| Commit message (Collapse) | Author | Age | Files | Lines |
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Enabled bindless mode in Asteroid demo
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https://github.com/DiligentGraphics/DiligentEngine/issues/20)
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IShaderResourceBinding::GetVariable
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and CreateBuffer methods; updated light scattering implementation to not use lua
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DrawAttribs
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StateTransitionMode parameter
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SetRenderTargets()
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Added explicit static resource binding initialization in SRB objects
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Vulkan backends)
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Replaced OPENGL_SUPPORTED macro with GL_SUPPORTED and GLES_SUPPORTED
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