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| author | Egor Yusov <egor.yusov@gmail.com> | 2019-07-23 02:00:52 +0000 |
|---|---|---|
| committer | Egor Yusov <egor.yusov@gmail.com> | 2019-07-23 02:00:52 +0000 |
| commit | 684ce8bedd5e173480a7d49d1df93f813b99fb41 (patch) | |
| tree | 710d9221548023e0abe3b78a5b14cfc90f3ca7bb /Components/interface/ShadowMapManager.h | |
| parent | Shadows: made slope-scaled bias clamp cascade scale-independent plus some cos... (diff) | |
| download | DiligentFX-684ce8bedd5e173480a7d49d1df93f813b99fb41.tar.gz DiligentFX-684ce8bedd5e173480a7d49d1df93f813b99fb41.zip | |
Shadow map manager: improved cascade distribution to support world-scale sized filters
Diffstat (limited to 'Components/interface/ShadowMapManager.h')
| -rw-r--r-- | Components/interface/ShadowMapManager.h | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/Components/interface/ShadowMapManager.h b/Components/interface/ShadowMapManager.h index 27c4abf..1da35b4 100644 --- a/Components/interface/ShadowMapManager.h +++ b/Components/interface/ShadowMapManager.h @@ -74,9 +74,6 @@ public: // Use same extents for X and Y axis. Enabled automatically if StabilizeExtents == true bool EqualizeExtents = true; - // Maximum shadow filter radius - float2 MaxFixedFilterRadius; - // Callback that allows the application to adjust z range of every cascade. // The callback is also called with cascade value -1 to adjust that entire camera range. std::function<void(int, float&, float&)> AdjustCascadeRange; |
