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| author | assiduous <assiduous@diligentgraphics.com> | 2020-02-09 02:56:26 +0000 |
|---|---|---|
| committer | assiduous <assiduous@diligentgraphics.com> | 2020-02-09 02:56:26 +0000 |
| commit | 6e5db3d78f803ac4144e96c2c779f13dc18b490a (patch) | |
| tree | 110f1409bfd4d1340285472388c6364c01889333 /Components/interface/ShadowMapManager.hpp | |
| parent | Added RightHandedLightViewTransform parameter to DistributeCascadeInfo (diff) | |
| download | DiligentFX-6e5db3d78f803ac4144e96c2c779f13dc18b490a.tar.gz DiligentFX-6e5db3d78f803ac4144e96c2c779f13dc18b490a.zip | |
Renamed RightHandedLightViewTransform to UseRightHandedLightViewTransform
Diffstat (limited to 'Components/interface/ShadowMapManager.hpp')
| -rw-r--r-- | Components/interface/ShadowMapManager.hpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Components/interface/ShadowMapManager.hpp b/Components/interface/ShadowMapManager.hpp index 0990c21..77ae2ed 100644 --- a/Components/interface/ShadowMapManager.hpp +++ b/Components/interface/ShadowMapManager.hpp @@ -105,7 +105,7 @@ public: float fPartitioningFactor = 0.95f; /// Wether to use right-handed or left-handed light view transform matrix - bool RightHandedLightViewTransform = true; + bool UseRightHandedLightViewTransform = true; /// Callback that allows the application to adjust z range of every cascade. /// The callback is also called with cascade value -1 to adjust that entire camera range. |
