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path: root/shaders_inc/RenderSampling.fx.h (follow)
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* Atmospheric scattering PP: fixed GLES issue in epipolar sampling rendering sh...Egor2019-05-111-1/+1
* Moved ToneMapping functions to its own folderEgor Yusov2019-02-151-1/+1
* Improved EpipolarLightScatteringStructures.fxhEgor Yusov2019-02-131-1/+1
* Light scattering pp: replaced SCREEN_RESOLUTION macro with CB parameter to av...Egor Yusov2019-02-131-2/+7
* Reworked screen-size quad rendering to use one triangle instead of 2Egor Yusov2019-02-111-1/+1
* Added EpipolarLightScattering post processing effectEgor Yusov2019-02-101-0/+53