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| author | Egor Yusov <egor.yusov@gmail.com> | 2019-07-14 22:22:18 +0000 |
|---|---|---|
| committer | Egor Yusov <egor.yusov@gmail.com> | 2019-07-14 22:22:18 +0000 |
| commit | 14e421d4651ead6b0fb419cac47e7dd0e3376d2d (patch) | |
| tree | c6653f8d042eccfe26483fea17209edcb8e0fc33 /Components/interface/ShadowMapManager.h | |
| parent | Updated Shadows.fxh.h (diff) | |
| download | DiligentFX-14e421d4651ead6b0fb419cac47e7dd0e3376d2d.tar.gz DiligentFX-14e421d4651ead6b0fb419cac47e7dd0e3376d2d.zip | |
Shadows: taking filter radius into account when searching for the best cascade
Diffstat (limited to 'Components/interface/ShadowMapManager.h')
| -rw-r--r-- | Components/interface/ShadowMapManager.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Components/interface/ShadowMapManager.h b/Components/interface/ShadowMapManager.h index 5eb13e6..14937bb 100644 --- a/Components/interface/ShadowMapManager.h +++ b/Components/interface/ShadowMapManager.h @@ -68,7 +68,7 @@ public: bool EqualizeExtents = true; // Maximum shadow filter radius - float MaxFilterRadius = 0.f; + float2 MaxFixedFilterRadius; // Callback that allows the application to adjust z range of every cascade. // The callback is also called with cascade value -1 to adjust that entire camera range. |
