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GhostCubeScene
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2021-01-01
Updated copyright notice
assiduous
4
-4
/
+4
2020-10-19
Renamed static samplers to immutable samplers (API240076)
assiduous
1
-3
/
+3
2020-10-19
PSO creation refactoring (API240075)
assiduous
1
-11
/
+12
2020-09-12
Enabled mesh shaders (API 240068)
assiduous
1
-1
/
+1
2020-04-01
Updated API to version 240056
assiduous
1
-2
/
+4
2020-02-03
Updated submodules (using NativeWindow struct)
assiduous
1
-1
/
+1
2020-01-31
Implemented C API
assiduous
3
-6
/
+7
2020-01-08
Updated core & samples
assiduous
1
-0
/
+3
2020-01-01
Updated copyright notice
assiduous
4
-28
/
+44
2019-12-25
Updated submodules; removed tests folder (tests are now part of every submodule)
assiduous
1
-6
/
+9
2019-09-17
Updated copyright notice
Egor Yusov
4
-4
/
+4
2019-06-09
Added 'Diligent-' prefix to project names to avoid name conflicts (fixed http...
Egor Yusov
1
-2
/
+2
2019-05-04
Updated submodules (added GLTF Loader, renderer and viewer)
Egor Yusov
1
-4
/
+4
2019-04-23
Updated math lib
Egor Yusov
1
-9
/
+9
2019-04-19
Updated core; fixed issue with swap chain format in D3D12 Unity emulator
Egor Yusov
1
-1
/
+1
2019-04-07
Updated DRAW_FLAG to match API 240022
Egor Yusov
1
-1
/
+1
2019-04-06
Updated API version to 240021
Egor Yusov
1
-3
/
+3
2019-04-05
Refactored overloaded IPipelineState::GetStaticShaderVariable and IShaderReso...
Egor Yusov
1
-2
/
+2
2019-04-04
Fixed rotations
Egor Yusov
1
-2
/
+2
2019-03-05
Fixed Unity plugin to comply with the new API
Egor Yusov
1
-23
/
+24
2019-02-09
Replaced reference to initial data parameter with pointer in CreateTexture an...
Egor Yusov
1
-2
/
+2
2019-01-24
Updated core (improved shared libraries build configuration) and samples
Egor Yusov
1
-2
/
+2
2019-01-06
Updated copyright notice
Egor Yusov
1
-1
/
+1
2019-01-02
Updated copyright notice + updated submodules
Egor Yusov
4
-4
/
+4
2018-12-10
Updated version in appveyor script + checing in file missed in previous commit
Egor Yusov
1
-2
/
+1
2018-12-04
Updated SetRenderTargets() and ClearDepthStencil() methods to take StateTrans...
Egor Yusov
1
-3
/
+3
2018-12-03
Replaced COMMIT_SHADER_RESOURCES_FLAGS with RESOURCE_STATE_TRANSITION_MODE
Egor Yusov
1
-1
/
+1
2018-12-02
Checking in file missed in last commit
Egor Yusov
1
-1
/
+1
2018-12-01
Added explicit state transition control flags to CLEAR_DEPTH_STENCIL_FLAGS
Egor Yusov
1
-1
/
+1
2018-12-01
Added state transition mode to ClearRenderTarget()
Egor Yusov
1
-1
/
+1
2018-12-01
Improved thread safety of enum flags; added explicit state transitions to Set...
Egor Yusov
1
-2
/
+2
2018-11-24
Added explicit control over resource transitions in draw command
Egor Yusov
2
-2
/
+4
2018-11-21
Implemented explicit resource state transitions
Egor Yusov
1
-1
/
+1
2018-10-18
Enabled seperate samplers
Egor Yusov
1
-0
/
+1
2018-07-03
Updated Math lib tests and render target test
Egor Yusov
1
-6
/
+6
2018-04-21
Few updates (restricted minimal window size on Win32, updated RawPtr() method...
Egor Yusov
1
-2
/
+2
2018-04-14
Moved primitive topology to pipeline state
Egor Yusov
1
-2
/
+1
2018-02-24
Updated cmake files to handle the case when D3D12 is not supported on Win32
Egor Yusov
1
-2
/
+4
2018-02-13
Fixed formatting of cmake files + some minor updates
Egor Yusov
1
-61
/
+61
2018-02-12
Enabled iOS build; unified target platform app generation in cmake
Egor Yusov
1
-73
/
+46
2018-02-11
Fixed MacOS build
Egor Yusov
1
-18
/
+3
2018-02-11
Fixed Android build
Egor
2
-40
/
+2
2018-02-10
Fixed linux build
Egor
1
-1
/
+2
2018-02-10
Reworked win32 and uwp cmake build rules
Egor Yusov
1
-13
/
+5
2018-02-09
Reworked UWP app implementation
Egor Yusov
1
-1
/
+3
2018-02-07
Reworked Win32 native app implementation
Egor Yusov
3
-15
/
+19
2018-02-03
Enabled IOS build
Egor Yusov
1
-0
/
+5
2018-01-28
Fixed UWP deployment location for Unity emulator
Egor Yusov
1
-3
/
+3
2018-01-27
Enabled MacOS support
Egor Yusov
2
-16
/
+37
2018-01-04
Updated copyright notice
Egor Yusov
6
-6
/
+6
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