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* GLTF: hacky VR rendering supportgltf-multiviews-ol2021-03-301-1/+2
* C API for GLTF_PBR_Renderers-ol2021-03-302-379/+328
* Updated copyright noticeassiduous2021-01-011-1/+1
* GLTF PBR renderer: updated default physical desc texture to define rough non-...assiduous2020-12-151-0/+1
* GLTF PBR Renderer: enabled rendering objects from resource cacheassiduous2020-12-151-36/+77
* GLTF PBR Renderer: removed RenderNodeCallback as it makes little sense and on...assiduous2020-12-031-54/+20
* GLTF PBR Renderer: few updates to GLTFNodeRenderInfoassiduous2020-12-031-1/+5
* GLTF PBR Renderer: moved SRB managing out of the rendererassiduous2020-12-031-64/+22
* Reworked joints buffer to be dynamic constant bufferassiduous2020-12-031-0/+5
* GLTF PBR renderer: moved joint transforms into a separate bufferassiduous2020-12-031-5/+6
* GLTF PBR renderer: updated material shader attribs handlingassiduous2020-12-021-1/+1
* GLTF PBR renderer: using FirstIndexLocation and BaseVertex from GLTF modelassiduous2020-12-011-0/+6
* GLTF PBR renderer: updates to match refactored material textures handlingassiduous2020-12-011-1/+16
* GLTF PBR Renderer: added option to use texture atlasassiduous2020-11-301-0/+3
* GLTF PBR Renderer: made SRB cache thread-safeassiduous2020-11-051-0/+3
* Some updates to match API240076assiduous2020-10-191-12/+12
* GLTF PBR Renderer: merged mterial info and render params constant buffersassiduous2020-06-281-4/+1
* GLTF PBR Renderer: added SRB type id to differentiate SRBs (e.g. shadow vs co...assiduous2020-05-271-8/+47
* GLTF_PBR_Rendeer.h: added missing pragma onceassiduous2020-05-231-0/+2
* GLTF PBR renderer: added options to use AO and Emissive textures in the shade...assiduous2020-05-171-0/+6
* GLTF PBR Renderer: enabled two-sided material supportassiduous2020-03-281-4/+36
* GLTF_PBR_Renderer.hpp: fixed path to GLTF_PBR_Structures.fxhassiduous2020-03-201-1/+1
* GLTF PBR renderer: few updates to make it more flexibleassiduous2020-03-191-35/+127
* GLTF PBR Renderer: moved shading functions to GLTF_PBR_Shading.fxhassiduous2020-03-181-1/+1
* GLTF_PBR_Renderer: added option to use custom render callbackassiduous2020-03-181-10/+51
* Renamed .h -> .hpp where appropriateassiduous2020-01-311-1/+1
* Updated copyright noticeassiduous2020-01-011-7/+11
* clang-formatted GLTF_PBR_RendererEgor Yusov2019-11-251-53/+53
* Few minor updatesEgor Yusov2019-09-291-1/+2
* Updated copyright noticeEgor Yusov2019-09-171-1/+1
* Added ShadowMapManagerEgor Yusov2019-07-131-2/+2
* GLTF renderer: added static samplers; fixed spec-gloss materials; improved en...Egor Yusov2019-05-041-6/+16
* GLTF Renderer: added transparency visualization; fixed alpha blend in GLEgor Yusov2019-05-031-13/+14
* GLTF renderer: enabled transparencyEgor Yusov2019-05-031-0/+1
* GLTF Renderer: added model transformEgor Yusov2019-05-031-3/+6
* GLTF renderer: added front face orientation control in PSO, fixed transformsEgor Yusov2019-05-031-0/+1
* GLTF Renderer: fixed LUT table v coordinate in GLEgor Yusov2019-05-021-1/+1
* GLTF renderer: a couple of minor fixesEgor Yusov2019-05-011-1/+1
* Minor update to GLTF rendererEgor Yusov2019-04-301-0/+10
* GLTF renderer: implemented IBLEgor Yusov2019-04-301-5/+24
* Fixed state transitions in GLTF RendererEgor Yusov2019-04-291-1/+1
* GLTF Renderer: implemented tone mappingEgor Yusov2019-04-281-0/+3
* GLTF renderer: implemented proper tangent-space normal perturbation; added 3 ...Egor Yusov2019-04-281-10/+14
* Added emission scale and occlusion strength parametersEgor Yusov2019-04-281-1/+3
* Reworked GLTF PBR shader to match reference Khronos shaderEgor Yusov2019-04-281-11/+22
* Added GLTF PBR RendererEgor Yusov2019-04-261-0/+97