diff options
| author | Egor Yusov <egor.yusov@gmail.com> | 2018-02-13 04:51:23 +0000 |
|---|---|---|
| committer | Egor Yusov <egor.yusov@gmail.com> | 2018-02-13 04:51:23 +0000 |
| commit | a6e0668626de73d6d35f14a2fb9d3ee9a73e8ae3 (patch) | |
| tree | 4c188db4f8b1833324034ee7239c056cda4d2f53 /unityplugin | |
| parent | Disabled Development Team attribute in iOS cmake build file (diff) | |
| download | DiligentEngine-a6e0668626de73d6d35f14a2fb9d3ee9a73e8ae3.tar.gz DiligentEngine-a6e0668626de73d6d35f14a2fb9d3ee9a73e8ae3.zip | |
Fixed formatting of cmake files + some minor updates
Diffstat (limited to 'unityplugin')
| -rw-r--r-- | unityplugin/GhostCubePlugin/PluginSource/CMakeLists.txt | 136 | ||||
| -rw-r--r-- | unityplugin/GhostCubeScene/CMakeLists.txt | 122 | ||||
| -rw-r--r-- | unityplugin/UnityEmulator/CMakeLists.txt | 168 |
3 files changed, 215 insertions, 211 deletions
diff --git a/unityplugin/GhostCubePlugin/PluginSource/CMakeLists.txt b/unityplugin/GhostCubePlugin/PluginSource/CMakeLists.txt index 95871e8..7fe077c 100644 --- a/unityplugin/GhostCubePlugin/PluginSource/CMakeLists.txt +++ b/unityplugin/GhostCubePlugin/PluginSource/CMakeLists.txt @@ -3,132 +3,136 @@ cmake_minimum_required (VERSION 3.6) project(GhostCubePlugin CXX) set(SOURCE - src/RenderAPI.cpp - src/RenderingPlugin.cpp - src/SamplePlugin.cpp + src/RenderAPI.cpp + src/RenderingPlugin.cpp + src/SamplePlugin.cpp ) set(INCLUDE - src/PlatformBase.h - src/RenderAPI.h - src/SamplePlugin.h + src/PlatformBase.h + src/RenderAPI.h + src/SamplePlugin.h ) if(D3D11_SUPPORTED) - list(APPEND SOURCE src/RenderAPI_D3D11.cpp) + list(APPEND SOURCE src/RenderAPI_D3D11.cpp) endif() if(D3D12_SUPPORTED) - list(APPEND SOURCE src/RenderAPI_D3D12.cpp) + list(APPEND SOURCE src/RenderAPI_D3D12.cpp) endif() if(GL_SUPPORTED OR GLES_SUPPORTED) - list(APPEND SOURCE src/RenderAPI_OpenGLCoreES.cpp) + list(APPEND SOURCE src/RenderAPI_OpenGLCoreES.cpp) endif() set(UNITY_INTERFACES - src/Unity/IUnityGraphics.h - src/Unity/IUnityGraphicsD3D9.h - src/Unity/IUnityGraphicsD3D11.h - src/Unity/IUnityGraphicsD3D12.h - src/Unity/IUnityGraphicsMetal.h - src/Unity/IUnityInterface.h + src/Unity/IUnityGraphics.h + src/Unity/IUnityGraphicsD3D9.h + src/Unity/IUnityGraphicsD3D11.h + src/Unity/IUnityGraphicsD3D12.h + src/Unity/IUnityGraphicsMetal.h + src/Unity/IUnityInterface.h ) add_library(GhostCubePlugin-shared SHARED - ${SOURCE} ${INCLUDE} ${UNITY_INTERFACES} + ${SOURCE} ${INCLUDE} ${UNITY_INTERFACES} ) set(DLL_REL_SUFFIX _${ARCH}r) set(DLL_DBG_SUFFIX _${ARCH}d) set_target_properties(GhostCubePlugin-shared PROPERTIES - OUTPUT_NAME_DEBUG GhostCubePlugin${DLL_DBG_SUFFIX} - OUTPUT_NAME_RELEASE GhostCubePlugin${DLL_REL_SUFFIX} - OUTPUT_NAME_RELWITHDEBINFO GhostCubePlugin${DLL_REL_SUFFIX} - OUTPUT_NAME_MINSIZEREL GhostCubePlugin${DLL_REL_SUFFIX} + OUTPUT_NAME_DEBUG