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struct Skybox_VSOut
{
float3 coords : UVFACE;
};
TextureCube Skybox;// : register(t0);
SamplerState Skybox_sampler;// : register(s0);
void skybox_ps(in float4 position : SV_Position,
in Skybox_VSOut vsoutput,
out float4 color : SV_Target)
{
//return input.coords.xyzx;
float4 tex = Skybox.Sample(Skybox_sampler, vsoutput.coords);
color = float4(tex.xyz, 1.0f);
}
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