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authorEgor Yusov <egor.yusov@gmail.com>2018-02-13 04:51:23 +0000
committerEgor Yusov <egor.yusov@gmail.com>2018-02-13 04:51:23 +0000
commita6e0668626de73d6d35f14a2fb9d3ee9a73e8ae3 (patch)
tree4c188db4f8b1833324034ee7239c056cda4d2f53 /unityplugin
parentDisabled Development Team attribute in iOS cmake build file (diff)
downloadDiligentEngine-a6e0668626de73d6d35f14a2fb9d3ee9a73e8ae3.tar.gz
DiligentEngine-a6e0668626de73d6d35f14a2fb9d3ee9a73e8ae3.zip
Fixed formatting of cmake files + some minor updates
Diffstat (limited to 'unityplugin')
-rw-r--r--unityplugin/GhostCubePlugin/PluginSource/CMakeLists.txt136
-rw-r--r--unityplugin/GhostCubeScene/CMakeLists.txt122
-rw-r--r--unityplugin/UnityEmulator/CMakeLists.txt168
3 files changed, 215 insertions, 211 deletions
diff --git a/unityplugin/GhostCubePlugin/PluginSource/CMakeLists.txt b/unityplugin/GhostCubePlugin/PluginSource/CMakeLists.txt
index 95871e8..7fe077c 100644
--- a/unityplugin/GhostCubePlugin/PluginSource/CMakeLists.txt
+++ b/unityplugin/GhostCubePlugin/PluginSource/CMakeLists.txt
@@ -3,132 +3,136 @@ cmake_minimum_required (VERSION 3.6)
project(GhostCubePlugin CXX)
set(SOURCE
- src/RenderAPI.cpp
- src/RenderingPlugin.cpp
- src/SamplePlugin.cpp
+ src/RenderAPI.cpp
+ src/RenderingPlugin.cpp
+ src/SamplePlugin.cpp
)
set(INCLUDE
- src/PlatformBase.h
- src/RenderAPI.h
- src/SamplePlugin.h
+ src/PlatformBase.h
+ src/RenderAPI.h
+ src/SamplePlugin.h
)
if(D3D11_SUPPORTED)
- list(APPEND SOURCE src/RenderAPI_D3D11.cpp)
+ list(APPEND SOURCE src/RenderAPI_D3D11.cpp)
endif()
if(D3D12_SUPPORTED)
- list(APPEND SOURCE src/RenderAPI_D3D12.cpp)
+ list(APPEND SOURCE src/RenderAPI_D3D12.cpp)
endif()
if(GL_SUPPORTED OR GLES_SUPPORTED)
- list(APPEND SOURCE src/RenderAPI_OpenGLCoreES.cpp)
+ list(APPEND SOURCE src/RenderAPI_OpenGLCoreES.cpp)
endif()
set(UNITY_INTERFACES
- src/Unity/IUnityGraphics.h
- src/Unity/IUnityGraphicsD3D9.h
- src/Unity/IUnityGraphicsD3D11.h
- src/Unity/IUnityGraphicsD3D12.h
- src/Unity/IUnityGraphicsMetal.h
- src/Unity/IUnityInterface.h
+ src/Unity/IUnityGraphics.h
+ src/Unity/IUnityGraphicsD3D9.h
+ src/Unity/IUnityGraphicsD3D11.h
+ src/Unity/IUnityGraphicsD3D12.h
+ src/Unity/IUnityGraphicsMetal.h
+ src/Unity/IUnityInterface.h
)
add_library(GhostCubePlugin-shared SHARED
- ${SOURCE} ${INCLUDE} ${UNITY_INTERFACES}
+ ${SOURCE} ${INCLUDE} ${UNITY_INTERFACES}
)
set(DLL_REL_SUFFIX _${ARCH}r)
set(DLL_DBG_SUFFIX _${ARCH}d)
set_target_properties(GhostCubePlugin-shared PROPERTIES
- OUTPUT_NAME_DEBUG GhostCubePlugin${DLL_DBG_SUFFIX}
- OUTPUT_NAME_RELEASE GhostCubePlugin${DLL_REL_SUFFIX}
- OUTPUT_NAME_RELWITHDEBINFO GhostCubePlugin${DLL_REL_SUFFIX}
