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PostProcess
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EpipolarLightScattering
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CoarseInsctr.fx
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*
Updated atm scattering fx to allow negative altitudes
assiduous
2020-05-04
1
-3
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+0
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*
Epipolar light scattering: removed F*ONE and F*ZERO macros
Egor Yusov
2019-07-02
1
-1
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+1
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*
Light scattering posteffect: removed EARTH_RADIUS, ATM_TOP_HEIGHT, ↵
Egor Yusov
2019-06-02
1
-2
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+11
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ATM_TOP_RADIUS and PARTICLE_SCALE_HEIGHT shader defines
*
Updated light scattering fx to rely on static samplers & run with 0 warnings
Egor Yusov
2019-03-24
1
-5
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+0
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*
Some final improvements to epipolar light scattering effect
Egor Yusov
2019-02-16
1
-6
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+7
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*
Replaced LightAttribs::f4ExtraterrestrialSunColor with LightAttribs::f4Intensity
Egor Yusov
2019-02-14
1
-1
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+1
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*
Split Structures.fxh into BasicStructures.fxh and ↵
Egor Yusov
2019-02-11
1
-0
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+1
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EpipolarLightScatteringStrucutures.fxh
*
Renamed ScreenSizeQuad into FullScreenTriangle
Egor Yusov
2019-02-11
1
-2
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+2
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Reworked screen-size quad rendering to use one triangle instead of 2
Egor Yusov
2019-02-11
1
-4
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+2
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*
Moved all shaders to Shaders folder
Egor Yusov
2019-02-11
1
-0
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+88