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*
Fix misc. typos
luz paz
2021-03-18
4
-11
/
+11
*
GLTF PBR Renderer: updated alpha mode shader paramter
assiduous
2021-01-13
2
-2
/
+16
*
GLTF PBR Renderer: fixed shader to support cached models that don't have cert...
assiduous
2020-12-15
1
-17
/
+27
*
Reworked joints buffer to be dynamic constant buffer
assiduous
2020-12-03
1
-8
/
+11
*
GLTF PBR renderer: moved joint transforms into a separate buffer
assiduous
2020-12-03
2
-9
/
+10
*
GLTF PBR Renderer: switched to using texture arrays
assiduous
2020-12-03
2
-20
/
+25
*
GLTF PBR renderer: updated material shader attribs handling
assiduous
2020-12-02
1
-2
/
+7
*
GLTFResourceManager: made allocations ref-counted objects
assiduous
2020-12-02
1
-2
/
+2
*
GLTF PBR Renderer: added option to use texture atlas
assiduous
2020-11-30
2
-4
/
+45
*
Fixed a couple of minor shader warnings
assiduous
2020-09-15
2
-2
/
+3
*
Light scattering FX: updated Ozone absorption coefficients
assiduous
2020-08-27
1
-1
/
+1
*
Light scattering FX: added custom Ozone absorption coefficient
assiduous
2020-08-26
1
-0
/
+2
*
Epipolar scattering FX: added Ozone approximation that fixes yellow-green sky
assiduous
2020-08-26
1
-2
/
+3
*
Minor update to FullScreenTriangleVS to allow non-separable programs in GL
assiduous
2020-08-20
1
-7
/
+4
*
GLTF PBR Renderer: merged mterial info and render params constant buffers
assiduous
2020-06-28
1
-7
/
+2
*
Fixed issue with shadow cascades blending
assiduous
2020-06-23
1
-5
/
+22
*
Light scattering FX: fixed bug with extinction not taking into account inters...
assiduous
2020-06-14
1
-12
/
+37
*
Untabified GLTF PBR shaders
assiduous
2020-06-14
4
-44
/
+44
*
Renamed confusing DepthToNormalizedDeviceZ to CameraZToNormalizedDeviceZ
assiduous
2020-05-24
2
-5
/
+5
*
Reworked GLTF_PBR_GetSurfaceReflectance shader function to not take GLTFMater...
assiduous
2020-05-23
2
-18
/
+32
*
Changed TARGET_API_VULKAN shader define to more concise VULKAN
assiduous
2020-05-22
2
-2
/
+2
*
Updated shadow filtering functions to explicitly take gradients
assiduous
2020-05-17
1
-6
/
+4
*
GLTF PBR renderer: added options to use AO and Emissive textures in the shade...
assiduous
2020-05-17
1
-5
/
+21
*
GLTF PBR renderer: fixed issue with perturbed normal computation for alpha-cu...
assiduous
2020-05-17
2
-9
/
+21
*
Renamed uiMaxSamplesOnTheRayAtDepthBreak to better uiNumSamplesOnTheRayAtDept...
assiduous
2020-05-16
1
-4
/
+4
*
Scattering FX: enabled control of the number of ray marching samples at depth...
assiduous
2020-05-16
1
-6
/
+9
*
Added EpipolarLightSatteringFunctions.fxh shader include file
assiduous
2020-05-06
1
-0
/
+34
*
Scattering FX: updated Earth radius
assiduous
2020-05-05
1
-1
/
+2
*
Scattering FX: improved sampling for scattering integrals
assiduous
2020-05-05
3
-36
/
+64
*
Updated atm scattering fx to allow negative altitudes
assiduous
2020-05-04
12
-139
/
+221
*
Updated ShaderUtilities.fxh: added TransformTangentSpaceNormal function
assiduous
2020-03-29
2
-9
/
+42
*
GLTF PBR renderer: fixed back-face normal computation
assiduous
2020-03-28
2
-9
/
+5
*
GLTF PBR Renderer: enabled two-sided material support
assiduous
2020-03-28
1
-6
/
+9
*
GLTF PBR Renderer: fixed perf problem on Vulkan
assiduous
2020-03-18
2
-30
/
+20
*
GLTF PBR Renderer: few hsader updates
assiduous
2020-03-18
2
-8
/
+5
*
GLTF PBR Renderer: moved shading functions to GLTF_PBR_Shading.fxh
assiduous
2020-03-18
4
-293
/
+263
*
GLTF PBR Renderer: separated vertex processing functions in GLTF_PBR_VertexPr...
assiduous
2020-03-18
2
-36
/
+76
*
GLTF_PBR_Renderer: added option to use custom render callback
assiduous
2020-03-18
4
-9
/
+87
*
GLTF renderer: minor shader fix to allow non-separable programs in GL
Egor Yusov
2019-10-11
1
-1
/
+1
*
Fixed a number of vexing gles issues
Egor
2019-10-03
1
-5
/
+5
*
Few minor updates
Egor Yusov
2019-09-29
1
-1
/
+1
*
Updated Shadow map manager & added readme
Egor Yusov
2019-07-24
1
-3
/
+3
*
Shadows.fxh: using SampleCmpLevelZero in HLSL and SampleCmp in GLSL
Egor Yusov
2019-07-23
1
-3
/
+17
*
Shadows: made slope-scaled bias clamp cascade scale-independent plus some cos...
Egor Yusov
2019-07-22
1
-20
/
+32
*
Shadows: reworked varying-size PCF filter
Egor Yusov
2019-07-22
2
-22
/
+69
*
Shadows: implemented world-size filtering of VSM/EVSM
Egor Yusov
2019-07-19
1
-11
/
+31
*
Shadows: added PCF with world-size filter
Egor Yusov
2019-07-19
2
-8
/
+42
*
Added EVSM shadows
Egor Yusov
2019-07-18
3
-24
/
+89
*
Implemented VSM filtering
Egor Yusov
2019-07-18
2
-9
/
+21
*
Few more improvements to shadow shaders
Egor Yusov
2019-07-18
1
-36
/
+44
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