- OUTPUT_NAME_MINSIZEREL GhostCubePlugin${DLL_REL_SUFFIX}
+ OUTPUT_NAME_DEBUG GhostCubePlugin${DLL_DBG_SUFFIX}
+ OUTPUT_NAME_RELEASE GhostCubePlugin${DLL_REL_SUFFIX}
+ OUTPUT_NAME_RELWITHDEBINFO GhostCubePlugin${DLL_REL_SUFFIX}
+ OUTPUT_NAME_MINSIZEREL GhostCubePlugin${DLL_REL_SUFFIX}
)
if(PLATFORM_WIN32 OR PLATFORM_UNIVERSAL_WINDOWS)
- target_sources(GhostCubePlugin-shared
- PRIVATE
- src/RenderingPlugin.def
- )
- source_group("src" FILES src/RenderingPlugin.def)
+ target_sources(GhostCubePlugin-shared
+ PRIVATE
+ src/RenderingPlugin.def
+ )
+ source_group("src" FILES src/RenderingPlugin.def)
endif()
target_link_libraries(GhostCubePlugin-shared
PRIVATE
- BuildSettings
- TargetPlatform
- Common
- GraphicsAccessories
- GraphicsTools
+ BuildSettings
+ TargetPlatform
+ Common
+ GraphicsAccessories
+ GraphicsTools
)
if(D3D11_SUPPORTED)
- target_link_libraries(GhostCubePlugin-shared PRIVATE GraphicsEngineD3D11-static)
+ target_link_libraries(GhostCubePlugin-shared PRIVATE GraphicsEngineD3D11-static)
endif()
if(D3D12_SUPPORTED)
- target_link_libraries(GhostCubePlugin-shared PRIVATE GraphicsEngineD3D12-static)
+ target_link_libraries(GhostCubePlugin-shared PRIVATE GraphicsEngineD3D12-static)
endif()
if(GL_SUPPORTED OR GLES_SUPPORTED)
- target_link_libraries(GhostCubePlugin-shared PRIVATE GraphicsEngineOpenGL-static)
+ target_link_libraries(GhostCubePlugin-shared PRIVATE GraphicsEngineOpenGL-static)
endif()
set_common_target_properties(GhostCubePlugin-shared)
if(MSVC)
- # Disable MSVC-specific warnings
- # - w4201: nonstandard extension used: nameless struct/unio
- target_compile_options(GhostCubePlugin-shared PRIVATE /wd4201)
- if(PLATFORM_UNIVERSAL_WINDOWS)
- target_compile_definitions(GhostCubePlugin-shared PRIVATE WINDOWS_UWP UNITY_METRO)
- endif()
+ # Disable MSVC-specific warnings
+ # - w4201: nonstandard extension used: nameless struct/unio
+ target_compile_options(GhostCubePlugin-shared PRIVATE /wd4201)
+ if(PLATFORM_UNIVERSAL_WINDOWS)
+ target_compile_definitions(GhostCubePlugin-shared PRIVATE WINDOWS_UWP UNITY_METRO)
+ endif()
endif()
if(PLATFORM_ANDROID)
- target_compile_definitions(GhostCubePlugin-shared PRIVATE UNITY_ANDROID)
- set_target_properties(GhostCubePlugin-shared PROPERTIES CXX_VISIBILITY_PRESET hidden) # -fvisibility=hidden
+ target_compile_definitions(GhostCubePlugin-shared PRIVATE UNITY_ANDROID)
elseif(PLATFORM_LINUX)
- target_compile_definitions(GhostCubePlugin-shared PRIVATE UNITY_LINUX)
- set_target_properties(GhostCubePlugin-shared PROPERTIES CXX_VISIBILITY_PRESET hidden) # -fvisibility=hidden
+ target_compile_definitions(GhostCubePlugin-shared PRIVATE UNITY_LINUX)
endif()
+if (CMAKE_CXX_COMPILER_ID MATCHES "Clang" OR
