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authorEgor Yusov <egor.yusov@gmail.com>2019-07-13 17:46:13 +0000
committerEgor Yusov <egor.yusov@gmail.com>2019-07-13 17:46:13 +0000
commite48ce2515ec83f73ffe8f26fffa9de9062a1417a (patch)
treea37c466ad36b5ee9fb101cbd5581deec8364e7f2 /Components/interface/ShadowMapManager.h
parentLight scattering FX: fixed overexposure when looking from space (diff)
downloadDiligentFX-e48ce2515ec83f73ffe8f26fffa9de9062a1417a.tar.gz
DiligentFX-e48ce2515ec83f73ffe8f26fffa9de9062a1417a.zip
Added ShadowMapManager
Diffstat (limited to 'Components/interface/ShadowMapManager.h')
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1 files changed, 80 insertions, 0 deletions
diff --git a/Components/interface/ShadowMapManager.h b/Components/interface/ShadowMapManager.h
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+/* Copyright 2015-2019 Egor Yusov
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
+ *
+ * In no event and under no legal theory, whether in tort (including negligence),
+ * contract, or otherwise, unless required by applicable law (such as deliberate
+ * and grossly negligent acts) or agreed to in writing, shall any Contributor be
+ * liable for any damages, including any direct, indirect, special, incidental,
+ * or consequential damages of any character arising as a result of this License or
+ * out of the use or inability to use the software (including but not limited to damages
+ * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
+ * all other commercial damages or losses), even if such Contributor has been advised
+ * of the possibility of such damages.
+ */
+
+#include <vector>
+#include "../../../DiligentCore/Graphics/GraphicsEngine/interface/RenderDevice.h"
+#include "../../../DiligentCore/Graphics/GraphicsEngine/interface/Texture.h"
+#include "../../../DiligentCore/Graphics/GraphicsEngine/interface/TextureView.h"
+#include "../../../DiligentCore/Common/interface/RefCntAutoPtr.h"
+#include "../../../DiligentCore/Common/interface/BasicMath.h"
+
+namespace Diligent
+{
+
+#include "../../Shaders/Common/public/BasicStructures.fxh"
+
+class ShadowMapManager
+{
+public:
+ ShadowMapManager();
+
+ struct InitInfo
+ {
+ TEXTURE_FORMAT Fmt = TEX_FORMAT_UNKNOWN;
+ Uint32 Resolution = 0;
+ Uint32 NumCascades = 0;
+ ISampler* pComparisonSampler = nullptr;
+ };
+ void Initialize(IRenderDevice* pDevice, const InitInfo& initInfo);
+
+ ITextureView* GetSRV() { return m_pShadowMapSRV; }
+ ITextureView* GetCascadeDSV(Uint32 Cascade){ return m_pShadowMapDSVs[Cascade]; }
+
+ struct DistributeCascadeInfo
+ {
+ const float4x4* pCameraView = nullptr;
+ const float4x4* pCameraProj = nullptr;
+ const float3* pCameraPos = nullptr;
+ const float3* pLightDir = nullptr;
+ std::function<void(int, float&, float&)> AdjustCascadeRange;
+ };
+
+ struct CascadeTransforms
+ {
+ float4x4 Proj;
+ float4x4 WorldToLightProjSpace;
+ };
+
+ void DistributeCascades(const DistributeCascadeInfo& Info,
+ ShadowMapAttribs& shadowMapAttribs);
+
+ const CascadeTransforms& GetCascadeTranform(Uint32 Cascade) const {return m_CascadeTransforms[Cascade];}
+
+private:
+ RefCntAutoPtr<IRenderDevice> m_pDevice;
+ RefCntAutoPtr<ITextureView> m_pShadowMapSRV;
+ std::vector<RefCntAutoPtr<ITextureView>> m_pShadowMapDSVs;
+ std::vector<CascadeTransforms> m_CascadeTransforms;
+};
+
+}