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| author | Egor Yusov <egor.yusov@gmail.com> | 2019-03-05 06:57:20 +0000 |
|---|---|---|
| committer | Egor Yusov <egor.yusov@gmail.com> | 2019-03-05 06:57:20 +0000 |
| commit | c1ad6a298a409c008b5b62b0b6f3824606cb3882 (patch) | |
| tree | b7f8e672d0f620b71a85c88f8240b51c46c6dbde /unityplugin | |
| parent | Fixed Unity plugin to comply with the new API (diff) | |
| download | DiligentEngine-c1ad6a298a409c008b5b62b0b6f3824606cb3882.tar.gz DiligentEngine-c1ad6a298a409c008b5b62b0b6f3824606cb3882.zip | |
Updated projects to conform to the update engine factory API
Diffstat (limited to 'unityplugin')
5 files changed, 10 insertions, 11 deletions
diff --git a/unityplugin/GhostCubePlugin/PluginSource/src/RenderAPI_D3D11.cpp b/unityplugin/GhostCubePlugin/PluginSource/src/RenderAPI_D3D11.cpp index c621064..ca83f18 100644 --- a/unityplugin/GhostCubePlugin/PluginSource/src/RenderAPI_D3D11.cpp +++ b/unityplugin/GhostCubePlugin/PluginSource/src/RenderAPI_D3D11.cpp @@ -9,7 +9,7 @@ #include "RenderAPI.h" #include "Unity/IUnityGraphicsD3D11.h" -#include "RenderDeviceFactoryD3D11.h" +#include "EngineFactoryD3D11.h" #include "RenderDeviceD3D11.h" using namespace Diligent; @@ -50,7 +50,7 @@ void RenderAPI_D3D11::ProcessDeviceEvent(UnityGfxDeviceEventType type, IUnityInt CComPtr<ID3D11DeviceContext> d3d11ImmediateContext; m_d3d11Device->GetImmediateContext(&d3d11ImmediateContext); auto *pFactoryD3d11 = GetEngineFactoryD3D11(); - EngineD3D11Attribs Attribs; + EngineD3D11CreateInfo Attribs; pFactoryD3d11->AttachToD3D11Device(m_d3d11Device, d3d11ImmediateContext, Attribs, &m_Device, &m_Context, 0); break; } diff --git a/unityplugin/GhostCubePlugin/PluginSource/src/RenderAPI_D3D12.cpp b/unityplugin/GhostCubePlugin/PluginSource/src/RenderAPI_D3D12.cpp index 6f667f7..fd21662 100644 --- a/unityplugin/GhostCubePlugin/PluginSource/src/RenderAPI_D3D12.cpp +++ b/unityplugin/GhostCubePlugin/PluginSource/src/RenderAPI_D3D12.cpp @@ -14,7 +14,7 @@ #include "RenderAPI.h" #include "Unity/IUnityGraphicsD3D12.h" -#include "RenderDeviceFactoryD3D12.h" +#include "EngineFactoryD3D12.h" #include "RenderDeviceD3D12.h" #include "CommandQueueD3D12.h" #include "TextureD3D12.h" @@ -144,7 +144,7 @@ void RenderAPI_D3D12::ProcessDeviceEvent(UnityGfxDeviceEventType type, IUnityInt auto &DefaultAllocator = DefaultRawMemoryAllocator::GetAllocator(); m_CmdQueue = NEW_RC_OBJ(DefaultAllocator, "UnityCommandQueueImpl instance", UnityCommandQueueImpl)(m_UnityGraphicsD3D12); auto *pFactoryD3D12 = GetEngineFactoryD3D12(); - EngineD3D12Attribs Attribs; + EngineD3D12CreateInfo Attribs; std::array<ICommandQueueD3D12*, 1> CmdQueues = {m_CmdQueue}; pFactoryD3D12->AttachToD3D12Device(d3d12Device, CmdQueues.size(), CmdQueues.data(), Attribs, &m_Device, &m_Context, 0); m_Device->QueryInterface(IID_RenderDeviceD3D12, reinterpret_cast<IObject**>(static_cast<IRenderDeviceD3D12**>(&m_RenderDeviceD3D12))); diff --git a/unityplugin/GhostCubePlugin/PluginSource/src/SamplePlugin.cpp