GhostCubePlugin${DLL_DBG_SUFFIX} + OUTPUT_NAME_RELEASE GhostCubePlugin${DLL_REL_SUFFIX} + OUTPUT_NAME_RELWITHDEBINFO GhostCubePlugin${DLL_REL_SUFFIX} + OUTPUT_NAME_MINSIZEREL GhostCubePlugin${DLL_REL_SUFFIX} ) if(PLATFORM_WIN32 OR PLATFORM_UNIVERSAL_WINDOWS) - target_sources(GhostCubePlugin-shared - PRIVATE - src/RenderingPlugin.def - ) - source_group("src" FILES src/RenderingPlugin.def) + target_sources(GhostCubePlugin-shared + PRIVATE + src/RenderingPlugin.def + ) + source_group("src" FILES src/RenderingPlugin.def) endif() target_link_libraries(GhostCubePlugin-shared PRIVATE - BuildSettings - TargetPlatform - Common - GraphicsAccessories - GraphicsTools + BuildSettings + TargetPlatform + Common + GraphicsAccessories + GraphicsTools ) if(D3D11_SUPPORTED) - target_link_libraries(GhostCubePlugin-shared PRIVATE GraphicsEngineD3D11-static) + target_link_libraries(GhostCubePlugin-shared PRIVATE GraphicsEngineD3D11-static) endif() if(D3D12_SUPPORTED) - target_link_libraries(GhostCubePlugin-shared PRIVATE GraphicsEngineD3D12-static) + target_link_libraries(GhostCubePlugin-shared PRIVATE GraphicsEngineD3D12-static) endif() if(GL_SUPPORTED OR GLES_SUPPORTED) - target_link_libraries(GhostCubePlugin-shared PRIVATE GraphicsEngineOpenGL-static) + target_link_libraries(GhostCubePlugin-shared PRIVATE GraphicsEngineOpenGL-static) endif() set_common_target_properties(GhostCubePlugin-shared) if(MSVC) - # Disable MSVC-specific warnings - # - w4201: nonstandard extension used: nameless struct/unio - target_compile_options(GhostCubePlugin-shared PRIVATE /wd4201) - if(PLATFORM_UNIVERSAL_WINDOWS) - target_compile_definitions(GhostCubePlugin-shared PRIVATE WINDOWS_UWP UNITY_METRO) - endif() + # Disable MSVC-specific warnings + # - w4201: nonstandard extension used: nameless struct/unio + target_compile_options(GhostCubePlugin-shared PRIVATE /wd4201) + if(PLATFORM_UNIVERSAL_WINDOWS) + target_compile_definitions(GhostCubePlugin-shared PRIVATE WINDOWS_UWP UNITY_METRO) + endif() endif() if(PLATFORM_ANDROID) - target_compile_definitions(GhostCubePlugin-shared PRIVATE UNITY_ANDROID) - set_target_properties(GhostCubePlugin-shared PROPERTIES CXX_VISIBILITY_PRESET hidden) # -fvisibility=hidden + target_compile_definitions(GhostCubePlugin-shared PRIVATE UNITY_ANDROID) elseif(PLATFORM_LINUX) - target_compile_definitions(GhostCubePlugin-shared PRIVATE UNITY_LINUX) - set_target_properties(GhostCubePlugin-shared PROPERTIES CXX_VISIBILITY_PRESET hidden) # -fvisibility=hidden + target_compile_definitions(GhostCubePlugin-shared PRIVATE UNITY_LINUX) endif() +if (CMAKE_CXX_COMPILER_ID MATCHES "Clang" OR + CMAKE_CXX_COMPILER_ID MATCHES "GNU") + set_target_properties(GhostCubePlugin-shared PROPERTIES CXX_VISIBILITY_PRESET hidden) # -fvisibility=hidden +endif() + + set(UNITY_PLUGIN_PATH ${CMAKE_CURRENT_SOURCE_DIR}/../UnityProject/Assets/Plugins) if(PLATFORM_WIN32 