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path: root/Shaders/PostProcess/EpipolarLightScattering/private/CoarseInsctr.fx (follow)
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* Updated atm scattering fx to allow negative altitudesassiduous2020-05-041-3/+0
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* Epipolar light scattering: removed F*ONE and F*ZERO macrosEgor Yusov2019-07-021-1/+1
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* Light scattering posteffect: removed EARTH_RADIUS, ATM_TOP_HEIGHT, ↵Egor Yusov2019-06-021-2/+11
| | | | ATM_TOP_RADIUS and PARTICLE_SCALE_HEIGHT shader defines
* Updated light scattering fx to rely on static samplers & run with 0 warningsEgor Yusov2019-03-241-5/+0
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* Some final improvements to epipolar light scattering effectEgor Yusov2019-02-161-6/+7
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* Replaced LightAttribs::f4ExtraterrestrialSunColor with LightAttribs::f4IntensityEgor Yusov2019-02-141-1/+1
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* Split Structures.fxh into BasicStructures.fxh and ↵Egor Yusov2019-02-111-0/+1
| | | | EpipolarLightScatteringStrucutures.fxh
* Renamed ScreenSizeQuad into FullScreenTriangleEgor Yusov2019-02-111-2/+2
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* Reworked screen-size quad rendering to use one triangle instead of 2Egor Yusov2019-02-111-4/+2
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* Moved all shaders to Shaders folderEgor Yusov2019-02-111-0/+88