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struct Font_VSOut
{
float2 uv : UV;
};
void sprite_vs( float2 in_position : ATTRIB0,
float2 in_uv : ATTRIB1,
out float4 position : SV_Position,
out Font_VSOut vs_out)
{
position = float4(in_position, 0, 1);
vs_out.uv = in_uv;
}
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