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2021-02-08Reworked ExecuteCommandList(+s) to take an array of command lists instead of oneassiduous2-1/+6
2020-11-26Updated core & samples (fixed premature flushes in VK)assiduous1-4/+5
2020-10-19Renamed USAGE_STATIC to USAGE_IMMUTABLE (API240077)assiduous1-1/+1
2020-10-19Renamed static samplers to immutable samplers (API240076)assiduous1-16/+16
2020-10-19PSO creation refactoring (API240075)assiduous1-41/+47
2020-09-12Enabled mesh shaders (API 240068)assiduous1-1/+1
2020-08-13Asteroids demo: minor update in CMakeassiduous1-1/+1
2020-08-13Fixed Visual Studio 16.7 build error + updated asteroids demo timings outputassiduous2-2/+4
2020-08-02Asteroids demo: disabled DPI scalingassiduous2-32/+2
2020-04-01Updated API to version 240056assiduous1-14/+28
2020-02-03Updated submodules (using NativeWindow struct)assiduous1-7/+7
2020-01-31Implemented C APIassiduous3-30/+28
2020-01-07Updated submodules (implemented queries)assiduous1-298/+303
2019-12-25Updated submodules; removed tests folder (tests are now part of every submodule)assiduous1-5/+10
2019-12-01Added DILIGENT_BUILD_TOOLS cmake optionEgor Yusov1-1/+5
2019-11-11Updated submodules + added tutorial 17Egor Yusov1-1/+0
2019-10-20Renamed DRAW_FLAG_DYNAMIC_BUFFERS_INTACT to DRAW_FLAG_DYNAMIC_RESOURCE_BUFFER...Egor Yusov1-1/+1
2019-10-20Renamed DRAW_FLAG_RESOURCE_BUFFERS_INTACT to DRAW_FLAG_DYNAMIC_BUFFERS_INTACTEgor Yusov1-1/+1
2019-10-20Updated core; finished bindless mode in Asteroids sample (closed https://gith...Egor Yusov6-89/+170
2019-10-19Updated API version to 240034Egor Yusov1-2/+2
2019-10-19Updated submodules (API version 240033);Egor Yusov8-72/+162
2019-10-18Asteroids demo: enabled bindless mode in DiligentD3D12 and DiligentVk modesEgor Yusov12-465/+158
2019-06-09Added 'Diligent-' prefix to project names to avoid name conflicts (fixed http...Egor Yusov1-5/+5
2019-04-16Fixed build issues in VS2019Egor Yusov1-1/+3
2019-04-07Updated DRAW_FLAG to match API 240022Egor Yusov1-3/+3
2019-04-06Updated API version to 240021Egor Yusov1-8/+8
2019-04-05Refactored overloaded IPipelineState::GetStaticShaderVariable and IShaderReso...Egor Yusov1-8/+8
2019-03-18Updates to comply with the new engine factory APIEgor Yusov1-13/+16
2019-03-06Final updates to make GL backend workEgor Yusov1-1/+1
2019-03-05Updated projects to conform to the update engine factory APIEgor Yusov1-7/+7
2019-03-05Fixed asteroids demo to comply with the updated APIEgor Yusov2-43/+53
2019-02-09Replaced reference to initial data parameter with pointer in CreateTexture an...Egor Yusov1-15/+16
2019-01-09Added cmake options to disable specific back-ends and glslangEgor Yusov3-55/+85
2018-12-16Updated cmake files to use get_supported_backends functionEgor Yusov1-18/+1
2018-12-16Fixed few minor issues revealed by code analysisEgor Yusov7-20/+20
2018-12-14Fixed MinGW buildEgor Yusov2-14/+21
2018-12-10Updated core & samples submodules. Using convenience constructors for DrawAtt...Egor Yusov1-8/+3
2018-12-06Added cmd line option to select render backend in asteroids demoEgor Yusov2-7/+17
2018-12-04Updated SetRenderTargets() and ClearDepthStencil() methods to take StateTrans...Egor Yusov1-4/+4
2018-12-03Updated the API (SetVertexBuffers, SetIndexBuffers, DRAW_FLAGS and other)Egor Yusov1-4/+4
2018-12-03Replaced COMMIT_SHADER_RESOURCES_FLAGS with RESOURCE_STATE_TRANSITION_MODEEgor Yusov1-6/+6
2018-12-02Added explicit state transition control to CopyBuffer and CopyTexture methodsEgor Yusov1-1/+1
2018-12-01Added explicit state transition control flags to CLEAR_DEPTH_STENCIL_FLAGSEgor Yusov1-1/+1
2018-12-01Fixed minor issueEgor Yusov1-1/+1
2018-12-01Improved thread safety of enum flags; added explicit state transitions to Set...Egor Yusov1-6/+6
2018-11-24Added explicit control over resource transitions in draw commandEgor Yusov2-4/+9
2018-11-21Implemented explicit resource state transitionsEgor Yusov1-9/+14
2018-10-18Enabled seperate samplersEgor Yusov1-21/+27
2018-10-08Fixed warnings related to RW buffers in TestShaderVarAccess; updated coreEgor Yusov1-1/+1
2018-10-07Updated submodules (main change: refactored release queues in D3D12 and Vulka...Egor Yusov1-2/+5