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path: root/shaders_inc/BasicStructures.fxh.h (follow)
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* Updated Shadow map manager & added readmeEgor Yusov2019-07-241-3/+3
* Shadows: reworked varying-size PCF filterEgor Yusov2019-07-221-7/+4
* Shadows: added PCF with world-size filterEgor Yusov2019-07-191-2/+5
* Added EVSM shadowsEgor Yusov2019-07-181-1/+1
* Implemented VSM filteringEgor Yusov2019-07-181-0/+5
* Shadows: added VSM modeEgor Yusov2019-07-181-0/+13
* Shadows: improved blending between cascadesEgor Yusov2019-07-171-2/+2
* Shadows: implemented filtering across cascadesEgor Yusov2019-07-161-1/+1
* Few updates to shadow structuresEgor Yusov2019-07-161-2/+2
* Shadow maps: added fixed depth bias parameterEgor Yusov2019-07-161-2/+4
* Added bVisualizeShadowing memeber to ShadowMapAttribs structEgor Yusov2019-07-151-1/+1
* Shadows: taking filter radius into account when searching for the best cascadeEgor Yusov2019-07-141-4/+20
* Fixed MSL->SPIR-V shader conversion issue in Atmosphere sample on MacEgor Yusov2019-05-051-2/+2
* Fixed build issue with semicolon after CHECK_STRUCT_ALIGNMENT macro on gccEgor2019-05-051-14/+16
* Fixed OpenGL shader compilation issues on MacOSEgor Yusov2019-05-051-5/+6
* Updated ShadowMapAttribs shader structureEgor Yusov2019-04-121-9/+5
* Updated CameraAttribs structureEgor Yusov2019-02-241-6/+15
* Moved ToneMapping functions to its own folderEgor Yusov2019-02-151-5/+5
* Replaced LightAttribs::f4ExtraterrestrialSunColor with LightAttribs::f4IntensityEgor Yusov2019-02-141-1/+1
* Replaced LightAttribs::f4DirOnLight with LightAttribs::f4DirectionEgor Yusov2019-02-141-1/+1
* Updated EpipolarLightScattering header to be self-containedEgor Yusov2019-02-131-1/+1
* Removed f4LightScreenPos and bIsLightOnScreen from LightAttribs structureEgor Yusov2019-02-131-9/+0
* Split Structures.fxh into BasicStructures.fxh and EpipolarLightScatteringStru...Egor Yusov2019-02-111-0/+113