+ CMAKE_CXX_COMPILER_ID MATCHES "GNU")
+ set_target_properties(GhostCubePlugin-shared PROPERTIES CXX_VISIBILITY_PRESET hidden) # -fvisibility=hidden
+endif()
+
+
set(UNITY_PLUGIN_PATH ${CMAKE_CURRENT_SOURCE_DIR}/../UnityProject/Assets/Plugins)
if(PLATFORM_WIN32 OR PLATFORM_UNIVERSAL_WINDOWS)
- if(PLATFORM_WIN32)
- if(ARCH EQUAL 64)
- set(UNITY_PLUGIN_PATH ${UNITY_PLUGIN_PATH}/x86_64)
- else()
- set(UNITY_PLUGIN_PATH ${UNITY_PLUGIN_PATH}/x86)
- endif()
- elseif(PLATFORM_UNIVERSAL_WINDOWS)
- if(ARCH EQUAL 64)
- set(UNITY_PLUGIN_PATH ${UNITY_PLUGIN_PATH}/Metro/UWP/x64)
- else()
- set(UNITY_PLUGIN_PATH ${UNITY_PLUGIN_PATH}/Metro/UWP/x86)
- endif()
- endif()
- set(UNITY_PLUGIN_PATH ${UNITY_PLUGIN_PATH}/GhostCubePlugin.dll)
+ if(PLATFORM_WIN32)
+ if(ARCH EQUAL 64)
+ set(UNITY_PLUGIN_PATH ${UNITY_PLUGIN_PATH}/x86_64)
+ else()
+ set(UNITY_PLUGIN_PATH ${UNITY_PLUGIN_PATH}/x86)
+ endif()
+ elseif(PLATFORM_UNIVERSAL_WINDOWS)
+ if(ARCH EQUAL 64)
+ set(UNITY_PLUGIN_PATH ${UNITY_PLUGIN_PATH}/Metro/UWP/x64)
+ else()
+ set(UNITY_PLUGIN_PATH ${UNITY_PLUGIN_PATH}/Metro/UWP/x86)
+ endif()
+ endif()
+ set(UNITY_PLUGIN_PATH ${UNITY_PLUGIN_PATH}/GhostCubePlugin.dll)
elseif(PLATFORM_ANDROID)
- set(UNITY_PLUGIN_PATH ${UNITY_PLUGIN_PATH}/Android/libGhostCubePlugin.so)
+ set(UNITY_PLUGIN_PATH ${UNITY_PLUGIN_PATH}/Android/libGhostCubePlugin.so)
elseif(PLATFORM_LINUX)
- set(UNITY_PLUGIN_PATH ${UNITY_PLUGIN_PATH}/libGhostCubePlugin.so)
+ set(UNITY_PLUGIN_PATH ${UNITY_PLUGIN_PATH}/libGhostCubePlugin.so)
elseif(PLATFORM_MACOS)
- set(UNITY_PLUGIN_PATH ${UNITY_PLUGIN_PATH}/MacOS/libGhostCubePlugin.so)
+ set(UNITY_PLUGIN_PATH ${UNITY_PLUGIN_PATH}/MacOS/libGhostCubePlugin.so)
elseif(PLATFORM_IOS)
- message(WARNING "No unity plugin path specified")
+ message(WARNING "No unity plugin path specified")
else()
- message(FATAL_ERROR "Unsupported platform")
+ message(FATAL_ERROR "Unsupported platform")
endif()
add_custom_command(TARGET GhostCubePlugin-shared POST_BUILD
- COMMAND ${CMAKE_COMMAND} -E copy_if_different
- "\"$<TARGET_FILE:GhostCubePlugin-shared>\""
- "${UNITY_PLUGIN_PATH}"
+ COMMAND ${CMAKE_COMMAND} -E copy_if_different
+ "\"$<TARGET_FILE:GhostCubePlugin-shared>\""
+ "${UNITY_PLUGIN_PATH}"
)
source_group("src" FILES ${SOURCE})
@@ -136,5 +140,5 @@ source_group("include" FILES ${INCLUDE})
source_group("include\\Unity" FILES ${UNITY_INTERFACES})
set_target_properties(GhostCubePlugin-shared PROPERTIES
- FOLDER Unity
+ FOLDER Unity
)
diff --git a/unityplugin/GhostCubeScene/CMakeLists.txt b/unityplugin/GhostCubeScene/CMakeLists.txt
index ffb9929..e6cb23a 100644
--- a/unityplugin/GhostCubeScene/CMakeLists.txt
+++ b/unityplugin/GhostCubeScene/CMakeLists.txt