OR PLATFORM_UNIVERSAL_WINDOWS) - if(PLATFORM_WIN32) - if(ARCH EQUAL 64) - set(UNITY_PLUGIN_PATH ${UNITY_PLUGIN_PATH}/x86_64) - else() - set(UNITY_PLUGIN_PATH ${UNITY_PLUGIN_PATH}/x86) - endif() - elseif(PLATFORM_UNIVERSAL_WINDOWS) - if(ARCH EQUAL 64) - set(UNITY_PLUGIN_PATH ${UNITY_PLUGIN_PATH}/Metro/UWP/x64) - else() - set(UNITY_PLUGIN_PATH ${UNITY_PLUGIN_PATH}/Metro/UWP/x86) - endif() - endif() - set(UNITY_PLUGIN_PATH ${UNITY_PLUGIN_PATH}/GhostCubePlugin.dll) + if(PLATFORM_WIN32) + if(ARCH EQUAL 64) + set(UNITY_PLUGIN_PATH ${UNITY_PLUGIN_PATH}/x86_64) + else() + set(UNITY_PLUGIN_PATH ${UNITY_PLUGIN_PATH}/x86) + endif() + elseif(PLATFORM_UNIVERSAL_WINDOWS) + if(ARCH EQUAL 64) + set(UNITY_PLUGIN_PATH ${UNITY_PLUGIN_PATH}/Metro/UWP/x64) + else() + set(UNITY_PLUGIN_PATH ${UNITY_PLUGIN_PATH}/Metro/UWP/x86) + endif() + endif() + set(UNITY_PLUGIN_PATH ${UNITY_PLUGIN_PATH}/GhostCubePlugin.dll) elseif(PLATFORM_ANDROID) - set(UNITY_PLUGIN_PATH ${UNITY_PLUGIN_PATH}/Android/libGhostCubePlugin.so) + set(UNITY_PLUGIN_PATH ${UNITY_PLUGIN_PATH}/Android/libGhostCubePlugin.so) elseif(PLATFORM_LINUX) - set(UNITY_PLUGIN_PATH ${UNITY_PLUGIN_PATH}/libGhostCubePlugin.so) + set(UNITY_PLUGIN_PATH ${UNITY_PLUGIN_PATH}/libGhostCubePlugin.so) elseif(PLATFORM_MACOS) - set(UNITY_PLUGIN_PATH ${UNITY_PLUGIN_PATH}/MacOS/libGhostCubePlugin.so) + set(UNITY_PLUGIN_PATH ${UNITY_PLUGIN_PATH}/MacOS/libGhostCubePlugin.so) elseif(PLATFORM_IOS) - message(WARNING "No unity plugin path specified") + message(WARNING "No unity plugin path specified") else() - message(FATAL_ERROR "Unsupported platform") + message(FATAL_ERROR "Unsupported platform") endif() add_custom_command(TARGET GhostCubePlugin-shared POST_BUILD - COMMAND ${CMAKE_COMMAND} -E copy_if_different - "\"$<TARGET_FILE:GhostCubePlugin-shared>\"" - "${UNITY_PLUGIN_PATH}" + COMMAND ${CMAKE_COMMAND} -E copy_if_different + "\"$<TARGET_FILE:GhostCubePlugin-shared>\"" + "${UNITY_PLUGIN_PATH}" ) source_group("src" FILES ${SOURCE}) @@ -136,5 +140,5 @@ source_group("include" FILES ${INCLUDE}) source_group("include\\Unity" FILES ${UNITY_INTERFACES}) set_target_properties(GhostCubePlugin-shared PROPERTIES - FOLDER Unity + FOLDER Unity ) diff --git a/unityplugin/GhostCubeScene/CMakeLists.txt b/unityplugin/GhostCubeScene/CMakeLists.txt index ffb9929..e6cb23a 100644 --- a/unityplugin/GhostCubeScene/CMakeLists.txt +++ b/unityplugin/GhostCubeScene/CMakeLists.txt @@ -3,74 +3,74 @@ cmake_minimum_required (VERSION 3.6) project(GhostCubeScene CXX) set(SOURCE - src/GhostCubeScene.cpp + src/GhostCubeScene.cpp ) set(INCLUDE - src/GhostCubeScene.h + src/GhostCubeScene.h ) set(SHADERS - assets/shaders/Mirror.psh - assets/shaders/Mirror.vsh + assets/shaders/Mirror.psh + assets/shaders/Mirror.vsh ) set(ALL_ASSETS ${SHADERS}) set_source_files_properties(${SHADERS} PROPERTIES