summaryrefslogtreecommitdiffstats
path: root/Projects/Asteroids/src/asteroids_DE.h
blob: fe763d70c52583930b7243c9a1dc15a805fb25b7 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
// Copyright 2014 Intel Corporation All Rights Reserved
//
// Intel makes no representations about the suitability of this software for any purpose.  
// THIS SOFTWARE IS PROVIDED ""AS IS."" INTEL SPECIFICALLY DISCLAIMS ALL WARRANTIES,
// EXPRESS OR IMPLIED, AND ALL LIABILITY, INCLUDING CONSEQUENTIAL AND OTHER INDIRECT DAMAGES,
// FOR THE USE OF THIS SOFTWARE, INCLUDING LIABILITY FOR INFRINGEMENT OF ANY PROPRIETARY
// RIGHTS, AND INCLUDING THE WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
// Intel does not assume any responsibility for any errors which may appear in this software
// nor any responsibility to update it.

#pragma once

#include "RenderDevice.h"
#include "SwapChain.h"
#include "DeviceContext.h"
#include "RefCntAutoPtr.hpp"
#include "ThreadSignal.hpp"
#include <map>
#include <mutex>
#include <atomic>

#include "camera.h"
#include "settings.h"
#include "simulation.h"
#include "util.h"
#include "gui.h"


namespace AsteroidsDE {

class Asteroids {
public:
    Asteroids(const Settings &settings, AsteroidsSimulation* asteroids, GUI* gui, HWND hWnd, Diligent::RENDER_DEVICE_TYPE DevType);
    ~Asteroids();

    void Render(float frameTime, const OrbitCamera& camera, const Settings& settings);

    void ResizeSwapChain(HWND outputWindow, unsigned int width, unsigned int height);

    void GetPerfCounters(float &UpdateTime, float &RenderTime);

private:
    void CreateMeshes();
    void InitializeTextureData();
    void CreateGUIResources();
    void RenderSubset(Diligent::Uint32 SubsetNum, Diligent::IDeviceContext *pCtx, const OrbitCamera& camera, Diligent::Uint32 startIdx, Diligent::Uint32 numAsteroids);
    void InitDevice(HWND hWnd, Diligent::RENDER_DEVICE_TYPE DevType);

    enum class BindingMode
    {
        Dynamic = 0,
        Mutable,
        TextureMutable,
        Bindless
    }m_BindingMode = BindingMode::TextureMutable;

    AsteroidsSimulation*        mAsteroids = nullptr;
    GUI*                        mGUI = nullptr;

    Diligent::RefCntAutoPtr<Diligent::ISwapChain> mSwapChain;
    Diligent::RefCntAutoPtr<Diligent::IRenderDevice>  mDevice;
    Diligent::RefCntAutoPtr<Diligent::IDeviceContext>  mDeviceCtxt;
    std::vector< Diligent::RefCntAutoPtr<Diligent::IDeviceContext> > mDeferredCtxt;
    std::vector< Diligent::RefCntAutoPtr<Diligent::ICommandList> > mCmdLists;
    std::vector< Diligent::ICommandList* > mCmdListPtrs;
    
    Diligent::Uint32 mBackBufferWidth, mBackBufferHeight;
    Diligent::Uint32 mNumSubsets = 0;
    std::vector<std::thread> mWorkerThreads;
    
    std::mutex mMutex;
    std::condition_variable mCondVar;
    ThreadingTools::Signal mUpdateSubsetsSignal;
    ThreadingTools::Signal mRenderSubsetsSignal;
    std::atomic_int m_NumThreadsCompleted;
    static void WorkerThreadFunc(Asteroids *pThis, Diligent::Uint32 ThreadNum);

    struct FrameAttribs
    {
        float frameTime;
        const OrbitCamera* camera;
        const Settings* settings;
    }mFrameAttribs;

    Diligent::RefCntAutoPtr<Diligent::IBuffer>  mIndexBuffer;
    Diligent::RefCntAutoPtr<Diligent::IBuffer>  mVertexBuffer;
    Diligent::RefCntAutoPtr<Diligent::IBuffer>  mInstanceIDBuffer;
    std::vector<Diligent::RefCntAutoPtr<Diligent::IBuffer>>  mAsteroidsDataBuffers;
    Diligent::RefCntAutoPtr<Diligent::IBuffer>  mDrawConstantBuffer;
    Diligent::RefCntAutoPtr<Diligent::IBuffer>  mSpriteVertexBuffer;
    Diligent::RefCntAutoPtr<Diligent::IBuffer>  mSkyboxConstantBuffer;
    Diligent::RefCntAutoPtr<Diligent::IBuffer>  mSkyboxVertexBuffer;

    Diligent::RefCntAutoPtr<Diligent::IPipelineState>  mAsteroidsPSO;
    std::vector< Diligent::RefCntAutoPtr<Diligent::IShaderResourceBinding> > mAsteroidsSRBs;
    
    Diligent::RefCntAutoPtr<Diligent::IPipelineState>  mFontPSO;
    Diligent::RefCntAutoPtr<Diligent::IPipelineState>  mSpritePSO;
    Diligent::RefCntAutoPtr<Diligent::IShaderResourceBinding> mSpriteSRB;
    Diligent::RefCntAutoPtr<Diligent::IShaderResourceBinding> mFontSRB;
    

    Diligent::RefCntAutoPtr<Diligent::IPipelineState>  mSkyboxPSO;
    Diligent::RefCntAutoPtr<Diligent::IShaderResourceBinding> mSkyboxSRB;

    std::map<std::string, Diligent::RefCntAutoPtr<Diligent::ITextureView>> mSpriteTextures;
    Diligent::RefCntAutoPtr<Diligent::ITextureView> mSkyboxSRV;
    Diligent::RefCntAutoPtr<Diligent::ITextureView> mFontTextureSRV;
    Diligent::RefCntAutoPtr<Diligent::ITexture> mTextures[NUM_UNIQUE_TEXTURES];
    Diligent::RefCntAutoPtr<Diligent::ITextureView> mTextureSRVs[NUM_UNIQUE_TEXTURES];
    Diligent::RefCntAutoPtr<Diligent::ISampler> mSamplerState;

    std::unique_ptr<GUISprite> mSprite;
    UINT64 mPerfCounterFreq = 0;
    volatile LONG64 mUpdateTicks = 0, mRenderTicks = 0;
};

} // namespace AsteroidsD3D11