b/unityplugin/GhostCubePlugin/PluginSource/src/SamplePlugin.cpp index d13c5fb..deae192 100644 --- a/unityplugin/GhostCubePlugin/PluginSource/src/SamplePlugin.cpp +++ b/unityplugin/GhostCubePlugin/PluginSource/src/SamplePlugin.cpp @@ -94,11 +94,10 @@ SamplePlugin::SamplePlugin(Diligent::IRenderDevice *pDevice, bool UseReverseZ, T PSODesc.GraphicsPipeline.pVS = pVS; PSODesc.GraphicsPipeline.pPS = pPS; PSODesc.GraphicsPipeline.InputLayout.LayoutElements = LayoutElems; - PSODesc.GraphicsPipeline.InputLayout.NumElements = _countof(LayoutElems); + PSODesc.GraphicsPipeline.InputLayout.NumElements = _countof(LayoutElems); pDevice->CreatePipelineState(PSODesc, &m_PSO); - m_PSO->CreateShaderResourceBinding(&m_SRB, true); - m_PSO->GetStaticShaderVariable(SHADER_TYPE_VERTEX, "Constants")->Set(m_VSConstants); + m_PSO->CreateShaderResourceBinding(&m_SRB, true); } { diff --git a/unityplugin/UnityEmulator/src/DiligentGraphicsAdapterD3D11.cpp b/unityplugin/UnityEmulator/src/DiligentGraphicsAdapterD3D11.cpp index 13d91da..aea6e42 100644 --- a/unityplugin/UnityEmulator/src/DiligentGraphicsAdapterD3D11.cpp +++ b/unityplugin/UnityEmulator/src/DiligentGraphicsAdapterD3D11.cpp @@ -3,7 +3,7 @@ #include "DiligentGraphicsAdapterD3D11.h" #include "UnityGraphicsD3D11Emulator.h" -#include "RenderDeviceFactoryD3D11.h" +#include "EngineFactoryD3D11.h" #include "SwapChainBase.h" #include "SwapChainD3D11.h" #include "DefaultRawMemoryAllocator.h" @@ -108,7 +108,7 @@ DiligentGraphicsAdapterD3D11::DiligentGraphicsAdapterD3D11(const UnityGraphicsD3 ID3D11Device *pd3d11Device = GraphicsD3D11Impl->GetD3D11Device(); ID3D11DeviceContext *pd3d11Context = GraphicsD3D11Impl->GetD3D11Context(); auto *pFactoryD3d11 = GetEngineFactoryD3D11(); - EngineD3D11Attribs Attribs; + EngineD3D11CreateInfo Attribs; pFactoryD3d11->AttachToD3D11Device(pd3d11Device, pd3d11Context, Attribs, &m_pDevice, &m_pDeviceCtx, 0); } diff --git a/unityplugin/UnityEmulator/src/DiligentGraphicsAdapterD3D12.cpp b/unityplugin/UnityEmulator/src/DiligentGraphicsAdapterD3D12.cpp index 1ce1442..818d0f2 100644 --- a/unityplugin/UnityEmulator/src/DiligentGraphicsAdapterD3D12.cpp +++ b/unityplugin/UnityEmulator/src/DiligentGraphicsAdapterD3D12.cpp @@ -13,7 +13,7 @@ #include "RenderDeviceD3D12.h" #include "DeviceContextD3D12.h" #include "CommandQueueD3D12.h" -#include "RenderDeviceFactoryD3D12.h" +#include "EngineFactoryD3D12.h" #include "SwapChainBase.h" #include "DefaultRawMemoryAllocator.h" #include "DXGITypeConversions.h" @@ -204,7 +204,7 @@ DiligentGraphicsAdapterD3D12::DiligentGraphicsAdapterD3D12(UnityGraphicsD3D12Emu auto CmdQueue = NEW_RC_OBJ(DefaultAllocator, "UnityCommandQueueImpl instance", ProxyCommandQueueD3D12)(*GraphicsImpl); auto *pFactoryD3D12 = GetEngineFactoryD3D12(); - EngineD3D12Attribs Attribs; + EngineD3D12CreateInfo Attribs; std::array<ICommandQueueD3D12*, 1> CmdQueues = {CmdQueue}; pFactoryD3D12->AttachToD3D12Device(d3d12Device, CmdQueues.size(), CmdQueues.data(), Attribs, &m_pDevice, &m_pDeviceCtx, 0); } |
