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path: root/shaders_inc/ReconstructCameraSpaceZ.fx.h (follow)
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* Split Structures.fxh into BasicStructures.fxh and EpipolarLightScatteringStru...Egor Yusov2019-02-111-1/+1
* Renamed ScreenSizeQuad into FullScreenTriangleEgor Yusov2019-02-111-1/+1
* Reworked screen-size quad rendering to use one triangle instead of 2Egor Yusov2019-02-111-2/+1
* Added EpipolarLightScattering post processing effectEgor Yusov2019-02-101-0/+36