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path: root/Shaders/PostProcess/EpipolarLightScattering/private/InitializeMinMaxShadowMap.fx (follow)
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* Epipolar light scattering: removed F*ONE and F*ZERO macrosEgor Yusov2019-07-021-2/+2
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* Light scattering posteffect: removed NUM_EPIPOLAR_SLICES and ↵Egor Yusov2019-06-021-2/+2
| | | | MAX_SAMPLES_IN_SLICE shader defines
* Fixed one warning in light scattering fxEgor Yusov2019-03-241-3/+3
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* Some final improvements to epipolar light scattering effectEgor Yusov2019-02-161-1/+4
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* Moved ToneMapping functions to its own folderEgor Yusov2019-02-151-1/+1
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* Improved EpipolarLightScatteringStructures.fxhEgor Yusov2019-02-131-1/+1
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* Renamed ScreenSizeQuad into FullScreenTriangleEgor Yusov2019-02-111-1/+1
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* Reworked screen-size quad rendering to use one triangle instead of 2Egor Yusov2019-02-111-5/+4
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* Moved all shaders to Shaders folderEgor Yusov2019-02-111-0/+62