summaryrefslogtreecommitdiffstats
path: root/Shaders/PostProcess/EpipolarLightScattering/public (follow)
Commit message (Collapse)AuthorAgeFilesLines
* Fix misc. typosluz paz2021-03-181-2/+2
| | | Found via `codespell -q 3`
* Light scattering FX: updated Ozone absorption coefficientsassiduous2020-08-271-1/+1
|
* Light scattering FX: added custom Ozone absorption coefficientassiduous2020-08-261-0/+2
|
* Epipolar scattering FX: added Ozone approximation that fixes yellow-green skyassiduous2020-08-261-2/+3
|
* Renamed uiMaxSamplesOnTheRayAtDepthBreak to better ↵assiduous2020-05-161-4/+4
| | | | uiNumSamplesOnTheRayAtDepthBreak
* Scattering FX: enabled control of the number of ray marching samples at ↵assiduous2020-05-161-6/+9
| | | | depth breaks
* Added EpipolarLightSatteringFunctions.fxh shader include fileassiduous2020-05-061-0/+34
|
* Scattering FX: updated Earth radiusassiduous2020-05-051-1/+2
|
* Updated atm scattering fx to allow negative altitudesassiduous2020-05-041-7/+7
|
* Few minor updatesEgor Yusov2019-09-291-1/+1
|
* Light scattering posteffect: removed EARTH_RADIUS, ATM_TOP_HEIGHT, ↵Egor Yusov2019-06-021-5/+13
| | | | ATM_TOP_RADIUS and PARTICLE_SCALE_HEIGHT shader defines
* Improved int vs uint handling in shadersEgor Yusov2019-05-061-6/+6
|
* Fixed build issue with semicolon after CHECK_STRUCT_ALIGNMENT macro on gccEgor2019-05-051-11/+13
|
* Fixed OpenGL shader compilation issues on MacOSEgor Yusov2019-05-051-4/+5
|
* Added readmeEgor Yusov2019-02-171-3/+5
|
* Some final improvements to epipolar light scattering effectEgor Yusov2019-02-161-0/+1
|
* Moved ToneMapping functions to its own folderEgor Yusov2019-02-151-33/+11
|
* Improved EpipolarLightScatteringStructures.fxhEgor Yusov2019-02-131-78/+152
|
* Removed f4LightScreenPos and bIsLightOnScreen from LightAttribs structureEgor Yusov2019-02-131-2/+8
|
* Light scattering pp: replaced SCREEN_RESOLUTION macro with CB parameter to ↵Egor Yusov2019-02-131-0/+3
| | | | avoid shader recompilation when window size changes
* Split Structures.fxh into BasicStructures.fxh and ↵Egor Yusov2019-02-111-102/+3
| | | | EpipolarLightScatteringStrucutures.fxh
* Improved Structures.fxh fileEgor Yusov2019-02-111-134/+89
|
* Moved all shaders to Shaders folderEgor Yusov2019-02-111-0/+337