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2021-02-08Reworked ExecuteCommandList(+s) to take an array of command lists instead of oneassiduous1-5/+8
2020-10-19PSO creation refactoring (API240075)assiduous1-21/+23
2020-09-12Enabled mesh shaders (API 240068)assiduous1-1/+1
2020-05-09Updated core (API version 240058)assiduous1-2/+2
2020-04-01Updated API to version 240056assiduous1-2/+4
2020-02-04Fixed few deprecation warnings on Macassiduous1-0/+2
2020-01-31Fixed 32-bit buildassiduous1-6/+6
2020-01-31Implemented C APIassiduous6-10/+10
2020-01-13Updated core (fixed few issues with queries)assiduous1-1/+1
2019-10-19Updated submodules (API version 240033);Egor Yusov1-2/+2
2019-06-09Added 'Diligent-' prefix to project names to avoid name conflicts (fixed http...Egor Yusov1-8/+8
2019-04-23Updated math libEgor Yusov1-1/+1
2019-04-07Updated DRAW_FLAG to match API 240022Egor Yusov1-1/+1
2019-04-05Refactored overloaded IPipelineState::GetStaticShaderVariable and IShaderReso...Egor Yusov1-1/+1
2019-03-18Updates to comply with the new engine factory APIEgor Yusov2-2/+2
2019-03-06Final updates to make GL backend workEgor Yusov1-2/+2
2019-03-05Updated projects to conform to the update engine factory APIEgor Yusov3-7/+6
2019-03-05Fixed Unity plugin to comply with the new APIEgor Yusov1-15/+16
2019-02-09Replaced reference to initial data parameter with pointer in CreateTexture an...Egor Yusov1-4/+4
2019-01-24Few minor updates + updated readmeEgor Yusov1-5/+0
2019-01-24Updated core (improved shared libraries build configuration) and samplesEgor Yusov1-1/+1
2019-01-10Fixed Unity plugin on MacOSEgor Yusov1-8/+28
2019-01-10Update platform defition in Unity pluginEgor Yusov2-1/+5
2019-01-10Updated unity plugin sourceEgor Yusov2-17/+16
2019-01-09Added cmake options to disable specific back-ends and glslangEgor Yusov1-4/+4
2018-12-14Fixed MinGW buildEgor Yusov3-14/+19
2018-12-10Updated core & samples submodules. Using convenience constructors for DrawAtt...Egor Yusov1-5/+1
2018-12-04Updated SetRenderTargets() and ClearDepthStencil() methods to take StateTrans...Egor Yusov3-3/+3
2018-12-03Updated the API (SetVertexBuffers, SetIndexBuffers, DRAW_FLAGS and other)Egor Yusov1-3/+3
2018-12-03Replaced COMMIT_SHADER_RESOURCES_FLAGS with RESOURCE_STATE_TRANSITION_MODEEgor Yusov1-1/+1
2018-12-01Improved thread safety of enum flags; added explicit state transitions to Set...Egor Yusov3-3/+3
2018-11-24Added explicit control over resource transitions in draw commandEgor Yusov2-1/+3
2018-11-21Implemented explicit resource state transitionsEgor Yusov4-6/+7
2018-10-18Enabled seperate samplersEgor Yusov1-0/+1
2018-10-07Updated submodules (main change: refactored release queues in D3D12 and Vulka...Egor Yusov1-5/+9
2018-07-22Added IFence interfaceEgor Yusov1-0/+5
2018-05-29Moved Stride to vertex layout desc; updated testsEgor Yusov1-2/+1
2018-04-14Moved primitive topology to pipeline stateEgor Yusov1-2/+1
2018-03-05Enabled build customizationEgor Yusov1-6/+2
2018-03-04Enabled build with Win8.1 SDKEgor Yusov1-4/+4
2018-02-23Updated samples submodule: added Tutorial00_HelloWin32Egor Yusov1-0/+2
2018-02-20Fixed crash in Unity emulator on Android when changing device orientationEgor1-0/+4
2018-02-16Unified Android buildEgor1-9/+15
2018-02-13Fixed formatting of cmake files + some minor updatesEgor Yusov1-66/+70
2018-02-12Enabled iOS build; unified target platform app generation in cmakeEgor Yusov1-0/+12
2018-02-10Fixed linux buildEgor1-1/+1
2018-02-03Enabled IOS buildEgor Yusov1-0/+2
2018-02-03Updated Engine GL initializationEgor Yusov1-1/+1
2018-01-27Enabled MacOS supportEgor Yusov2-0/+4
2017-12-29Fixed build errorEgor Yusov1-2/+2