@@ -3,74 +3,74 @@ cmake_minimum_required (VERSION 3.6)
project(GhostCubeScene CXX)
set(SOURCE
- src/GhostCubeScene.cpp
+ src/GhostCubeScene.cpp
)
set(INCLUDE
- src/GhostCubeScene.h
+ src/GhostCubeScene.h
)
set(SHADERS
- assets/shaders/Mirror.psh
- assets/shaders/Mirror.vsh
+ assets/shaders/Mirror.psh
+ assets/shaders/Mirror.vsh
)
set(ALL_ASSETS ${SHADERS})
set_source_files_properties(${SHADERS} PROPERTIES VS_TOOL_OVERRIDE "None")
if(PLATFORM_WIN32 OR PLATFORM_UNIVERSAL_WINDOWS)
- list(APPEND SOURCE src/GhostCubeSceneResTrsnHelper.cpp)
- list(APPEND INCLUDE src/GhostCubeSceneResTrsnHelper.h)
+ list(APPEND SOURCE src/GhostCubeSceneResTrsnHelper.cpp)
+ list(APPEND INCLUDE src/GhostCubeSceneResTrsnHelper.h)
elseif(PLATFORM_ANDROID OR PLATFORM_LINUX OR PLATFORM_MACOS OR PLATFORM_IOS)
- list(APPEND SOURCE src/LoadPluginFunctions.cpp)
+ list(APPEND SOURCE src/LoadPluginFunctions.cpp)
endif()
-
+
set_source_files_properties(${SHADERS} PROPERTIES
- VS_DEPLOYMENT_CONTENT 1
- VS_DEPLOYMENT_LOCATION "shaders"
- MACOSX_PACKAGE_LOCATION "Resources/shaders"
+ VS_DEPLOYMENT_CONTENT 1
+ VS_DEPLOYMENT_LOCATION "shaders"
+ MACOSX_PACKAGE_LOCATION "Resources/shaders"
)
add_target_platform_app(GhostCubeScene "${SOURCE}" "${INCLUDE}" "${ALL_ASSETS}")
if(PLATFORM_WIN32)
- set_target_properties(GhostCubeScene PROPERTIES
- VS_DEBUGGER_WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/assets"
- )
-
- add_custom_command(TARGET GhostCubeScene POST_BUILD
- COMMAND ${CMAKE_COMMAND} -E copy_if_different
- "\"$<TARGET_FILE:GhostCubePlugin-shared>\""
- "\"$<TARGET_FILE_DIR:GhostCubeScene>\"")
+ set_target_properties(GhostCubeScene PROPERTIES
+ VS_DEBUGGER_WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/assets"
+ )
+
+ add_custom_command(TARGET GhostCubeScene POST_BUILD
+ COMMAND ${CMAKE_COMMAND} -E copy_if_different
+ "\"$<TARGET_FILE:GhostCubePlugin-shared>\""
+ "\"$<TARGET_FILE_DIR:GhostCubeScene>\"")
elseif(PLATFORM_UNIVERSAL_WINDOWS)
- append_emulator_uwp_source(GhostCubeScene)
-
- # We cannot use genreator expression to add a file because the file name
- # must not depend on the configuration
- set(PLUGIN_REL_DLL ${CMAKE_CURRENT_BINARY_DIR}/GhostCubePlugin_${ARCH}r.dll)
- set(PLUGIN_DBG_DLL ${CMAKE_CURRENT_BINARY_DIR}/GhostCubePlugin_${ARCH}d.dll)
-
- set(PLUGIN_DLLS ${PLUGIN_REL_DLL} ${PLUGIN_DBG_DLL})
- set_source_files_properties(${PLUGIN_DLLS} PROPERTIES GENERATED TRUE)
- set_source_files_properties(${PLUGIN_DBG_DLL} PROPERTIES
- VS_DEPLOYMENT_CONTENT $<CONFIG:Debug>
- VS_DEPLOYMENT_LOCATION "."
- )
- set_source_files_properties(${PLUGIN_REL_DLL} PROPERTIES
- VS_DEPLOYMENT_CONTENT $<NOT:$<CONFIG:Debug>>
- VS_DEPLOYMENT_LOCATION "."
