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EpipolarLightScattering
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Files
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*
Fix misc. typos
luz paz
2021-03-18
3
-9
/
+9
*
Light scattering FX: fixed bug with extinction not taking into account inters...
assiduous
2020-06-14
1
-12
/
+37
*
Renamed confusing DepthToNormalizedDeviceZ to CameraZToNormalizedDeviceZ
assiduous
2020-05-24
1
-1
/
+1
*
Scattering FX: improved sampling for scattering integrals
assiduous
2020-05-05
3
-36
/
+64
*
Updated atm scattering fx to allow negative altitudes
assiduous
2020-05-04
11
-132
/
+214
*
Light scattering FX: fixed overexposure when looking from space
Egor Yusov
2019-07-02
4
-6
/
+20
*
Epipolar light scattering: removed F*ONE and F*ZERO macros
Egor Yusov
2019-07-02
14
-43
/
+36
*
Fixed Android shader issues
Egor Yusov
2019-06-06
3
-10
/
+10
*
Light scattering posteffect: removed NUM_EPIPOLAR_SLICES and MAX_SAMPLES_IN_S...
Egor Yusov
2019-06-02
6
-25
/
+17
*
Light scattering posteffect: removed EARTH_RADIUS, ATM_TOP_HEIGHT, ATM_TOP_RA...
Egor Yusov
2019-06-02
13
-147
/
+216
*
Atmospheric scattering PP: fixed GLES issue in epipolar sampling rendering sh...
Egor
2019-05-11
1
-1
/
+1
*
Improved int vs uint handling in shaders
Egor Yusov
2019-05-06
2
-5
/
+5
*
Added ShaderUtilities.fxh with DepthToNormalizedDeviceZ() function
Egor Yusov
2019-04-29
1
-2
/
+3
*
Minor change
Egor Yusov
2019-04-15
1
-1
/
+1
*
Fixed couple of issues with unused shader resource declaration
Egor Yusov
2019-04-15
2
-10
/
+9
*
Fixed one warning in light scattering fx
Egor Yusov
2019-03-24
1
-3
/
+3
*
Updated light scattering fx to rely on static samplers & run with 0 warnings
Egor Yusov
2019-03-24
3
-7
/
+6
*
Updated CameraAttribs structure
Egor Yusov
2019-02-24
5
-6
/
+6
*
Light scattering: fixed issue with unshadowed scattering: the ray was not lim...
Egor Yusov
2019-02-23
1
-5
/
+26
*
Some final improvements to epipolar light scattering effect
Egor Yusov
2019-02-16
15
-130
/
+232
*
Moved ToneMapping functions to its own folder
Egor Yusov
2019-02-15
12
-126
/
+48
*
Replaced LightAttribs::f4ExtraterrestrialSunColor with LightAttribs::f4Intensity
Egor Yusov
2019-02-14
3
-7
/
+7
*
Replaced LightAttribs::f4DirOnLight with LightAttribs::f4Direction
Egor Yusov
2019-02-14
2
-12
/
+12
*
Moved FullScreenTriangleVS to Common\private
Egor Yusov
2019-02-13
2
-35
/
+1
*
Improved EpipolarLightScatteringStructures.fxh
Egor Yusov
2019-02-13
9
-41
/
+41
*
Removed f4LightScreenPos and bIsLightOnScreen from LightAttribs structure
Egor Yusov
2019-02-13
4
-35
/
+25
*
Light scattering pp: replaced SCREEN_RESOLUTION macro with CB parameter to av...
Egor Yusov
2019-02-13
6
-21
/
+28
*
Reworked SRB management in epipolar light scattering pp effect
Egor Yusov
2019-02-13
4
-11
/
+4
*
Split Structures.fxh into BasicStructures.fxh and EpipolarLightScatteringStru...
Egor Yusov
2019-02-11
9
-2
/
+9
*
Renamed ScreenSizeQuad into FullScreenTriangle
Egor Yusov
2019-02-11
16
-20
/
+20
*
Reworked screen-size quad rendering to use one triangle instead of 2
Egor Yusov
2019-02-11
17
-64
/
+52
*
Moved all shaders to Shaders folder
Egor Yusov
2019-02-11
30
-0
/
+3431