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* Fix misc. typosluz paz2021-03-182-6/+6
* Updated copyright noticeassiduous2021-01-012-2/+2
* Some updates to match API240076assiduous2020-10-191-3/+3
* Fixed compilation after PSO refactoringazhirnov2020-10-151-10/+10
* Updated to match API Version 240056assiduous2020-04-011-3/+4
* Renamed RightHandedLightViewTransform to UseRightHandedLightViewTransformassiduous2020-02-092-2/+2
* Added RightHandedLightViewTransform parameter to DistributeCascadeInfoassiduous2020-02-092-1/+4
* Renamed .h -> .hpp where appropriateassiduous2020-01-313-3/+3
* Fixed issue with FLT_MAXassiduous2020-01-291-0/+2
* Updates to comply with the new APIassiduous2020-01-292-4/+4
* Updated copyright noticeassiduous2020-01-012-14/+22
* clang-formatted ComponentsEgor Yusov2019-11-252-115/+124
* Updated relative paths to shaders included into source filesEgor Yusov2019-11-201-1/+1
* Fixed compliler warningEgor Yusov2019-10-291-1/+1
* Fixed few compiler warningsEgor Yusov2019-10-251-2/+2
* Updated copyright noticeEgor Yusov2019-09-172-2/+2
* Few minor readme updatesEgor Yusov2019-07-241-2/+2
* Updated readmeEgor Yusov2019-07-241-9/+16
* Updated Shadow map manager & added readmeEgor Yusov2019-07-244-19/+198
* Fixed minor ShadowMapManager build issue on MacEgor Yusov2019-07-231-3/+3
* Few minor updates to shadow map managerEgor Yusov2019-07-231-3/+5
* ShadowMap manager: fixed GL warningEgor Yusov2019-07-231-3/+16
* Shadow map manager: improved cascade distribution to support world-scale size...Egor Yusov2019-07-232-29/+96
* Shadows: implemented world-size filtering of VSM/EVSMEgor Yusov2019-07-191-6/+21
* Shadows: using 16-bit UNORM instead of 16-bit float for VSMEgor Yusov2019-07-181-2/+3
* Fixed 16-bit VSM/EVSM format from UNORM to FloatEgor Yusov2019-07-181-2/+2
* Added EVSM shadowsEgor Yusov2019-07-182-37/+70
* Implemented VSM filteringEgor Yusov2019-07-182-12/+42
* Shadows: added VSM modeEgor Yusov2019-07-182-5/+195
* Shadows: improved blending between cascadesEgor Yusov2019-07-171-4/+4
* Few updates to shadow structuresEgor Yusov2019-07-161-1/+1
* Shadow maps: added fixed depth bias parameterEgor Yusov2019-07-161-0/+4
* Shadows: taking filter radius into account when searching for the best cascadeEgor Yusov2019-07-142-32/+38
* Shadow mgr: calling user callback to adjust entire camera z rangeEgor Yusov2019-07-142-0/+6
* Shadow map mgr: fixed handness of the light view space axesEgor Yusov2019-07-141-2/+2
* Shadow map mgr: improved cascade distributionEgor Yusov2019-07-142-43/+96
* Added ShadowMapManagerEgor Yusov2019-07-133-0/+309