VS_TOOL_OVERRIDE "None") if(PLATFORM_WIN32 OR PLATFORM_UNIVERSAL_WINDOWS) - list(APPEND SOURCE src/GhostCubeSceneResTrsnHelper.cpp) - list(APPEND INCLUDE src/GhostCubeSceneResTrsnHelper.h) + list(APPEND SOURCE src/GhostCubeSceneResTrsnHelper.cpp) + list(APPEND INCLUDE src/GhostCubeSceneResTrsnHelper.h) elseif(PLATFORM_ANDROID OR PLATFORM_LINUX OR PLATFORM_MACOS OR PLATFORM_IOS) - list(APPEND SOURCE src/LoadPluginFunctions.cpp) + list(APPEND SOURCE src/LoadPluginFunctions.cpp) endif() - + set_source_files_properties(${SHADERS} PROPERTIES - VS_DEPLOYMENT_CONTENT 1 - VS_DEPLOYMENT_LOCATION "shaders" - MACOSX_PACKAGE_LOCATION "Resources/shaders" + VS_DEPLOYMENT_CONTENT 1 + VS_DEPLOYMENT_LOCATION "shaders" + MACOSX_PACKAGE_LOCATION "Resources/shaders" ) add_target_platform_app(GhostCubeScene "${SOURCE}" "${INCLUDE}" "${ALL_ASSETS}") if(PLATFORM_WIN32) - set_target_properties(GhostCubeScene PROPERTIES - VS_DEBUGGER_WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/assets" - ) - - add_custom_command(TARGET GhostCubeScene POST_BUILD - COMMAND ${CMAKE_COMMAND} -E copy_if_different - "\"$<TARGET_FILE:GhostCubePlugin-shared>\"" - "\"$<TARGET_FILE_DIR:GhostCubeScene>\"") + set_target_properties(GhostCubeScene PROPERTIES + VS_DEBUGGER_WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/assets" + ) + + add_custom_command(TARGET GhostCubeScene POST_BUILD + COMMAND ${CMAKE_COMMAND} -E copy_if_different + "\"$<TARGET_FILE:GhostCubePlugin-shared>\"" + "\"$<TARGET_FILE_DIR:GhostCubeScene>\"") elseif(PLATFORM_UNIVERSAL_WINDOWS) - append_emulator_uwp_source(GhostCubeScene) - - # We cannot use genreator expression to add a file because the file name - # must not depend on the configuration - set(PLUGIN_REL_DLL ${CMAKE_CURRENT_BINARY_DIR}/GhostCubePlugin_${ARCH}r.dll) - set(PLUGIN_DBG_DLL ${CMAKE_CURRENT_BINARY_DIR}/GhostCubePlugin_${ARCH}d.dll) - - set(PLUGIN_DLLS ${PLUGIN_REL_DLL} ${PLUGIN_DBG_DLL}) - set_source_files_properties(${PLUGIN_DLLS} PROPERTIES GENERATED TRUE) - set_source_files_properties(${PLUGIN_DBG_DLL} PROPERTIES - VS_DEPLOYMENT_CONTENT $<CONFIG:Debug> - VS_DEPLOYMENT_LOCATION "." - ) - set_source_files_properties(${PLUGIN_REL_DLL} PROPERTIES - VS_DEPLOYMENT_CONTENT $<NOT:$<CONFIG:Debug>> - VS_DEPLOYMENT_LOCATION "." - ) - - add_custom_command(TARGET GhostCubeScene PRE_BUILD - COMMAND ${CMAKE_COMMAND} -E copy_if_different - "\"$<TARGET_FILE:GhostCubePlugin-shared>\"" - "${CMAKE_CURRENT_BINARY_DIR}/$<TARGET_FILE_NAME:GhostCubePlugin-shared>" - ) - - target_sources(GhostCubeScene PRIVATE ${PLUGIN_DLLS}) - source_group("assets" FILES ${PLUGIN_DLLS}) + append_emulator_uwp_source(GhostCubeScene) + + # We cannot use genreator expression to add a file because the file name + # must not depend on the configuration + set(PLUGIN_REL_DLL ${CMAKE_CURRENT_BINARY_DIR}/GhostCubePlugin_${ARCH}r.dll) + set(PLUGIN_DBG_DLL ${CMAKE_CURRENT_BINARY_DIR}/GhostCubePlugin_${ARCH}d.dll) + + set(PLUGIN_DLLS ${PLUGIN_REL_DLL} ${PLUGIN_DBG_DLL}) + set_source_files_properties(${PLUGIN_DLLS} PROPERTIES GENERATED TRUE) + set_source_files_properties(${PLUGIN_DBG_DLL} PROPERTIES + VS_DEPLOYMENT_CONTENT $<CONFIG:Debug> + VS_DEPLOYMENT_LOCATION "." + ) + set_source_files_properties(${PLUGIN_REL_DLL} PROPERTIES + VS_DEPLOYMENT_CONTENT $<NOT:$<CONFIG:Debug>> + VS_DEPLOYMENT_LOCATION "." + ) + + add_custom_command(TARGET GhostCubeScene PRE_BUILD + COMMAND ${CMAKE_COMMAND} -E copy_if_different + "\"$<TARGET_FILE:GhostCubePlugin-shared>\"" + "${CMAKE_CURRENT_BINARY_DIR}/$<TARGET_FILE_NAME:GhostCubePlugin-shared>" + ) + + target_sources(GhostCubeScene PRIVATE ${PLUGIN_DLLS}) + source_group("assets" FILES ${PLUGIN_DLLS}) endif() @@ -79,20 +79,20 @@ add_dependencies(GhostCubeScene GhostCubePlugin-shared) target_include_directories(GhostCubeScene PRIVATE - ../GhostCubePlugin/PluginSource/src/Unity + ../GhostCubePlugin/PluginSource/src/Unity ) target_link_libraries(GhostCubeScene PRIVATE - BuildSettings - NativeAppBase - UnityEmulator - TargetPlatform + BuildSettings + NativeAppBase + UnityEmulator + TargetPlatform ) if(PLATFORM_ANDROID) - target_link_libraries(GhostCubeScene PRIVATE GhostCubePlugin-shared) + target_link_libraries(GhostCubeScene PRIVATE GhostCubePlugin-shared) elseif (PLATFORM_LINUX) - target_link_libraries(GhostCubeScene PRIVATE GhostCubePlugin-shared GL X11) + target_link_libraries(GhostCubeScene PRIVATE GhostCubePlugin-shared GL X11) elseif (PLATFORM_MACOS OR PLATFORM_IOS) target_link_libraries(GhostCubeScene PRIVATE GhostCubePlugin-shared) endif() @@ -100,14 +100,14 @@ endif() set_common_target_properties(GhostCubeScene) if(MSVC) - # Disable MSVC-specific warnings - # - w4201: nonstandard extension used: nameless struct/union - target_compile_options(GhostCubeScene PRIVATE /wd4201) - - if(PLATFORM_UNIVERSAL_WINDOWS) - # Consume the windows runtime extensions - target_compile_options(GhostCubeScene PRIVATE /ZW) - endif() + # Disable MSVC-specific warnings + # - w4201: nonstandard extension used: nameless struct/union + target_compile_options(GhostCubeScene PRIVATE /wd4201) + + if(PLATFORM_UNIVERSAL_WINDOWS) + # Consume the windows runtime extensions + target_compile_options(GhostCubeScene PRIVATE /ZW) + endif() endif() source_group("src" FILES ${SOURCE}) @@ -115,5 +115,5 @@ source_group("include" FILES ${INCLUDE}) source_group("assets\\shaders" FILES ${SHADERS}) set_target_properties(GhostCubeScene PROPERTIES - FOLDER Unity + FOLDER Unity ) diff --git a/unityplugin/UnityEmulator/CMakeLists.txt b/unityplugin/UnityEmulator/CMakeLists.txt index bd6fcc1..fed3cf5 100644 --- a/unityplugin/UnityEmulator/CMakeLists.txt +++ b/unityplugin/UnityEmulator/CMakeLists.txt @@ -3,102 +3,102 @@ cmake_minimum_required (VERSION 3.6) project(UnityEmulator CXX)
