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| author | assiduous <assiduous@diligentgraphics.com> | 2020-12-03 01:06:21 +0000 |
|---|---|---|
| committer | assiduous <assiduous@diligentgraphics.com> | 2020-12-03 01:06:21 +0000 |
| commit | 3d2dc82b3eebb0535ece175d090f4b67e0d1e021 (patch) | |
| tree | a193e1f674ba1821c67c1f47dbd2403b14700d84 /AssetLoader/src/GLTFLoader.cpp | |
| parent | GLTFLoader: reworked material to load material attribs in a shader-friendly f... (diff) | |
| download | DiligentTools-3d2dc82b3eebb0535ece175d090f4b67e0d1e021.tar.gz DiligentTools-3d2dc82b3eebb0535ece175d090f4b67e0d1e021.zip | |
GLTF Loader: switched to using texture arrays
Diffstat (limited to 'AssetLoader/src/GLTFLoader.cpp')
| -rw-r--r-- | AssetLoader/src/GLTFLoader.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/AssetLoader/src/GLTFLoader.cpp b/AssetLoader/src/GLTFLoader.cpp index c6618f6..6683066 100644 --- a/AssetLoader/src/GLTFLoader.cpp +++ b/AssetLoader/src/GLTFLoader.cpp @@ -780,7 +780,7 @@ void Model::LoadTextures(IRenderDevice* pDevice, { TextureDesc TexDesc; TexDesc.Name = "GLTF Texture"; - TexDesc.Type = RESOURCE_DIM_TEX_2D; + TexDesc.Type = RESOURCE_DIM_TEX_2D_ARRAY; TexDesc.Usage = USAGE_DEFAULT; TexDesc.BindFlags = BIND_SHADER_RESOURCE; TexDesc.Width = gltf_image.width; @@ -821,7 +821,7 @@ void Model::LoadTextures(IRenderDevice* pDevice, // Create stub texture TextureDesc TexDesc; TexDesc.Name = "Checkerboard stub texture"; - TexDesc.Type = RESOURCE_DIM_TEX_2D; + TexDesc.Type = RESOURCE_DIM_TEX_2D_ARRAY; TexDesc.Width = 32; TexDesc.Height = 32; TexDesc.Format = TEX_FORMAT_RGBA8_UNORM; |
