diff options
Diffstat (limited to 'unityplugin/GhostCubePlugin/PluginSource')
| -rw-r--r-- | unityplugin/GhostCubePlugin/PluginSource/src/RenderAPI_OpenGLCoreES.cpp | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/unityplugin/GhostCubePlugin/PluginSource/src/RenderAPI_OpenGLCoreES.cpp b/unityplugin/GhostCubePlugin/PluginSource/src/RenderAPI_OpenGLCoreES.cpp index b5e1a0c..4e9b345 100644 --- a/unityplugin/GhostCubePlugin/PluginSource/src/RenderAPI_OpenGLCoreES.cpp +++ b/unityplugin/GhostCubePlugin/PluginSource/src/RenderAPI_OpenGLCoreES.cpp @@ -77,6 +77,12 @@ void RenderAPI_OpenGLCoreES::CreateRenderTargetAndDepthBuffer() RenderTargetDesc.Usage = USAGE_DEFAULT; RenderTargetDesc.Name = "Unity render target"; RenderTargetDesc.MipLevels = 1; +#if PLATFORM_IOS + // Texture parameter queries are not supported in GLES3.0 + RenderTargetDesc.Width = 1024; + RenderTargetDesc.Height = 1024; + RenderTargetDesc.Format = TEX_FORMAT_RGBA8_UNORM_SRGB; +#endif pDeviceGL->CreateTextureFromGLHandle(m_GLRenderTargetHandle, RenderTargetDesc, &pRenderTarget); RefCntAutoPtr<ITexture> pDepthBuffer; @@ -86,6 +92,12 @@ void RenderAPI_OpenGLCoreES::CreateRenderTargetAndDepthBuffer() DepthBufferDesc.Usage = USAGE_DEFAULT; DepthBufferDesc.Name = "Unity depth buffer"; DepthBufferDesc.MipLevels = 1; +#if PLATFORM_IOS + // Texture parameter queries are not supported in GLES3.0 + DepthBufferDesc.Width = 1024; + DepthBufferDesc.Height = 1024; + DepthBufferDesc.Format = TEX_FORMAT_D32_FLOAT; +#endif pDeviceGL->CreateTextureFromGLHandle(m_GLDepthTextureHandle, DepthBufferDesc, &pDepthBuffer); CreateTextureViews(pRenderTarget, pDepthBuffer); |
