summaryrefslogtreecommitdiffstats
path: root/Components/interface/ShadowMapManager.h
diff options
context:
space:
mode:
authorEgor Yusov <egor.yusov@gmail.com>2019-07-14 22:22:18 +0000
committerEgor Yusov <egor.yusov@gmail.com>2019-07-14 22:22:18 +0000
commit14e421d4651ead6b0fb419cac47e7dd0e3376d2d (patch)
treec6653f8d042eccfe26483fea17209edcb8e0fc33 /Components/interface/ShadowMapManager.h
parentUpdated Shadows.fxh.h (diff)
downloadDiligentFX-14e421d4651ead6b0fb419cac47e7dd0e3376d2d.tar.gz
DiligentFX-14e421d4651ead6b0fb419cac47e7dd0e3376d2d.zip
Shadows: taking filter radius into account when searching for the best cascade
Diffstat (limited to 'Components/interface/ShadowMapManager.h')
-rw-r--r--Components/interface/ShadowMapManager.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/Components/interface/ShadowMapManager.h b/Components/interface/ShadowMapManager.h
index 5eb13e6..14937bb 100644
--- a/Components/interface/ShadowMapManager.h
+++ b/Components/interface/ShadowMapManager.h
@@ -68,7 +68,7 @@ public:
bool EqualizeExtents = true;
// Maximum shadow filter radius
- float MaxFilterRadius = 0.f;
+ float2 MaxFixedFilterRadius;
// Callback that allows the application to adjust z range of every cascade.
// The callback is also called with cascade value -1 to adjust that entire camera range.