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path: root/Shaders/PostProcess/EpipolarLightScattering/private/InitializeMinMaxShadowMap.fx (follow)
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* Epipolar light scattering: removed F*ONE and F*ZERO macrosEgor Yusov2019-07-021-2/+2
* Light scattering posteffect: removed NUM_EPIPOLAR_SLICES and MAX_SAMPLES_IN_S...Egor Yusov2019-06-021-2/+2
* Fixed one warning in light scattering fxEgor Yusov2019-03-241-3/+3
* Some final improvements to epipolar light scattering effectEgor Yusov2019-02-161-1/+4
* Moved ToneMapping functions to its own folderEgor Yusov2019-02-151-1/+1
* Improved EpipolarLightScatteringStructures.fxhEgor Yusov2019-02-131-1/+1
* Renamed ScreenSizeQuad into FullScreenTriangleEgor Yusov2019-02-111-1/+1
* Reworked screen-size quad rendering to use one triangle instead of 2Egor Yusov2019-02-111-5/+4
* Moved all shaders to Shaders folderEgor Yusov2019-02-111-0/+62