| Commit message (Expand) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Scattering FX: improved sampling for scattering integrals | assiduous | 2020-05-05 | 1 | -4/+15 |
| * | Updated atm scattering fx to allow negative altitudes | assiduous | 2020-05-04 | 5 | -23/+49 |
| * | Epipolar light scattering: removed F*ONE and F*ZERO macros | Egor Yusov | 2019-07-02 | 4 | -10/+10 |
| * | Light scattering posteffect: removed EARTH_RADIUS, ATM_TOP_HEIGHT, ATM_TOP_RA... | Egor Yusov | 2019-06-02 | 5 | -45/+52 |
| * | Some final improvements to epipolar light scattering effect | Egor Yusov | 2019-02-16 | 4 | -7/+40 |
| * | Reworked SRB management in epipolar light scattering pp effect | Egor Yusov | 2019-02-13 | 2 | -4/+0 |
| * | Renamed ScreenSizeQuad into FullScreenTriangle | Egor Yusov | 2019-02-11 | 2 | -2/+2 |
| * | Reworked screen-size quad rendering to use one triangle instead of 2 | Egor Yusov | 2019-02-11 | 2 | -2/+2 |
| * | Moved all shaders to Shaders folder | Egor Yusov | 2019-02-11 | 9 | -0/+429 |
