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* Scattering FX: improved sampling for scattering integralsassiduous2020-05-051-4/+15
* Updated atm scattering fx to allow negative altitudesassiduous2020-05-045-23/+49
* Epipolar light scattering: removed F*ONE and F*ZERO macrosEgor Yusov2019-07-024-10/+10
* Light scattering posteffect: removed EARTH_RADIUS, ATM_TOP_HEIGHT, ATM_TOP_RA...Egor Yusov2019-06-025-45/+52
* Some final improvements to epipolar light scattering effectEgor Yusov2019-02-164-7/+40
* Reworked SRB management in epipolar light scattering pp effectEgor Yusov2019-02-132-4/+0
* Renamed ScreenSizeQuad into FullScreenTriangleEgor Yusov2019-02-112-2/+2
* Reworked screen-size quad rendering to use one triangle instead of 2Egor Yusov2019-02-112-2/+2
* Moved all shaders to Shaders folderEgor Yusov2019-02-119-0/+429