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authorEgor Yusov <egor.yusov@gmail.com>2019-07-23 02:00:52 +0000
committerEgor Yusov <egor.yusov@gmail.com>2019-07-23 02:00:52 +0000
commit684ce8bedd5e173480a7d49d1df93f813b99fb41 (patch)
tree710d9221548023e0abe3b78a5b14cfc90f3ca7bb /Components/interface/ShadowMapManager.h
parentShadows: made slope-scaled bias clamp cascade scale-independent plus some cos... (diff)
downloadDiligentFX-684ce8bedd5e173480a7d49d1df93f813b99fb41.tar.gz
DiligentFX-684ce8bedd5e173480a7d49d1df93f813b99fb41.zip
Shadow map manager: improved cascade distribution to support world-scale sized filters
Diffstat (limited to 'Components/interface/ShadowMapManager.h')
-rw-r--r--Components/interface/ShadowMapManager.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/Components/interface/ShadowMapManager.h b/Components/interface/ShadowMapManager.h
index 27c4abf..1da35b4 100644
--- a/Components/interface/ShadowMapManager.h
+++ b/Components/interface/ShadowMapManager.h
@@ -74,9 +74,6 @@ public:
// Use same extents for X and Y axis. Enabled automatically if StabilizeExtents == true
bool EqualizeExtents = true;
- // Maximum shadow filter radius
- float2 MaxFixedFilterRadius;
-
// Callback that allows the application to adjust z range of every cascade.
// The callback is also called with cascade value -1 to adjust that entire camera range.
std::function<void(int, float&, float&)> AdjustCascadeRange;