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Age
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*
GLTF: hacky VR rendering support
gltf-multiview
s-ol
2021-03-30
1
-1
/
+2
*
C API for GLTF_PBR_Renderer
s-ol
2021-03-30
2
-379
/
+328
*
Updated copyright notice
assiduous
2021-01-01
1
-1
/
+1
*
GLTF PBR renderer: updated default physical desc texture to define rough non-...
assiduous
2020-12-15
1
-0
/
+1
*
GLTF PBR Renderer: enabled rendering objects from resource cache
assiduous
2020-12-15
1
-36
/
+77
*
GLTF PBR Renderer: removed RenderNodeCallback as it makes little sense and on...
assiduous
2020-12-03
1
-54
/
+20
*
GLTF PBR Renderer: few updates to GLTFNodeRenderInfo
assiduous
2020-12-03
1
-1
/
+5
*
GLTF PBR Renderer: moved SRB managing out of the renderer
assiduous
2020-12-03
1
-64
/
+22
*
Reworked joints buffer to be dynamic constant buffer
assiduous
2020-12-03
1
-0
/
+5
*
GLTF PBR renderer: moved joint transforms into a separate buffer
assiduous
2020-12-03
1
-5
/
+6
*
GLTF PBR renderer: updated material shader attribs handling
assiduous
2020-12-02
1
-1
/
+1
*
GLTF PBR renderer: using FirstIndexLocation and BaseVertex from GLTF model
assiduous
2020-12-01
1
-0
/
+6
*
GLTF PBR renderer: updates to match refactored material textures handling
assiduous
2020-12-01
1
-1
/
+16
*
GLTF PBR Renderer: added option to use texture atlas
assiduous
2020-11-30
1
-0
/
+3
*
GLTF PBR Renderer: made SRB cache thread-safe
assiduous
2020-11-05
1
-0
/
+3
*
Some updates to match API240076
assiduous
2020-10-19
1
-12
/
+12
*
GLTF PBR Renderer: merged mterial info and render params constant buffers
assiduous
2020-06-28
1
-4
/
+1
*
GLTF PBR Renderer: added SRB type id to differentiate SRBs (e.g. shadow vs co...
assiduous
2020-05-27
1
-8
/
+47
*
GLTF_PBR_Rendeer.h: added missing pragma once
assiduous
2020-05-23
1
-0
/
+2
*
GLTF PBR renderer: added options to use AO and Emissive textures in the shade...
assiduous
2020-05-17
1
-0
/
+6
*
GLTF PBR Renderer: enabled two-sided material support
assiduous
2020-03-28
1
-4
/
+36
*
GLTF_PBR_Renderer.hpp: fixed path to GLTF_PBR_Structures.fxh
assiduous
2020-03-20
1
-1
/
+1
*
GLTF PBR renderer: few updates to make it more flexible
assiduous
2020-03-19
1
-35
/
+127
*
GLTF PBR Renderer: moved shading functions to GLTF_PBR_Shading.fxh
assiduous
2020-03-18
1
-1
/
+1
*
GLTF_PBR_Renderer: added option to use custom render callback
assiduous
2020-03-18
1
-10
/
+51
*
Renamed .h -> .hpp where appropriate
assiduous
2020-01-31
1
-1
/
+1
*
Updated copyright notice
assiduous
2020-01-01
1
-7
/
+11
*
clang-formatted GLTF_PBR_Renderer
Egor Yusov
2019-11-25
1
-53
/
+53
*
Few minor updates
Egor Yusov
2019-09-29
1
-1
/
+2
*
Updated copyright notice
Egor Yusov
2019-09-17
1
-1
/
+1
*
Added ShadowMapManager
Egor Yusov
2019-07-13
1
-2
/
+2
*
GLTF renderer: added static samplers; fixed spec-gloss materials; improved en...
Egor Yusov
2019-05-04
1
-6
/
+16
*
GLTF Renderer: added transparency visualization; fixed alpha blend in GL
Egor Yusov
2019-05-03
1
-13
/
+14
*
GLTF renderer: enabled transparency
Egor Yusov
2019-05-03
1
-0
/
+1
*
GLTF Renderer: added model transform
Egor Yusov
2019-05-03
1
-3
/
+6
*
GLTF renderer: added front face orientation control in PSO, fixed transforms
Egor Yusov
2019-05-03
1
-0
/
+1
*
GLTF Renderer: fixed LUT table v coordinate in GL
Egor Yusov
2019-05-02
1
-1
/
+1
*
GLTF renderer: a couple of minor fixes
Egor Yusov
2019-05-01
1
-1
/
+1
*
Minor update to GLTF renderer
Egor Yusov
2019-04-30
1
-0
/
+10
*
GLTF renderer: implemented IBL
Egor Yusov
2019-04-30
1
-5
/
+24
*
Fixed state transitions in GLTF Renderer
Egor Yusov
2019-04-29
1
-1
/
+1
*
GLTF Renderer: implemented tone mapping
Egor Yusov
2019-04-28
1
-0
/
+3
*
GLTF renderer: implemented proper tangent-space normal perturbation; added 3 ...
Egor Yusov
2019-04-28
1
-10
/
+14
*
Added emission scale and occlusion strength parameters
Egor Yusov
2019-04-28
1
-1
/
+3
*
Reworked GLTF PBR shader to match reference Khronos shader
Egor Yusov
2019-04-28
1
-11
/
+22
*
Added GLTF PBR Renderer
Egor Yusov
2019-04-26
1
-0
/
+97