set(SOURCE
- src/UnityGraphicsEmulator.cpp
+ src/UnityGraphicsEmulator.cpp
)
set(INCLUDE
- include/DiligentGraphicsAdapter.h
- include/ResourceStateTransitionHandler.h
- include/UnityGraphicsEmulator.h
- include/UnitySceneBase.h
+ include/DiligentGraphicsAdapter.h
+ include/ResourceStateTransitionHandler.h
+ include/UnityGraphicsEmulator.h
+ include/UnitySceneBase.h
)
if(D3D11_SUPPORTED)
- list(APPEND SOURCE src/DiligentGraphicsAdapterD3D11.cpp)
- list(APPEND SOURCE src/UnityGraphicsD3D11Emulator.cpp)
- list(APPEND SOURCE src/UnityGraphicsD3D11Impl.h)
- list(APPEND INCLUDE include/DiligentGraphicsAdapterD3D11.h)
- list(APPEND INCLUDE include/UnityGraphicsD3D11Emulator.h)
+ list(APPEND SOURCE src/DiligentGraphicsAdapterD3D11.cpp)
+ list(APPEND SOURCE src/UnityGraphicsD3D11Emulator.cpp)
+ list(APPEND SOURCE src/UnityGraphicsD3D11Impl.h)
+ list(APPEND INCLUDE include/DiligentGraphicsAdapterD3D11.h)
+ list(APPEND INCLUDE include/UnityGraphicsD3D11Emulator.h)
endif()
if(D3D12_SUPPORTED)
- list(APPEND SOURCE src/DiligentGraphicsAdapterD3D12.cpp)
- list(APPEND SOURCE src/UnityGraphicsD3D12Emulator.cpp)
- list(APPEND SOURCE src/UnityGraphicsD3D12Impl.h)
-
- list(APPEND INCLUDE include/DiligentGraphicsAdapterD3D12.h)
- list(APPEND INCLUDE include/UnityGraphicsD3D12Emulator.h)
+ list(APPEND SOURCE src/DiligentGraphicsAdapterD3D12.cpp)
+ list(APPEND SOURCE src/UnityGraphicsD3D12Emulator.cpp)
+ list(APPEND SOURCE src/UnityGraphicsD3D12Impl.h)
+
+ list(APPEND INCLUDE include/DiligentGraphicsAdapterD3D12.h)
+ list(APPEND INCLUDE include/UnityGraphicsD3D12Emulator.h)
endif()
if(GL_SUPPORTED OR GLES_SUPPORTED)
- list(APPEND SOURCE src/UnityGraphicsGLCoreES_Emulator.cpp)
- list(APPEND SOURCE src/DiligentGraphicsAdapterGL.cpp)
+ list(APPEND SOURCE src/UnityGraphicsGLCoreES_Emulator.cpp)
+ list(APPEND SOURCE src/DiligentGraphicsAdapterGL.cpp)
- list(APPEND INCLUDE include/UnityGraphicsGLCoreES_Emulator.h)
- list(APPEND INCLUDE include/DiligentGraphicsAdapterGL.h)
+ list(APPEND INCLUDE include/UnityGraphicsGLCoreES_Emulator.h)
+ list(APPEND INCLUDE include/DiligentGraphicsAdapterGL.h)
endif()
if(GL_SUPPORTED)
- list(APPEND SOURCE src/UnityGraphicsGLCore_Impl.cpp)
- list(APPEND INCLUDE src/UnityGraphicsGLCore_Impl.h)
+ list(APPEND SOURCE src/UnityGraphicsGLCore_Impl.cpp)
+ list(APPEND INCLUDE src/UnityGraphicsGLCore_Impl.h)
endif()
if(GLES_SUPPORTED) - if(PLATFORM_ANDROID)
- list(APPEND SOURCE src/Android/UnityGraphicsGLESAndroid_Impl.cpp)
- list(APPEND INCLUDE src/Android/UnityGraphicsGLESAndroid_Impl.h) - elseif(PLATFORM_IOS) - list(APPEND SOURCE src/IOS/UnityGraphicsGLES_IOS_Impl.mm)
- list(APPEND INCLUDE src/IOS/UnityGraphicsGLES_IOS_Impl.h) - else() - message(FATAL_ERROR Unknown platform) - endif()
+ if(PLATFORM_ANDROID)
