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* Updated copyright noticeassiduous2021-01-014-4/+4
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* Renamed static samplers to immutable samplers (API240076)assiduous2020-10-191-3/+3
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* PSO creation refactoring (API240075)assiduous2020-10-191-11/+12
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* Enabled mesh shaders (API 240068)assiduous2020-09-121-1/+1
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* Updated API to version 240056assiduous2020-04-011-2/+4
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* Updated submodules (using NativeWindow struct)assiduous2020-02-031-1/+1
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* Implemented C APIassiduous2020-01-313-6/+7
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* Updated core & samplesassiduous2020-01-081-0/+3
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* Updated copyright noticeassiduous2020-01-014-28/+44
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* Updated submodules; removed tests folder (tests are now part of every submodule)assiduous2019-12-251-6/+9
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* Updated copyright noticeEgor Yusov2019-09-174-4/+4
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* Added 'Diligent-' prefix to project names to avoid name conflicts (fixed ↵Egor Yusov2019-06-091-2/+2
| | | | https://github.com/DiligentGraphics/DiligentEngine/issues/20)
* Updated submodules (added GLTF Loader, renderer and viewer)Egor Yusov2019-05-041-4/+4
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* Updated math libEgor Yusov2019-04-231-9/+9
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* Updated core; fixed issue with swap chain format in D3D12 Unity emulatorEgor Yusov2019-04-191-1/+1
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* Updated DRAW_FLAG to match API 240022Egor Yusov2019-04-071-1/+1
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* Updated API version to 240021Egor Yusov2019-04-061-3/+3
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* Refactored overloaded IPipelineState::GetStaticShaderVariable and ↵Egor Yusov2019-04-051-2/+2
| | | | IShaderResourceBinding::GetVariable
* Fixed rotationsEgor Yusov2019-04-041-2/+2
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* Fixed Unity plugin to comply with the new APIEgor Yusov2019-03-051-23/+24
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* Replaced reference to initial data parameter with pointer in CreateTexture ↵Egor Yusov2019-02-091-2/+2
| | | | and CreateBuffer methods; updated light scattering implementation to not use lua
* Updated core (improved shared libraries build configuration) and samplesEgor Yusov2019-01-241-2/+2
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* Updated copyright noticeEgor Yusov2019-01-061-1/+1
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* Updated copyright notice + updated submodulesEgor Yusov2019-01-024-4/+4
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* Updated version in appveyor script + checing in file missed in previous commitEgor Yusov2018-12-101-2/+1
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* Updated SetRenderTargets() and ClearDepthStencil() methods to take ↵Egor Yusov2018-12-041-3/+3
| | | | StateTransitionMode parameter
* Replaced COMMIT_SHADER_RESOURCES_FLAGS with RESOURCE_STATE_TRANSITION_MODEEgor Yusov2018-12-031-1/+1
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* Checking in file missed in last commitEgor Yusov2018-12-021-1/+1
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* Added explicit state transition control flags to CLEAR_DEPTH_STENCIL_FLAGSEgor Yusov2018-12-011-1/+1
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* Added state transition mode to ClearRenderTarget()Egor Yusov2018-12-011-1/+1
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* Improved thread safety of enum flags; added explicit state transitions to ↵Egor Yusov2018-12-011-2/+2
| | | | SetRenderTargets()
* Added explicit control over resource transitions in draw commandEgor Yusov2018-11-242-2/+4
| | | | Added explicit static resource binding initialization in SRB objects
* Implemented explicit resource state transitionsEgor Yusov2018-11-211-1/+1
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* Enabled seperate samplersEgor Yusov2018-10-181-0/+1
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* Updated Math lib tests and render target testEgor Yusov2018-07-031-6/+6
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* Few updates (restricted minimal window size on Win32, updated RawPtr() ↵Egor Yusov2018-04-211-2/+2
| | | | method, updated submodules)
* Moved primitive topology to pipeline stateEgor Yusov2018-04-141-2/+1
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* Updated cmake files to handle the case when D3D12 is not supported on Win32Egor Yusov2018-02-241-2/+4
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* Fixed formatting of cmake files + some minor updatesEgor Yusov2018-02-131-61/+61
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* Enabled iOS build; unified target platform app generation in cmakeEgor Yusov2018-02-121-73/+46
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* Fixed MacOS buildEgor Yusov2018-02-111-18/+3
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* Fixed Android buildEgor2018-02-112-40/+2
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* Fixed linux buildEgor2018-02-101-1/+2
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* Reworked win32 and uwp cmake build rulesEgor Yusov2018-02-101-13/+5
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* Reworked UWP app implementationEgor Yusov2018-02-091-1/+3
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* Reworked Win32 native app implementationEgor Yusov2018-02-073-15/+19
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* Enabled IOS buildEgor Yusov2018-02-031-0/+5
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* Fixed UWP deployment location for Unity emulatorEgor Yusov2018-01-281-3/+3
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* Enabled MacOS supportEgor Yusov2018-01-272-16/+37
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* Updated copyright noticeEgor Yusov2018-01-046-6/+6
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