| Commit message (Collapse) | Author | Age | Files | Lines |
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Found via `codespell -q 3`
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certain texture maps (AO, emissive, etc.)
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intersection with the Earth
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GLTFMaterialShaderInfo struct as input
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shader; updated vertex layout
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alpha-cut materials
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uiNumSamplesOnTheRayAtDepthBreak
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depth breaks
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GLTF_PBR_VertexProcessing.fxh
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cosmetic changes
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