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path: root/Shaders/PostProcess/EpipolarLightScattering/private/ScatteringIntegrals.fxh (follow)
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* Scattering FX: improved sampling for scattering integralsassiduous2020-05-051-28/+49
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* Updated atm scattering fx to allow negative altitudesassiduous2020-05-041-26/+48
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* Fixed Android shader issuesEgor Yusov2019-06-061-5/+5
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* Light scattering posteffect: removed EARTH_RADIUS, ATM_TOP_HEIGHT, ↵Egor Yusov2019-06-021-35/+51
| | | | ATM_TOP_RADIUS and PARTICLE_SCALE_HEIGHT shader defines
* Some final improvements to epipolar light scattering effectEgor Yusov2019-02-161-65/+0
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* Moved all shaders to Shaders folderEgor Yusov2019-02-111-0/+236