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2021-03-18Fix misc. typosluz paz4-11/+11
2020-08-27Light scattering FX: updated Ozone absorption coefficientsassiduous1-1/+1
2020-08-26Light scattering FX: added custom Ozone absorption coefficientassiduous1-0/+2
2020-08-26Epipolar scattering FX: added Ozone approximation that fixes yellow-green skyassiduous1-2/+3
2020-06-14Light scattering FX: fixed bug with extinction not taking into account inters...assiduous1-12/+37
2020-05-24Renamed confusing DepthToNormalizedDeviceZ to CameraZToNormalizedDeviceZassiduous1-1/+1
2020-05-16Renamed uiMaxSamplesOnTheRayAtDepthBreak to better uiNumSamplesOnTheRayAtDept...assiduous1-4/+4
2020-05-16Scattering FX: enabled control of the number of ray marching samples at depth...assiduous1-6/+9
2020-05-06Added EpipolarLightSatteringFunctions.fxh shader include fileassiduous1-0/+34
2020-05-05Scattering FX: updated Earth radiusassiduous1-1/+2
2020-05-05Scattering FX: improved sampling for scattering integralsassiduous3-36/+64
2020-05-04Updated atm scattering fx to allow negative altitudesassiduous12-139/+221
2019-09-29Few minor updatesEgor Yusov1-1/+1
2019-07-02Light scattering FX: fixed overexposure when looking from spaceEgor Yusov4-6/+20
2019-07-02Epipolar light scattering: removed F*ONE and F*ZERO macrosEgor Yusov14-43/+36
2019-07-02ToneMapping: removed F3ONE and F3ZERO macrosEgor Yusov1-18/+10
2019-06-06Fixed Android shader issuesEgor Yusov3-10/+10
2019-06-02Light scattering posteffect: removed NUM_EPIPOLAR_SLICES and MAX_SAMPLES_IN_S...Egor Yusov6-25/+17
2019-06-02Light scattering posteffect: removed EARTH_RADIUS, ATM_TOP_HEIGHT, ATM_TOP_RA...Egor Yusov14-152/+229
2019-05-11Atmospheric scattering PP: fixed GLES issue in epipolar sampling rendering sh...Egor1-1/+1
2019-05-06Improved int vs uint handling in shadersEgor Yusov4-14/+14
2019-05-05Fixed build issue with semicolon after CHECK_STRUCT_ALIGNMENT macro on gccEgor2-18/+20
2019-05-05Fixed OpenGL shader compilation issues on MacOSEgor Yusov2-6/+8
2019-04-29Added ShaderUtilities.fxh with DepthToNormalizedDeviceZ() functionEgor Yusov1-2/+3
2019-04-28GLTF Renderer: implemented tone mappingEgor Yusov1-0/+12
2019-04-15Minor changeEgor Yusov1-1/+1
2019-04-15Fixed couple of issues with unused shader resource declarationEgor Yusov2-10/+9
2019-03-24Fixed one warning in light scattering fxEgor Yusov1-3/+3
2019-03-24Updated light scattering fx to rely on static samplers & run with 0 warningsEgor Yusov3-7/+6
2019-02-24Updated CameraAttribs structureEgor Yusov5-6/+6
2019-02-23Light scattering: fixed issue with unshadowed scattering: the ray was not lim...Egor Yusov1-5/+26
2019-02-17Added readmeEgor Yusov1-3/+5
2019-02-16Some final improvements to epipolar light scattering effectEgor Yusov16-130/+233
2019-02-15Moved ToneMapping functions to its own folderEgor Yusov14-85/+135
2019-02-14Replaced LightAttribs::f4ExtraterrestrialSunColor with LightAttribs::f4IntensityEgor Yusov3-7/+7
2019-02-14Replaced LightAttribs::f4DirOnLight with LightAttribs::f4DirectionEgor Yusov2-12/+12
2019-02-13Moved FullScreenTriangleVS to Common\privateEgor Yusov2-35/+1
2019-02-13Improved EpipolarLightScatteringStructures.fxhEgor Yusov10-119/+193
2019-02-13Removed f4LightScreenPos and bIsLightOnScreen from LightAttribs structureEgor Yusov5-37/+33
2019-02-13Light scattering pp: replaced SCREEN_RESOLUTION macro with CB parameter to av...Egor Yusov7-21/+31
2019-02-13Reworked SRB management in epipolar light scattering pp effectEgor Yusov4-11/+4
2019-02-11Split Structures.fxh into BasicStructures.fxh and EpipolarLightScatteringStru...Egor Yusov10-104/+12
2019-02-11Renamed ScreenSizeQuad into FullScreenTriangleEgor Yusov16-20/+20
2019-02-11Reworked screen-size quad rendering to use one triangle instead of 2Egor Yusov17-64/+52
2019-02-11Improved Structures.fxh fileEgor Yusov1-134/+89
2019-02-11Moved all shaders to Shaders folderEgor Yusov31-0/+3768