- )
-
- add_custom_command(TARGET GhostCubeScene PRE_BUILD
- COMMAND ${CMAKE_COMMAND} -E copy_if_different
- "\"$<TARGET_FILE:GhostCubePlugin-shared>\""
- "${CMAKE_CURRENT_BINARY_DIR}/$<TARGET_FILE_NAME:GhostCubePlugin-shared>"
- )
-
- target_sources(GhostCubeScene PRIVATE ${PLUGIN_DLLS})
- source_group("assets" FILES ${PLUGIN_DLLS})
+ append_emulator_uwp_source(GhostCubeScene)
+
+ # We cannot use genreator expression to add a file because the file name
+ # must not depend on the configuration
+ set(PLUGIN_REL_DLL ${CMAKE_CURRENT_BINARY_DIR}/GhostCubePlugin_${ARCH}r.dll)
+ set(PLUGIN_DBG_DLL ${CMAKE_CURRENT_BINARY_DIR}/GhostCubePlugin_${ARCH}d.dll)
+
+ set(PLUGIN_DLLS ${PLUGIN_REL_DLL} ${PLUGIN_DBG_DLL})
+ set_source_files_properties(${PLUGIN_DLLS} PROPERTIES GENERATED TRUE)
+ set_source_files_properties(${PLUGIN_DBG_DLL} PROPERTIES
+ VS_DEPLOYMENT_CONTENT $<CONFIG:Debug>
+ VS_DEPLOYMENT_LOCATION "."
+ )
+ set_source_files_properties(${PLUGIN_REL_DLL} PROPERTIES
+ VS_DEPLOYMENT_CONTENT $<NOT:$<CONFIG:Debug>>
+ VS_DEPLOYMENT_LOCATION "."
+ )
+
+ add_custom_command(TARGET GhostCubeScene PRE_BUILD
+ COMMAND ${CMAKE_COMMAND} -E copy_if_different
+ "\"$<TARGET_FILE:GhostCubePlugin-shared>\""
+ "${CMAKE_CURRENT_BINARY_DIR}/$<TARGET_FILE_NAME:GhostCubePlugin-shared>"
+ )
+
+ target_sources(GhostCubeScene PRIVATE ${PLUGIN_DLLS})
+ source_group("assets" FILES ${PLUGIN_DLLS})
endif()
@@ -79,20 +79,20 @@ add_dependencies(GhostCubeScene GhostCubePlugin-shared)
target_include_directories(GhostCubeScene
PRIVATE
- ../GhostCubePlugin/PluginSource/src/Unity
+ ../GhostCubePlugin/PluginSource/src/Unity
)
target_link_libraries(GhostCubeScene
PRIVATE
- BuildSettings
- NativeAppBase
- UnityEmulator
- TargetPlatform
+ BuildSettings
+ NativeAppBase
+ UnityEmulator
+ TargetPlatform
)
if(PLATFORM_ANDROID)
- target_link_libraries(GhostCubeScene PRIVATE GhostCubePlugin-shared)
+ target_link_libraries(GhostCubeScene PRIVATE GhostCubePlugin-shared)
elseif (PLATFORM_LINUX)
- target_link_libraries(GhostCubeScene PRIVATE GhostCubePlugin-shared GL X11)
+ target_link_libraries(GhostCubeScene PRIVATE GhostCubePlugin-shared GL X11)
elseif (PLATFORM_MACOS OR PLATFORM_IOS)
target_link_libraries(GhostCubeScene PRIVATE GhostCubePlugin-shared)
endif()
@@ -100,14 +100,14 @@ endif()
set_common_target_properties(GhostCubeScene)
if(MSVC)
- # Disable MSVC-specific warnings
- # - w4201: nonstandard extension used: nameless struct/union
- target_compile_options(GhostCubeScene PRIVATE /wd4201)
-
- if(PLATFORM_UNIVERSAL_WINDOWS)
- # Consume the windows runtime extensions
- target_compile_options(GhostCubeScene PRIVATE /ZW)
- endif()
+ # Disable MSVC-specific warnings
+ # - w4201: nonstandard extension used: nameless struct/union
+ target_compile_options(GhostCubeScene PRIVATE /wd4201)
+
+ if(PLATFORM_UNIVERSAL_WINDOWS)
+ # Consume the windows runtime extensions
+ target_compile_options(GhostCubeScene PRIVATE /ZW)
+ endif()
endif()
source_group("src" FILES ${SOURCE})
