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authorassiduous <assiduous@diligentgraphics.com>2020-02-09 02:56:26 +0000
committerassiduous <assiduous@diligentgraphics.com>2020-02-09 02:56:26 +0000
commit6e5db3d78f803ac4144e96c2c779f13dc18b490a (patch)
tree110f1409bfd4d1340285472388c6364c01889333 /Components/interface/ShadowMapManager.hpp
parentAdded RightHandedLightViewTransform parameter to DistributeCascadeInfo (diff)
downloadDiligentFX-6e5db3d78f803ac4144e96c2c779f13dc18b490a.tar.gz
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Renamed RightHandedLightViewTransform to UseRightHandedLightViewTransform
Diffstat (limited to 'Components/interface/ShadowMapManager.hpp')
-rw-r--r--Components/interface/ShadowMapManager.hpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Components/interface/ShadowMapManager.hpp b/Components/interface/ShadowMapManager.hpp
index 0990c21..77ae2ed 100644
--- a/Components/interface/ShadowMapManager.hpp
+++ b/Components/interface/ShadowMapManager.hpp
@@ -105,7 +105,7 @@ public:
float fPartitioningFactor = 0.95f;
/// Wether to use right-handed or left-handed light view transform matrix
- bool RightHandedLightViewTransform = true;
+ bool UseRightHandedLightViewTransform = true;
/// Callback that allows the application to adjust z range of every cascade.
/// The callback is also called with cascade value -1 to adjust that entire camera range.