summaryrefslogtreecommitdiffstats
path: root/Shaders/PostProcess (follow)
Commit message (Expand)AuthorAgeFilesLines
* Fix misc. typosluz paz2021-03-184-11/+11
* Light scattering FX: updated Ozone absorption coefficientsassiduous2020-08-271-1/+1
* Light scattering FX: added custom Ozone absorption coefficientassiduous2020-08-261-0/+2
* Epipolar scattering FX: added Ozone approximation that fixes yellow-green skyassiduous2020-08-261-2/+3
* Light scattering FX: fixed bug with extinction not taking into account inters...assiduous2020-06-141-12/+37
* Renamed confusing DepthToNormalizedDeviceZ to CameraZToNormalizedDeviceZassiduous2020-05-241-1/+1
* Renamed uiMaxSamplesOnTheRayAtDepthBreak to better uiNumSamplesOnTheRayAtDept...assiduous2020-05-161-4/+4
* Scattering FX: enabled control of the number of ray marching samples at depth...assiduous2020-05-161-6/+9
* Added EpipolarLightSatteringFunctions.fxh shader include fileassiduous2020-05-061-0/+34
* Scattering FX: updated Earth radiusassiduous2020-05-051-1/+2
* Scattering FX: improved sampling for scattering integralsassiduous2020-05-053-36/+64
* Updated atm scattering fx to allow negative altitudesassiduous2020-05-0412-139/+221
* Few minor updatesEgor Yusov2019-09-291-1/+1
* Light scattering FX: fixed overexposure when looking from spaceEgor Yusov2019-07-024-6/+20
* Epipolar light scattering: removed F*ONE and F*ZERO macrosEgor Yusov2019-07-0214-43/+36
* ToneMapping: removed F3ONE and F3ZERO macrosEgor Yusov2019-07-021-18/+10
* Fixed Android shader issuesEgor Yusov2019-06-063-10/+10
* Light scattering posteffect: removed NUM_EPIPOLAR_SLICES and MAX_SAMPLES_IN_S...Egor Yusov2019-06-026-25/+17
* Light scattering posteffect: removed EARTH_RADIUS, ATM_TOP_HEIGHT, ATM_TOP_RA...Egor Yusov2019-06-0214-152/+229
* Atmospheric scattering PP: fixed GLES issue in epipolar sampling rendering sh...Egor2019-05-111-1/+1
* Improved int vs uint handling in shadersEgor Yusov2019-05-064-14/+14
* Fixed build issue with semicolon after CHECK_STRUCT_ALIGNMENT macro on gccEgor2019-05-052-18/+20
* Fixed OpenGL shader compilation issues on MacOSEgor Yusov2019-05-052-6/+8
* Added ShaderUtilities.fxh with DepthToNormalizedDeviceZ() functionEgor Yusov2019-04-291-2/+3
* GLTF Renderer: implemented tone mappingEgor Yusov2019-04-281-0/+12
* Minor changeEgor Yusov2019-04-151-1/+1
* Fixed couple of issues with unused shader resource declarationEgor Yusov2019-04-152-10/+9
* Fixed one warning in light scattering fxEgor Yusov2019-03-241-3/+3
* Updated light scattering fx to rely on static samplers & run with 0 warningsEgor Yusov2019-03-243-7/+6
* Updated CameraAttribs structureEgor Yusov2019-02-245-6/+6
* Light scattering: fixed issue with unshadowed scattering: the ray was not lim...Egor Yusov2019-02-231-5/+26
* Added readmeEgor Yusov2019-02-171-3/+5
* Some final improvements to epipolar light scattering effectEgor Yusov2019-02-1616-130/+233
* Moved ToneMapping functions to its own folderEgor Yusov2019-02-1514-85/+135
* Replaced LightAttribs::f4ExtraterrestrialSunColor with LightAttribs::f4IntensityEgor Yusov2019-02-143-7/+7
* Replaced LightAttribs::f4DirOnLight with LightAttribs::f4DirectionEgor Yusov2019-02-142-12/+12
* Moved FullScreenTriangleVS to Common\privateEgor Yusov2019-02-132-35/+1
* Improved EpipolarLightScatteringStructures.fxhEgor Yusov2019-02-1310-119/+193
* Removed f4LightScreenPos and bIsLightOnScreen from LightAttribs structureEgor Yusov2019-02-135-37/+33
* Light scattering pp: replaced SCREEN_RESOLUTION macro with CB parameter to av...Egor Yusov2019-02-137-21/+31
* Reworked SRB management in epipolar light scattering pp effectEgor Yusov2019-02-134-11/+4
* Split Structures.fxh into BasicStructures.fxh and EpipolarLightScatteringStru...Egor Yusov2019-02-1110-104/+12
* Renamed ScreenSizeQuad into FullScreenTriangleEgor Yusov2019-02-1116-20/+20
* Reworked screen-size quad rendering to use one triangle instead of 2Egor Yusov2019-02-1117-64/+52
* Improved Structures.fxh fileEgor Yusov2019-02-111-134/+89
* Moved all shaders to Shaders folderEgor Yusov2019-02-1131-0/+3768