@@ -115,5 +115,5 @@ source_group("include" FILES ${INCLUDE})
source_group("assets\\shaders" FILES ${SHADERS})
set_target_properties(GhostCubeScene PROPERTIES
- FOLDER Unity
+ FOLDER Unity
)
diff --git a/unityplugin/UnityEmulator/CMakeLists.txt b/unityplugin/UnityEmulator/CMakeLists.txt
index bd6fcc1..fed3cf5 100644
--- a/unityplugin/UnityEmulator/CMakeLists.txt
+++ b/unityplugin/UnityEmulator/CMakeLists.txt
@@ -3,102 +3,102 @@ cmake_minimum_required (VERSION 3.6)
project(UnityEmulator CXX)
set(SOURCE
- src/UnityGraphicsEmulator.cpp
+ src/UnityGraphicsEmulator.cpp
)
set(INCLUDE
- include/DiligentGraphicsAdapter.h
- include/ResourceStateTransitionHandler.h
- include/UnityGraphicsEmulator.h
- include/UnitySceneBase.h
+ include/DiligentGraphicsAdapter.h
+ include/ResourceStateTransitionHandler.h
+ include/UnityGraphicsEmulator.h
+ include/UnitySceneBase.h
)
if(D3D11_SUPPORTED)
- list(APPEND SOURCE src/DiligentGraphicsAdapterD3D11.cpp)
- list(APPEND SOURCE src/UnityGraphicsD3D11Emulator.cpp)
- list(APPEND SOURCE src/UnityGraphicsD3D11Impl.h)
- list(APPEND INCLUDE include/DiligentGraphicsAdapterD3D11.h)
- list(APPEND INCLUDE include/UnityGraphicsD3D11Emulator.h)
+ list(APPEND SOURCE src/DiligentGraphicsAdapterD3D11.cpp)
+ list(APPEND SOURCE src/UnityGraphicsD3D11Emulator.cpp)
+ list(APPEND SOURCE src/UnityGraphicsD3D11Impl.h)
+ list(APPEND INCLUDE include/DiligentGraphicsAdapterD3D11.h)
+ list(APPEND INCLUDE include/UnityGraphicsD3D11Emulator.h)
endif()
if(D3D12_SUPPORTED)
- list(APPEND SOURCE src/DiligentGraphicsAdapterD3D12.cpp)
- list(APPEND SOURCE src/UnityGraphicsD3D12Emulator.cpp)
- list(APPEND SOURCE src/UnityGraphicsD3D12Impl.h)
-
- list(APPEND INCLUDE include/DiligentGraphicsAdapterD3D12.h)
- list(APPEND INCLUDE include/UnityGraphicsD3D12Emulator.h)
+ list(APPEND SOURCE src/DiligentGraphicsAdapterD3D12.cpp)
+ list(APPEND SOURCE src/UnityGraphicsD3D12Emulator.cpp)
+ list(APPEND SOURCE src/UnityGraphicsD3D12Impl.h)
+
+ list(APPEND INCLUDE include/DiligentGraphicsAdapterD3D12.h)
+ list(APPEND INCLUDE include/UnityGraphicsD3D12Emulator.h)
endif()
if(GL_SUPPORTED OR GLES_SUPPORTED)
- list(APPEND SOURCE src/UnityGraphicsGLCoreES_Emulator.cpp)
- list(APPEND SOURCE src/DiligentGraphicsAdapterGL.cpp)
+ list(APPEND SOURCE src/UnityGraphicsGLCoreES_Emulator.cpp)
+ list(APPEND SOURCE src/DiligentGraphicsAdapterGL.cpp)
- list(APPEND INCLUDE include/UnityGraphicsGLCoreES_Emulator.h)
- list(APPEND INCLUDE include/DiligentGraphicsAdapterGL.h)
+ list(APPEND INCLUDE include/UnityGraphicsGLCoreES_Emulator.h)
+ list(APPEND INCLUDE include/DiligentGraphicsAdapterGL.h)
endif()
if(GL_SUPPORTED)
- list(APPEND SOURCE src/UnityGraphicsGLCore_Impl.cpp)
- list(APPEND INCLUDE src/UnityGraphicsGLCore_Impl.h)
+ list(APPEND SOURCE src/UnityGraphicsGLCore_Impl.cpp)
+ list(APPEND INCLUDE src/UnityGraphicsGLCore_Impl.h)
endif()
if(GLES_SUPPORTED)
- if(PLATFORM_ANDROID)
- list(APPEND SOURCE src/Android/UnityGraphicsGLESAndroid_Impl.cpp)
