32 OR PLATFORM_UNIVERSAL_WINDOWS) +if(D3D12_SUPPORTED) list(APPEND SOURCE src/GhostCubeSceneResTrsnHelper.cpp) list(APPEND INCLUDE src/GhostCubeSceneResTrsnHelper.h) -elseif(PLATFORM_ANDROID OR PLATFORM_LINUX OR PLATFORM_MACOS OR PLATFORM_IOS) +endif() + +if(PLATFORM_ANDROID OR PLATFORM_LINUX OR PLATFORM_MACOS OR PLATFORM_IOS) list(APPEND SOURCE src/LoadPluginFunctions.cpp) endif() |
