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*
Fix misc. typos
luz paz
2021-03-18
1
-2
/
+2
*
Light scattering FX: updated Ozone absorption coefficients
assiduous
2020-08-27
1
-1
/
+1
*
Light scattering FX: added custom Ozone absorption coefficient
assiduous
2020-08-26
1
-0
/
+2
*
Epipolar scattering FX: added Ozone approximation that fixes yellow-green sky
assiduous
2020-08-26
1
-2
/
+3
*
Renamed uiMaxSamplesOnTheRayAtDepthBreak to better uiNumSamplesOnTheRayAtDept...
assiduous
2020-05-16
1
-4
/
+4
*
Scattering FX: enabled control of the number of ray marching samples at depth...
assiduous
2020-05-16
1
-6
/
+9
*
Added EpipolarLightSatteringFunctions.fxh shader include file
assiduous
2020-05-06
1
-0
/
+34
*
Scattering FX: updated Earth radius
assiduous
2020-05-05
1
-1
/
+2
*
Updated atm scattering fx to allow negative altitudes
assiduous
2020-05-04
1
-7
/
+7
*
Few minor updates
Egor Yusov
2019-09-29
1
-1
/
+1
*
Light scattering posteffect: removed EARTH_RADIUS, ATM_TOP_HEIGHT, ATM_TOP_RA...
Egor Yusov
2019-06-02
1
-5
/
+13
*
Improved int vs uint handling in shaders
Egor Yusov
2019-05-06
1
-6
/
+6
*
Fixed build issue with semicolon after CHECK_STRUCT_ALIGNMENT macro on gcc
Egor
2019-05-05
1
-11
/
+13
*
Fixed OpenGL shader compilation issues on MacOS
Egor Yusov
2019-05-05
1
-4
/
+5
*
Added readme
Egor Yusov
2019-02-17
1
-3
/
+5
*
Some final improvements to epipolar light scattering effect
Egor Yusov
2019-02-16
1
-0
/
+1
*
Moved ToneMapping functions to its own folder
Egor Yusov
2019-02-15
1
-33
/
+11
*
Improved EpipolarLightScatteringStructures.fxh
Egor Yusov
2019-02-13
1
-78
/
+152
*
Removed f4LightScreenPos and bIsLightOnScreen from LightAttribs structure
Egor Yusov
2019-02-13
1
-2
/
+8
*
Light scattering pp: replaced SCREEN_RESOLUTION macro with CB parameter to av...
Egor Yusov
2019-02-13
1
-0
/
+3
*
Split Structures.fxh into BasicStructures.fxh and EpipolarLightScatteringStru...
Egor Yusov
2019-02-11
1
-102
/
+3
*
Improved Structures.fxh file
Egor Yusov
2019-02-11
1
-134
/
+89
*
Moved all shaders to Shaders folder
Egor Yusov
2019-02-11
1
-0
/
+337