- list(APPEND INCLUDE src/Android/UnityGraphicsGLESAndroid_Impl.h)
- elseif(PLATFORM_IOS)
- list(APPEND SOURCE src/IOS/UnityGraphicsGLES_IOS_Impl.mm)
- list(APPEND INCLUDE src/IOS/UnityGraphicsGLES_IOS_Impl.h)
- else()
- message(FATAL_ERROR Unknown platform)
- endif()
+ if(PLATFORM_ANDROID)
+ list(APPEND SOURCE src/Android/UnityGraphicsGLESAndroid_Impl.cpp)
+ list(APPEND INCLUDE src/Android/UnityGraphicsGLESAndroid_Impl.h)
+ elseif(PLATFORM_IOS)
+ list(APPEND SOURCE src/IOS/UnityGraphicsGLES_IOS_Impl.mm)
+ list(APPEND INCLUDE src/IOS/UnityGraphicsGLES_IOS_Impl.h)
+ else()
+ message(FATAL_ERROR Unknown platform)
+ endif()
endif()
if(PLATFORM_WIN32)
- list(APPEND SOURCE src/Windows/UnityAppWin32.cpp src/UnityAppBase.cpp)
- list(APPEND INCLUDE include/UnityAppBase.h)
-
+ list(APPEND SOURCE src/Windows/UnityAppWin32.cpp src/UnityAppBase.cpp)
+ list(APPEND INCLUDE include/UnityAppBase.h)
+
elseif(PLATFORM_UNIVERSAL_WINDOWS)
- # Windows Runtime types cannot be included into static libraries
- # https://social.msdn.microsoft.com/Forums/en-US/269db513-64ef-4817-a025-43954f614eb3/lnk4264-why-are-static-libraries-not-recommended-when-authoring-windows-runtime-types?forum=winappswithnativecode
- # So as a workaround, we will include all source files into the target app project
- function(append_emulator_uwp_source TARGET_NAME)
-
- get_target_property(EMULATOR_SOURCE_DIR UnityEmulator SOURCE_DIR)
- set(EMULATOR_UWP_SOURCE
- ${EMULATOR_SOURCE_DIR}/src/UWP/UnityAppUWP.cpp
- ${EMULATOR_SOURCE_DIR}/src/UnityAppBase.cpp
- )
- set(EMULATOR_UWP_INCLUDE
- ${EMULATOR_SOURCE_DIR}/include/UnityAppBase.h
- )
-
- target_sources(${TARGET_NAME} PRIVATE ${EMULATOR_UWP_SOURCE} ${EMULATOR_UWP_INCLUDE})
- source_group("src\\UnityEmulator" FILES ${EMULATOR_UWP_SOURCE})
- source_group("include\\UnityEmulator" FILES ${EMULATOR_UWP_INCLUDE})
- endfunction()
+ # Windows Runtime types cannot be included into static libraries
+ # https://social.msdn.microsoft.com/Forums/en-US/269db513-64ef-4817-a025-43954f614eb3/lnk4264-why-are-static-libraries-not-recommended-when-authoring-windows-runtime-types?forum=winappswithnativecode
+ # So as a workaround, we will include all source files into the target app project
+ function(append_emulator_uwp_source TARGET_NAME)
+
+ get_target_property(EMULATOR_SOURCE_DIR UnityEmulator SOURCE_DIR)
+ set(EMULATOR_UWP_SOURCE
+ ${EMULATOR_SOURCE_DIR}/src/UWP/UnityAppUWP.cpp
+ ${EMULATOR_SOURCE_DIR}/src/UnityAppBase.cpp
+ )
+ set(EMULATOR_UWP_INCLUDE
+ ${EMULATOR_SOURCE_DIR}/include/UnityAppBase.h
+ )
+
+ target_sources(${TARGET_NAME} PRIVATE ${EMULATOR_UWP_SOURCE} ${EMULATOR_UWP_INCLUDE})
+ source_group("src\\UnityEmulator" FILES ${EMULATOR_UWP_SOURCE})
+ source_group("include\\UnityEmulator" FILES ${EMULATOR_UWP_INCLUDE})
+ endfunction()
elseif(PLATFORM_ANDROID)
- list(APPEND SOURCE
- src/Android/UnityAppAndroid.cpp
- src/UnityAppBase.cpp
- )
- list(APPEND INCLUDE include/UnityAppBase.h)
+ list(APPEND SOURCE
+ src/Android/UnityAppAndroid.cpp
+ src/UnityAppBase.cpp
