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path: root/shaders_inc/ToneMappingStructures.fxh.h
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"#ifndef _TONE_MAPPING_STRUCTURES_FXH_\n"
"#define _TONE_MAPPING_STRUCTURES_FXH_\n"
"\n"
"#ifdef __cplusplus\n"
"\n"
"#   ifndef BOOL\n"
"#      define BOOL int32_t // Do not use bool, because sizeof(bool)==1 !\n"
"#   endif\n"
"\n"
"#   ifndef TRUE\n"
"#      define TRUE 1\n"
"#   endif\n"
"\n"
"#   ifndef CHECK_STRUCT_ALIGNMENT\n"
"        // Note that defining empty macros causes GL shader compilation error on Mac, because\n"
"        // it does not allow standalone semicolons outside of main.\n"
"        // On the other hand, adding semicolon at the end of the macro definition causes gcc error.\n"
"#       define CHECK_STRUCT_ALIGNMENT(s) static_assert( sizeof(s) % 16 == 0, \"sizeof(\" #s \") is not multiple of 16\" )\n"
"#   endif\n"
"\n"
"#   ifndef DEFAULT_VALUE\n"
"#       define DEFAULT_VALUE(x) =x\n"
"#   endif\n"
"\n"
"#else\n"
"\n"
"#   ifndef BOOL\n"
"#       define BOOL bool\n"
"#   endif\n"
"\n"
"#   ifndef DEFAULT_VALUE\n"
"#       define DEFAULT_VALUE(x)\n"
"#   endif\n"
"\n"
"#endif\n"
"\n"
"\n"
"// Tone mapping mode\n"
"#define TONE_MAPPING_MODE_EXP           0\n"
"#define TONE_MAPPING_MODE_REINHARD      1\n"
"#define TONE_MAPPING_MODE_REINHARD_MOD  2\n"
"#define TONE_MAPPING_MODE_UNCHARTED2    3\n"
"#define TONE_MAPPING_FILMIC_ALU         4\n"
"#define TONE_MAPPING_LOGARITHMIC        5\n"
"#define TONE_MAPPING_ADAPTIVE_LOG       6\n"
"\n"
"struct ToneMappingAttribs\n"
"{\n"
"    // Tone mapping mode.\n"
"    int   iToneMappingMode                  DEFAULT_VALUE(TONE_MAPPING_MODE_UNCHARTED2);\n"
"    // Automatically compute exposure to use in tone mapping.\n"
"    BOOL  bAutoExposure                     DEFAULT_VALUE(TRUE);\n"
"    // Middle gray value used by tone mapping operators.\n"
"    float fMiddleGray                       DEFAULT_VALUE(0.18f);\n"
"    // Simulate eye adaptation to light changes.\n"
"    BOOL  bLightAdaptation                  DEFAULT_VALUE(TRUE);\n"
"\n"
"    // White point to use in tone mapping.\n"
"    float fWhitePoint                       DEFAULT_VALUE(3.f);\n"
"    // Luminance point to use in tone mapping.\n"
"    float fLuminanceSaturation              DEFAULT_VALUE(1.f);\n"
"    uint Padding0;\n"
"    uint Padding1;\n"
"};\n"
"#ifdef CHECK_STRUCT_ALIGNMENT\n"
"    CHECK_STRUCT_ALIGNMENT(ToneMappingAttribs);\n"
"#endif\n"
"\n"
"#endif // _TONE_MAPPING_STRUCTURES_FXH_\n"