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path: root/GLTF_PBR_Renderer/src/GLTF_PBR_Renderer.cpp (follow)
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* GLTF: hacky VR rendering supportgltf-multiviews-ol2021-03-301-2/+9
* C API for GLTF_PBR_Renderers-ol2021-03-301-35/+61
* Fix misc. typosluz paz2021-03-181-2/+2
* GLTF PBR Renderer: updated alpha mode shader paramterassiduous2021-01-131-1/+4
* GLTF PBR Renderer: fixed issue with non-array views of compressed texturesassiduous2021-01-111-2/+12
* Updated copyright noticeassiduous2021-01-011-1/+1
* GLTF PBR renderer: updated default physical desc texture to define rough non-...assiduous2020-12-151-2/+9
* GLTF PBR Renderer: optimzed render function to eliminate redundant CommitShad...assiduous2020-12-151-8/+19
* GLTF PBR Renderer: enabled rendering objects from resource cacheassiduous2020-12-151-142/+249
* GLTF PBR Renderer: removed RenderNodeCallback as it makes little sense and on...assiduous2020-12-031-137/+90
* GLTF PBR Renderer: few updates to GLTFNodeRenderInfoassiduous2020-12-031-1/+1
* GLTF PBR Renderer: moved SRB managing out of the rendererassiduous2020-12-031-67/+52
* Reworked joints buffer to be dynamic constant bufferassiduous2020-12-031-21/+17
* GLTF PBR renderer: moved joint transforms into a separate bufferassiduous2020-12-031-64/+49
* GLTF PBR Renderer: switched to using texture arraysassiduous2020-12-031-1/+1
* GLTF PBR renderer: updated material shader attribs handlingassiduous2020-12-021-74/+13
* GLTFResourceManager: made allocations ref-counted objectsassiduous2020-12-021-4/+4
* GLTF PBR renderer: using FirstIndexLocation and BaseVertex from GLTF modelassiduous2020-12-011-11/+15
* GLTF PBR renderer: enabled using vertex/index buffers from cacheassiduous2020-12-011-6/+13
* GLTF PBR renderer: updates to match refactored material textures handlingassiduous2020-12-011-76/+107
* GLTF PBR Renderer: added option to use texture atlasassiduous2020-11-301-0/+8
* GLTF PBR Renderer: made SRB cache thread-safeassiduous2020-11-051-12/+17
* Renamed USAGE_STATIC to USAGE_IMMUTABLE (API240077)assiduous2020-10-191-1/+1
* Some updates to match API240076assiduous2020-10-191-20/+20
* GLTF_PBR_Renderer: some cosmetic changesassiduous2020-10-191-29/+33
* Fixed compilation after PSO refactoringazhirnov2020-10-151-52/+54
* Few updates to match API 240068assiduous2020-09-111-6/+6
* Removed no longer needed CommitShaderResources(nullptr)assiduous2020-09-071-1/+1
* GLTF PBR Renderer: merged mterial info and render params constant buffersassiduous2020-06-281-43/+27
* GLTF PBR Renderer: added SRB type id to differentiate SRBs (e.g. shadow vs co...assiduous2020-05-271-12/+18
* Minor update to GLTF PBR rendererassiduous2020-05-211-4/+10
* GLTF PBR renderer: added options to use AO and Emissive textures in the shade...assiduous2020-05-171-11/+27
* GLTF PBR Renderer: improved SRB initialization to check null variablesassiduous2020-05-081-8/+16
* Fixed minor issue in GLTF PBR rendererassiduous2020-04-101-1/+1
* Updated to match API Version 240056assiduous2020-04-011-11/+19
* Minor update to GLTF_PBR_Rendererassiduous2020-03-281-0/+1
* GLTF PBR Renderer: enabled two-sided material supportassiduous2020-03-281-12/+39
* GLTF PBR renderer: few updates to make it more flexibleassiduous2020-03-191-35/+38
* GLTF PBR Renderer: moved shading functions to GLTF_PBR_Shading.fxhassiduous2020-03-181-1/+1
* GLTF_PBR_Renderer: added option to use custom render callbackassiduous2020-03-181-66/+151
* Renamed .h -> .hpp where appropriateassiduous2020-01-311-2/+2
* Updates to comply with the new APIassiduous2020-01-291-5/+5
* Updated copyright noticeassiduous2020-01-011-7/+11
* clang-formatted GLTF_PBR_RendererEgor Yusov2019-11-251-159/+193
* Minor update to comply with API version 240033Egor Yusov2019-10-191-2/+2
* Updated copyright noticeEgor Yusov2019-09-171-1/+1
* Fixed irradiance map calculation in OpenGL on MacEgor Yusov2019-05-051-2/+2
* Fixed variable naming problem causing Linux build errorEgor Yusov2019-05-051-7/+7
* Fixed clang build errorEgor Yusov2019-05-041-1/+1
* GLTF renderer: fixed issue with diffuse color factorEgor Yusov2019-05-041-1/+1