summaryrefslogtreecommitdiffstats
path: root/Shaders/PostProcess/EpipolarLightScattering/private (follow)
Commit message (Expand)AuthorAgeFilesLines
* Fix misc. typosluz paz2021-03-183-9/+9
* Light scattering FX: fixed bug with extinction not taking into account inters...assiduous2020-06-141-12/+37
* Renamed confusing DepthToNormalizedDeviceZ to CameraZToNormalizedDeviceZassiduous2020-05-241-1/+1
* Scattering FX: improved sampling for scattering integralsassiduous2020-05-053-36/+64
* Updated atm scattering fx to allow negative altitudesassiduous2020-05-0411-132/+214
* Light scattering FX: fixed overexposure when looking from spaceEgor Yusov2019-07-024-6/+20
* Epipolar light scattering: removed F*ONE and F*ZERO macrosEgor Yusov2019-07-0214-43/+36
* Fixed Android shader issuesEgor Yusov2019-06-063-10/+10
* Light scattering posteffect: removed NUM_EPIPOLAR_SLICES and MAX_SAMPLES_IN_S...Egor Yusov2019-06-026-25/+17
* Light scattering posteffect: removed EARTH_RADIUS, ATM_TOP_HEIGHT, ATM_TOP_RA...Egor Yusov2019-06-0213-147/+216
* Atmospheric scattering PP: fixed GLES issue in epipolar sampling rendering sh...Egor2019-05-111-1/+1
* Improved int vs uint handling in shadersEgor Yusov2019-05-062-5/+5
* Added ShaderUtilities.fxh with DepthToNormalizedDeviceZ() functionEgor Yusov2019-04-291-2/+3
* Minor changeEgor Yusov2019-04-151-1/+1
* Fixed couple of issues with unused shader resource declarationEgor Yusov2019-04-152-10/+9
* Fixed one warning in light scattering fxEgor Yusov2019-03-241-3/+3
* Updated light scattering fx to rely on static samplers & run with 0 warningsEgor Yusov2019-03-243-7/+6
* Updated CameraAttribs structureEgor Yusov2019-02-245-6/+6
* Light scattering: fixed issue with unshadowed scattering: the ray was not lim...Egor Yusov2019-02-231-5/+26
* Some final improvements to epipolar light scattering effectEgor Yusov2019-02-1615-130/+232
* Moved ToneMapping functions to its own folderEgor Yusov2019-02-1512-126/+48
* Replaced LightAttribs::f4ExtraterrestrialSunColor with LightAttribs::f4IntensityEgor Yusov2019-02-143-7/+7
* Replaced LightAttribs::f4DirOnLight with LightAttribs::f4DirectionEgor Yusov2019-02-142-12/+12
* Moved FullScreenTriangleVS to Common\privateEgor Yusov2019-02-132-35/+1
* Improved EpipolarLightScatteringStructures.fxhEgor Yusov2019-02-139-41/+41
* Removed f4LightScreenPos and bIsLightOnScreen from LightAttribs structureEgor Yusov2019-02-134-35/+25
* Light scattering pp: replaced SCREEN_RESOLUTION macro with CB parameter to av...Egor Yusov2019-02-136-21/+28
* Reworked SRB management in epipolar light scattering pp effectEgor Yusov2019-02-134-11/+4
* Split Structures.fxh into BasicStructures.fxh and EpipolarLightScatteringStru...Egor Yusov2019-02-119-2/+9
* Renamed ScreenSizeQuad into FullScreenTriangleEgor Yusov2019-02-1116-20/+20
* Reworked screen-size quad rendering to use one triangle instead of 2Egor Yusov2019-02-1117-64/+52
* Moved all shaders to Shaders folderEgor Yusov2019-02-1130-0/+3431