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* Scattering FX: improved sampling for scattering integralsassiduous2020-05-051-4/+15
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* Updated atm scattering fx to allow negative altitudesassiduous2020-05-045-23/+49
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* Epipolar light scattering: removed F*ONE and F*ZERO macrosEgor Yusov2019-07-024-10/+10
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* Light scattering posteffect: removed EARTH_RADIUS, ATM_TOP_HEIGHT, ↵Egor Yusov2019-06-025-45/+52
| | | | ATM_TOP_RADIUS and PARTICLE_SCALE_HEIGHT shader defines
* Some final improvements to epipolar light scattering effectEgor Yusov2019-02-164-7/+40
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* Reworked SRB management in epipolar light scattering pp effectEgor Yusov2019-02-132-4/+0
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* Renamed ScreenSizeQuad into FullScreenTriangleEgor Yusov2019-02-112-2/+2
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* Reworked screen-size quad rendering to use one triangle instead of 2Egor Yusov2019-02-112-2/+2
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* Moved all shaders to Shaders folderEgor Yusov2019-02-119-0/+429