+ )
+ list(APPEND INCLUDE include/UnityAppBase.h)
elseif(PLATFORM_LINUX)
- list(APPEND SOURCE
- src/Linux/UnityAppLinux.cpp
- src/UnityAppBase.cpp
- )
- list(APPEND INCLUDE include/UnityAppBase.h)
+ list(APPEND SOURCE
+ src/Linux/UnityAppLinux.cpp
+ src/UnityAppBase.cpp
+ )
+ list(APPEND INCLUDE include/UnityAppBase.h)
elseif(PLATFORM_MACOS)
list(APPEND SOURCE
src/MacOS/UnityAppMacOS.cpp
- src/UnityAppBase.cpp
+ src/UnityAppBase.cpp
)
list(APPEND INCLUDE
- include/UnityAppBase.h
+ include/UnityAppBase.h
)
set_source_files_properties(src/UnityGraphicsGLCore_Impl.cpp
PROPERTIES COMPILE_FLAGS "-x objective-c++"
@@ -113,7 +113,7 @@ elseif(PLATFORM_IOS)
include/UnityAppBase.h
)
else()
- message(FATAL_ERROR "Unknown platform")
+ message(FATAL_ERROR "Unknown platform")
endif()
@@ -122,49 +122,49 @@ set_common_target_properties(UnityEmulator)
target_include_directories(UnityEmulator
PRIVATE
- ../GhostCubePlugin/PluginSource/src/Unity
+ ../GhostCubePlugin/PluginSource/src/Unity
PUBLIC
- include
+ include
)
if(MSVC)
- target_compile_options(UnityEmulator PRIVATE -DUNICODE)
+ target_compile_options(UnityEmulator PRIVATE -DUNICODE)
endif()
target_link_libraries(UnityEmulator
PRIVATE
- BuildSettings
+ BuildSettings
PUBLIC
- NativeAppBase
- Common
- GraphicsEngine
- GraphicsTools
- TargetPlatform
+ NativeAppBase
+ Common
+ GraphicsEngine
+ GraphicsTools
+ TargetPlatform
)
if(GL_SUPPORTED)
- target_link_libraries(UnityEmulator PRIVATE glew-static)
+ target_link_libraries(UnityEmulator PRIVATE glew-static)
endif()
if(GL_SUPPORTED OR GLES_SUPPORTED)
- target_link_libraries(UnityEmulator PUBLIC GraphicsEngineOpenGL-static)
+ target_link_libraries(UnityEmulator PUBLIC GraphicsEngineOpenGL-static)
endif()
if(D3D11_SUPPORTED)
- target_link_libraries(UnityEmulator PUBLIC GraphicsEngineD3DBase GraphicsEngineD3D11-static)
+ target_link_libraries(UnityEmulator PUBLIC GraphicsEngineD3DBase GraphicsEngineD3D11-static)
endif()
if(D3D12_SUPPORTED)
- target_link_libraries(UnityEmulator PUBLIC GraphicsEngineD3DBase GraphicsEngineD3D12-static)
+ target_link_libraries(UnityEmulator PUBLIC GraphicsEngineD3DBase GraphicsEngineD3D12-static)
endif()
if(PLATFORM_UNIVERSAL_WINDOWS)
- target_link_libraries(UnityEmulator PRIVATE dxguid.lib)
+ target_link_libraries(UnityEmulator PRIVATE dxguid.lib)
elseif(PLATFORM_ANDROID)
- target_link_libraries(UnityEmulator PRIVATE NDKHelper GLESv3 android PUBLIC NativeAppGlue)
- target_include_directories(UnityEmulator PRIVATE
- ${ANDROID_NDK}/sources/android/cpufeatures
- )
+ target_link_libraries(UnityEmulator PRIVATE NDKHelper GLESv3 android PUBLIC NativeAppGlue)
+ target_include_directories(UnityEmulator PRIVATE
+ ${ANDROID_NDK}/sources/android/cpufeatures
+ )
elseif(PLATFORM_MACOS)
target_include_directories(UnityEmulator PUBLIC
src/MacOS
@@ -175,5 +175,5 @@ source_group("src" FILES ${SOURCE})
source_group("include" FILES ${INCLUDE})
set_target_properties(UnityEmulator PROPERTIES
- FOLDER Unity
+ FOLDER Unity
)