+ list(APPEND SOURCE src/Android/UnityGraphicsGLESAndroid_Impl.cpp)
+ list(APPEND INCLUDE src/Android/UnityGraphicsGLESAndroid_Impl.h) + elseif(PLATFORM_IOS) + list(APPEND SOURCE src/IOS/UnityGraphicsGLES_IOS_Impl.mm)
+ list(APPEND INCLUDE src/IOS/UnityGraphicsGLES_IOS_Impl.h) + else() + message(FATAL_ERROR Unknown platform) + endif()
endif()
if(PLATFORM_WIN32)
- list(APPEND SOURCE src/Windows/UnityAppWin32.cpp src/UnityAppBase.cpp)
- list(APPEND INCLUDE include/UnityAppBase.h)
-
+ list(APPEND SOURCE src/Windows/UnityAppWin32.cpp src/UnityAppBase.cpp)
+ list(APPEND INCLUDE include/UnityAppBase.h)
+
elseif(PLATFORM_UNIVERSAL_WINDOWS)
- # Windows Runtime types cannot be included into static libraries
- # https://social.msdn.microsoft.com/Forums/en-US/269db513-64ef-4817-a025-43954f614eb3/lnk4264-why-are-static-libraries-not-recommended-when-authoring-windows-runtime-types?forum=winappswithnativecode
- # So as a workaround, we will include all source files into the target app project
- function(append_emulator_uwp_source TARGET_NAME)
-
- get_target_property(EMULATOR_SOURCE_DIR UnityEmulator SOURCE_DIR)
- set(EMULATOR_UWP_SOURCE
- ${EMULATOR_SOURCE_DIR}/src/UWP/UnityAppUWP.cpp
- ${EMULATOR_SOURCE_DIR}/src/UnityAppBase.cpp
- )
- set(EMULATOR_UWP_INCLUDE
- ${EMULATOR_SOURCE_DIR}/include/UnityAppBase.h
- )
-
- target_sources(${TARGET_NAME} PRIVATE ${EMULATOR_UWP_SOURCE} ${EMULATOR_UWP_INCLUDE})
- source_group("src\\UnityEmulator" FILES ${EMULATOR_UWP_SOURCE})
- source_group("include\\UnityEmulator" FILES ${EMULATOR_UWP_INCLUDE})
- endfunction()
+ # Windows Runtime types cannot be included into static libraries
+ # https://social.msdn.microsoft.com/Forums/en-US/269db513-64ef-4817-a025-43954f614eb3/lnk4264-why-are-static-libraries-not-recommended-when-authoring-windows-runtime-types?forum=winappswithnativecode
+ # So as a workaround, we will include all source files into the target app project
+ function(append_emulator_uwp_source TARGET_NAME)
+
+ get_target_property(EMULATOR_SOURCE_DIR UnityEmulator SOURCE_DIR)
+ set(EMULATOR_UWP_SOURCE
+ ${EMULATOR_SOURCE_DIR}/src/UWP/UnityAppUWP.cpp
+ ${EMULATOR_SOURCE_DIR}/src/UnityAppBase.cpp
+ )
+ set(EMULATOR_UWP_INCLUDE
+ ${EMULATOR_SOURCE_DIR}/include/UnityAppBase.h
+ )
+
+ target_sources(${TARGET_NAME} PRIVATE ${EMULATOR_UWP_SOURCE} ${EMULATOR_UWP_INCLUDE})
+ source_group("src\\UnityEmulator" FILES ${EMULATOR_UWP_SOURCE})
+ source_group("include\\UnityEmulator" FILES ${EMULATOR_UWP_INCLUDE})
+ endfunction()
elseif(PLATFORM_ANDROID)
- list(APPEND SOURCE
- src/Android/UnityAppAndroid.cpp
- src/UnityAppBase.cpp
- )
- list(APPEND INCLUDE include/UnityAppBase.h)
+ list(APPEND SOURCE
+ src/Android/UnityAppAndroid.cpp
+ src/UnityAppBase.cpp
+ )
+ list(APPEND INCLUDE include/UnityAppBase.h)
elseif(PLATFORM_LINUX)
- list(APPEND SOURCE
- src/Linux/UnityAppLinux.cpp
