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authorEgor <egor.yusov@gmail.com>2019-05-11 02:31:01 +0000
committerEgor <egor.yusov@gmail.com>2019-05-11 02:31:01 +0000
commit0a3aae1396f984a9dfa0d998c7674e7f05b083fb (patch)
tree4104bf986bf7db3756962a9eb385bbca400097c8 /Shaders/PostProcess
parentEpipolar light scattering FX: fixed minor issue with epipolar depth-stencil f... (diff)
downloadDiligentFX-0a3aae1396f984a9dfa0d998c7674e7f05b083fb.tar.gz
DiligentFX-0a3aae1396f984a9dfa0d998c7674e7f05b083fb.zip
Atmospheric scattering PP: fixed GLES issue in epipolar sampling rendering shader
Diffstat (limited to 'Shaders/PostProcess')
-rw-r--r--Shaders/PostProcess/EpipolarLightScattering/private/RenderSampling.fx2
1 files changed, 1 insertions, 1 deletions
diff --git a/Shaders/PostProcess/EpipolarLightScattering/private/RenderSampling.fx b/Shaders/PostProcess/EpipolarLightScattering/private/RenderSampling.fx
index 382a281..b632e2c 100644
--- a/Shaders/PostProcess/EpipolarLightScattering/private/RenderSampling.fx
+++ b/Shaders/PostProcess/EpipolarLightScattering/private/RenderSampling.fx
@@ -34,7 +34,7 @@ void RenderSampleLocationsVS(in uint VertexID : SV_VertexID,
uint2 ui2InterpolationSources = g_tex2DInterpolationSource.Load( int3(TexelIJ,0) );
bool bIsInterpolation = ui2InterpolationSources.x != ui2InterpolationSources.y;
- float2 f2QuadSize = (bIsInterpolation ? 2.0 : 4.0)*F2ONE * g_PPAttribs.f4ScreenResolution.zw;
+ float2 f2QuadSize = (bIsInterpolation ? 2.0 : 4.0) * g_PPAttribs.f4ScreenResolution.zw;
float4 MinMaxUV = float4(f2QuadCenterPos.x-f2QuadSize.x, f2QuadCenterPos.y - f2QuadSize.y, f2QuadCenterPos.x+f2QuadSize.x, f2QuadCenterPos.y + f2QuadSize.y);
float3 f3Color = bIsInterpolation ? float3(0.5,0.0,0.0) : float3(1.0,0.0,0.0);