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| author | Egor Yusov <egor.yusov@gmail.com> | 2019-07-24 05:16:34 +0000 |
|---|---|---|
| committer | Egor Yusov <egor.yusov@gmail.com> | 2019-07-24 05:16:34 +0000 |
| commit | bf756bb54d1b87efda441fe593d9cc7c9fc4854f (patch) | |
| tree | 38746eeed2e46443a92c149791815e41f1dcc425 /Shaders/Common/public/BasicStructures.fxh | |
| parent | Shadows.fxh: using SampleCmpLevelZero in HLSL and SampleCmp in GLSL (diff) | |
| download | DiligentFX-bf756bb54d1b87efda441fe593d9cc7c9fc4854f.tar.gz DiligentFX-bf756bb54d1b87efda441fe593d9cc7c9fc4854f.zip | |
Updated Shadow map manager & added readme
Diffstat (limited to 'Shaders/Common/public/BasicStructures.fxh')
| -rw-r--r-- | Shaders/Common/public/BasicStructures.fxh | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/Shaders/Common/public/BasicStructures.fxh b/Shaders/Common/public/BasicStructures.fxh index 776ed0b..e6d5756 100644 --- a/Shaders/Common/public/BasicStructures.fxh +++ b/Shaders/Common/public/BasicStructures.fxh @@ -80,12 +80,12 @@ struct ShadowMapAttribs float fNumCascades DEFAULT_VALUE(0); // Do not use bool, because sizeof(bool)==1 ! BOOL bVisualizeCascades DEFAULT_VALUE(0); - float fCascadePartitioningFactor DEFAULT_VALUE(0.95f); + BOOL bVisualizeShadowing DEFAULT_VALUE(0); float fReceiverPlaneDepthBiasClamp DEFAULT_VALUE(10); - BOOL bVisualizeShadowing DEFAULT_VALUE(0); float fFixedDepthBias DEFAULT_VALUE(1e-5f); float fCascadeTransitionRegion DEFAULT_VALUE(0.1f); + int iMaxAnisotropy DEFAULT_VALUE(4); float fVSMBias DEFAULT_VALUE(1e-4f); float fVSMLightBleedingReduction DEFAULT_VALUE(0); @@ -95,7 +95,7 @@ struct ShadowMapAttribs BOOL bIs32BitEVSM DEFAULT_VALUE(1); int iFixedFilterSize DEFAULT_VALUE(3); // 3x3 filter float fFilterWorldSize DEFAULT_VALUE(0); - int iMaxAnisotropy DEFAULT_VALUE(4); + bool fDummy; }; #ifdef CHECK_STRUCT_ALIGNMENT CHECK_STRUCT_ALIGNMENT(ShadowMapAttribs); |
