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* Fix misc. typosluz paz2021-03-183-9/+9
| | | Found via `codespell -q 3`
* Light scattering FX: fixed bug with extinction not taking into account ↵assiduous2020-06-141-12/+37
| | | | intersection with the Earth
* Renamed confusing DepthToNormalizedDeviceZ to CameraZToNormalizedDeviceZassiduous2020-05-241-1/+1
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* Scattering FX: improved sampling for scattering integralsassiduous2020-05-053-36/+64
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* Updated atm scattering fx to allow negative altitudesassiduous2020-05-0411-132/+214
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* Light scattering FX: fixed overexposure when looking from spaceEgor Yusov2019-07-024-6/+20
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* Epipolar light scattering: removed F*ONE and F*ZERO macrosEgor Yusov2019-07-0214-43/+36
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* Fixed Android shader issuesEgor Yusov2019-06-063-10/+10
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* Light scattering posteffect: removed NUM_EPIPOLAR_SLICES and ↵Egor Yusov2019-06-026-25/+17
| | | | MAX_SAMPLES_IN_SLICE shader defines
* Light scattering posteffect: removed EARTH_RADIUS, ATM_TOP_HEIGHT, ↵Egor Yusov2019-06-0213-147/+216
| | | | ATM_TOP_RADIUS and PARTICLE_SCALE_HEIGHT shader defines
* Atmospheric scattering PP: fixed GLES issue in epipolar sampling rendering ↵Egor2019-05-111-1/+1
| | | | shader
* Improved int vs uint handling in shadersEgor Yusov2019-05-062-5/+5
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* Added ShaderUtilities.fxh with DepthToNormalizedDeviceZ() functionEgor Yusov2019-04-291-2/+3
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* Minor changeEgor Yusov2019-04-151-1/+1
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* Fixed couple of issues with unused shader resource declarationEgor Yusov2019-04-152-10/+9
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* Fixed one warning in light scattering fxEgor Yusov2019-03-241-3/+3
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* Updated light scattering fx to rely on static samplers & run with 0 warningsEgor Yusov2019-03-243-7/+6
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* Updated CameraAttribs structureEgor Yusov2019-02-245-6/+6
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* Light scattering: fixed issue with unshadowed scattering: the ray was not ↵Egor Yusov2019-02-231-5/+26
| | | | limited by intersection with earth
* Some final improvements to epipolar light scattering effectEgor Yusov2019-02-1615-130/+232
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* Moved ToneMapping functions to its own folderEgor Yusov2019-02-1512-126/+48
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* Replaced LightAttribs::f4ExtraterrestrialSunColor with LightAttribs::f4IntensityEgor Yusov2019-02-143-7/+7
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* Replaced LightAttribs::f4DirOnLight with LightAttribs::f4DirectionEgor Yusov2019-02-142-12/+12
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* Moved FullScreenTriangleVS to Common\privateEgor Yusov2019-02-132-35/+1
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* Improved EpipolarLightScatteringStructures.fxhEgor Yusov2019-02-139-41/+41
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* Removed f4LightScreenPos and bIsLightOnScreen from LightAttribs structureEgor Yusov2019-02-134-35/+25
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* Light scattering pp: replaced SCREEN_RESOLUTION macro with CB parameter to ↵Egor Yusov2019-02-136-21/+28
| | | | avoid shader recompilation when window size changes
* Reworked SRB management in epipolar light scattering pp effectEgor Yusov2019-02-134-11/+4
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* Split Structures.fxh into BasicStructures.fxh and ↵Egor Yusov2019-02-119-2/+9
| | | | EpipolarLightScatteringStrucutures.fxh
* Renamed ScreenSizeQuad into FullScreenTriangleEgor Yusov2019-02-1116-20/+20
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* Reworked screen-size quad rendering to use one triangle instead of 2Egor Yusov2019-02-1117-64/+52
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* Moved all shaders to Shaders folderEgor Yusov2019-02-1130-0/+3431