- src/UnityAppBase.cpp
- )
- list(APPEND INCLUDE include/UnityAppBase.h)
+ list(APPEND SOURCE
+ src/Linux/UnityAppLinux.cpp
+ src/UnityAppBase.cpp
+ )
+ list(APPEND INCLUDE include/UnityAppBase.h)
elseif(PLATFORM_MACOS)
list(APPEND SOURCE
src/MacOS/UnityAppMacOS.cpp
- src/UnityAppBase.cpp
+ src/UnityAppBase.cpp
)
list(APPEND INCLUDE
- include/UnityAppBase.h
+ include/UnityAppBase.h
)
set_source_files_properties(src/UnityGraphicsGLCore_Impl.cpp
PROPERTIES COMPILE_FLAGS "-x objective-c++"
@@ -113,7 +113,7 @@ elseif(PLATFORM_IOS) include/UnityAppBase.h )
else()
- message(FATAL_ERROR "Unknown platform")
+ message(FATAL_ERROR "Unknown platform")
endif()
@@ -122,49 +122,49 @@ set_common_target_properties(UnityEmulator) target_include_directories(UnityEmulator
PRIVATE
- ../GhostCubePlugin/PluginSource/src/Unity
+ ../GhostCubePlugin/PluginSource/src/Unity
PUBLIC
- include
+ include
)
if(MSVC)
- target_compile_options(UnityEmulator PRIVATE -DUNICODE)
+ target_compile_options(UnityEmulator PRIVATE -DUNICODE)
endif()
target_link_libraries(UnityEmulator
PRIVATE
- BuildSettings
+ BuildSettings
PUBLIC
- NativeAppBase
- Common
- GraphicsEngine
- GraphicsTools
- TargetPlatform
+ NativeAppBase
+ Common
+ GraphicsEngine
+ GraphicsTools
+ TargetPlatform
)
if(GL_SUPPORTED)
- target_link_libraries(UnityEmulator PRIVATE glew-static)
+ target_link_libraries(UnityEmulator PRIVATE glew-static)
endif()
if(GL_SUPPORTED OR GLES_SUPPORTED)
- target_link_libraries(UnityEmulator PUBLIC GraphicsEngineOpenGL-static)
+ target_link_libraries(UnityEmulator PUBLIC GraphicsEngineOpenGL-static)
endif()
if(D3D11_SUPPORTED)
- target_link_libraries(UnityEmulator PUBLIC GraphicsEngineD3DBase GraphicsEngineD3D11-static)
+ target_link_libraries(UnityEmulator PUBLIC GraphicsEngineD3DBase GraphicsEngineD3D11-static)
endif()
if(D3D12_SUPPORTED)
- target_link_libraries(UnityEmulator PUBLIC GraphicsEngineD3DBase GraphicsEngineD3D12-static)
+ target_link_libraries(UnityEmulator PUBLIC GraphicsEngineD3DBase GraphicsEngineD3D12-static)
endif()
if(PLATFORM_UNIVERSAL_WINDOWS)
- target_link_libraries(UnityEmulator PRIVATE dxguid.lib)
+ target_link_libraries(UnityEmulator PRIVATE dxguid.lib)
elseif(PLATFORM_ANDROID)
- target_link_libraries(UnityEmulator PRIVATE NDKHelper GLESv3 android PUBLIC NativeAppGlue)
- target_include_directories(UnityEmulator PRIVATE
- ${ANDROID_NDK}/sources/android/cpufeatures
- )
+ target_link_libraries(UnityEmulator PRIVATE NDKHelper GLESv3 android PUBLIC NativeAppGlue)
+ target_include_directories(UnityEmulator PRIVATE
+ ${ANDROID_NDK}/sources/android/cpufeatures
+ )
elseif(PLATFORM_MACOS)
target_include_directories(UnityEmulator PUBLIC
src/MacOS
@@ -175,5 +175,5 @@ source_group("src" FILES ${SOURCE}) source_group("include" FILES ${INCLUDE})
set_target_properties(UnityEmulator PROPERTIES
- FOLDER Unity
+ FOLDER Unity
)
|
