| Commit message (Collapse) | Author | Age | Files | Lines |
| |
|
| |
Found via `codespell -q 3`
|
| | |
|
| | |
|
| | |
|
| |
|
|
| |
intersection with the Earth
|
| | |
|
| |
|
|
| |
uiNumSamplesOnTheRayAtDepthBreak
|
| |
|
|
| |
depth breaks
|
| | |
|
| | |
|
| | |
|
| | |
|
| | |
|
| | |
|
| | |
|
| | |
|
| | |
|
| |
|
|
| |
MAX_SAMPLES_IN_SLICE shader defines
|
| |
|
|
| |
ATM_TOP_RADIUS and PARTICLE_SCALE_HEIGHT shader defines
|
| |
|
|
| |
shader
|
| | |
|
| | |
|
| | |
|
| | |
|
| | |
|
| | |
|
| | |
|
| | |
|
| | |
|
| | |
|
| |
|
|
| |
limited by intersection with earth
|
| | |
|
| | |
|
| | |
|
| | |
|
| | |
|
| | |
|
| | |
|
| | |
|
| |
|
|
| |
avoid shader recompilation when window size changes
|
| | |
|
| |
|
|
| |
EpipolarLightScatteringStrucutures.fxh
|
| | |
|
| | |
|
| | |
|
| |
|