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authorassiduous <assiduous@diligentgraphics.com>2020-10-19 17:53:14 +0000
committerassiduous <assiduous@diligentgraphics.com>2020-10-19 17:53:14 +0000
commit6212f1018b8160f390e6c384f69b4f4a0be1b590 (patch)
treed37d76a163b1399b717faeaade67fdbf34082dbb /Components/src/ShadowMapManager.cpp
parentGLTF_PBR_Renderer: some cosmetic changes (diff)
downloadDiligentFX-6212f1018b8160f390e6c384f69b4f4a0be1b590.tar.gz
DiligentFX-6212f1018b8160f390e6c384f69b4f4a0be1b590.zip
Some updates to match API240076
Diffstat (limited to 'Components/src/ShadowMapManager.cpp')
-rw-r--r--Components/src/ShadowMapManager.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/Components/src/ShadowMapManager.cpp b/Components/src/ShadowMapManager.cpp
index d2c9723..8bb6b82 100644
--- a/Components/src/ShadowMapManager.cpp
+++ b/Components/src/ShadowMapManager.cpp
@@ -471,7 +471,7 @@ void ShadowMapManager::InitializeConversionTechniques(TEXTURE_FORMAT FilterableS
{SHADER_TYPE_PIXEL, "g_tex2DShadowMap", SHADER_RESOURCE_VARIABLE_TYPE_MUTABLE} //
};
- StaticSamplerDesc StaticSamplers[] =
+ ImmutableSamplerDesc ImtblSampler[] =
{
{SHADER_TYPE_PIXEL, "g_tex2DShadowMap", Sam_LinearClamp} //
};
@@ -480,8 +480,8 @@ void ShadowMapManager::InitializeConversionTechniques(TEXTURE_FORMAT FilterableS
{
// Even though textures are never sampled in the shader, OpenGL requires proper
// sampler to be set even when texelFetch is used.
- PSODesc.ResourceLayout.StaticSamplers = StaticSamplers;
- PSODesc.ResourceLayout.NumStaticSamplers = _countof(StaticSamplers);
+ PSODesc.ResourceLayout.ImmutableSamplers = ImtblSampler;
+ PSODesc.ResourceLayout.NumImmutableSamplers = _countof(ImtblSampler);
}
PSODesc.ResourceLayout.Variables = Variables;
PSODesc.ResourceLayout.NumVariables = _countof(Variables);